Do the Dueling fighting style, Divine Smite, and Oath of Devotion paladin's Sacred Weapon Channel Divinity option stack?

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I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



Here's how he did it:

Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



Using RAW, is this legal?



I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.










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    up vote
    3
    down vote

    favorite












    I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



    Here's how he did it:

    Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



    Using RAW, is this legal?



    I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



    Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.










    share|improve this question

























      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



      Here's how he did it:

      Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



      Using RAW, is this legal?



      I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



      Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.










      share|improve this question















      I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



      Here's how he did it:

      Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



      Using RAW, is this legal?



      I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



      Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.







      dnd-5e class-feature damage paladin fighting-style






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      edited Dec 8 at 7:17









      V2Blast

      19k252117




      19k252117










      asked Dec 7 at 23:06









      Felipe D.

      3278




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          1 Answer
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          up vote
          12
          down vote



          accepted










          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either



          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.





          share|improve this answer






















          • Interestingly, it's better to use it one handed than two handed!
            – BlueMoon93
            Dec 8 at 1:36






          • 1




            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            – HellSaint
            Dec 8 at 1:38










          • I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            – Revolver_Ocelot
            Dec 9 at 6:51










          • @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            – HellSaint
            Dec 9 at 10:39










          Your Answer





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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          12
          down vote



          accepted










          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either



          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.





          share|improve this answer






















          • Interestingly, it's better to use it one handed than two handed!
            – BlueMoon93
            Dec 8 at 1:36






          • 1




            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            – HellSaint
            Dec 8 at 1:38










          • I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            – Revolver_Ocelot
            Dec 9 at 6:51










          • @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            – HellSaint
            Dec 9 at 10:39














          up vote
          12
          down vote



          accepted










          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either



          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.





          share|improve this answer






















          • Interestingly, it's better to use it one handed than two handed!
            – BlueMoon93
            Dec 8 at 1:36






          • 1




            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            – HellSaint
            Dec 8 at 1:38










          • I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            – Revolver_Ocelot
            Dec 9 at 6:51










          • @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            – HellSaint
            Dec 9 at 10:39












          up vote
          12
          down vote



          accepted







          up vote
          12
          down vote



          accepted






          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either



          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.





          share|improve this answer














          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either



          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 8 at 0:06









          David Coffron

          32.6k3109225




          32.6k3109225










          answered Dec 7 at 23:15









          HellSaint

          20.3k685163




          20.3k685163











          • Interestingly, it's better to use it one handed than two handed!
            – BlueMoon93
            Dec 8 at 1:36






          • 1




            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            – HellSaint
            Dec 8 at 1:38










          • I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            – Revolver_Ocelot
            Dec 9 at 6:51










          • @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            – HellSaint
            Dec 9 at 10:39
















          • Interestingly, it's better to use it one handed than two handed!
            – BlueMoon93
            Dec 8 at 1:36






          • 1




            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            – HellSaint
            Dec 8 at 1:38










          • I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            – Revolver_Ocelot
            Dec 9 at 6:51










          • @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            – HellSaint
            Dec 9 at 10:39















          Interestingly, it's better to use it one handed than two handed!
          – BlueMoon93
          Dec 8 at 1:36




          Interestingly, it's better to use it one handed than two handed!
          – BlueMoon93
          Dec 8 at 1:36




          1




          1




          @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
          – HellSaint
          Dec 8 at 1:38




          @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
          – HellSaint
          Dec 8 at 1:38












          I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
          – Revolver_Ocelot
          Dec 9 at 6:51




          I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
          – Revolver_Ocelot
          Dec 9 at 6:51












          @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
          – HellSaint
          Dec 9 at 10:39




          @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
          – HellSaint
          Dec 9 at 10:39

















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