How can I get Opengl 3.3 (with GLSL 3.3) support through mesa on an Intel HD Graphics 3000 iGPU?

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I recently bought a laptop with a i5-2520M cpu in it that uses the integrated graphics. Intel's ark says that this cpu has an Intel HD Graphics 3000. Wikipedia's relevant page says that this iGPU supports OpenGl 3.3 on Linux. The source cited by Wikipedia for this claim, a Phoronix article, says the following:




Posted on Friday evening was a patch to enable OpenGL 3.3 and OpenGL
Shading Language (GLSL) 3.30 for Intel "Gen6" Sandy Bridge hardware
with Mesa




This all makes me think that any OpenGl program that uses OpenGl 3.3 and GLSL 3.3 core profile should work. When I attempt to run, on Arch Linux, such a program, that I wrote, however, the opengl driver tells the program that GLSL 3.3 is not supported (even though OpenGl 3.3 is, which is a weird combination, because normally these things come together). The exact same source code when compiled on my other computer with a GTX 1070 in it runs without issue. I have the mesa package installed, and the wiki says that that is the only neccessary package. Programs such as glxgears that depend on an older version of opengl work fine. Even the heaven benchmark works, albeit with < 10 fps. This installation is on a Thinkpad T420.



How can I get GLSL 3.3 support on my Intel HD Graphics 3000?



Glxinfo: https://pastebin.com/C87JqMwV







share|improve this question



















  • Your glxinfo output claims that you do have GLSL 3.3: “OpenGL core profile shading language version string: 3.30”.
    – Stephen Kitt
    Jun 21 at 17:48










  • @StephenKitt The exact message the opengl driver gives my program is "GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES" This message is from glGetShaderInfoLog. This shows that for some reason I can't access GLSL 3.3.
    – john01dav
    Jun 21 at 17:54










  • The only thought that comes to mind is that you may be linking against an API library, which does not support 3.30. Is that possible?
    – ajeh
    Jun 21 at 19:01














up vote
0
down vote

favorite
1












I recently bought a laptop with a i5-2520M cpu in it that uses the integrated graphics. Intel's ark says that this cpu has an Intel HD Graphics 3000. Wikipedia's relevant page says that this iGPU supports OpenGl 3.3 on Linux. The source cited by Wikipedia for this claim, a Phoronix article, says the following:




Posted on Friday evening was a patch to enable OpenGL 3.3 and OpenGL
Shading Language (GLSL) 3.30 for Intel "Gen6" Sandy Bridge hardware
with Mesa




This all makes me think that any OpenGl program that uses OpenGl 3.3 and GLSL 3.3 core profile should work. When I attempt to run, on Arch Linux, such a program, that I wrote, however, the opengl driver tells the program that GLSL 3.3 is not supported (even though OpenGl 3.3 is, which is a weird combination, because normally these things come together). The exact same source code when compiled on my other computer with a GTX 1070 in it runs without issue. I have the mesa package installed, and the wiki says that that is the only neccessary package. Programs such as glxgears that depend on an older version of opengl work fine. Even the heaven benchmark works, albeit with < 10 fps. This installation is on a Thinkpad T420.



How can I get GLSL 3.3 support on my Intel HD Graphics 3000?



Glxinfo: https://pastebin.com/C87JqMwV







share|improve this question



















  • Your glxinfo output claims that you do have GLSL 3.3: “OpenGL core profile shading language version string: 3.30”.
    – Stephen Kitt
    Jun 21 at 17:48










  • @StephenKitt The exact message the opengl driver gives my program is "GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES" This message is from glGetShaderInfoLog. This shows that for some reason I can't access GLSL 3.3.
    – john01dav
    Jun 21 at 17:54










  • The only thought that comes to mind is that you may be linking against an API library, which does not support 3.30. Is that possible?
    – ajeh
    Jun 21 at 19:01












up vote
0
down vote

favorite
1









up vote
0
down vote

favorite
1






1





I recently bought a laptop with a i5-2520M cpu in it that uses the integrated graphics. Intel's ark says that this cpu has an Intel HD Graphics 3000. Wikipedia's relevant page says that this iGPU supports OpenGl 3.3 on Linux. The source cited by Wikipedia for this claim, a Phoronix article, says the following:




Posted on Friday evening was a patch to enable OpenGL 3.3 and OpenGL
Shading Language (GLSL) 3.30 for Intel "Gen6" Sandy Bridge hardware
with Mesa




This all makes me think that any OpenGl program that uses OpenGl 3.3 and GLSL 3.3 core profile should work. When I attempt to run, on Arch Linux, such a program, that I wrote, however, the opengl driver tells the program that GLSL 3.3 is not supported (even though OpenGl 3.3 is, which is a weird combination, because normally these things come together). The exact same source code when compiled on my other computer with a GTX 1070 in it runs without issue. I have the mesa package installed, and the wiki says that that is the only neccessary package. Programs such as glxgears that depend on an older version of opengl work fine. Even the heaven benchmark works, albeit with < 10 fps. This installation is on a Thinkpad T420.



