Tenser
Game information | |
---|---|
Homeland | Magepoint |
Gender | Male |
Race | Human |
Class | Wizard 16/Archmage 5 |
Alignment | Lawful Good |
Age | 70+ |
Setting | World of Greyhawk |
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Tenser is an archmage who strives to rid the Flanaess of evil. Tenser is a former member of both the Citadel of Eight and the Circle of Eight.
In Dungeon's Age of Worms adventure path, Tenser is referred to as "Manzorian".
Contents
1 Creative origins
2 Description
3 Relationships
4 Home
5 History
6 Spells
7 Writings
8 References
9 Further reading
Creative origins
Tenser, an anagram of "Ernest", was initially a wizard player character created and played by Gary Gygax's son Ernie, one of the first two characters that played the game now known as Dungeons & Dragons. In the fall of 1972, Gary Gygax was working to create rules for a new type of game based on a demonstration he had been given by Dave Arneson. In order to provide a playtest environment in which to develop these rules, Gygax designed his own castle, "Castle Greyhawk", and prepared the first level of a dungeon that lay beneath it.[1] Two of his children, Ernie and Elise, were the first players,[2] and Ernie rolled up a wizard, Tenser.[3]:99 During the evening, the children fought and destroyed the first monsters of the Greyhawk dungeon; Gygax variously recalled this as being some giant centipedes[4] or a nest of scorpions.[5] During the same session, Ernie and Elise also found the first treasure, a chest of 3,000 copper coins (which was too heavy to carry, much to the children's disappointment).[6][7] After his children had gone to bed, Gygax immediately began to work on the second level of the dungeon.[8]
The next night, Don Kaye and Rob and Terry Kuntz joined in, rolling up the character Murlynd, Robilar and Terik respectively. In the following weeks and months, Tenser often adventured with Robilar and Terik. At one point, using their combined forces of loyal henchmen, the three controlled access to the first level of the Greyhawk dungeons while they ransacked the lower levels.[9] Eventually Tenser became the second character to reach the 13th (and at the time, the bottom level) of the Greyhawk dungeons, when he noticed that Robilar was missing and went in search of him.[10] Gary Gygax "borrowed" Tenser's name for two spells, Tenser's floating disc and Tenser's transformation.
When Gygax was forced out of TSR in 1985, he lost the rights to most of his characters, except those that were anagrams of his own name.[11] Tenser is one of the famous mages whose spells were included in the 1988 Greyhawk Adventures hardbound.[12] Tenser was reintroduced as a member of a repurposed Circle of Eight in 1989 in The City of Greyhawk boxed set, where he appeared as part of a cabal of nine wizards, including himself, who sought to balance the forces of Good and Evil in the world.[13] When TSR decided to reboot the World of Greyhawk campaign setting in 1991, the storyline of the setting moved forward a decade to 585 CY, the year after the end of a continental war called the Greyhawk Wars. In events described in the new storyline, Rary and Tenser's old adventuring partner Robilar has attempted to destroy the Circle of Eight, and succeeded in murdering Tenser and Otiluke. This was the end of Tenser until TSR was bought by Wizards of the Coast and the Greyhawk storyline was once again revised. This time, in Roger E. Moore's D&D adventure Return of the Eight (1998) the players meet the surviving members of the Circle of Eight (now called the "Circle of Five" because it was missing Tenser, Otiluke and Rary). If the players successfully finish the adventure, Tenser is rescued from death (although he refuses to rejoin the Circle).
Description
Tenser is medium-sized, with brown hair and an aquiline nose. He is always dressed in blue. He is polite and outgoing, but is willing to enforce his will on others for the sake of Law and Good.
Relationships
Tenser is a close friend of Jallarzi Sallavarian and Cymria. Agath of Thrunch often meets him at his fortress.
Home
Tenser makes his home in the Fortress of Unknown Depths on the southern shore of the Nyr Dyv, near the village of Magepoint, only a few days ride from the Free City of Greyhawk.
History
Tenser was born 525 CY, purportedly in the Wild Coast town of Fax. At some point after 551 CY, he was recruited by Mordenkainen and Bigby to join the Citadel of Eight. After the death of his good friend and fellow Citadel member Serten in 569 CY, the Citadel dissolved. Tenser joined forces with Bigby and Mordenkainen once more in 574 CY when he joined the Circle of Eight, replacing Leomund.
