How do I calculate the amount of sunlight a planet gets?

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I'm working on a planet and I want to know what is the maximum amount of sunlight my planet gets in lux (for Earth It's 120000 lux).



My planet orbits an M4V class red dwarf that has a mass of 0.22 M☉, radius of 0.16 R☉ and a temperature of 3000 K. The planet's semi-major axis is 2.3 AU.



Please also include the formula or program you used to calculate the answer. If you need any additional info I'll add it.










share|improve this question

















  • 2




    Your requirement of lux makes this complicated. Calculating radiative flux is simple math, but luminous flux depends on the interplay of the stars spectrum and human eye.
    – b.Lorenz
    Aug 19 at 16:56










  • Yeah what b.Lorenz said, I can give you the stellar luminosity very easily but the next bit is a lot more problematic.
    – Ash
    Aug 19 at 17:01










  • Also, because you have a planet orbiting a red dwarf (smaller than sun) further than the distance that mars is from, it is likely (read: certain) that the planet is too cold for liquid water to form on. So, if you want life, move it a lot closer (my estimate is about 10-20 times closer)
    – JavaScriptCoder
    Aug 19 at 21:17










  • Based on this question and its answers I think it should be moved to Physics SE.
    – person27
    Aug 19 at 22:58














up vote
2
down vote

favorite
2












I'm working on a planet and I want to know what is the maximum amount of sunlight my planet gets in lux (for Earth It's 120000 lux).



My planet orbits an M4V class red dwarf that has a mass of 0.22 M☉, radius of 0.16 R☉ and a temperature of 3000 K. The planet's semi-major axis is 2.3 AU.



Please also include the formula or program you used to calculate the answer. If you need any additional info I'll add it.










share|improve this question

















  • 2




    Your requirement of lux makes this complicated. Calculating radiative flux is simple math, but luminous flux depends on the interplay of the stars spectrum and human eye.
    – b.Lorenz
    Aug 19 at 16:56










  • Yeah what b.Lorenz said, I can give you the stellar luminosity very easily but the next bit is a lot more problematic.
    – Ash
    Aug 19 at 17:01










  • Also, because you have a planet orbiting a red dwarf (smaller than sun) further than the distance that mars is from, it is likely (read: certain) that the planet is too cold for liquid water to form on. So, if you want life, move it a lot closer (my estimate is about 10-20 times closer)
    – JavaScriptCoder
    Aug 19 at 21:17










  • Based on this question and its answers I think it should be moved to Physics SE.
    – person27
    Aug 19 at 22:58












up vote
2
down vote

favorite
2









up vote
2
down vote

favorite
2






2





I'm working on a planet and I want to know what is the maximum amount of sunlight my planet gets in lux (for Earth It's 120000 lux).



My planet orbits an M4V class red dwarf that has a mass of 0.22 M☉, radius of 0.16 R☉ and a temperature of 3000 K. The planet's semi-major axis is 2.3 AU.



Please also include the formula or program you used to calculate the answer. If you need any additional info I'll add it.










share|improve this question













I'm working on a planet and I want to know what is the maximum amount of sunlight my planet gets in lux (for Earth It's 120000 lux).



My planet orbits an M4V class red dwarf that has a mass of 0.22 M☉, radius of 0.16 R☉ and a temperature of 3000 K. The planet's semi-major axis is 2.3 AU.



Please also include the formula or program you used to calculate the answer. If you need any additional info I'll add it.







science-based planets sunlight






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share|improve this question




share|improve this question










asked Aug 19 at 16:30









i_am_a_smart

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407







  • 2




    Your requirement of lux makes this complicated. Calculating radiative flux is simple math, but luminous flux depends on the interplay of the stars spectrum and human eye.
    – b.Lorenz
    Aug 19 at 16:56










  • Yeah what b.Lorenz said, I can give you the stellar luminosity very easily but the next bit is a lot more problematic.
    – Ash
    Aug 19 at 17:01










  • Also, because you have a planet orbiting a red dwarf (smaller than sun) further than the distance that mars is from, it is likely (read: certain) that the planet is too cold for liquid water to form on. So, if you want life, move it a lot closer (my estimate is about 10-20 times closer)
    – JavaScriptCoder
    Aug 19 at 21:17










