As a Beast Conclave revised ranger, how do I calculate my ape companion's statistics?
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I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.
I am planning to add +2 to strength; how will that affect the modifier to attacks?
dnd-5e ranger animal-companions unearthed-arcana
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up vote
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I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.
I am planning to add +2 to strength; how will that affect the modifier to attacks?
dnd-5e ranger animal-companions unearthed-arcana
add a comment |Â
up vote
6
down vote
favorite
up vote
6
down vote
favorite
I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.
I am planning to add +2 to strength; how will that affect the modifier to attacks?
dnd-5e ranger animal-companions unearthed-arcana
I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.
I am planning to add +2 to strength; how will that affect the modifier to attacks?
dnd-5e ranger animal-companions unearthed-arcana
dnd-5e ranger animal-companions unearthed-arcana
edited Sep 22 at 18:46
V2Blast
15.9k237102
15.9k237102
asked Sep 22 at 18:08
Finbuckman
333
333
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2 Answers
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Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.
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Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.
Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)
Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
7
down vote
accepted
Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.
add a comment |Â
up vote
7
down vote
accepted
Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.
add a comment |Â
up vote
7
down vote
accepted
up vote
7
down vote
accepted
Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.
Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.
edited Sep 22 at 18:47
answered Sep 22 at 18:28
Carcer
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19.6k251106
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up vote
3
down vote
Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.
Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)
Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.
add a comment |Â
up vote
3
down vote
Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.
Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)
Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.
add a comment |Â
up vote
3
down vote
up vote
3
down vote
Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.
Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)
Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.
Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.
Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)
Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.
edited Sep 22 at 18:49
V2Blast
15.9k237102
15.9k237102
answered Sep 22 at 18:26
ravery
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5,3251842
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