Pre-gen Drow Rogue has 0 STR modifier with Strength of 8, why?
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I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.
One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.
Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)
dnd-5e attributes
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up vote
19
down vote
favorite
I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.
One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.
Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)
dnd-5e attributes
add a comment |Â
up vote
19
down vote
favorite
up vote
19
down vote
favorite
I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.
One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.
Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)
dnd-5e attributes
I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.
One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.
Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)
dnd-5e attributes
dnd-5e attributes
edited Aug 15 at 13:41
enkryptor
22.4k977189
22.4k977189
asked Aug 15 at 10:45
juanignaciosl
1986
1986
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2 Answers
2
active
oldest
votes
up vote
28
down vote
accepted
It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
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up vote
7
down vote
In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.
That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
28
down vote
accepted
It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
add a comment |Â
up vote
28
down vote
accepted
It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
add a comment |Â
up vote
28
down vote
accepted
up vote
28
down vote
accepted
It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.
It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.
answered Aug 15 at 10:51
Erik
40.9k11140211
40.9k11140211
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
add a comment |Â
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
â Rycochet
Aug 15 at 11:54
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
Looks like WotC needs to hire some rules lawyers!
â Thunderforge
Aug 15 at 19:22
add a comment |Â
up vote
7
down vote
In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.
That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
add a comment |Â
up vote
7
down vote
In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.
That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
add a comment |Â
up vote
7
down vote
up vote
7
down vote
In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.
That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.
In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.
That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.
answered Aug 15 at 23:29
HellSaint
15.9k462136
15.9k462136
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
add a comment |Â
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
â Chev
Sep 11 at 6:07
add a comment |Â
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