How can I get GLSL 3.3 support on my Intel HD Graphics 3000?



Glxinfo: https://pastebin.com/C87JqMwV







share|improve this question











I recently bought a laptop with a i5-2520M cpu in it that uses the integrated graphics. Intel's ark says that this cpu has an Intel HD Graphics 3000. Wikipedia's relevant page says that this iGPU supports OpenGl 3.3 on Linux. The source cited by Wikipedia for this claim, a Phoronix article, says the following:




Posted on Friday evening was a patch to enable OpenGL 3.3 and OpenGL
Shading Language (GLSL) 3.30 for Intel "Gen6" Sandy Bridge hardware
with Mesa




This all makes me think that any OpenGl program that uses OpenGl 3.3 and GLSL 3.3 core profile should work. When I attempt to run, on Arch Linux, such a program, that I wrote, however, the opengl driver tells the program that GLSL 3.3 is not supported (even though OpenGl 3.3 is, which is a weird combination, because normally these things come together). The exact same source code when compiled on my other computer with a GTX 1070 in it runs without issue. I have the mesa package installed, and the wiki says that that is the only neccessary package. Programs such as glxgears that depend on an older version of opengl work fine. Even the heaven benchmark works, albeit with < 10 fps. This installation is on a Thinkpad T420.



How can I get GLSL 3.3 support on my Intel HD Graphics 3000?



Glxinfo: https://pastebin.com/C87JqMwV









share|improve this question










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share|improve this question









asked Jun 21 at 17:45









john01dav

1082




1082











  • Your glxinfo output claims that you do have GLSL 3.3: “OpenGL core profile shading language version string: 3.30”.
    – Stephen Kitt
    Jun 21 at 17:48










  • @StephenKitt The exact message the opengl driver gives my program is "GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES" This message is from glGetShaderInfoLog. This shows that for some reason I can't access GLSL 3.3.
    – john01dav
    Jun 21 at 17:54










  • The only thought that comes to mind is that you may be linking against an API library, which does not support 3.30. Is that possible?
    – ajeh
    Jun 21 at 19:01
















  • Your glxinfo output claims that you do have GLSL 3.3: “OpenGL core profile shading language version string: 3.30”.
    – Stephen Kitt
    Jun 21 at 17:48










  • @StephenKitt The exact message the opengl driver gives my program is "GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES" This message is from glGetShaderInfoLog. This shows that for some reason I can't access GLSL 3.3.
    – john01dav
    Jun 21 at 17:54










  • The only thought that comes to mind is that you may be linking against an API library, which does not support 3.30. Is that possible?
    – ajeh
    Jun 21 at 19:01















Your glxinfo output claims that you do have GLSL 3.3: “OpenGL core profile shading language version string: 3.30”.
– Stephen Kitt
Jun 21 at 17:48




Your glxinfo output claims that you do have GLSL 3.3: “OpenGL core profile shading language version string: 3.30”.
– Stephen Kitt
Jun 21 at 17:48












@StephenKitt The exact message the opengl driver gives my program is "GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES" This message is from glGetShaderInfoLog. This shows that for some reason I can't access GLSL 3.3.
– john01dav
Jun 21 at 17:54




@StephenKitt The exact message the opengl driver gives my program is "GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES" This message is from glGetShaderInfoLog. This shows that for some reason I can't access GLSL 3.3.
– john01dav
Jun 21 at 17:54












The only thought that comes to mind is that you may be linking against an API library, which does not support 3.30. Is that possible?
– ajeh
Jun 21 at 19:01




The only thought that comes to mind is that you may be linking against an API library, which does not support 3.30. Is that possible?
– ajeh
Jun 21 at 19:01










1 Answer
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I also posted this question to a more specific but less popular subreddit. I got a response there that worked:




Launch the program with the following environment variables:
MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330 I do not
know if it will work.




Link






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    up vote
    0
    down vote













    I also posted this question to a more specific but less popular subreddit. I got a response there that worked:




    Launch the program with the following environment variables:
    MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330 I do not
    know if it will work.




    Link






    share|improve this answer

























      up vote
      0
      down vote













      I also posted this question to a more specific but less popular subreddit. I got a response there that worked:




      Launch the program with the following environment variables:
      MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330 I do not
      know if it will work.




      Link






      share|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        I also posted this question to a more specific but less popular subreddit. I got a response there that worked:




        Launch the program with the following environment variables:
        MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330 I do not
        know if it will work.




        Link






        share|improve this answer













        I also posted this question to a more specific but less popular subreddit. I got a response there that worked:




        Launch the program with the following environment variables:
        MESA_GL_VERSION_OVERRIDE=3.3 MESA_GLSL_VERSION_OVERRIDE=330 I do not
        know if it will work.




        Link







        share|improve this answer













        share|improve this answer



        share|improve this answer











        answered Jun 22 at 1:57









        john01dav

        1082




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