Is it possible to rotate the Isolines on a Surface Using `MeshFunction`?

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11












$begingroup$


This came up in a different context but some expertise in 3D surfaces or the graphic options would be appreciated. I'm trying to extrapolate the curves from any given surface and things seem to be going quite smoothly. All the curves can be grabbed in one more step as a GraphicsComplex. Perfect for more processing. However, now I'm trying to rotate the isolines to get even more control. This is possible in other software but I'm not sure how it was achieved. I assume there is some way to use the MeshFunction to rotate the Mesh through at least 45 degrees but all my searching hasn't brought up anything helpful. A less practical approach might be to find the intersecting curve of a regularly spaced vertical planes.



Plot3D[Cos[(x y)/2], x, 0, 4, y, 0, 8,
BoxRatios->4,8,1,
Boxed->False,
Axes->False,
ImageSize->Large,
Mesh->3,8,
PlotStyle->Directive[Lighting->"Neutral",FaceForm[White,Specularity[0.2,10]]]]


enter image description here



enter image description here










share|improve this question









$endgroup$
















    11












    $begingroup$


    This came up in a different context but some expertise in 3D surfaces or the graphic options would be appreciated. I'm trying to extrapolate the curves from any given surface and things seem to be going quite smoothly. All the curves can be grabbed in one more step as a GraphicsComplex. Perfect for more processing. However, now I'm trying to rotate the isolines to get even more control. This is possible in other software but I'm not sure how it was achieved. I assume there is some way to use the MeshFunction to rotate the Mesh through at least 45 degrees but all my searching hasn't brought up anything helpful. A less practical approach might be to find the intersecting curve of a regularly spaced vertical planes.



    Plot3D[Cos[(x y)/2], x, 0, 4, y, 0, 8,
    BoxRatios->4,8,1,
    Boxed->False,
    Axes->False,
    ImageSize->Large,
    Mesh->3,8,
    PlotStyle->Directive[Lighting->"Neutral",FaceForm[White,Specularity[0.2,10]]]]


    enter image description here



    enter image description here










    share|improve this question









    $endgroup$














      11












      11








      11


      2



      $begingroup$


      This came up in a different context but some expertise in 3D surfaces or the graphic options would be appreciated. I'm trying to extrapolate the curves from any given surface and things seem to be going quite smoothly. All the curves can be grabbed in one more step as a GraphicsComplex. Perfect for more processing. However, now I'm trying to rotate the isolines to get even more control. This is possible in other software but I'm not sure how it was achieved. I assume there is some way to use the MeshFunction to rotate the Mesh through at least 45 degrees but all my searching hasn't brought up anything helpful. A less practical approach might be to find the intersecting curve of a regularly spaced vertical planes.



      Plot3D[Cos[(x y)/2], x, 0, 4, y, 0, 8,
      BoxRatios->4,8,1,
      Boxed->False,
      Axes->False,
      ImageSize->Large,
      Mesh->3,8,
      PlotStyle->Directive[Lighting->"Neutral",FaceForm[White,Specularity[0.2,10]]]]


      enter image description here



      enter image description here










      share|improve this question









      $endgroup$




      This came up in a different context but some expertise in 3D surfaces or the graphic options would be appreciated. I'm trying to extrapolate the curves from any given surface and things seem to be going quite smoothly. All the curves can be grabbed in one more step as a GraphicsComplex. Perfect for more processing. However, now I'm trying to rotate the isolines to get even more control. This is possible in other software but I'm not sure how it was achieved. I assume there is some way to use the MeshFunction to rotate the Mesh through at least 45 degrees but all my searching hasn't brought up anything helpful. A less practical approach might be to find the intersecting curve of a regularly spaced vertical planes.



      Plot3D[Cos[(x y)/2], x, 0, 4, y, 0, 8,
      BoxRatios->4,8,1,
      Boxed->False,
      Axes->False,
      ImageSize->Large,
      Mesh->3,8,
      PlotStyle->Directive[Lighting->"Neutral",FaceForm[White,Specularity[0.2,10]]]]


      enter image description here



      enter image description here







      plotting graphics






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Feb 25 at 4:47









      BBirdsellBBirdsell

      462314




      462314




















          2 Answers
          2






          active

          oldest

          votes


















          13












          $begingroup$

          Since we have the identity



          RotationMatrix[θ] == AngleVector[-θ], AngleVector[π/2 - θ]


          one can use this to construct a mesh that is arbitrarily oriented; e.g.



