What ability score modifier does a javelin's damage use?

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I'm making a character, and this part always had me confused, so a friend helped me but never explained.



When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?










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    Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
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    – V2Blast
    Mar 11 at 1:21










  • $begingroup$
    BTW, you don't always use strength for weapon damage, as you said in the question. It is strength or dexterity based on the weapon.
    $endgroup$
    – Justin
    Mar 11 at 13:26

















12












$begingroup$


I'm making a character, and this part always had me confused, so a friend helped me but never explained.



When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?










share|improve this question











$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 11 at 1:21










  • $begingroup$
    BTW, you don't always use strength for weapon damage, as you said in the question. It is strength or dexterity based on the weapon.
    $endgroup$
    – Justin
    Mar 11 at 13:26













12












12








12


0



$begingroup$


I'm making a character, and this part always had me confused, so a friend helped me but never explained.



When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?










share|improve this question











$endgroup$




I'm making a character, and this part always had me confused, so a friend helped me but never explained.



When you do your weapon damage, like 1d12 + 4, you use your Strength modifier for the damage bonus of 4. But what ability do you use for javelins - is it Dexterity or Strength?







dnd-5e weapons damage ability-scores






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share|improve this question




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edited Mar 11 at 1:23









V2Blast

26.2k590160




26.2k590160










asked Mar 11 at 0:03









Jack of all TradesJack of all Trades

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  • $begingroup$
    Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 11 at 1:21










  • $begingroup$
    BTW, you don't always use strength for weapon damage, as you said in the question. It is strength or dexterity based on the weapon.
    $endgroup$
    – Justin
    Mar 11 at 13:26
















  • $begingroup$
    Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    Mar 11 at 1:21










  • $begingroup$
    BTW, you don't always use strength for weapon damage, as you said in the question. It is strength or dexterity based on the weapon.
    $endgroup$
    – Justin
    Mar 11 at 13:26















$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 11 at 1:21




$begingroup$
Welcome to RPG.SE! Take the tour, and check out the help center for more guidance.
$endgroup$
– V2Blast
Mar 11 at 1:21












$begingroup$
BTW, you don't always use strength for weapon damage, as you said in the question. It is strength or dexterity based on the weapon.
$endgroup$
– Justin
Mar 11 at 13:26




$begingroup$
BTW, you don't always use strength for weapon damage, as you said in the question. It is strength or dexterity based on the weapon.
$endgroup$
– Justin
Mar 11 at 13:26










2 Answers
2






active

oldest

votes


















16












$begingroup$

You use strength



This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




Ability Modifier. The ability modifier used for a melee weapon attack is Strength




Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
    $endgroup$
    – David Coffron
    Mar 11 at 1:16










  • $begingroup$
    It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
    $endgroup$
    – KorvinStarmast
    Mar 11 at 1:28










  • $begingroup$
    @KorvinStarmast which editions used Dex for javelins?
    $endgroup$
    – András
    Mar 11 at 6:47










  • $begingroup$
    3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
    $endgroup$
    – gatherer818
    Mar 11 at 8:44










  • $begingroup$
    @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
    $endgroup$
    – KorvinStarmast
    Mar 11 at 15:28


















12












$begingroup$

Javelins use Strength.



Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




Source



Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):




Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




Source



The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






share|improve this answer











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    2 Answers
    2






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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

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    16












    $begingroup$

    You use strength



    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
      $endgroup$
      – David Coffron
      Mar 11 at 1:16










    • $begingroup$
      It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 1:28










    • $begingroup$
      @KorvinStarmast which editions used Dex for javelins?
      $endgroup$
      – András
      Mar 11 at 6:47










    • $begingroup$
      3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
      $endgroup$
      – gatherer818
      Mar 11 at 8:44










    • $begingroup$
      @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 15:28















    16












    $begingroup$

    You use strength



    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
      $endgroup$
      – David Coffron
      Mar 11 at 1:16










    • $begingroup$
      It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 1:28