  • Based on this question and its answers I think it should be moved to Physics SE.
    – person27
    Aug 19 at 22:58












  • 2




    Your requirement of lux makes this complicated. Calculating radiative flux is simple math, but luminous flux depends on the interplay of the stars spectrum and human eye.
    – b.Lorenz
    Aug 19 at 16:56










  • Yeah what b.Lorenz said, I can give you the stellar luminosity very easily but the next bit is a lot more problematic.
    – Ash
    Aug 19 at 17:01










  • Also, because you have a planet orbiting a red dwarf (smaller than sun) further than the distance that mars is from, it is likely (read: certain) that the planet is too cold for liquid water to form on. So, if you want life, move it a lot closer (my estimate is about 10-20 times closer)
    – JavaScriptCoder
    Aug 19 at 21:17










  • Based on this question and its answers I think it should be moved to Physics SE.
    – person27
    Aug 19 at 22:58







2




2




Your requirement of lux makes this complicated. Calculating radiative flux is simple math, but luminous flux depends on the interplay of the stars spectrum and human eye.
– b.Lorenz
Aug 19 at 16:56




Your requirement of lux makes this complicated. Calculating radiative flux is simple math, but luminous flux depends on the interplay of the stars spectrum and human eye.
– b.Lorenz
Aug 19 at 16:56












Yeah what b.Lorenz said, I can give you the stellar luminosity very easily but the next bit is a lot more problematic.
– Ash
Aug 19 at 17:01




Yeah what b.Lorenz said, I can give you the stellar luminosity very easily but the next bit is a lot more problematic.
– Ash
Aug 19 at 17:01












Also, because you have a planet orbiting a red dwarf (smaller than sun) further than the distance that mars is from, it is likely (read: certain) that the planet is too cold for liquid water to form on. So, if you want life, move it a lot closer (my estimate is about 10-20 times closer)
– JavaScriptCoder
Aug 19 at 21:17




Also, because you have a planet orbiting a red dwarf (smaller than sun) further than the distance that mars is from, it is likely (read: certain) that the planet is too cold for liquid water to form on. So, if you want life, move it a lot closer (my estimate is about 10-20 times closer)
– JavaScriptCoder
Aug 19 at 21:17












Based on this question and its answers I think it should be moved to Physics SE.
– person27
Aug 19 at 22:58




Based on this question and its answers I think it should be moved to Physics SE.
– person27
Aug 19 at 22:58










1 Answer
1






active

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up vote
8
down vote



accepted










Calculating flux



I think a slightly more helpful quantity to calculate is the flux received by the planet - the power per unit area from the star. The mean flux on Earth is the solar constant, $F_e=1.36times10^3text W m^-2$. If a planet orbits a star of luminosity $L_*$ at a distance $r_p$, the flux received is
$$F_p=fracL_*4pi r_p^2$$
The ratio of the planet's flux $F_p$ to the solar constant $F_e$ is
$$fracF_pF_e=fracL_*L_odotleft(fracr_p1text AUright)^-2$$
For an M4V dwarf, I'd expect $L_*approx0.006L_odot$. Plugging this in, we get
$$F_p=1.1times10^-3F_e=1.50text W m^-2$$
for an M4V star.



Why should we use flux instead of lux?



  • It's easier to calculate. And when I say easier, I mean much easier. Lux is a lot more complicated.

  • It's great for calculating things like the effective temperature of a planet.

  • It's much more commonly used in this sort of scenario.

I used stellar models by Eric Mamajek to find the star's luminosity - he gives a $log L_*/L_odot=-2.2$, so $L_*approx0.006L_odot$. It's worth noting that those models list an M4V star as having $T_effapprox3200text K$ and $Rapprox0.258R_odot$ - so this is based on those figures. Using your numbers (which are for a smaller, cooler star) and the Stefan-Boltzmann law, I get $L_*approx0.00186L_odot$, leading to a flux of $F_papprox0.48text W m^-2$. I believe your values are slightly off for the given spectral type.



