What is the reason for the difference between weapon damage between character and monster opponents?
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
11
down vote
favorite
In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?
dnd-5e monsters weapons damage
add a comment |Â
up vote
11
down vote
favorite
In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?
dnd-5e monsters weapons damage
1
Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
â NautArch
Aug 23 at 19:56
If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
â NautArch
Aug 23 at 20:21
add a comment |Â
up vote
11
down vote
favorite
up vote
11
down vote
favorite
In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?
dnd-5e monsters weapons damage
In an encounter (Wyvern Tor) my character is wielding a two handed greataxe which deals 1d12 damage. My Orc opponent was wielding the same weapon but its damage output was 2d12+6, making it much more effective. Why is there such a difference between the character's and orc's damage with the same weapon?
dnd-5e monsters weapons damage
dnd-5e monsters weapons damage
edited Aug 24 at 1:44
mxyzplkâ¦
146k21361586
146k21361586
asked Aug 23 at 19:53
Astolpho
563
563
1
Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
â NautArch
Aug 23 at 19:56
If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
â NautArch
Aug 23 at 20:21
add a comment |Â
1
Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
â NautArch
Aug 23 at 19:56
If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
â NautArch
Aug 23 at 20:21
1
1
Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
â NautArch
Aug 23 at 19:56
Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
â NautArch
Aug 23 at 19:56
If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
â NautArch
Aug 23 at 20:21
If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
â NautArch
Aug 23 at 20:21
add a comment |Â
4 Answers
4
active
oldest
votes
up vote
5
down vote
I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:
GruumshâÂÂs Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Volo's Guide to Monsters also has some orcs with:
Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.
In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.
1
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
1
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
add a comment |Â
up vote
3
down vote
Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.
Different player characters will have different damage output, so different enemies will have different damage output.
Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.
add a comment |Â
up vote
3
down vote
Because player characters and monsters don't use the same rules
How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.
When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.
For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
add a comment |Â
up vote
1
down vote
Unique Variant or DM Discretion for Tougher Challenge
The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.
1
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
3
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
add a comment |Â
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
5
down vote
I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:
GruumshâÂÂs Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Volo's Guide to Monsters also has some orcs with:
Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.
In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.
1
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
1
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
add a comment |Â
up vote
5
down vote
I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:
GruumshâÂÂs Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Volo's Guide to Monsters also has some orcs with:
Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.
In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.
1
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
1
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
add a comment |Â
up vote
5
down vote
up vote
5
down vote
I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:
GruumshâÂÂs Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Volo's Guide to Monsters also has some orcs with:
Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.
In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.
I find nothing in Lost Mines of Phandelver or any of the orc statblocks that explains an extra d12 or using +6 instead of +3 (many orcs are Strength 16). However, some of the specialist orcs (War Chief and Eye of Gruumsh) have a special ability:
GruumshâÂÂs Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack).
Volo's Guide to Monsters also has some orcs with:
Foe Smiter of Ilneval. The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
It's plausible your DM is doing a bit of homebrew, blending the two, while mistakenly doubling the Strength bonus.
In any case, the point is that monsters do not follow the same rules as player characters. They have different, sometimes special or unique, abilities that players cannot duplicate identically. In part, this is because player character abilities are designed to be repeated over the life of a character, while creature abilities are designed for things that are meant to show up once and die.
answered Aug 23 at 20:09
T.J.L.
25.9k380140
25.9k380140
1
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
1
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
add a comment |Â
1
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
1
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
1
1
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
Also could have been a critical hit.
â Reibello
Aug 23 at 20:10
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
That answers my main concern, whether monsters and characters follow the same rules for attack bonuses and modifications. I begin to comprehend that it is the case that they do not and i begin to understand why.
â Astolpho
Aug 23 at 20:19
1
1
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
@Reibello Perhaps, but that would mean the +3 should not have been doubled. That's the real mystery.
â T.J.L.
Aug 23 at 20:42
add a comment |Â
up vote
3
down vote
Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.
Different player characters will have different damage output, so different enemies will have different damage output.
Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.
add a comment |Â
up vote
3
down vote
Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.