In 570 CY, Tenser accompanied Bigby and Neb Retnar beneath Greyhawk Castle in an unsuccessful attempt to prevent Robilar, Riggby, and Quij from freeing the demigod Iuz.
In 579 CY, Robilar sacked the Temple of Elemental Evil, freeing the demoness Zuggtmoy in the process. In retribution, Tenser, Otis, Rufus, and Burne led an army of good-aligned forces in pursuit of his former companion, following him back to his castle and laying siege to it, defeating his armies and driving them from the Domain of Greyhawk to the Pomarj.
In 581 CY, Tenser accompanied Bigby, Drawmij, Jallarzi Sallavarian, Nystul, Otiluke, Otto, and Rary to the tomb of Halmadar the Cruel. Every member of the party died that day, though they were brought back to life later through the agency of clone spells.
The Circle was betrayed in 584 CY, when Tenser, Bigby, and Otiluke discovered a plan by the Circle's own Rary to slay a number of diplomats assembled in Greyhawk to sign the treaty ending the Greyhawk Wars. Unfortunately, Rary witnessed their discovery, and a great magical battle ensued, resulting in the deaths of Otiluke and Tenser, and severely wounding Bigby, who was unable to pursue Rary as he escaped. Word later came that Rary's allies, among them former Citadel member Lord Robilar, had ensured Tenser's and Otiluke's deaths by destroying every clone they had prepared for such an incident. Rary and Robilar fled to the Bright Desert, southeast of Greyhawk, where they established the Empire of the Bright Lands.
However, Rary and Robilar had failed to discover a clone Tenser had hidden away on Celene, one of Oerth's moons, and in Goodmonth of 585 CY Tenser was restored to life. Though he was welcomed back into the Circle, Tenser refused.
Spells
Two of Tenser's eponymous spells, Tenser's Floating Disc and Tenser's Transformation, appear in the 3.5 Edition Player's Handbook. Other spells that he developed, described in such second edition supplements as Greyhawk Adventures, include:
- Tenser's Brawl
- Tenser's Deadly Strike
- Tenser's Destructive Resonance
- Tenser's Eye of the Eagle
- Tenser's Eye of the Tiger
- Tenser's Flaming Blade
- Tenser's Floating Disc, Greater
- Tenser's Fortunes of War
- Tenser's Giant Strength
- Tenser's Hunting Hawk
- Tenser's Master of Arms
- Tenser's Primal Fury
- Tenser's Running Warrior
- Tenser's Staff of Smiting
- Tenser's Steady Aim
Writings
Tenser is known to have authored the following works:
- Evolution of the Arcane Will Power
- Magical Properties of Gemstones
- Magical Properties of Herbs and Flowers
- Occult Properties of Gemstones
- Theory of the Invisible Forces
References
^ Gygax: "Credit Dave Arneson and Dave Megary (designer of the Dungeon! boardgame) with my concentrating on subterranean settings for the D&D game. The contained adventuring environment was perfect for establishing fixed encounters before a game session, and for developing progressively more hazardous ones as the PCs grew in their capacity to manage them." "Gary Gygax: Q & A (Part IV, Page 1)". EN World. 2006-06-27. Retrieved 2009-03-15..mw-parser-output cite.citationfont-style:inherit.mw-parser-output .citation qquotes:"""""""'""'".mw-parser-output .citation .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center.mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em
^ Gygax: "It was in the late fall of 1972 when I completed a map of some castle ruins, noted ways down to the dungeon level (singular), and invited my 11-year-old son Ernie and nine-year-old daughter Elise to create characters and adventure. This they did, and around 9 PM ... they had to come back from such imaginary derring-do, put their index card character sheets aside, and get ready for bed. They had had a marvelous time and wanted to keep playing." "Gary Gygax: Q & A (Part IV, Page 1)". EN World. 2003-07-22. Retrieved 2010-03-16.
^ Witwer, Michael (2015). Empire of the Imagination: Gary Gygax and the Birth of Dungeons & Dragons. New York: Bloomsbury Publishing. ISBN 978-1-63286-279-2.