I've written a Python program to calculate the flux received on a planet based on a given spectral type, using those models. It should be a quick shortcut for you in the future.



Astronomical lux



It's claimed that you can convert between a star's apparent magnitude in the V-band ($m_V$) and its illuminance ($I_V$) - the value I think you're looking for. Wikipedia's formula is
$$I_V=10^(-14.18-m_V)/2.5$$
which matches values from the National Park Service. The absolute magnitude of an M4V star is - according to the same stellar models - $M_Vapprox12.80$. Apparent magnitude can be calculated from absolute magnitude by
$$m_V=M_V+5logleft(fracr_p10text parsecsright)$$
Putting this together for our case yields $m_Vapprox-16.96$, and, finally, we get $I_Vapprox12.7text lux$.






share|improve this answer






















  • Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
    – Ash
    Aug 19 at 17:09











  • @Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
    – HDE 226868♦
    Aug 19 at 17:11











  • Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
    – Ash
    Aug 19 at 17:13











  • @Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
    – HDE 226868♦
    Aug 19 at 17:18










  • You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
    – b.Lorenz
    Aug 19 at 18:05










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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
8
down vote



accepted










Calculating flux



I think a slightly more helpful quantity to calculate is the flux received by the planet - the power per unit area from the star. The mean flux on Earth is the solar constant, $F_e=1.36times10^3text W m^-2$. If a planet orbits a star of luminosity $L_*$ at a distance $r_p$, the flux received is
$$F_p=fracL_*4pi r_p^2$$
The ratio of the planet's flux $F_p$ to the solar constant $F_e$ is
$$fracF_pF_e=fracL_*L_odotleft(fracr_p1text AUright)^-2$$
For an M4V dwarf, I'd expect $L_*approx0.006L_odot$. Plugging this in, we get
$$F_p=1.1times10^-3F_e=1.50text W m^-2$$
for an M4V star.



Why should we use flux instead of lux?



  • It's easier to calculate. And when I say easier, I mean much easier. Lux is a lot more complicated.

  • It's great for calculating things like the effective temperature of a planet.

  • It's much more commonly used in this sort of scenario.

I used stellar models by Eric Mamajek to find the star's luminosity - he gives a $log L_*/L_odot=-2.2$, so $L_*approx0.006L_odot$. It's worth noting that those models list an M4V star as having $T_effapprox3200text K$ and $Rapprox0.258R_odot$ - so this is based on those figures. Using your numbers (which are for a smaller, cooler star) and the Stefan-Boltzmann law, I get $L_*approx0.00186L_odot$, leading to a flux of $F_papprox0.48text W m^-2$. I believe your values are slightly off for the given spectral type.



I've written a Python program to calculate the flux received on a planet based on a given spectral type, using those models. It should be a quick shortcut for you in the future.



Astronomical lux



It's claimed that you can convert between a star's apparent magnitude in the V-band ($m_V$) and its illuminance ($I_V$) - the value I think you're looking for. Wikipedia's formula is
$$I_V=10^(-14.18-m_V)/2.5$$
which matches values from the National Park Service. The absolute magnitude of an M4V star is - according to the same stellar models - $M_Vapprox12.80$. Apparent magnitude can be calculated from absolute magnitude by
$$m_V=M_V+5logleft(fracr_p10text parsecsright)$$
Putting this together for our case yields $m_Vapprox-16.96$, and, finally, we get $I_Vapprox12.7text lux$.






share|improve this answer






















  • Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
    – Ash
    Aug 19 at 17:09











  • @Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
    – HDE 226868♦
    Aug 19 at 17:11











  • Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
    – Ash
    Aug 19 at 17:13











  • @Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
    – HDE 226868♦
    Aug 19 at 17:18










  • You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
    – b.Lorenz
    Aug 19 at 18:05














up vote
8
down vote



accepted










Calculating flux



I think a slightly more helpful quantity to calculate is the flux received by the planet - the power per unit area from the star. The mean flux on Earth is the solar constant, $F_e=1.36times10^3text W m^-2$. If a planet orbits a star of luminosity $L_*$ at a distance $r_p$, the flux received is
$$F_p=fracL_*4pi r_p^2$$
The ratio of the planet's flux $F_p$ to the solar constant $F_e$ is
$$fracF_pF_e=fracL_*L_odotleft(fracr_p1text AUright)^-2$$
For an M4V dwarf, I'd expect $L_*approx0.006L_odot$. Plugging this in, we get
$$F_p=1.1times10^-3F_e=1.50text W m^-2$$
for an M4V star.



