Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP












13












$begingroup$


Eldritch Knight fighters have the ability to bond with a weapon, a ritual which gives the following property (PHB, p. 75):




Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated.




There are two instances of disarming (that I know of) in D&D. One of them is the Disarming Attack from the Battle Master fighter archetype, and the other is the optional Disarm action option contained in the Dungeon Master's Guide.



The Telekinesis spell allows the caster to potentially steal a held item from another creature, including a weapon:




If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.




Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?










share|improve this question











$endgroup$
















    13












    $begingroup$


    Eldritch Knight fighters have the ability to bond with a weapon, a ritual which gives the following property (PHB, p. 75):




    Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated.




    There are two instances of disarming (that I know of) in D&D. One of them is the Disarming Attack from the Battle Master fighter archetype, and the other is the optional Disarm action option contained in the Dungeon Master's Guide.



    The Telekinesis spell allows the caster to potentially steal a held item from another creature, including a weapon:




    If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.




    Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?










    share|improve this question











    $endgroup$














      13












      13








      13





      $begingroup$


      Eldritch Knight fighters have the ability to bond with a weapon, a ritual which gives the following property (PHB, p. 75):




      Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated.




      There are two instances of disarming (that I know of) in D&D. One of them is the Disarming Attack from the Battle Master fighter archetype, and the other is the optional Disarm action option contained in the Dungeon Master's Guide.



      The Telekinesis spell allows the caster to potentially steal a held item from another creature, including a weapon:




      If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.




      Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?










      share|improve this question











      $endgroup$




      Eldritch Knight fighters have the ability to bond with a weapon, a ritual which gives the following property (PHB, p. 75):




      Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated.




      There are two instances of disarming (that I know of) in D&D. One of them is the Disarming Attack from the Battle Master fighter archetype, and the other is the optional Disarm action option contained in the Dungeon Master's Guide.



      The Telekinesis spell allows the caster to potentially steal a held item from another creature, including a weapon:




      If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.




      Does an Eldritch Knight's Weapon Bond protect him from losing his weapon to a Telekinesis spell?







      dnd-5e spells class-feature weapons fighter






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Feb 25 at 19:20









      V2Blast

      25.4k486156




      25.4k486156










      asked Feb 25 at 18:59









      Gael LGael L

      9,177342172




      9,177342172




















          3 Answers
          3






          active

          oldest

          votes


















          21












          $begingroup$

          The Eldritch Knight's Weapon Bond protects them from Telekinesis-used-as-disarmament



          In 5th edition D&D, there's not much difference between Disarming (upper-case 'D') an opponent and disarming (lower-case 'd') an opponent, except that the former represents a specific attack action/feature, and the latter is just a vocabulary term. If the feature for Eldritch Knights specifies that the knight cannot be disarmed of their weapon, then no effect, magical or non-magical, can cause a knight to be disarmed, irrespective of whether the effect in question explicitly says it is a disarmament effect, unless either the knight is incapacitated, or the effect is explicitly qualified as bypassing an Eldritch Knight's disarmament immunity.






          share|improve this answer









          $endgroup$




















            10












            $begingroup$

            Yes, the bond prevents disarming regardless of the cause.



            You've cited a few game rules that allow disarming, but the term isn't explicitly defined otherwise. So we rely on the meaning of the word "disarm," which is "to deprive of weapon(s)." The Eldritch Knight's weapon bond makes no exception to how they might be disarmed: they simply can't be disarmed. Neither telekinesis nor sleight of hand nor any other means short of incapacitation can disarm them of that weapon.






            share|improve this answer









            $endgroup$




















              6












              $begingroup$

              Yes, Eldritch Knight's Weapon Bond is more specific than Telekinesis' object movement, but it only applies to his bonded weapons.



              Because there's little RAW detail on the mechanics of disarmament, I'm going to refer to the plain English definition of "disarm":




              dis·arm /disˈärm/



              verb



              1. Take a weapon or weapons away from (a person, force, or country).



              The DMG variant rule on disarming reflects this plain English understanding and the Eldritch Knight's class feature Weapon Bond specifically prevents this scenario happening.



              Whether or not the weapon has to be in the Knight's hand is up for debate, as the DMG describes Disarming as:




              A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.




