Rotation animation isn't fixed on the pivot point

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1














I'm trying to animate a door turning and I've successfully created the keyframes by using rotate on the X-Y axis around my 3D cursor. I've created start and end keyframes that are fine:
enter image description here



enter image description here



note how both have the end fixed on the 3d cursor, my pivot point. However, the animation has the door poking out, for lack of a better word, 'escaping' the hinge.



enter image description here



It rotates and changes location, making it jut out and snap back again.
I've tried adding more keyframes in the middle to fix its position, but then I can't control the easing...



I'm very new to blender and animation, so I'm not sure how to proceed ><
Is there a setting to sort of 'fix' the door to the 'hinge' or pivot point during animation? Any help would be so much appreciated!










share|improve this question




























    1














    I'm trying to animate a door turning and I've successfully created the keyframes by using rotate on the X-Y axis around my 3D cursor. I've created start and end keyframes that are fine:
    enter image description here



    enter image description here



    note how both have the end fixed on the 3d cursor, my pivot point. However, the animation has the door poking out, for lack of a better word, 'escaping' the hinge.



    enter image description here



    It rotates and changes location, making it jut out and snap back again.
    I've tried adding more keyframes in the middle to fix its position, but then I can't control the easing...



    I'm very new to blender and animation, so I'm not sure how to proceed ><
    Is there a setting to sort of 'fix' the door to the 'hinge' or pivot point during animation? Any help would be so much appreciated!










    share|improve this question


























      1












      1








      1







      I'm trying to animate a door turning and I've successfully created the keyframes by using rotate on the X-Y axis around my 3D cursor. I've created start and end keyframes that are fine:
      enter image description here



      enter image description here



      note how both have the end fixed on the 3d cursor, my pivot point. However, the animation has the door poking out, for lack of a better word, 'escaping' the hinge.



      enter image description here



      It rotates and changes location, making it jut out and snap back again.
      I've tried adding more keyframes in the middle to fix its position, but then I can't control the easing...



      I'm very new to blender and animation, so I'm not sure how to proceed ><
      Is there a setting to sort of 'fix' the door to the 'hinge' or pivot point during animation? Any help would be so much appreciated!










      share|improve this question















      I'm trying to animate a door turning and I've successfully created the keyframes by using rotate on the X-Y axis around my 3D cursor. I've created start and end keyframes that are fine:
      enter image description here



      enter image description here



      note how both have the end fixed on the 3d cursor, my pivot point. However, the animation has the door poking out, for lack of a better word, 'escaping' the hinge.



      enter image description here



      It rotates and changes location, making it jut out and snap back again.
      I've tried adding more keyframes in the middle to fix its position, but then I can't control the easing...



      I'm very new to blender and animation, so I'm not sure how to proceed ><
      Is there a setting to sort of 'fix' the door to the 'hinge' or pivot point during animation? Any help would be so much appreciated!







      animation






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 27 '18 at 11:05







      Nammi

















      asked Dec 27 '18 at 9:22









      NammiNammi

      83




      83




















          2 Answers
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          When you animate, it doesn't take the 3D Cursor into account anymore, it will rotate around the object origin, or around the bone to which your object will be parented (or empty as suggested by Nicola Sap). So if you want your door hinge as a pivot point, you need to change the door origin and put it on its hinge: in Edit mode, select a hinge vertex, press shiftS > Cursor to Selected, then back in Object mode, press shiftctrlaltC > Origin to 3D Cursor. Then create your animation, your door should pivote around its hinge.






          share|improve this answer






























            2














            You can either change the pivot point as moonboots suggests, or (if you need the pivot point to stay elsewhere for other reasons) you can




