Does a damage threshold reduce damage larger than the threshold?

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Damage Threshold in the D&D 5e SRD is described as:




"Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal."




For example: A warship with a Damage Threshold of 20 takes 50 hit points of damage from an attack. Does the warship take the full 50 hit points of damage? Or does the warship take 30 hit points of damage after adjusting for the Threshold?










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  • Damage Threshold is a different concept than Hardness from the older editions, albeit it serves a similar purpose. It is pretty common mixing the two up, if you're going from 3.5 to 5e.
    – T. Sar
    Sep 26 at 10:37

















up vote
9
down vote

favorite
1












Damage Threshold in the D&D 5e SRD is described as:




"Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal."




For example: A warship with a Damage Threshold of 20 takes 50 hit points of damage from an attack. Does the warship take the full 50 hit points of damage? Or does the warship take 30 hit points of damage after adjusting for the Threshold?










share|improve this question























  • Damage Threshold is a different concept than Hardness from the older editions, albeit it serves a similar purpose. It is pretty common mixing the two up, if you're going from 3.5 to 5e.
    – T. Sar
    Sep 26 at 10:37













up vote
9
down vote

favorite
1









up vote
9
down vote

favorite
1






1





Damage Threshold in the D&D 5e SRD is described as:




"Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal."




For example: A warship with a Damage Threshold of 20 takes 50 hit points of damage from an attack. Does the warship take the full 50 hit points of damage? Or does the warship take 30 hit points of damage after adjusting for the Threshold?










share|improve this question















Damage Threshold in the D&D 5e SRD is described as:




"Big objects such as castle walls often have extra resilience represented by a damage threshold. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal."




For example: A warship with a Damage Threshold of 20 takes 50 hit points of damage from an attack. Does the warship take the full 50 hit points of damage? Or does the warship take 30 hit points of damage after adjusting for the Threshold?







dnd-5e damage-resistance






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edited Sep 25 at 11:42









nitsua60♦

67.9k11279402




67.9k11279402










asked Sep 25 at 11:25









William M-B

8511723




8511723











  • Damage Threshold is a different concept than Hardness from the older editions, albeit it serves a similar purpose. It is pretty common mixing the two up, if you're going from 3.5 to 5e.
    – T. Sar
    Sep 26 at 10:37

















  • Damage Threshold is a different concept than Hardness from the older editions, albeit it serves a similar purpose. It is pretty common mixing the two up, if you're going from 3.5 to 5e.
    – T. Sar
    Sep 26 at 10:37
















Damage Threshold is a different concept than Hardness from the older editions, albeit it serves a similar purpose. It is pretty common mixing the two up, if you're going from 3.5 to 5e.
– T. Sar
Sep 26 at 10:37





Damage Threshold is a different concept than Hardness from the older editions, albeit it serves a similar purpose. It is pretty common mixing the two up, if you're going from 3.5 to 5e.
– T. Sar
Sep 26 at 10:37











3 Answers
3






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up vote
15
down vote



accepted










The warship takes all 50 damage



In the quote you provided, it says (DMG, pg. 246):




An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal.




"It takes damage as normal" means that it would take the 50 damage as though it didn't have the threshold. The only difference here between objects with and without thresholds is that attacks that do less than the threshold do nothing.



This is not the same as, say, temporary hit points, which use a different wording (PHB, pg. 198):




When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.




This talks about "carrying over" hit points. If that is how damage thresholds were supposed to work, similar wording would likely have been used. As it stands, it simply says that it "takes damage as normal", which means, from your example, the warship takes the full 50 points of damage.






share|improve this answer



























    up vote
    14
    down vote













    From your own quote:




    ...in which case it takes damage as normal.




    Damage of 29 vs object with threshold of 30? No damage.



    Damage of 30 vs object with threshold of 30? 30 damage.



    Damage of 50 vs object with threshold of 30? 50 damage.



    This is different from something like the Feat Heavy Armor Master, where:




    While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.







    share|improve this answer



























      up vote
      5
      down vote













      The answer is in the rule that you quoted, but I'll reword it for you in case that helps.



      It takes no damage if the total is below the threshold and it takes full damage if the total is greater than or equal to the threshold. So in your example it takes the full 50.






      share|improve this answer




















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        3 Answers
        3






        active

        oldest

        votes








        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        15
        down vote



        accepted










        The warship takes all 50 damage



        In the quote you provided, it says (DMG, pg. 246):




        An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal.




        "It takes damage as normal" means that it would take the 50 damage as though it didn't have the threshold. The only difference here between objects with and without thresholds is that attacks that do less than the threshold do nothing.



        This is not the same as, say, temporary hit points, which use a different wording (PHB, pg. 198):




        When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.




        This talks about "carrying over" hit points. If that is how damage thresholds were supposed to work, similar wording would likely have been used. As it stands, it simply says that it "takes damage as normal", which means, from your example, the warship takes the full 50 points of damage.






        share|improve this answer
























          up vote
          15
          down vote



          accepted










          The warship takes all 50 damage



          In the quote you provided, it says (DMG, pg. 246):




          An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal.