          Manipulate[Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8, BoxRatios -> Automatic, 
          MeshFunctions -> AngleVector[-θ].#, #2 &,
          AngleVector[π/2 - θ].#, #2 &,
          PlotStyle -> Directive[Lighting -> "Neutral",
          FaceForm[White, Specularity[0.2, 10]]]],
          θ, 0, 2 π]


          Manipulate demo



          Note that this rotates the mesh clockwise; use MeshFunctions -> AngleVector[θ].#, #2 &, AngleVector[π/2 + θ].#, #2 & instead if the anticlockwise version is desired.






          share|improve this answer











          $endgroup$












          • $begingroup$
            (If anyone is kind enough to edit my post to include the resulting image, please do so.)
            $endgroup$
            – J. M. is slightly pensive
            Feb 25 at 6:56










          • $begingroup$
            done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
            $endgroup$
            – Lukas Lang
            Feb 25 at 8:40










          • $begingroup$
            Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
            $endgroup$
            – J. M. is slightly pensive
            Feb 25 at 9:31


















          7












          $begingroup$

          You can use MeshFunctions -> (Function /@ (RotationMatrix[θ].#, #2)) to rotate by angle θ:



          θ = 75 Degree;
          meshfunctions = Function /@ (RotationMatrix[θ].#, #2);

          Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8,
          MeshFunctions -> meshfunctions, Mesh -> 3, 8,
          BoxRatios -> 4, 8, 1, Boxed -> False, Axes -> False,
          ImageSize -> Large,
          PlotStyle -> Directive[Lighting -> "Neutral", FaceForm[White, Specularity[0.2, 10]]]]


          enter image description here



          For 45 Degree rotation you can use the simpler MeshFunctions -> # + #2 &, # - #2 & to get



          enter image description here






          share|improve this answer











          $endgroup$












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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            13












            $begingroup$

            Since we have the identity



            RotationMatrix[θ] == AngleVector[-θ], AngleVector[π/2 - θ]


            one can use this to construct a mesh that is arbitrarily oriented; e.g.



            Manipulate[Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8, BoxRatios -> Automatic, 
            MeshFunctions -> AngleVector[-θ].#, #2 &,
            AngleVector[π/2 - θ].#, #2 &,
            PlotStyle -> Directive[Lighting -> "Neutral",
            FaceForm[White, Specularity[0.2, 10]]]],
            θ, 0, 2 π]


            Manipulate demo



            Note that this rotates the mesh clockwise; use MeshFunctions -> AngleVector[θ].#, #2 &, AngleVector[π/2 + θ].#, #2 & instead if the anticlockwise version is desired.






            share|improve this answer











            $endgroup$












            • $begingroup$
              (If anyone is kind enough to edit my post to include the resulting image, please do so.)
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 6:56










            • $begingroup$
              done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
              $endgroup$
              – Lukas Lang
              Feb 25 at 8:40










            • $begingroup$
              Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 9:31















            13












            $begingroup$

            Since we have the identity



            RotationMatrix[θ] == AngleVector[-θ], AngleVector[π/2 - θ]


            one can use this to construct a mesh that is arbitrarily oriented; e.g.



            Manipulate[Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8, BoxRatios -> Automatic, 
            MeshFunctions -> AngleVector[-θ].#, #2 &,
            AngleVector[π/2 - θ].#, #2 &,
            PlotStyle -> Directive[Lighting -> "Neutral",
            FaceForm[White, Specularity[0.2, 10]]]],
            θ, 0, 2 π]


            Manipulate demo



            Note that this rotates the mesh clockwise; use MeshFunctions -> AngleVector[θ].#, #2 &, AngleVector[π/2 + θ].#, #2 & instead if the anticlockwise version is desired.






            share|improve this answer











            $endgroup$












            • $begingroup$
              (If anyone is kind enough to edit my post to include the resulting image, please do so.)
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 6:56










            • $begingroup$
              done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
              $endgroup$
              – Lukas Lang
              Feb 25 at 8:40










            • $begingroup$
              Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 9:31













            13












            13








            13





            $begingroup$

            Since we have the identity



            RotationMatrix[θ] == AngleVector[-θ], AngleVector[π/2 - θ]


            one can use this to construct a mesh that is arbitrarily oriented; e.g.



            Manipulate[Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8, BoxRatios -> Automatic, 
            MeshFunctions -> AngleVector[-θ].#, #2 &,
            AngleVector[π/2 - θ].#, #2 &,
            PlotStyle -> Directive[Lighting -> "Neutral",
            FaceForm[White, Specularity[0.2, 10]]]],
            θ, 0, 2 π]


            Manipulate demo



            Note that this rotates the mesh clockwise; use MeshFunctions -> AngleVector[θ].#, #2 &, AngleVector[π/2 + θ].#, #2 & instead if the anticlockwise version is desired.






            share|improve this answer











            $endgroup$



            Since we have the identity



            RotationMatrix[θ] == AngleVector[-θ], AngleVector[π/2 - θ]


            one can use this to construct a mesh that is arbitrarily oriented; e.g.



