How to use Normal to recover translated points [duplicate]
Clash Royale CLAN TAG #URR8PPP 2 This question already has an answer here: Why doesn't Normal work? 2 answers I'm working through a coding exercise to program a matrix of Lissajour Curves in Mathematica but have encountered an obstacle when trying to recover the translated Point to then do further processing on them (as seen through the link). I've encountered problems trying to recovering the updated coordinates of translated points using Normal before. In this case I've gone so far as to try to rebuild that solution in my current notebook to no avail. It seems like there should be some application of Normal to Graphics[graphicsdata] that would generate the updated point coordinates in a list. I'm not sure what I'm missing about how Normal works but it would be useful to understand it as I try to advance my Mathematica program complexity. angle = Drop[Range[0,Pi 2,(2 Pi)/20],-1]; cols = 5; rows = 3; radius = .45; functionXY[anglevar_]...