          "It takes damage as normal" means that it would take the 50 damage as though it didn't have the threshold. The only difference here between objects with and without thresholds is that attacks that do less than the threshold do nothing.



          This is not the same as, say, temporary hit points, which use a different wording (PHB, pg. 198):




          When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.




          This talks about "carrying over" hit points. If that is how damage thresholds were supposed to work, similar wording would likely have been used. As it stands, it simply says that it "takes damage as normal", which means, from your example, the warship takes the full 50 points of damage.






          share|improve this answer






















            up vote
            15
            down vote



            accepted







            up vote
            15
            down vote



            accepted






            The warship takes all 50 damage



            In the quote you provided, it says (DMG, pg. 246):




            An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal.




            "It takes damage as normal" means that it would take the 50 damage as though it didn't have the threshold. The only difference here between objects with and without thresholds is that attacks that do less than the threshold do nothing.



            This is not the same as, say, temporary hit points, which use a different wording (PHB, pg. 198):




            When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.




            This talks about "carrying over" hit points. If that is how damage thresholds were supposed to work, similar wording would likely have been used. As it stands, it simply says that it "takes damage as normal", which means, from your example, the warship takes the full 50 points of damage.






            share|improve this answer












            The warship takes all 50 damage



            In the quote you provided, it says (DMG, pg. 246):




            An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal.




            "It takes damage as normal" means that it would take the 50 damage as though it didn't have the threshold. The only difference here between objects with and without thresholds is that attacks that do less than the threshold do nothing.



            This is not the same as, say, temporary hit points, which use a different wording (PHB, pg. 198):




            When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.




            This talks about "carrying over" hit points. If that is how damage thresholds were supposed to work, similar wording would likely have been used. As it stands, it simply says that it "takes damage as normal", which means, from your example, the warship takes the full 50 points of damage.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Sep 25 at 11:36









            NathanS

            17k571182




            17k571182






















                up vote
                14
                down vote













                From your own quote:




                ...in which case it takes damage as normal.




                Damage of 29 vs object with threshold of 30? No damage.



                Damage of 30 vs object with threshold of 30? 30 damage.



                Damage of 50 vs object with threshold of 30? 50 damage.



                This is different from something like the Feat Heavy Armor Master, where:




                While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.







                share|improve this answer
























                  up vote
                  14
                  down vote













                  From your own quote:




                  ...in which case it takes damage as normal.




                  Damage of 29 vs object with threshold of 30? No damage.



                  Damage of 30 vs object with threshold of 30? 30 damage.



                  Damage of 50 vs object with threshold of 30? 50 damage.



                  This is different from something like the Feat Heavy Armor Master, where:




                  While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.







                  share|improve this answer






















                    up vote
                    14
                    down vote










                    up vote
                    14
                    down vote









                    From your own quote:




                    ...in which case it takes damage as normal.




                    Damage of 29 vs object with threshold of 30? No damage.



                    Damage of 30 vs object with threshold of 30? 30 damage.



                    Damage of 50 vs object with threshold of 30? 50 damage.



                    This is different from something like the Feat Heavy Armor Master, where:




                    While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.







                    share|improve this answer












                    From your own quote:




                    ...in which case it takes damage as normal.




                    Damage of 29 vs object with threshold of 30? No damage.



                    Damage of 30 vs object with threshold of 30? 30 damage.



                    Damage of 50 vs object with threshold of 30? 50 damage.



                    This is different from something like the Feat Heavy Armor Master, where:




                    While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.








                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Sep 25 at 11:38









                    Davo

                    3251210




                    3251210




















                        up vote
                        5
                        down vote













                        The answer is in the rule that you quoted, but I'll reword it for you in case that helps.



                        It takes no damage if the total is below the threshold and it takes full damage if the total is greater than or equal to the threshold. So in your example it takes the full 50.






                        share|improve this answer
























                          up vote
                          5
                          down vote













                          The answer is in the rule that you quoted, but I'll reword it for you in case that helps.



                          It takes no damage if the total is below the threshold and it takes full damage if the total is greater than or equal to the threshold. So in your example it takes the full 50.






                          share|improve this answer






















                            up vote
                            5
                            down vote










                            up vote
                            5
                            down vote









                            The answer is in the rule that you quoted, but I'll reword it for you in case that helps.



                            It takes no damage if the total is below the threshold and it takes full damage if the total is greater than or equal to the threshold. So in your example it takes the full 50.






                            share|improve this answer












                            The answer is in the rule that you quoted, but I'll reword it for you in case that helps.



                            It takes no damage if the total is below the threshold and it takes full damage if the total is greater than or equal to the threshold. So in your example it takes the full 50.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered Sep 25 at 11:35









                            Nick Brown

                            5,94421644




                            5,94421644



























                                 

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