Buildroot OpenGL Capable Backend

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
1
down vote

favorite












I'm trying to configure QT 5 through buildroot and some options are not available with the message requires an OpenGL-capable backend. I'm using buildroot 2013.08-rc1 but the same message comes up with 2013.05.



I'm targeting x86_64 core2 platform and I can't find any options to select OpenGL backend (or OpenGL anything actually).



How can I enable OpenGL backend in buildroot?










share|improve this question














bumped to the homepage by Community♦ 5 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.


















    up vote
    1
    down vote

    favorite












    I'm trying to configure QT 5 through buildroot and some options are not available with the message requires an OpenGL-capable backend. I'm using buildroot 2013.08-rc1 but the same message comes up with 2013.05.



    I'm targeting x86_64 core2 platform and I can't find any options to select OpenGL backend (or OpenGL anything actually).



    How can I enable OpenGL backend in buildroot?










    share|improve this question














    bumped to the homepage by Community♦ 5 mins ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I'm trying to configure QT 5 through buildroot and some options are not available with the message requires an OpenGL-capable backend. I'm using buildroot 2013.08-rc1 but the same message comes up with 2013.05.



      I'm targeting x86_64 core2 platform and I can't find any options to select OpenGL backend (or OpenGL anything actually).



      How can I enable OpenGL backend in buildroot?










      share|improve this question













      I'm trying to configure QT 5 through buildroot and some options are not available with the message requires an OpenGL-capable backend. I'm using buildroot 2013.08-rc1 but the same message comes up with 2013.05.



      I'm targeting x86_64 core2 platform and I can't find any options to select OpenGL backend (or OpenGL anything actually).



      How can I enable OpenGL backend in buildroot?







      linux qt opengl buildroot






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Aug 6 '13 at 14:58









      Ryan

      3812412




      3812412





      bumped to the homepage by Community♦ 5 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







      bumped to the homepage by Community♦ 5 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.






















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          0
          down vote













          The OpenGL backend should be provided by Mesa. However, the Mesa packaging as of 2013.08 is not really great, and there are patches pending to improve it. See http://lists.busybox.net/pipermail/buildroot/2013-September/079070.html. Hopefully those patches will make their way soon in mainline Buildroot. Your feedback about them would be very useful.






          share|improve this answer




















            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "106"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













             

            draft saved


            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2funix.stackexchange.com%2fquestions%2f85705%2fbuildroot-opengl-capable-backend%23new-answer', 'question_page');

            );

            Post as a guest






























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote













            The OpenGL backend should be provided by Mesa. However, the Mesa packaging as of 2013.08 is not really great, and there are patches pending to improve it. See http://lists.busybox.net/pipermail/buildroot/2013-September/079070.html. Hopefully those patches will make their way soon in mainline Buildroot. Your feedback about them would be very useful.






            share|improve this answer
























              up vote
              0
              down vote













              The OpenGL backend should be provided by Mesa. However, the Mesa packaging as of 2013.08 is not really great, and there are patches pending to improve it. See http://lists.busybox.net/pipermail/buildroot/2013-September/079070.html. Hopefully those patches will make their way soon in mainline Buildroot. Your feedback about them would be very useful.






              share|improve this answer






















                up vote
                0
                down vote










                up vote
                0
                down vote









                The OpenGL backend should be provided by Mesa. However, the Mesa packaging as of 2013.08 is not really great, and there are patches pending to improve it. See http://lists.busybox.net/pipermail/buildroot/2013-September/079070.html. Hopefully those patches will make their way soon in mainline Buildroot. Your feedback about them would be very useful.






                share|improve this answer












                The OpenGL backend should be provided by Mesa. However, the Mesa packaging as of 2013.08 is not really great, and there are patches pending to improve it. See http://lists.busybox.net/pipermail/buildroot/2013-September/079070.html. Hopefully those patches will make their way soon in mainline Buildroot. Your feedback about them would be very useful.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Oct 31 '13 at 15:22









                Thomas Petazzoni

                25613




                25613



























                     

                    draft saved


                    draft discarded















































                     


                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2funix.stackexchange.com%2fquestions%2f85705%2fbuildroot-opengl-capable-backend%23new-answer', 'question_page');

                    );

                    Post as a guest













































































                    Popular posts from this blog

                    How to check contact read email or not when send email to Individual?

                    Bahrain

                    Postfix configuration issue with fips on centos 7; mailgun relay