What is the reason for the difference between weapon damage between character and monster opponents?

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In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?










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  • 1




    Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
    – NautArch
    Aug 23 at 19:56











  • If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
    – NautArch
    Aug 23 at 20:21
















up vote
11
down vote

favorite












In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?










share|improve this question



















  • 1




    Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
    – NautArch
    Aug 23 at 19:56











  • If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
    – NautArch
    Aug 23 at 20:21












up vote
11
down vote

favorite









up vote
11
down vote

favorite











In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?










share|improve this question















In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?







dnd-5e monsters weapons damage






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edited Aug 24 at 1:44









mxyzplk♦

146k21361586




146k21361586










asked Aug 23 at 19:53









Astolpho

563




563







  • 1




    Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
    – NautArch
    Aug 23 at 19:56











  • If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
    – NautArch
    Aug 23 at 20:21












  • 1




    Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
    – NautArch
    Aug 23 at 19:56











  • If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
    – NautArch
    Aug 23 at 20:21







1




1




Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
– NautArch
Aug 23 at 19:56





Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
– NautArch
Aug 23 at 19:56













If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
– NautArch
Aug 23 at 20:21




If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
– NautArch
Aug 23 at 20:21










4 Answers
4






active

oldest

votes

















up vote
5
down vote













I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:




Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).




Volo's Guide to Monsters also has some orcs with:




Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).




It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.



In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.






share|improve this answer
















  • 1




    Also could have been a critical hit.
    – Reibello
    Aug 23 at 20:10










  • That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
    – Astolpho
    Aug 23 at 20:19






  • 1




    @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
    – T.J.L.
    Aug 23 at 20:42

















up vote
3
down vote













Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.



Different player characters will have different damage output, so different enemies will have different damage output.



Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.






share|improve this answer



























    up vote
    3
    down vote













    Because player characters and monsters don't use the same rules



    How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.



    When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.



    For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.






    share|improve this answer




















    • Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
      – Isaac Reefman
      Aug 24 at 5:10










    • @ Isaac Reefman you're right, I was thinking max when it should have been average.
      – Greenstone Walker
      Aug 24 at 10:15

















    up vote
    1
    down vote













    Unique Variant or DM Discretion for Tougher Challenge



    The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.






    share|improve this answer
















    • 1




      So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
      – Astolpho
      Aug 23 at 20:26






    • 3




      @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
      – Grosscol
      Aug 23 at 20:33










    • Indeed. Wise words.
      – Astolpho
      Aug 23 at 20:44










    Your Answer




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    4 Answers
    4






    active

    oldest

    votes








    4 Answers
    4






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    5
    down vote













    I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:




    Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).




    Volo's Guide to Monsters also has some orcs with:




    Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).




    It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.



    In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.






    share|improve this answer
















    • 1




      Also could have been a critical hit.
      – Reibello
      Aug 23 at 20:10










    • That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
      – Astolpho
      Aug 23 at 20:19






    • 1




      @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
      – T.J.L.
      Aug 23 at 20:42














    up vote
    5
    down vote













    I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:




    Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).




    Volo's Guide to Monsters also has some orcs with:




    Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).




    It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.



    In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.






    share|improve this answer
















    • 1




      Also could have been a critical hit.
      – Reibello
      Aug 23 at 20:10










    • That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
      – Astolpho
      Aug 23 at 20:19






    • 1




      @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
      – T.J.L.
      Aug 23 at 20:42












    up vote
    5
    down vote










    up vote
    5
    down vote









    I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:




    Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).




    Volo's Guide to Monsters also has some orcs with:




    Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).




    It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.



    In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.






    share|improve this answer












    I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:




    Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).




    Volo's Guide to Monsters also has some orcs with:




    Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).




    It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.



    In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Aug 23 at 20:09









    T.J.L.

    25.9k380140




    25.9k380140







    • 1




      Also could have been a critical hit.
      – Reibello
      Aug 23 at 20:10










    • That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
      – Astolpho
      Aug 23 at 20:19






    • 1




      @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
      – T.J.L.
      Aug 23 at 20:42












    • 1




      Also could have been a critical hit.
      – Reibello
      Aug 23 at 20:10










    • That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
      – Astolpho
      Aug 23 at 20:19






    • 1




      @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
      – T.J.L.
      Aug 23 at 20:42







    1




    1




    Also could have been a critical hit.
    – Reibello
    Aug 23 at 20:10




    Also could have been a critical hit.
    – Reibello
    Aug 23 at 20:10












    That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
    – Astolpho
    Aug 23 at 20:19




    That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
    – Astolpho
    Aug 23 at 20:19




    1




    1




    @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
    – T.J.L.
    Aug 23 at 20:42




    @Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
    – T.J.L.
    Aug 23 at 20:42












    up vote
    3
    down vote













    Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.