Why should we use flux instead of lux?



  • It's easier to calculate. And when I say easier, I mean much easier. Lux is a lot more complicated.

  • It's great for calculating things like the effective temperature of a planet.

  • It's much more commonly used in this sort of scenario.

I used stellar models by Eric Mamajek to find the star's luminosity - he gives a $log L_*/L_odot=-2.2$, so $L_*approx0.006L_odot$. It's worth noting that those models list an M4V star as having $T_effapprox3200text K$ and $Rapprox0.258R_odot$ - so this is based on those figures. Using your numbers (which are for a smaller, cooler star) and the Stefan-Boltzmann law, I get $L_*approx0.00186L_odot$, leading to a flux of $F_papprox0.48text W m^-2$. I believe your values are slightly off for the given spectral type.



I've written a Python program to calculate the flux received on a planet based on a given spectral type, using those models. It should be a quick shortcut for you in the future.



Astronomical lux



It's claimed that you can convert between a star's apparent magnitude in the V-band ($m_V$) and its illuminance ($I_V$) - the value I think you're looking for. Wikipedia's formula is
$$I_V=10^(-14.18-m_V)/2.5$$
which matches values from the National Park Service. The absolute magnitude of an M4V star is - according to the same stellar models - $M_Vapprox12.80$. Apparent magnitude can be calculated from absolute magnitude by
$$m_V=M_V+5logleft(fracr_p10text parsecsright)$$
Putting this together for our case yields $m_Vapprox-16.96$, and, finally, we get $I_Vapprox12.7text lux$.






share|improve this answer






















  • Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
    – Ash
    Aug 19 at 17:09











  • @Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
    – HDE 226868♦
    Aug 19 at 17:11











  • Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
    – Ash
    Aug 19 at 17:13











  • @Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
    – HDE 226868♦
    Aug 19 at 17:18










  • You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
    – b.Lorenz
    Aug 19 at 18:05












up vote
8
down vote



accepted







up vote
8
down vote



accepted






Calculating flux



I think a slightly more helpful quantity to calculate is the flux received by the planet - the power per unit area from the star. The mean flux on Earth is the solar constant, $F_e=1.36times10^3text W m^-2$. If a planet orbits a star of luminosity $L_*$ at a distance $r_p$, the flux received is
$$F_p=fracL_*4pi r_p^2$$
The ratio of the planet's flux $F_p$ to the solar constant $F_e$ is
$$fracF_pF_e=fracL_*L_odotleft(fracr_p1text AUright)^-2$$
For an M4V dwarf, I'd expect $L_*approx0.006L_odot$. Plugging this in, we get
$$F_p=1.1times10^-3F_e=1.50text W m^-2$$
for an M4V star.



Why should we use flux instead of lux?



  • It's easier to calculate. And when I say easier, I mean much easier. Lux is a lot more complicated.

  • It's great for calculating things like the effective temperature of a planet.

  • It's much more commonly used in this sort of scenario.

I used stellar models by Eric Mamajek to find the star's luminosity - he gives a $log L_*/L_odot=-2.2$, so $L_*approx0.006L_odot$. It's worth noting that those models list an M4V star as having $T_effapprox3200text K$ and $Rapprox0.258R_odot$ - so this is based on those figures. Using your numbers (which are for a smaller, cooler star) and the Stefan-Boltzmann law, I get $L_*approx0.00186L_odot$, leading to a flux of $F_papprox0.48text W m^-2$. I believe your values are slightly off for the given spectral type.



I've written a Python program to calculate the flux received on a planet based on a given spectral type, using those models. It should be a quick shortcut for you in the future.



