Help identify old Apple game from 80s (Apple II, Apple IIGS)
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I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
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up vote
10
down vote
favorite
I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
add a comment |Â
up vote
10
down vote
favorite
up vote
10
down vote
favorite
I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
I am trying to remember the name of a game I played on Apple II or Apple IIGS.
From what I can remember, the beginning of the game you are looking for your lost uncle or something. You to another world where everyone is like 80's punk rockers. The enemy of the game is a huge punk alligator and if you aren't careful he will kidnap you (game over). Punk/rock music and records play a constant role in the storyline.
Not 100%, but it may not have been in full color - just green/purple.
Any help would be great.
apple-ii identify-this-game apple apple-iigs
apple-ii identify-this-game apple apple-iigs
asked Sep 16 at 15:08
Louis W
1563
1563
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1 Answer
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Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and the antagonist was a kind of a croc with several other besats mixed in 'man', but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
11
down vote
accepted
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and the antagonist was a kind of a croc with several other besats mixed in 'man', but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
add a comment |Â
up vote
11
down vote
accepted
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and the antagonist was a kind of a croc with several other besats mixed in 'man', but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
add a comment |Â
up vote
11
down vote
accepted
up vote
11
down vote
accepted
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and the antagonist was a kind of a croc with several other besats mixed in 'man', but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
Sounds quite like Tass Times in Tonetown.
Although, IIRC it was about saving Grampa and the antagonist was a kind of a croc with several other besats mixed in 'man', but otherwise it fits. And yes, it was 'punky' :)
It also had a remarkable user interface (that's why I remember it at all) combining the text based nature of classic adventures with a Lucasarts like point and klick structure - except, it had huge icons to klick instead of text. And a rather unique 'copy protection' scheme. To talk to people you had to call them by name - except the names of several important characters where not mentioned within the game (*1), but only in a (real paper) back story booklet packed with the game.
It was available on the II as well as the IIgs, Amiga, Atari ST and many others. On the Apple II graphics where a bit limited, but got as colorful as it can get on a basic II. Way better ofc, when played on a IIgs.
Hardcore Gaming 101 got an article with screenshots of several versions (scroll to the end), which make it look as if there where two sets of graphcs, one for the colourful 16 bit machines (IIgs, Amiga, ST) and one for the less fortunate 8 bit ones (Apple II, C64, IBM PC).
*1 - Ok, many were mentioned during dialogs about them, but never close to where you met them, so it was neccessary to look them up in the booklet.
edited Sep 16 at 20:36
answered Sep 16 at 15:47
Raffzahn
35.9k478143
35.9k478143
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
add a comment |Â
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
Yes! That's it. Amazing, thanks for the help.
â Louis W
Sep 16 at 16:04
add a comment |Â
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