Moving from one room/cave to another within the same dungeon
Clash Royale CLAN TAG#URR8PPP
$begingroup$
I am a new GM and new to D&D. Currently, I am running the Lost Mines of Phandelver (LMoP) D&D 5e starter campaign. My group have just finished the Cragmaw Hideout section, but as we ran it we came across some situations that I was not sure how to handle.
Specifically, at a certain point the party encountered three goblins in a cave with a waterfall (area 7 "Twin pools cave" within Cragmaw Hideout). In the description of the area the book suggests that, when they spot the party, one of the goblins moves to next room (area 8 "Klarg's Cave") to warn his allies that there are intruders.
The party killed the two remaining goblins in area 7 and then moved into area 8. My questions have to do with the characters transition from one room to the other:
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Is it better to start a new round every time the party enters to a new room/cave, even though a PC may have enough speed to cross a certain distance in the previous cave, and then enter the new one (in the same round)? If this is reasonable the PCs would have the chance (given that their initiative is greater than that of enemies) to use their Wisdom (Perception) as an action (assuming that the Dexterity (Stealth) check score of enemies is above players passive perception) and avoid being surprised.
dnd-5e published-adventures initiative surprise lost-mine-of-phandelver
$endgroup$
add a comment |
$begingroup$
I am a new GM and new to D&D. Currently, I am running the Lost Mines of Phandelver (LMoP) D&D 5e starter campaign. My group have just finished the Cragmaw Hideout section, but as we ran it we came across some situations that I was not sure how to handle.
Specifically, at a certain point the party encountered three goblins in a cave with a waterfall (area 7 "Twin pools cave" within Cragmaw Hideout). In the description of the area the book suggests that, when they spot the party, one of the goblins moves to next room (area 8 "Klarg's Cave") to warn his allies that there are intruders.
The party killed the two remaining goblins in area 7 and then moved into area 8. My questions have to do with the characters transition from one room to the other:
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Is it better to start a new round every time the party enters to a new room/cave, even though a PC may have enough speed to cross a certain distance in the previous cave, and then enter the new one (in the same round)? If this is reasonable the PCs would have the chance (given that their initiative is greater than that of enemies) to use their Wisdom (Perception) as an action (assuming that the Dexterity (Stealth) check score of enemies is above players passive perception) and avoid being surprised.
dnd-5e published-adventures initiative surprise lost-mine-of-phandelver
$endgroup$
$begingroup$
"This question was selected for the Hot Network Questions list." Hmm...
$endgroup$
– V2Blast
Feb 28 at 16:16
$begingroup$
Heavily related: When do player characters leave turn-based action (i.e. initiative order) if they are in a hostile area?
$endgroup$
– David Coffron
Feb 28 at 17:11
$begingroup$
Also related: Can players “Ready” outside of combat?
$endgroup$
– Ruse
Mar 5 at 3:22
add a comment |
$begingroup$
I am a new GM and new to D&D. Currently, I am running the Lost Mines of Phandelver (LMoP) D&D 5e starter campaign. My group have just finished the Cragmaw Hideout section, but as we ran it we came across some situations that I was not sure how to handle.
Specifically, at a certain point the party encountered three goblins in a cave with a waterfall (area 7 "Twin pools cave" within Cragmaw Hideout). In the description of the area the book suggests that, when they spot the party, one of the goblins moves to next room (area 8 "Klarg's Cave") to warn his allies that there are intruders.
The party killed the two remaining goblins in area 7 and then moved into area 8. My questions have to do with the characters transition from one room to the other:
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Is it better to start a new round every time the party enters to a new room/cave, even though a PC may have enough speed to cross a certain distance in the previous cave, and then enter the new one (in the same round)? If this is reasonable the PCs would have the chance (given that their initiative is greater than that of enemies) to use their Wisdom (Perception) as an action (assuming that the Dexterity (Stealth) check score of enemies is above players passive perception) and avoid being surprised.
dnd-5e published-adventures initiative surprise lost-mine-of-phandelver
$endgroup$
I am a new GM and new to D&D. Currently, I am running the Lost Mines of Phandelver (LMoP) D&D 5e starter campaign. My group have just finished the Cragmaw Hideout section, but as we ran it we came across some situations that I was not sure how to handle.
Specifically, at a certain point the party encountered three goblins in a cave with a waterfall (area 7 "Twin pools cave" within Cragmaw Hideout). In the description of the area the book suggests that, when they spot the party, one of the goblins moves to next room (area 8 "Klarg's Cave") to warn his allies that there are intruders.
