Why are my Uinput gamepad events not working?

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I have a problem from Artix Linux: I want to connect my Wii Remote to use it as a Gamepad, it does not want to work because the uinput module does not want to interpret the events associated with Gamepad Inputs, it does not catch for example "BTN_A" or others, but if I put another as "KEY_A" if it recognizes it but acts as a keyboard input in that case. What solution do you propose?



Note that I use WMinput, and I have already installed cwiid, wminput, and even fixed the uinput module in the kernel.







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    up vote
    1
    down vote

    favorite












    I have a problem from Artix Linux: I want to connect my Wii Remote to use it as a Gamepad, it does not want to work because the uinput module does not want to interpret the events associated with Gamepad Inputs, it does not catch for example "BTN_A" or others, but if I put another as "KEY_A" if it recognizes it but acts as a keyboard input in that case. What solution do you propose?



    Note that I use WMinput, and I have already installed cwiid, wminput, and even fixed the uinput module in the kernel.







    share|improve this question
























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I have a problem from Artix Linux: I want to connect my Wii Remote to use it as a Gamepad, it does not want to work because the uinput module does not want to interpret the events associated with Gamepad Inputs, it does not catch for example "BTN_A" or others, but if I put another as "KEY_A" if it recognizes it but acts as a keyboard input in that case. What solution do you propose?



      Note that I use WMinput, and I have already installed cwiid, wminput, and even fixed the uinput module in the kernel.







      share|improve this question














      I have a problem from Artix Linux: I want to connect my Wii Remote to use it as a Gamepad, it does not want to work because the uinput module does not want to interpret the events associated with Gamepad Inputs, it does not catch for example "BTN_A" or others, but if I put another as "KEY_A" if it recognizes it but acts as a keyboard input in that case. What solution do you propose?



      Note that I use WMinput, and I have already installed cwiid, wminput, and even fixed the uinput module in the kernel.









      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 14 '17 at 15:09









      jasonwryan

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      46.9k14127176










      asked Dec 13 '17 at 21:54









      Juan Carlos Terán

      63




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