Pre-gen Drow Rogue has 0 STR modifier with Strength of 8, why?

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I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.



One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.



Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)










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    up vote
    19
    down vote

    favorite












    I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.



    One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.



    Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)










    share|improve this question

























      up vote
      19
      down vote

      favorite









      up vote
      19
      down vote

      favorite











      I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.



      One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.



      Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)










      share|improve this question















      I just began a campaign with the pre-gen characters from the WotC page, and we can't explain some stats.



      One of them is this Drow Rogue STR modifier. As it has STR 8, it should be -1 instead of 0, and I don't understand why.



      Could you shed some light on this, please? We're new at this and we'd like to grasp these kinds of details :)







      dnd-5e attributes






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      edited Aug 15 at 13:41









      enkryptor

      22.4k977189




      22.4k977189










      asked Aug 15 at 10:45









      juanignaciosl

      1986




      1986




















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          28
          down vote



          accepted










          It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.






          share|improve this answer




















          • There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
            – Rycochet
            Aug 15 at 11:54










          • Looks like WotC needs to hire some rules lawyers!
            – Thunderforge
            Aug 15 at 19:22

















          up vote
          7
          down vote













          In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.



          That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.






          share|improve this answer




















          • Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
            – Chev
            Sep 11 at 6:07











          Your Answer




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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          28
          down vote



          accepted










          It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.






          share|improve this answer




















          • There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
            – Rycochet
            Aug 15 at 11:54










          • Looks like WotC needs to hire some rules lawyers!
            – Thunderforge
            Aug 15 at 19:22














          up vote
          28
          down vote



          accepted










          It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.






          share|improve this answer




















          • There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
            – Rycochet
            Aug 15 at 11:54










          • Looks like WotC needs to hire some rules lawyers!
            – Thunderforge
            Aug 15 at 19:22












          up vote
          28
          down vote



          accepted







          up vote
          28
          down vote



          accepted






          It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.






          share|improve this answer












          It seems to be a mistake in the file. There is nothing special going on that I can see, so the number is likely just wrong. I don't know of any rule in the game that would be able to change an attribute modifier.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Aug 15 at 10:51









          Erik

          40.9k11140211




          40.9k11140211











          • There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
            – Rycochet
            Aug 15 at 11:54










          • Looks like WotC needs to hire some rules lawyers!
            – Thunderforge
            Aug 15 at 19:22
















          • There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
            – Rycochet
            Aug 15 at 11:54










          • Looks like WotC needs to hire some rules lawyers!
            – Thunderforge
            Aug 15 at 19:22















          There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
          – Rycochet
          Aug 15 at 11:54




          There are a couple of mistakes in the files, I can't remember what else I found - but entering the base stats into an auto-calculating sheet and it gave different numbers in at least two cases, and I only did 1st, 5th and 10th levels...
          – Rycochet
          Aug 15 at 11:54












          Looks like WotC needs to hire some rules lawyers!
          – Thunderforge
          Aug 15 at 19:22




          Looks like WotC needs to hire some rules lawyers!
          – Thunderforge
          Aug 15 at 19:22












          up vote
          7
          down vote













          In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.



          That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.






          share|improve this answer




















          • Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
            – Chev
            Sep 11 at 6:07















          up vote
          7
          down vote













          In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.



          That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.






          share|improve this answer




















          • Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
            – Chev
            Sep 11 at 6:07













          up vote
          7
          down vote










          up vote
          7
          down vote









          In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.



          That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.






          share|improve this answer












          In addition to Erik's answer, I would like to confirm that the mistake is in the (+0) indeed. It could be that the mistake was at the 8 STR instead, but it follows that: 15 Charisma, 14 Dex, 13 Int, 12 Wis, 10 Con and 8 STR give you exactly the standard array. The +2 Dex, +1 Cha from Drow then puts it into 16 Dex, 16 Cha, and finally the +2 ASI from 4th level make it go up to 18 Cha.



          That's to say: The attributes are correct - the modifier is not. As mentioned by Erik, neither Rogues, Drows or the magic items listed are able to do anything about the modifier, so it's most likely an error.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Aug 15 at 23:29









          HellSaint

          15.9k462136




          15.9k462136











          • Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
            – Chev
            Sep 11 at 6:07

















          • Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
            – Chev
            Sep 11 at 6:07
















          Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
          – Chev
          Sep 11 at 6:07





          Someone on Reddit suggested they did it on purpose to avoid a starter character having a negative modifier. Not sure if that's true or not. Regardless, DnDBeyond doesn't seem to have an obvious way to override that modifier and I'd prefer to do it correctly anyway :)
          – Chev
          Sep 11 at 6:07


















           

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