              Clearly, Wizards' view disarmament as removing weapons when they are in the opponent's grasp.



              So, ultimately, it's up to you whether Telekinesis can disarm an Eldritch Knight of his weapon when is on his person, but not in his hand. I would personally rule that you could, since the Knight can summon the weapon back to his hand as a bonus action, creating interesting counterplay for a feature rarely used.






              share|improve this answer









              $endgroup$












                Your Answer





                StackExchange.ifUsing("editor", function ()
                return StackExchange.using("mathjaxEditing", function ()
                StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
                StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
                );
                );
                , "mathjax-editing");

                StackExchange.ready(function()
                var channelOptions =
                tags: "".split(" "),
                id: "122"
                ;
                initTagRenderer("".split(" "), "".split(" "), channelOptions);

                StackExchange.using("externalEditor", function()
                // Have to fire editor after snippets, if snippets enabled
                if (StackExchange.settings.snippets.snippetsEnabled)
                StackExchange.using("snippets", function()
                createEditor();
                );

                else
                createEditor();

                );

                function createEditor()
                StackExchange.prepareEditor(
                heartbeatType: 'answer',
                autoActivateHeartbeat: false,
                convertImagesToLinks: false,
                noModals: true,
                showLowRepImageUploadWarning: true,
                reputationToPostImages: null,
                bindNavPrevention: true,
                postfix: "",
                imageUploader:
                brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
                contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
                allowUrls: true
                ,
                noCode: true, onDemand: true,
                discardSelector: ".discard-answer"
                ,immediatelyShowMarkdownHelp:true
                );



                );













                draft saved

                draft discarded


















                StackExchange.ready(
                function ()
                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f141923%2fdoes-an-eldritch-knights-weapon-bond-protect-him-from-losing-his-weapon-to-a-te%23new-answer', 'question_page');

                );

                Post as a guest















                Required, but never shown

























                3 Answers
                3






                active

                oldest

                votes








                3 Answers
                3






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes









                21












                $begingroup$

                The Eldritch Knight's Weapon Bond protects them from Telekinesis-used-as-disarmament



                In 5th edition D&D, there's not much difference between Disarming (upper-case 'D') an opponent and disarming (lower-case 'd') an opponent, except that the former represents a specific attack action/feature, and the latter is just a vocabulary term. If the feature for Eldritch Knights specifies that the knight cannot be disarmed of their weapon, then no effect, magical or non-magical, can cause a knight to be disarmed, irrespective of whether the effect in question explicitly says it is a disarmament effect, unless either the knight is incapacitated, or the effect is explicitly qualified as bypassing an Eldritch Knight's disarmament immunity.






                share|improve this answer









                $endgroup$

















                  21












                  $begingroup$

                  The Eldritch Knight's Weapon Bond protects them from Telekinesis-used-as-disarmament



                  In 5th edition D&D, there's not much difference between Disarming (upper-case 'D') an opponent and disarming (lower-case 'd') an opponent, except that the former represents a specific attack action/feature, and the latter is just a vocabulary term. If the feature for Eldritch Knights specifies that the knight cannot be disarmed of their weapon, then no effect, magical or non-magical, can cause a knight to be disarmed, irrespective of whether the effect in question explicitly says it is a disarmament effect, unless either the knight is incapacitated, or the effect is explicitly qualified as bypassing an Eldritch Knight's disarmament immunity.






                  share|improve this answer









                  $endgroup$















                    21












                    21








                    21





                    $begingroup$

                    The Eldritch Knight's Weapon Bond protects them from Telekinesis-used-as-disarmament



                    In 5th edition D&D, there's not much difference between Disarming (upper-case 'D') an opponent and disarming (lower-case 'd') an opponent, except that the former represents a specific attack action/feature, and the latter is just a vocabulary term. If the feature for Eldritch Knights specifies that the knight cannot be disarmed of their weapon, then no effect, magical or non-magical, can cause a knight to be disarmed, irrespective of whether the effect in question explicitly says it is a disarmament effect, unless either the knight is incapacitated, or the effect is explicitly qualified as bypassing an Eldritch Knight's disarmament immunity.






                    share|improve this answer









                    $endgroup$



                    The Eldritch Knight's Weapon Bond protects them from Telekinesis-used-as-disarmament