    • $begingroup$
      @KorvinStarmast which editions used Dex for javelins?
      $endgroup$
      – András
      Mar 11 at 6:47










    • $begingroup$
      3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
      $endgroup$
      – gatherer818
      Mar 11 at 8:44










    • $begingroup$
      @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 15:28













    16












    16








    16





    $begingroup$

    You use strength



    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






    share|improve this answer











    $endgroup$



    You use strength



    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Mar 11 at 1:16

























    answered Mar 11 at 0:11









    David CoffronDavid Coffron

    39.7k3137284




    39.7k3137284







    • 1




      $begingroup$
      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
      $endgroup$
      – David Coffron
      Mar 11 at 1:16










    • $begingroup$
      It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 1:28










    • $begingroup$
      @KorvinStarmast which editions used Dex for javelins?
      $endgroup$
      – András
      Mar 11 at 6:47










    • $begingroup$
      3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
      $endgroup$
      – gatherer818
      Mar 11 at 8:44










    • $begingroup$
      @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 15:28












    • 1




      $begingroup$
      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
      $endgroup$
      – David Coffron
      Mar 11 at 1:16










    • $begingroup$
      It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 1:28










    • $begingroup$
      @KorvinStarmast which editions used Dex for javelins?
      $endgroup$
      – András
      Mar 11 at 6:47










    • $begingroup$
      3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
      $endgroup$
      – gatherer818
      Mar 11 at 8:44










    • $begingroup$
      @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
      $endgroup$
      – KorvinStarmast
      Mar 11 at 15:28







    1




    1




    $begingroup$
    @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
    $endgroup$
    – David Coffron
    Mar 11 at 1:16




    $begingroup$
    @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
    $endgroup$
    – David Coffron
    Mar 11 at 1:16












    $begingroup$
    It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
    $endgroup$
    – KorvinStarmast
    Mar 11 at 1:28




    $begingroup$
    It took us a few months into our 5e sessions in 2014 to grok that the jav used str for damage and hit boost. Not an uncommon issue when coming from other editions.
    $endgroup$
    – KorvinStarmast
    Mar 11 at 1:28












    $begingroup$
    @KorvinStarmast which editions used Dex for javelins?
    $endgroup$
    – András
    Mar 11 at 6:47




    $begingroup$
    @KorvinStarmast which editions used Dex for javelins?
    $endgroup$
    – András
    Mar 11 at 6:47












    $begingroup$
    3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
    $endgroup$
    – gatherer818
    Mar 11 at 8:44




    $begingroup$
    3e/3.5/Pathfinder all used Dex for to-hit with all ranged attacks (I think one of them had a feat allowing you to use Str for to-hit with thrown weapons specifically), I think 4e did as well but my 4e experience is pretty limited. They used Str for damage for thrown weapons (and composite bows) but Dex to hit...
    $endgroup$
    – gatherer818
    Mar 11 at 8:44












    $begingroup$
    @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
    $endgroup$
    – KorvinStarmast
    Mar 11 at 15:28




    $begingroup$
    @András In the original game there was a +1 to hit for missile weapons with a 13+ dex. The details varied with editions, see gatherer's comment.
    $endgroup$
    – KorvinStarmast
    Mar 11 at 15:28













    12












    $begingroup$

    Javelins use Strength.



    Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




    You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




    Source



    Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):




    Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




    Source



    The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






    share|improve this answer











    $endgroup$

















      12












      $begingroup$

      Javelins use Strength.



      Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




      You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




      Source



      Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):




      Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




      Source



      The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






      share|improve this answer











      $endgroup$















        12












        12








        12





        $begingroup$

        Javelins use Strength.



        Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




        You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




        Source



        Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):




        Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




        Source



        The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






        share|improve this answer











        $endgroup$



        Javelins use Strength.



        Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




        You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




        Source



        Or the finesse property, again allows you to use Strength, or Dex (the dagger, and darts have this property, for example):




        Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




        Source



        The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 11 at 1:28

























        answered Mar 11 at 0:14









        BenBen

        11.1k1567138




        11.1k1567138



























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