            1. Add an Empty on the desired axis of rotation



              enter image description here



            2. Select the door, then Shift+Select the Empty, and CtrlP Set Parent to Object



            3. Animate the Empty, not the door



              enter image description here



            (this is a very common procedure for rotating a camera around a scene by using an Empty)






            share|improve this answer






















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2














              When you animate, it doesn't take the 3D Cursor into account anymore, it will rotate around the object origin, or around the bone to which your object will be parented (or empty as suggested by Nicola Sap). So if you want your door hinge as a pivot point, you need to change the door origin and put it on its hinge: in Edit mode, select a hinge vertex, press shiftS > Cursor to Selected, then back in Object mode, press shiftctrlaltC > Origin to 3D Cursor. Then create your animation, your door should pivote around its hinge.






              share|improve this answer



























                2














                When you animate, it doesn't take the 3D Cursor into account anymore, it will rotate around the object origin, or around the bone to which your object will be parented (or empty as suggested by Nicola Sap). So if you want your door hinge as a pivot point, you need to change the door origin and put it on its hinge: in Edit mode, select a hinge vertex, press shiftS > Cursor to Selected, then back in Object mode, press shiftctrlaltC > Origin to 3D Cursor. Then create your animation, your door should pivote around its hinge.






                share|improve this answer

























                  2












                  2








                  2






                  When you animate, it doesn't take the 3D Cursor into account anymore, it will rotate around the object origin, or around the bone to which your object will be parented (or empty as suggested by Nicola Sap). So if you want your door hinge as a pivot point, you need to change the door origin and put it on its hinge: in Edit mode, select a hinge vertex, press shiftS > Cursor to Selected, then back in Object mode, press shiftctrlaltC > Origin to 3D Cursor. Then create your animation, your door should pivote around its hinge.






                  share|improve this answer














                  When you animate, it doesn't take the 3D Cursor into account anymore, it will rotate around the object origin, or around the bone to which your object will be parented (or empty as suggested by Nicola Sap). So if you want your door hinge as a pivot point, you need to change the door origin and put it on its hinge: in Edit mode, select a hinge vertex, press shiftS > Cursor to Selected, then back in Object mode, press shiftctrlaltC > Origin to 3D Cursor. Then create your animation, your door should pivote around its hinge.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 27 '18 at 10:05

























                  answered Dec 27 '18 at 9:46









                  moonbootsmoonboots

                  8,9322615




                  8,9322615























                      2














                      You can either change the pivot point as moonboots suggests, or (if you need the pivot point to stay elsewhere for other reasons) you can




                      1. Add an Empty on the desired axis of rotation



                        enter image description here



                      2. Select the door, then Shift+Select the Empty, and CtrlP Set Parent to Object



                      3. Animate the Empty, not the door



                        enter image description here



                      (this is a very common procedure for rotating a camera around a scene by using an Empty)






                      share|improve this answer



























                        2














                        You can either change the pivot point as moonboots suggests, or (if you need the pivot point to stay elsewhere for other reasons) you can




                        1. Add an Empty on the desired axis of rotation



                          enter image description here



                        2. Select the door, then Shift+Select the Empty, and CtrlP Set Parent to Object



                        3. Animate the Empty, not the door



                          enter image description here



                        (this is a very common procedure for rotating a camera around a scene by using an Empty)






                        share|improve this answer

























                          2












                          2








                          2






                          You can either change the pivot point as moonboots suggests, or (if you need the pivot point to stay elsewhere for other reasons) you can




                          1. Add an Empty on the desired axis of rotation



                            enter image description here



                          2. Select the door, then Shift+Select the Empty, and CtrlP Set Parent to Object



                          3. Animate the Empty, not the door



                            enter image description here



                          (this is a very common procedure for rotating a camera around a scene by using an Empty)






                          share|improve this answer














                          You can either change the pivot point as moonboots suggests, or (if you need the pivot point to stay elsewhere for other reasons) you can




                          1. Add an Empty on the desired axis of rotation



                            enter image description here



                          2. Select the door, then Shift+Select the Empty, and CtrlP Set Parent to Object



                          3. Animate the Empty, not the door



                            enter image description here



                          (this is a very common procedure for rotating a camera around a scene by using an Empty)







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Dec 27 '18 at 10:03

























                          answered Dec 27 '18 at 9:57









                          Nicola SapNicola Sap

                          5,82711544




                          5,82711544



























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