    Different player characters will have different damage output, so different enemies will have different damage output.



    Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.






    share|improve this answer
























      up vote
      3
      down vote













      Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.



      Different player characters will have different damage output, so different enemies will have different damage output.



      Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.






      share|improve this answer






















        up vote
        3
        down vote










        up vote
        3
        down vote









        Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.



        Different player characters will have different damage output, so different enemies will have different damage output.



        Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.






        share|improve this answer












        Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.



        Different player characters will have different damage output, so different enemies will have different damage output.



        Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Aug 23 at 20:03









        Brent P. Newhall

        1561




        1561




















            up vote
            3
            down vote













            Because player characters and monsters don't use the same rules



            How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.



            When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.



            For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.






            share|improve this answer




















            • Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
              – Isaac Reefman
              Aug 24 at 5:10










            • @ Isaac Reefman you're right, I was thinking max when it should have been average.
              – Greenstone Walker
              Aug 24 at 10:15














            up vote
            3
            down vote













            Because player characters and monsters don't use the same rules



            How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.



            When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.



            For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.






            share|improve this answer




















            • Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
              – Isaac Reefman
              Aug 24 at 5:10










            • @ Isaac Reefman you're right, I was thinking max when it should have been average.
              – Greenstone Walker
              Aug 24 at 10:15












            up vote
            3
            down vote










            up vote
            3
            down vote









            Because player characters and monsters don't use the same rules



            How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.



            When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.



            For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.






            share|improve this answer












            Because player characters and monsters don't use the same rules



            How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.



            When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.



            For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Aug 23 at 21:20









            Greenstone Walker

            13.3k2765




            13.3k2765











            • Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
              – Isaac Reefman
              Aug 24 at 5:10










            • @ Isaac Reefman you're right, I was thinking max when it should have been average.
              – Greenstone Walker
              Aug 24 at 10:15
















            • Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
              – Isaac Reefman
              Aug 24 at 5:10










            • @ Isaac Reefman you're right, I was thinking max when it should have been average.
              – Greenstone Walker
              Aug 24 at 10:15















            Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
            – Isaac Reefman
            Aug 24 at 5:10




            Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
            – Isaac Reefman
            Aug 24 at 5:10












            @ Isaac Reefman you're right, I was thinking max when it should have been average.
            – Greenstone Walker
            Aug 24 at 10:15




            @ Isaac Reefman you're right, I was thinking max when it should have been average.
            – Greenstone Walker
            Aug 24 at 10:15










            up vote
            1
            down vote













            Unique Variant or DM Discretion for Tougher Challenge



            The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.






            share|improve this answer
















            • 1




              So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
              – Astolpho
              Aug 23 at 20:26






            • 3




              @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
              – Grosscol
              Aug 23 at 20:33










            • Indeed. Wise words.
              – Astolpho
              Aug 23 at 20:44














            up vote
            1
            down vote













            Unique Variant or DM Discretion for Tougher Challenge



            The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.






            share|improve this answer
















            • 1




              So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
              – Astolpho
              Aug 23 at 20:26






            • 3




              @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
              – Grosscol
              Aug 23 at 20:33










            • Indeed. Wise words.
              – Astolpho
              Aug 23 at 20:44












            up vote
            1
            down vote










            up vote
            1
            down vote









            Unique Variant or DM Discretion for Tougher Challenge



            The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.






            share|improve this answer












            Unique Variant or DM Discretion for Tougher Challenge



            The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Aug 23 at 20:15









            Grosscol

            4,395738




            4,395738







            • 1




              So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
              – Astolpho
              Aug 23 at 20:26






            • 3




              @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
              – Grosscol
              Aug 23 at 20:33










            • Indeed. Wise words.
              – Astolpho
              Aug 23 at 20:44












            • 1




              So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
              – Astolpho
              Aug 23 at 20:26






            • 3




              @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
              – Grosscol
              Aug 23 at 20:33










            • Indeed. Wise words.
              – Astolpho
              Aug 23 at 20:44







            1




            1




            So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
            – Astolpho
            Aug 23 at 20:26




            So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. 👍
            – Astolpho
            Aug 23 at 20:26




            3




            3




            @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
            – Grosscol
            Aug 23 at 20:33




            @Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
            – Grosscol
            Aug 23 at 20:33












            Indeed. Wise words.
            – Astolpho
            Aug 23 at 20:44




            Indeed. Wise words.
            – Astolpho
            Aug 23 at 20:44

















             

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