^ Q: "What was the first ever monster killed by a PC in D&D?" Gygax: "A giant centipede, with the 1st level PCs played by my son Ernie (fighter) and daughter Elise (cleric)." "Gary Gygax: Q & A (Part IX, Page 65)". EN World. 2005-08-19. Retrieved 2009-03-15.
^ Gygax: "The monsters first encountered, by son Ernie's and daughter Elise's characters, were a nest of scorpions in some rubble in the very first room of the dungeon they entered. The glint of coins was mentioned to lure the incautious hand into attack proximity, but Elise's PC used a dagger to poke around, and the scorpions were spotted. Eventually one managed to sting, but the poison saving throw was made." "Gary Gygax: Q & A (Part V, Page 7)". EN World. 2004-01-28. Retrieved 2009-03-15.
^ Gygax: "They next encountered and defeated a gang of kobolds with a chest of 3,000 copper pieces. Needless to say, they weren't pleased with the treasure." "Gary Gygax: Q & A (Part V, Page 7)". EN World. 2004-01-28. Retrieved 2009-03-15.
^ Gygax: "Later in the long session of exploration, the two intrepid adventurers came upon the lair of several kobolds, slew two and the rest fled. They found an iron chest filled with coins...several thousand copper pieces--that was too heavy to move. A big disappointment." "Gary Gygax: Q & A (Part IX, Page 65)". EN World. 2003-07-22. Retrieved 2009-03-15.
^ Gygax: "After they went upstairs I stayed in my study and went to work on a second dungeon level.""Gary Gygax: Q & A (Part IV, Page 1)". EN World. 2005-08-19. Retrieved 2009-03-15.
[permanent dead link]
^ Kuntz: "Robilar, along with Teric and Tenser, formed a triumvirate and took over the first level of Castle Greyhawk for a while. They barracked their respective forces there and guarded ingress and egress, using the location as a base for further adventures deep within the sprawling castle complex. ""Robilar Remembers: Lord Robilar and Co". Pied Piper Publishing. Archived from the original on 2009-02-21. Retrieved 2009-05-16.
^ Gygax: "Ernie, noting Rob's absence from adventuring with the party, sent Tenser on a solo quest to discover Robilar's whereabouts. He managed to follow a similar path, and made level 13.""Gary Gygax: Q & A (Part III, Page 11)". EN World. 2003-05-13. Retrieved 2009-03-15.
^ Gygax: "Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag.""Gary Gygax: Q & A (Part IX, Page 91)". EN World. 2005-10-20. Retrieved 2009-03-15.
^ Bambra, Jim (March 1989). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#143): 71–72.
^ Niles, Douglas, and Carl Sargent. The City of Greyhawk (TSR, 1989)
Further reading
Blume, Brian, David Cook, and Jean Wells. The Rogues Gallery (TSR, 1980).- Browne, Dave J, and Don Turnbull. The Sinister Secret of Saltmarsh (TSR, 1981).
- Browne, Dave J, and Don Turnbull. Danger at Dunwater (TSR, 1982).
Cook, David. "History of the Greyhawk Wars." Wars (TSR, 1991). Available Online: [1]- Cook, David. Vecna Lives (TSR, 1990).
- Grohe, Allan. "Gygax's Anagrams, Puns, and Homages in the World of Greyhawk." Available online: [2]
- Gygax, Gary. Isle of the Ape (TSR, 1985).
Gygax, Gary. Players Handbook (TSR, 1978).
Gygax, E. Gary, and Frank Mentzer. The Temple of Elemental Evil. Lake Geneva, WI: TSR, 1985.
Heard, Bruce. "Spells Between the Covers." (Dragon #82 (TSR, 1984).- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000).
- Mona, Erik, and Gary Holian. "Wheels within Wheels: Greyhawk's Circle of Eight." Living Greyhawk Journal #0 (Aug 2000). Available online: [3]
- Moore, Roger. Greyhawk: The Adventure Begins (TSR, 1998).
Moore, Roger E. Return of the Eight (TSR, 1998).
- Pryor, Anthony. Rary the Traitor (TSR, 1992).
- Sargent, Carl. From the Ashes (TSR, 1993).
Ward, James M. Greyhawk Adventures (TSR, 1988).