                    In 5th edition D&D, there's not much difference between Disarming (upper-case 'D') an opponent and disarming (lower-case 'd') an opponent, except that the former represents a specific attack action/feature, and the latter is just a vocabulary term. If the feature for Eldritch Knights specifies that the knight cannot be disarmed of their weapon, then no effect, magical or non-magical, can cause a knight to be disarmed, irrespective of whether the effect in question explicitly says it is a disarmament effect, unless either the knight is incapacitated, or the effect is explicitly qualified as bypassing an Eldritch Knight's disarmament immunity.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Feb 25 at 19:20









                    XiremaXirema

                    21.8k263128




                    21.8k263128























                        10












                        $begingroup$

                        Yes, the bond prevents disarming regardless of the cause.



                        You've cited a few game rules that allow disarming, but the term isn't explicitly defined otherwise. So we rely on the meaning of the word "disarm," which is "to deprive of weapon(s)." The Eldritch Knight's weapon bond makes no exception to how they might be disarmed: they simply can't be disarmed. Neither telekinesis nor sleight of hand nor any other means short of incapacitation can disarm them of that weapon.






                        share|improve this answer









                        $endgroup$

















                          10












                          $begingroup$

                          Yes, the bond prevents disarming regardless of the cause.



                          You've cited a few game rules that allow disarming, but the term isn't explicitly defined otherwise. So we rely on the meaning of the word "disarm," which is "to deprive of weapon(s)." The Eldritch Knight's weapon bond makes no exception to how they might be disarmed: they simply can't be disarmed. Neither telekinesis nor sleight of hand nor any other means short of incapacitation can disarm them of that weapon.






                          share|improve this answer









                          $endgroup$















                            10












                            10








                            10





                            $begingroup$

                            Yes, the bond prevents disarming regardless of the cause.



                            You've cited a few game rules that allow disarming, but the term isn't explicitly defined otherwise. So we rely on the meaning of the word "disarm," which is "to deprive of weapon(s)." The Eldritch Knight's weapon bond makes no exception to how they might be disarmed: they simply can't be disarmed. Neither telekinesis nor sleight of hand nor any other means short of incapacitation can disarm them of that weapon.






                            share|improve this answer









                            $endgroup$



                            Yes, the bond prevents disarming regardless of the cause.



                            You've cited a few game rules that allow disarming, but the term isn't explicitly defined otherwise. So we rely on the meaning of the word "disarm," which is "to deprive of weapon(s)." The Eldritch Knight's weapon bond makes no exception to how they might be disarmed: they simply can't be disarmed. Neither telekinesis nor sleight of hand nor any other means short of incapacitation can disarm them of that weapon.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered Feb 25 at 19:21









                            BloodcinderBloodcinder

                            22.9k381139




                            22.9k381139





















                                6












                                $begingroup$

                                Yes, Eldritch Knight's Weapon Bond is more specific than Telekinesis' object movement, but it only applies to his bonded weapons.



                                Because there's little RAW detail on the mechanics of disarmament, I'm going to refer to the plain English definition of "disarm":




                                dis·arm /disˈärm/



                                verb



                                1. Take a weapon or weapons away from (a person, force, or country).



                                The DMG variant rule on disarming reflects this plain English understanding and the Eldritch Knight's class feature Weapon Bond specifically prevents this scenario happening.



                                Whether or not the weapon has to be in the Knight's hand is up for debate, as the DMG describes Disarming as:




                                A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.




                                Clearly, Wizards' view disarmament as removing weapons when they are in the opponent's grasp.



                                So, ultimately, it's up to you whether Telekinesis can disarm an Eldritch Knight of his weapon when is on his person, but not in his hand. I would personally rule that you could, since the Knight can summon the weapon back to his hand as a bonus action, creating interesting counterplay for a feature rarely used.






                                share|improve this answer









                                $endgroup$

















                                  6












                                  $begingroup$

                                  Yes, Eldritch Knight's Weapon Bond is more specific than Telekinesis' object movement, but it only applies to his bonded weapons.



