Can I draw 2 weapons with the same hand (throwing one and then drawing another) using the Dual Wielder feat?

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I had an idea for a level 5 fighter with the Dual Wielder feat that used a melee weapon in the off-hand (whip) and used a thrown weapon (javelin) in the main hand.
My question is: With the main hand empty and a whip in the off hand, can my fighter draw a javelin, throw it, draw another, throw that one, and finish with an off hand attack with whip?
The main point being: Can you draw 2 weapons with the same hand using the Dual Wielder feat?
dnd-5e feats weapons two-weapon-fighting
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add a comment |
$begingroup$
I had an idea for a level 5 fighter with the Dual Wielder feat that used a melee weapon in the off-hand (whip) and used a thrown weapon (javelin) in the main hand.
My question is: With the main hand empty and a whip in the off hand, can my fighter draw a javelin, throw it, draw another, throw that one, and finish with an off hand attack with whip?
The main point being: Can you draw 2 weapons with the same hand using the Dual Wielder feat?
dnd-5e feats weapons two-weapon-fighting
$endgroup$
add a comment |
$begingroup$
I had an idea for a level 5 fighter with the Dual Wielder feat that used a melee weapon in the off-hand (whip) and used a thrown weapon (javelin) in the main hand.
My question is: With the main hand empty and a whip in the off hand, can my fighter draw a javelin, throw it, draw another, throw that one, and finish with an off hand attack with whip?
The main point being: Can you draw 2 weapons with the same hand using the Dual Wielder feat?
dnd-5e feats weapons two-weapon-fighting
$endgroup$
I had an idea for a level 5 fighter with the Dual Wielder feat that used a melee weapon in the off-hand (whip) and used a thrown weapon (javelin) in the main hand.
My question is: With the main hand empty and a whip in the off hand, can my fighter draw a javelin, throw it, draw another, throw that one, and finish with an off hand attack with whip?
The main point being: Can you draw 2 weapons with the same hand using the Dual Wielder feat?
dnd-5e feats weapons two-weapon-fighting
dnd-5e feats weapons two-weapon-fighting
edited Feb 14 at 21:06
V2Blast
23.8k379150
23.8k379150
asked Feb 14 at 15:00
Aro JassylAro Jassyl
814
814
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1 Answer
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$begingroup$
You cannot split the object interaction.
The third bullet point of Dual Wielder says:
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
A character gets one free object interaction per turn. Dual Wielder allows the character to use it to draw two weapons - it does not give the character two object interactions.
$endgroup$
3
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
1
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You cannot split the object interaction.
The third bullet point of Dual Wielder says:
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
A character gets one free object interaction per turn. Dual Wielder allows the character to use it to draw two weapons - it does not give the character two object interactions.
$endgroup$
3
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
1
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
add a comment |
$begingroup$
You cannot split the object interaction.
The third bullet point of Dual Wielder says:
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
A character gets one free object interaction per turn. Dual Wielder allows the character to use it to draw two weapons - it does not give the character two object interactions.
$endgroup$
3
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
1
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
add a comment |
$begingroup$
You cannot split the object interaction.
The third bullet point of Dual Wielder says:
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
A character gets one free object interaction per turn. Dual Wielder allows the character to use it to draw two weapons - it does not give the character two object interactions.
$endgroup$
You cannot split the object interaction.
The third bullet point of Dual Wielder says:
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
A character gets one free object interaction per turn. Dual Wielder allows the character to use it to draw two weapons - it does not give the character two object interactions.
answered Feb 14 at 15:04
T.J.L.T.J.L.
32.9k5114173
32.9k5114173
3
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
1
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
add a comment |
3
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
1
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
3
3
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
$begingroup$
It may be worth mentioning that a second object interaction requires the use of your action, and that extra attack allows multiple attacks per action, not multiple actions. So much confusion about that.
$endgroup$
– Miles Bedinger
Feb 14 at 16:40
1
1
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
$begingroup$
Thrown weapons are signifcantly inferior to bows, I do not know if it is an intentional design decision, or just an accident.
$endgroup$
– András
Feb 15 at 10:48
add a comment |
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