Is the Boomerang found on Dndbeyond.com an official weapon?
Clash Royale CLAN TAG#URR8PPP
up vote
16
down vote
favorite
I found the boomerang while designing a character (with homebrew not selected during character generation.)
Is this a homebrew weapon or is it an official piece of equipment?
dnd-5e weapons dnd-beyond
add a comment |Â
up vote
16
down vote
favorite
I found the boomerang while designing a character (with homebrew not selected during character generation.)
Is this a homebrew weapon or is it an official piece of equipment?
dnd-5e weapons dnd-beyond
add a comment |Â
up vote
16
down vote
favorite
up vote
16
down vote
favorite
I found the boomerang while designing a character (with homebrew not selected during character generation.)
Is this a homebrew weapon or is it an official piece of equipment?
dnd-5e weapons dnd-beyond
I found the boomerang while designing a character (with homebrew not selected during character generation.)
Is this a homebrew weapon or is it an official piece of equipment?
dnd-5e weapons dnd-beyond
dnd-5e weapons dnd-beyond
edited Sep 29 at 7:11
V2Blast
16.2k239103
16.2k239103
asked Sep 27 at 18:17
NautArch
46.3k6166316
46.3k6166316
add a comment |Â
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
20
down vote
It's based on a magic item from an adventure module
By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:
In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:
"When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a miss, the boomerang returns to the throwerâÂÂs hand."
It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.
Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.
A moderator for D&D Beyond has stated that this is the case as well:
Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.
4
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
add a comment |Â
up vote
12
down vote
It's a pared down version of the Storm Boomerang from Princes of the Apocalypse.
In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:
Simple Weapon, Ranged Weapon, Uncommon
1d4 bludgeoning
This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.
Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.
I've bolded the text that's not only similar, but identical, between the two weapons.
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.
It's not an official weapon
I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.
Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.
1
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
20
down vote
It's based on a magic item from an adventure module
By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:
In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:
"When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a miss, the boomerang returns to the throwerâÂÂs hand."
It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.
Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.
A moderator for D&D Beyond has stated that this is the case as well:
Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.
4
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
add a comment |Â
up vote
20
down vote
It's based on a magic item from an adventure module
By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:
In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:
"When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a miss, the boomerang returns to the throwerâÂÂs hand."
It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.
Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.
A moderator for D&D Beyond has stated that this is the case as well:
Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.
4
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
add a comment |Â
up vote
20
down vote
up vote
20
down vote
It's based on a magic item from an adventure module
By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:
In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:
"When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a miss, the boomerang returns to the throwerâÂÂs hand."
It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.
Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.
A moderator for D&D Beyond has stated that this is the case as well:
Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.
It's based on a magic item from an adventure module
By removing the magical properties from the magic item in question, the basic boomerang can be arrived at. However, I do not think the mundane version of this item is officially released. Below you can find details from the module:
In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. It states the following:
"When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and [magical effect]. On a miss, the boomerang returns to the throwerâÂÂs hand."
It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang.
Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.
A moderator for D&D Beyond has stated that this is the case as well:
Due to the way D&D Beyond builds magic weapons ontop [sic] of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item.
edited Sep 28 at 12:59
answered Sep 27 at 18:30
David Coffron
28k294190
28k294190
4
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
add a comment |Â
4
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
4
4
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
I would argue "On a hit or a miss, the boomerang returns to the throwerâÂÂs hand." is part of the magical enchantment... you ever hit stuff with a real boomerang? It doesn't return to you.
â Nelson
Sep 28 at 1:06
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
The mundane boomerang still returns on a miss (like the magical one), but as clarified by David Coffron neither the mundane or magical version returns on a hit.
â Captain Man
Sep 28 at 13:07
add a comment |Â
up vote
12
down vote
It's a pared down version of the Storm Boomerang from Princes of the Apocalypse.
In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:
Simple Weapon, Ranged Weapon, Uncommon
1d4 bludgeoning
This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.
Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.
I've bolded the text that's not only similar, but identical, between the two weapons.
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.
It's not an official weapon
I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.
Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.
1
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
add a comment |Â
up vote
12
down vote
It's a pared down version of the Storm Boomerang from Princes of the Apocalypse.
In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:
Simple Weapon, Ranged Weapon, Uncommon
1d4 bludgeoning
This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.
Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.
I've bolded the text that's not only similar, but identical, between the two weapons.
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.
It's not an official weapon
I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.
Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.
1
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
add a comment |Â
up vote
12
down vote
up vote
12
down vote
It's a pared down version of the Storm Boomerang from Princes of the Apocalypse.
In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:
Simple Weapon, Ranged Weapon, Uncommon
1d4 bludgeoning
This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.
Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.
I've bolded the text that's not only similar, but identical, between the two weapons.
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.
It's not an official weapon
I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.
Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.
It's a pared down version of the Storm Boomerang from Princes of the Apocalypse.
In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this:
Simple Weapon, Ranged Weapon, Uncommon
1d4 bludgeoning
This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. On a miss, the boomerang returns to the thrower's hand.
Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. These properties return after the boomerang spends at least 1 hour inside an elemental air node.
I've bolded the text that's not only similar, but identical, between the two weapons.
The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon.
It's not an official weapon
I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.
Additionally, because the statblock on DnDBeyond is... underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality.
edited Sep 27 at 19:37
Carcer
19.6k251106
19.6k251106
answered Sep 27 at 18:34
Xirema
7,3991955
7,3991955
1
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
add a comment |Â
1
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
1
1
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
I guess a nitpick with the DnDB section is that they needed to create a base weapon in order to create the magic weapon. They never made the determination that the base properties are equivalent to a normal weapon (and in fact most of the properties of a normal weapon (weight etc) are missing from it.
â Rubiksmoose
Sep 27 at 18:40
add a comment |Â
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f132556%2fis-the-boomerang-found-on-dndbeyond-com-an-official-weapon%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password