Different player characters will have different damage output, so different enemies will have different damage output.
Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.
add a comment |Â
up vote
3
down vote
up vote
3
down vote
Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.
Different player characters will have different damage output, so different enemies will have different damage output.
Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.
Damage output would only be equal if you were playing a game where you only encounter other creatures that are exactly as powerful as your character.
Different player characters will have different damage output, so different enemies will have different damage output.
Separately, you don't have to fight everything you meet. You may very well encounter a high-level villain very early in the game; that doesn't mean that you have to fight them the first time you meet them.
answered Aug 23 at 20:03
Brent P. Newhall
1561
1561
add a comment |Â
add a comment |Â
up vote
3
down vote
Because player characters and monsters don't use the same rules
How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.
When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.
For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
add a comment |Â
up vote
3
down vote
Because player characters and monsters don't use the same rules
How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.
When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.
For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
add a comment |Â
up vote
3
down vote
up vote
3
down vote
Because player characters and monsters don't use the same rules
How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.
When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.
For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.
Because player characters and monsters don't use the same rules
How much damage a monster does is determined by its Offensive Rating not by what gear it is carrying.
When you design a monster (DMG chapter 9) you pick an Offensive Rating based on how much damage it puts out a round and a Defensive Rating based on how many hit points and armour it has.
For example, you pick Offensive Rating 2 which does 15-20 damage a round. You might decide to do this with 2d8+4 or maybe 1d12+6. You then pick Defensive Rating 4 which gives it AC 14 and 116-120 hit points. These two ratings average to a Challenge Rating of 3.
answered Aug 23 at 21:20
Greenstone Walker
13.3k2765
13.3k2765
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
add a comment |Â
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
Wouldn't your examples for 15-20 damage yield (2d8+4: Average 2*4.5+4=13, min-max 6-20) (1d12+6: Average 6.5+6=12.5, min-max 7-18), bringing them significantly below the 15-20 guide?
â Isaac Reefman
Aug 24 at 5:10
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
@ Isaac Reefman you're right, I was thinking max when it should have been average.
â Greenstone Walker
Aug 24 at 10:15
add a comment |Â
up vote
1
down vote
Unique Variant or DM Discretion for Tougher Challenge
The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.
1
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
3
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
add a comment |Â
up vote
1
down vote
Unique Variant or DM Discretion for Tougher Challenge
The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.
1
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
3
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
add a comment |Â
up vote
1
down vote
up vote
1
down vote
Unique Variant or DM Discretion for Tougher Challenge
The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.
Unique Variant or DM Discretion for Tougher Challenge
The orc stat block has damage output of 1d12+3, which matches the strength score of 16. Running into an orc that is significantly stronger or tougher in some aspect is reflective of a higher challenge or a special variant. The damage output increase reflects the tougher challenge.
answered Aug 23 at 20:15
Grosscol
4,395738
4,395738
1
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
3
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
add a comment |Â
1
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
3
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
1
1
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
So it can be assumed that the DM simply made this encounter much more difficult to test our player capabilities and we failed as a group to rise to the challenge. ðÂÂÂ
â Astolpho
Aug 23 at 20:26
3
3
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
@Astolpho I don't know the DM, so I don't know what to assume. It could have been written into the encounter, it could have been DM design, or it could have been a mistake. Sometimes you end up outclassed in combat and have to come up with an alternative method of overcoming the challenge or figure out a way to escape. Chat with the DM about it afterwards.
â Grosscol
Aug 23 at 20:33
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
Indeed. Wise words.
â Astolpho
Aug 23 at 20:44
add a comment |Â
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f130345%2fwhat-is-the-reason-for-the-difference-between-weapon-damage-between-character-an%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
1
Strongly Related, possible dupe on Do players get the attack and to hit bonus from enemy weapons they may pick up?...And welcome to the site!
â NautArch
Aug 23 at 19:56
If you'd like to vent, you can always pop into Role-playing Games Chat now that you've got enough rep :) Many folks who are in there also DM and can be a sounding board to help you understand what your DM may have done.
â NautArch
Aug 23 at 20:21