                                  Because there's little RAW detail on the mechanics of disarmament, I'm going to refer to the plain English definition of "disarm":




                                  dis·arm /disˈärm/



                                  verb



                                  1. Take a weapon or weapons away from (a person, force, or country).



                                  The DMG variant rule on disarming reflects this plain English understanding and the Eldritch Knight's class feature Weapon Bond specifically prevents this scenario happening.



                                  Whether or not the weapon has to be in the Knight's hand is up for debate, as the DMG describes Disarming as:




                                  A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.




                                  Clearly, Wizards' view disarmament as removing weapons when they are in the opponent's grasp.



                                  So, ultimately, it's up to you whether Telekinesis can disarm an Eldritch Knight of his weapon when is on his person, but not in his hand. I would personally rule that you could, since the Knight can summon the weapon back to his hand as a bonus action, creating interesting counterplay for a feature rarely used.






                                  share|improve this answer









                                  $endgroup$















                                    6












                                    6








                                    6





                                    $begingroup$

                                    Yes, Eldritch Knight's Weapon Bond is more specific than Telekinesis' object movement, but it only applies to his bonded weapons.



                                    Because there's little RAW detail on the mechanics of disarmament, I'm going to refer to the plain English definition of "disarm":




                                    dis·arm /disˈärm/



                                    verb



                                    1. Take a weapon or weapons away from (a person, force, or country).



                                    The DMG variant rule on disarming reflects this plain English understanding and the Eldritch Knight's class feature Weapon Bond specifically prevents this scenario happening.



                                    Whether or not the weapon has to be in the Knight's hand is up for debate, as the DMG describes Disarming as:




                                    A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.




                                    Clearly, Wizards' view disarmament as removing weapons when they are in the opponent's grasp.



                                    So, ultimately, it's up to you whether Telekinesis can disarm an Eldritch Knight of his weapon when is on his person, but not in his hand. I would personally rule that you could, since the Knight can summon the weapon back to his hand as a bonus action, creating interesting counterplay for a feature rarely used.






                                    share|improve this answer









                                    $endgroup$



                                    Yes, Eldritch Knight's Weapon Bond is more specific than Telekinesis' object movement, but it only applies to his bonded weapons.



                                    Because there's little RAW detail on the mechanics of disarmament, I'm going to refer to the plain English definition of "disarm":




                                    dis·arm /disˈärm/



                                    verb



                                    1. Take a weapon or weapons away from (a person, force, or country).



                                    The DMG variant rule on disarming reflects this plain English understanding and the Eldritch Knight's class feature Weapon Bond specifically prevents this scenario happening.



                                    Whether or not the weapon has to be in the Knight's hand is up for debate, as the DMG describes Disarming as:




                                    A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.




                                    Clearly, Wizards' view disarmament as removing weapons when they are in the opponent's grasp.



                                    So, ultimately, it's up to you whether Telekinesis can disarm an Eldritch Knight of his weapon when is on his person, but not in his hand. I would personally rule that you could, since the Knight can summon the weapon back to his hand as a bonus action, creating interesting counterplay for a feature rarely used.







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered Feb 25 at 19:30









                                    NicboboNicbobo

                                    2,68211644




                                    2,68211644



























                                        draft saved

                                        draft discarded
















































                                        Thanks for contributing an answer to Role-playing Games Stack Exchange!


                                        • Please be sure to answer the question. Provide details and share your research!

                                        But avoid


                                        • Asking for help, clarification, or responding to other answers.

                                        • Making statements based on opinion; back them up with references or personal experience.

                                        Use MathJax to format equations. MathJax reference.


                                        To learn more, see our tips on writing great answers.




                                        draft saved


                                        draft discarded














                                        StackExchange.ready(
                                        function ()
                                        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f141923%2fdoes-an-eldritch-knights-weapon-bond-protect-him-from-losing-his-weapon-to-a-te%23new-answer', 'question_page');

                                        );

                                        Post as a guest















                                        Required, but never shown





















































                                        Required, but never shown














                                        Required, but never shown












                                        Required, but never shown







                                        Required, but never shown

































                                        Required, but never shown














                                        Required, but never shown












                                        Required, but never shown







                                        Required, but never shown






                                        Popular posts from this blog

                                        How to check contact read email or not when send email to Individual?

                                        Displaying single band from multi-band raster using QGIS

                                        How many registers does an x86_64 CPU actually have?