The party killed the two remaining goblins in area 7 and then moved into area 8. My questions have to do with the characters transition from one room to the other:
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Is it better to start a new round every time the party enters to a new room/cave, even though a PC may have enough speed to cross a certain distance in the previous cave, and then enter the new one (in the same round)? If this is reasonable the PCs would have the chance (given that their initiative is greater than that of enemies) to use their Wisdom (Perception) as an action (assuming that the Dexterity (Stealth) check score of enemies is above players passive perception) and avoid being surprised.
dnd-5e published-adventures initiative surprise lost-mine-of-phandelver
dnd-5e published-adventures initiative surprise lost-mine-of-phandelver
edited Feb 28 at 16:16
V2Blast
25.7k488158
25.7k488158
asked Feb 28 at 10:44
DiomidesDiomides
785
785
$begingroup$
"This question was selected for the Hot Network Questions list." Hmm...
$endgroup$
– V2Blast
Feb 28 at 16:16
$begingroup$
Heavily related: When do player characters leave turn-based action (i.e. initiative order) if they are in a hostile area?
$endgroup$
– David Coffron
Feb 28 at 17:11
$begingroup$
Also related: Can players “Ready” outside of combat?
$endgroup$
– Ruse
Mar 5 at 3:22
add a comment |
$begingroup$
"This question was selected for the Hot Network Questions list." Hmm...
$endgroup$
– V2Blast
Feb 28 at 16:16
$begingroup$
Heavily related: When do player characters leave turn-based action (i.e. initiative order) if they are in a hostile area?
$endgroup$
– David Coffron
Feb 28 at 17:11
$begingroup$
Also related: Can players “Ready” outside of combat?
$endgroup$
– Ruse
Mar 5 at 3:22
$begingroup$
"This question was selected for the Hot Network Questions list." Hmm...
$endgroup$
– V2Blast
Feb 28 at 16:16
$begingroup$
"This question was selected for the Hot Network Questions list." Hmm...
$endgroup$
– V2Blast
Feb 28 at 16:16
$begingroup$
Heavily related: When do player characters leave turn-based action (i.e. initiative order) if they are in a hostile area?
$endgroup$
– David Coffron
Feb 28 at 17:11
$begingroup$
Heavily related: When do player characters leave turn-based action (i.e. initiative order) if they are in a hostile area?
$endgroup$
– David Coffron
Feb 28 at 17:11
$begingroup$
Also related: Can players “Ready” outside of combat?
$endgroup$
– Ruse
Mar 5 at 3:22
$begingroup$
Also related: Can players “Ready” outside of combat?
$endgroup$
– Ruse
Mar 5 at 3:22
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Go with Option One
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Yes, it's very reasonable. It is entirely possible for a single combat encounter to roll from one room to the other. The forewarned goblins should absolutely ready actions to shoot whomever comes from the previous chamber.
Surprise is not appropriate.
The examples from surprise hinge on one fact - one group is not ready for combat, while the other is:
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
In your example case, both groups are ready for battle and expecting combat. The player characters saw the goblin leave to warn the next room, so they're on guard. The goblins were warned, so sneaking up on them isn't going to help. Neither can surprise the other just by walking around a corner.
That said, it is very difficult, exhausting even, to be constantly on guard. People, even adventurers, need to take a breather every now and then. If the player characters wanted to stop, cast a few spells, drink potions, etc, then surprise might become appropriate.
$endgroup$
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142153%2fmoving-from-one-room-cave-to-another-within-the-same-dungeon%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Go with Option One
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Yes, it's very reasonable. It is entirely possible for a single combat encounter to roll from one room to the other. The forewarned goblins should absolutely ready actions to shoot whomever comes from the previous chamber.
Surprise is not appropriate.
The examples from surprise hinge on one fact - one group is not ready for combat, while the other is:
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
In your example case, both groups are ready for battle and expecting combat. The player characters saw the goblin leave to warn the next room, so they're on guard. The goblins were warned, so sneaking up on them isn't going to help. Neither can surprise the other just by walking around a corner.
That said, it is very difficult, exhausting even, to be constantly on guard. People, even adventurers, need to take a breather every now and then. If the player characters wanted to stop, cast a few spells, drink potions, etc, then surprise might become appropriate.
$endgroup$
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
add a comment |
$begingroup$
Go with Option One
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Yes, it's very reasonable. It is entirely possible for a single combat encounter to roll from one room to the other. The forewarned goblins should absolutely ready actions to shoot whomever comes from the previous chamber.
Surprise is not appropriate.
The examples from surprise hinge on one fact - one group is not ready for combat, while the other is:
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
In your example case, both groups are ready for battle and expecting combat. The player characters saw the goblin leave to warn the next room, so they're on guard. The goblins were warned, so sneaking up on them isn't going to help. Neither can surprise the other just by walking around a corner.