            Manipulate[Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8, BoxRatios -> Automatic, 
            MeshFunctions -> AngleVector[-θ].#, #2 &,
            AngleVector[π/2 - θ].#, #2 &,
            PlotStyle -> Directive[Lighting -> "Neutral",
            FaceForm[White, Specularity[0.2, 10]]]],
            θ, 0, 2 π]


            Manipulate demo



            Note that this rotates the mesh clockwise; use MeshFunctions -> AngleVector[θ].#, #2 &, AngleVector[π/2 + θ].#, #2 & instead if the anticlockwise version is desired.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Feb 25 at 9:34

























            answered Feb 25 at 6:55









            J. M. is slightly pensiveJ. M. is slightly pensive

            98.2k10306466




            98.2k10306466











            • $begingroup$
              (If anyone is kind enough to edit my post to include the resulting image, please do so.)
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 6:56










            • $begingroup$
              done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
              $endgroup$
              – Lukas Lang
              Feb 25 at 8:40










            • $begingroup$
              Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 9:31
















            • $begingroup$
              (If anyone is kind enough to edit my post to include the resulting image, please do so.)
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 6:56










            • $begingroup$
              done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
              $endgroup$
              – Lukas Lang
              Feb 25 at 8:40










            • $begingroup$
              Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
              $endgroup$
              – J. M. is slightly pensive
              Feb 25 at 9:31















            $begingroup$
            (If anyone is kind enough to edit my post to include the resulting image, please do so.)
            $endgroup$
            – J. M. is slightly pensive
            Feb 25 at 6:56




            $begingroup$
            (If anyone is kind enough to edit my post to include the resulting image, please do so.)
            $endgroup$
            – J. M. is slightly pensive
            Feb 25 at 6:56












            $begingroup$
            done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
            $endgroup$
            – Lukas Lang
            Feb 25 at 8:40




            $begingroup$
            done (I took the liberty to replace the With with Manipulate to better show the advantages of this method)
            $endgroup$
            – Lukas Lang
            Feb 25 at 8:40












            $begingroup$
            Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
            $endgroup$
            – J. M. is slightly pensive
            Feb 25 at 9:31




            $begingroup$
            Thanks a lot, @Lukas! The Manipulate is indeed much nicer.
            $endgroup$
            – J. M. is slightly pensive
            Feb 25 at 9:31











            7












            $begingroup$

            You can use MeshFunctions -> (Function /@ (RotationMatrix[θ].#, #2)) to rotate by angle θ:



            θ = 75 Degree;
            meshfunctions = Function /@ (RotationMatrix[θ].#, #2);

            Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8,
            MeshFunctions -> meshfunctions, Mesh -> 3, 8,
            BoxRatios -> 4, 8, 1, Boxed -> False, Axes -> False,
            ImageSize -> Large,
            PlotStyle -> Directive[Lighting -> "Neutral", FaceForm[White, Specularity[0.2, 10]]]]


            enter image description here



            For 45 Degree rotation you can use the simpler MeshFunctions -> # + #2 &, # - #2 & to get



            enter image description here






            share|improve this answer











            $endgroup$

















              7












              $begingroup$

              You can use MeshFunctions -> (Function /@ (RotationMatrix[θ].#, #2)) to rotate by angle θ:



              θ = 75 Degree;
              meshfunctions = Function /@ (RotationMatrix[θ].#, #2);

              Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8,
              MeshFunctions -> meshfunctions, Mesh -> 3, 8,
              BoxRatios -> 4, 8, 1, Boxed -> False, Axes -> False,
              ImageSize -> Large,
              PlotStyle -> Directive[Lighting -> "Neutral", FaceForm[White, Specularity[0.2, 10]]]]


              enter image description here



              For 45 Degree rotation you can use the simpler MeshFunctions -> # + #2 &, # - #2 & to get



              enter image description here






              share|improve this answer











              $endgroup$















                7












                7








                7





                $begingroup$

                You can use MeshFunctions -> (Function /@ (RotationMatrix[θ].#, #2)) to rotate by angle θ:



                θ = 75 Degree;
                meshfunctions = Function /@ (RotationMatrix[θ].#, #2);

                Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8,
                MeshFunctions -> meshfunctions, Mesh -> 3, 8,
                BoxRatios -> 4, 8, 1, Boxed -> False, Axes -> False,
                ImageSize -> Large,
                PlotStyle -> Directive[Lighting -> "Neutral", FaceForm[White, Specularity[0.2, 10]]]]


                enter image description here



                For 45 Degree rotation you can use the simpler MeshFunctions -> # + #2 &, # - #2 & to get



                enter image description here






                share|improve this answer











                $endgroup$



                You can use MeshFunctions -> (Function /@ (RotationMatrix[θ].#, #2)) to rotate by angle θ:



                θ = 75 Degree;
                meshfunctions = Function /@ (RotationMatrix[θ].#, #2);

                Plot3D[Cos[x y/2], x, 0, 4, y, 0, 8,
                MeshFunctions -> meshfunctions, Mesh -> 3, 8,
                BoxRatios -> 4, 8, 1, Boxed -> False, Axes -> False,
                ImageSize -> Large,
                PlotStyle -> Directive[Lighting -> "Neutral", FaceForm[White, Specularity[0.2, 10]]]]


                enter image description here



                For 45 Degree rotation you can use the simpler MeshFunctions -> # + #2 &, # - #2 & to get



                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Feb 26 at 0:12

























                answered Feb 25 at 5:17









                kglrkglr

                189k10206424




                189k10206424



























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