How to avoid a jumpy slide while using only?
Clash Royale CLAN TAG#URR8PPP
up vote
2
down vote
favorite
The following slide is ``jumpy'' at 2 and 4. I would like to get the equations between <2> and <4> to appear sequentially replacing one another. This is way I use only instead that onslide. However, I get a jumpy slide. How can I fix this?
PS: I saw this thread beamer: only with columns makes things move down and I tried both onslide and visible, but I couldn't make it work
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
beamer itemize only
add a comment |Â
up vote
2
down vote
favorite
The following slide is ``jumpy'' at 2 and 4. I would like to get the equations between <2> and <4> to appear sequentially replacing one another. This is way I use only instead that onslide. However, I get a jumpy slide. How can I fix this?
PS: I saw this thread beamer: only with columns makes things move down and I tried both onslide and visible, but I couldn't make it work
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
beamer itemize only
add a comment |Â
up vote
2
down vote
favorite
up vote
2
down vote
favorite
The following slide is ``jumpy'' at 2 and 4. I would like to get the equations between <2> and <4> to appear sequentially replacing one another. This is way I use only instead that onslide. However, I get a jumpy slide. How can I fix this?
PS: I saw this thread beamer: only with columns makes things move down and I tried both onslide and visible, but I couldn't make it work
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
beamer itemize only
The following slide is ``jumpy'' at 2 and 4. I would like to get the equations between <2> and <4> to appear sequentially replacing one another. This is way I use only instead that onslide. However, I get a jumpy slide. How can I fix this?
PS: I saw this thread beamer: only with columns makes things move down and I tried both onslide and visible, but I couldn't make it work
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
beamer itemize only
beamer itemize only
edited 1 hour ago
asked 2 hours ago
Andrew
565
565
add a comment |Â
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
1
down vote
accepted
Some (2) tricks as ideas to use in such cases:
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
onslide<2->beginequation*
alt<2>x=yx=textcolorredz
endequation*
only<1-3>invisible<1-3>item .\
only<4->item<4->yet \
onslide<5->... $x = u$
enditemize
item<6-> There is not a jump at 2
item<7-> neither at 4
enditemize
endframe
enddocument
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
add a comment |Â
up vote
2
down vote
All you need to do is to at t
to the options of the frame.
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1,t]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
1
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
1
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to useoverlayarea
. Maybe you could consider trying this out in your answer.
â marmot
1 hour ago
1
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
Some (2) tricks as ideas to use in such cases:
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
onslide<2->beginequation*
alt<2>x=yx=textcolorredz
endequation*
only<1-3>invisible<1-3>item .\
only<4->item<4->yet \
onslide<5->... $x = u$
enditemize
item<6-> There is not a jump at 2
item<7-> neither at 4
enditemize
endframe
enddocument
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
add a comment |Â
up vote
1
down vote
accepted
Some (2) tricks as ideas to use in such cases:
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
onslide<2->beginequation*
alt<2>x=yx=textcolorredz
endequation*
only<1-3>invisible<1-3>item .\
only<4->item<4->yet \
onslide<5->... $x = u$
enditemize
item<6-> There is not a jump at 2
item<7-> neither at 4
enditemize
endframe
enddocument
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
add a comment |Â
up vote
1
down vote
accepted
up vote
1
down vote
accepted
Some (2) tricks as ideas to use in such cases:
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
onslide<2->beginequation*
alt<2>x=yx=textcolorredz
endequation*
only<1-3>invisible<1-3>item .\
only<4->item<4->yet \
onslide<5->... $x = u$
enditemize
item<6-> There is not a jump at 2
item<7-> neither at 4
enditemize
endframe
enddocument
Some (2) tricks as ideas to use in such cases:
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
onslide<2->beginequation*
alt<2>x=yx=textcolorredz
endequation*
only<1-3>invisible<1-3>item .\
only<4->item<4->yet \
onslide<5->... $x = u$
enditemize
item<6-> There is not a jump at 2
item<7-> neither at 4
enditemize
endframe
enddocument
edited 1 hour ago
answered 1 hour ago
koleygr
10.2k1736
10.2k1736
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
add a comment |Â
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Thank you for your answer. However in this way x = z does not replace x = y. It visualize both one after the other. I would like to see x = y first, then x = z and then x = textcolorredz.
â Andrew
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Sorry @Andrew, lost some things during the game of changes... Fixed somehow but didn't check if it is like your desired... I am sure if you get the idea and it isn't like you wish yet... you can easily fix it in your needs... It is just an example right now that does the trick of your request
â koleygr
1 hour ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
Thank you. All I needed to add is that, to obtain the list 1, 2, 3, you need to nest an alt inside another: alt<3>3alt<1>12
â Andrew
10 mins ago
add a comment |Â
up vote
2
down vote
All you need to do is to at t
to the options of the frame.
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1,t]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
1
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
1
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to useoverlayarea
. Maybe you could consider trying this out in your answer.
â marmot
1 hour ago
1
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
add a comment |Â
up vote
2
down vote
All you need to do is to at t
to the options of the frame.
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1,t]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
1
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
1
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to useoverlayarea
. Maybe you could consider trying this out in your answer.
â marmot
1 hour ago
1
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
All you need to do is to at t
to the options of the frame.
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1,t]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
All you need to do is to at t
to the options of the frame.
documentclass[10pt,english,xcolor=usenames,dvipsnames]beamer
begindocument
beginframe[label=id1,t]
frametitleA non-identification result
beginitemize
item<1-> 1
beginitemize
item<2-> The equation is
only<2>beginequation*
x = y
endequation*
only<3>beginequation*x = z
endequation*
onslide<4->beginequation*x=textcolorredz
endequation*
item<4-> yet \
onslide<5->... $x = u$
enditemize
item<6-> There is a jump at 2
item<7-> and at 4
enditemize
endframe
enddocument
answered 1 hour ago
marmot
66.1k471143
66.1k471143
1
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
1
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to useoverlayarea
. Maybe you could consider trying this out in your answer.
â marmot
1 hour ago
1
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
add a comment |Â
1
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
1
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to useoverlayarea
. Maybe you could consider trying this out in your answer.
â marmot
1 hour ago
1
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
1
1
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
Better than my hacks!! but I will leave my answer for similar problems that possibly could not be solved so easy (don't really know if they exist after your answer... but I will read about that option) (+1)
â koleygr
1 hour ago
1
1
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to use
overlayarea
. Maybe you could consider trying this out in your answer.â marmot
1 hour ago
@koleygr Thanks! I learned this trick from samcarter. Another thing that works (which I was using before the trick from samcarter) is to use
overlayarea
. Maybe you could consider trying this out in your answer.â marmot
1 hour ago
1
1
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
You may add it in your answer since I am just looking around here in the breaks of an urgent job... I will check it tomorrow (and upvote for real this time :P )
â koleygr
1 hour ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
Oh! this does it! very nice hack! Sorry I saw this only now!
â Andrew
8 mins ago
add a comment |Â
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