That said, it is very difficult, exhausting even, to be constantly on guard. People, even adventurers, need to take a breather every now and then. If the player characters wanted to stop, cast a few spells, drink potions, etc, then surprise might become appropriate.
$endgroup$
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
add a comment |
$begingroup$
Go with Option One
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Yes, it's very reasonable. It is entirely possible for a single combat encounter to roll from one room to the other. The forewarned goblins should absolutely ready actions to shoot whomever comes from the previous chamber.
Surprise is not appropriate.
The examples from surprise hinge on one fact - one group is not ready for combat, while the other is:
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
In your example case, both groups are ready for battle and expecting combat. The player characters saw the goblin leave to warn the next room, so they're on guard. The goblins were warned, so sneaking up on them isn't going to help. Neither can surprise the other just by walking around a corner.
That said, it is very difficult, exhausting even, to be constantly on guard. People, even adventurers, need to take a breather every now and then. If the player characters wanted to stop, cast a few spells, drink potions, etc, then surprise might become appropriate.
$endgroup$
Go with Option One
Is it reasonable that the warned enemies (who are hiding behind stalagmites and crates) attack the group immediately when the group enters the room (like taking the Ready action from the previous round with the condition "I attack any enemy appears at the entrance of the room")?
Yes, it's very reasonable. It is entirely possible for a single combat encounter to roll from one room to the other. The forewarned goblins should absolutely ready actions to shoot whomever comes from the previous chamber.
Surprise is not appropriate.
The examples from surprise hinge on one fact - one group is not ready for combat, while the other is:
A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. In these situations, one side of the battle gains surprise over the other.
In your example case, both groups are ready for battle and expecting combat. The player characters saw the goblin leave to warn the next room, so they're on guard. The goblins were warned, so sneaking up on them isn't going to help. Neither can surprise the other just by walking around a corner.
That said, it is very difficult, exhausting even, to be constantly on guard. People, even adventurers, need to take a breather every now and then. If the player characters wanted to stop, cast a few spells, drink potions, etc, then surprise might become appropriate.
answered Feb 28 at 18:52
T.J.L.T.J.L.
33.6k5119178
33.6k5119178
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
add a comment |
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
I'm deleting my answer as your answer revealed something that I didn't quite understand about the original scenario, that being that the party has immediately moved into room 8, rather than taking a resting/exploring after clearing room 7. However, I disagree that suprise only hinges on the fact of parties being ready for combat; the rule states further along that "If neither side TRIES to be stealthy" (emphasis mine). This tells me that the only thing that determines surprise is one side attempting to surprise the other, even if it is a futile attempt due to other circumstances.
$endgroup$
– BobbitWormJoe
Mar 1 at 9:50
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
Thank you very much for your effort to answer to my questions. Overall your post is very helpful and informative. Could you please clarify two more things 1) Regarding the Surprise. I agree that the PCs are aware of the fact that the enemies are awaiting for them in the next room and that they are going to be attacked. So the "attack" would not be a surprise to them. On the other hand, the location that the attack would come from is unknown to them. If they fail to spot where the enemies are hidden, is not the location that the arrows or javelins would come from a surprise to them?
$endgroup$
– Diomides
Mar 2 at 19:22
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
2) Passive perception. Let's say that the enemies are allowed to roll for a hide maneuver with a disadvantage and then try to surprise the PCs . They roll just 5 (Total Hide score 5). Does this mean that the very moment a PC with passive perception 10+ enters the room is instantly aware of the enemies and thus any surprise attacked is cancelled?
$endgroup$
– Diomides
Mar 2 at 19:32
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
$begingroup$
@Diomides Not knowing exactly where the attack originates is why being Hidden grants advantage. By contrast, Surprise is being caught with your pants down. In your second example, yes... a character who rolls a 5 on a Dexterity (Stealth) check is not going to be Hidden from anybody, and can't possibly Surprise them. Now, there are certain situations in which everybody can see each other and surprise is still possible - in those situations, it may be better to substitute Deception for Stealth and Passive Insight for Passive Perception. Effectively, it becomes who has the better poker face.
$endgroup$
– T.J.L.
Mar 3 at 1:50
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142153%2fmoving-from-one-room-cave-to-another-within-the-same-dungeon%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
"This question was selected for the Hot Network Questions list." Hmm...
$endgroup$
– V2Blast
Feb 28 at 16:16
$begingroup$
Heavily related: When do player characters leave turn-based action (i.e. initiative order) if they are in a hostile area?
$endgroup$
– David Coffron
Feb 28 at 17:11
$begingroup$
Also related: Can players “Ready” outside of combat?
$endgroup$
– Ruse
Mar 5 at 3:22