Astronomical lux



It's claimed that you can convert between a star's apparent magnitude in the V-band ($m_V$) and its illuminance ($I_V$) - the value I think you're looking for. Wikipedia's formula is
$$I_V=10^(-14.18-m_V)/2.5$$
which matches values from the National Park Service. The absolute magnitude of an M4V star is - according to the same stellar models - $M_Vapprox12.80$. Apparent magnitude can be calculated from absolute magnitude by
$$m_V=M_V+5logleft(fracr_p10text parsecsright)$$
Putting this together for our case yields $m_Vapprox-16.96$, and, finally, we get $I_Vapprox12.7text lux$.






share|improve this answer














Calculating flux



I think a slightly more helpful quantity to calculate is the flux received by the planet - the power per unit area from the star. The mean flux on Earth is the solar constant, $F_e=1.36times10^3text W m^-2$. If a planet orbits a star of luminosity $L_*$ at a distance $r_p$, the flux received is
$$F_p=fracL_*4pi r_p^2$$
The ratio of the planet's flux $F_p$ to the solar constant $F_e$ is
$$fracF_pF_e=fracL_*L_odotleft(fracr_p1text AUright)^-2$$
For an M4V dwarf, I'd expect $L_*approx0.006L_odot$. Plugging this in, we get
$$F_p=1.1times10^-3F_e=1.50text W m^-2$$
for an M4V star.



Why should we use flux instead of lux?



  • It's easier to calculate. And when I say easier, I mean much easier. Lux is a lot more complicated.

  • It's great for calculating things like the effective temperature of a planet.

  • It's much more commonly used in this sort of scenario.

I used stellar models by Eric Mamajek to find the star's luminosity - he gives a $log L_*/L_odot=-2.2$, so $L_*approx0.006L_odot$. It's worth noting that those models list an M4V star as having $T_effapprox3200text K$ and $Rapprox0.258R_odot$ - so this is based on those figures. Using your numbers (which are for a smaller, cooler star) and the Stefan-Boltzmann law, I get $L_*approx0.00186L_odot$, leading to a flux of $F_papprox0.48text W m^-2$. I believe your values are slightly off for the given spectral type.



I've written a Python program to calculate the flux received on a planet based on a given spectral type, using those models. It should be a quick shortcut for you in the future.



Astronomical lux



It's claimed that you can convert between a star's apparent magnitude in the V-band ($m_V$) and its illuminance ($I_V$) - the value I think you're looking for. Wikipedia's formula is
$$I_V=10^(-14.18-m_V)/2.5$$
which matches values from the National Park Service. The absolute magnitude of an M4V star is - according to the same stellar models - $M_Vapprox12.80$. Apparent magnitude can be calculated from absolute magnitude by
$$m_V=M_V+5logleft(fracr_p10text parsecsright)$$
Putting this together for our case yields $m_Vapprox-16.96$, and, finally, we get $I_Vapprox12.7text lux$.







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 19 at 21:09

























answered Aug 19 at 17:01









HDE 226868♦

60.9k12214392




60.9k12214392











  • Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
    – Ash
    Aug 19 at 17:09











  • @Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
    – HDE 226868♦
    Aug 19 at 17:11











  • Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
    – Ash
    Aug 19 at 17:13











  • @Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
    – HDE 226868♦
    Aug 19 at 17:18










  • You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
    – b.Lorenz
    Aug 19 at 18:05
















  • Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
    – Ash
    Aug 19 at 17:09











  • @Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
    – HDE 226868♦
    Aug 19 at 17:11











  • Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
    – Ash
    Aug 19 at 17:13











  • @Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
    – HDE 226868♦
    Aug 19 at 17:18










  • You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
    – b.Lorenz
    Aug 19 at 18:05















Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
– Ash
Aug 19 at 17:09





Calculated luminosity for the OP's star is actually .002 solar luminosity, according to this calculator anyway.
– Ash
Aug 19 at 17:09













@Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
– HDE 226868♦
Aug 19 at 17:11





@Ash I tend to use a specific grid of stellar models - I assume various ones differ by a factor of maybe two or three. An M5V dwarf is listed as being at $approx0.003L_*$; the value is sensitive to the exact choice of spectral type.
– HDE 226868♦
Aug 19 at 17:11













Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
– Ash
Aug 19 at 17:13





Yeah based on that data set it looks like the given spectral type and the specifications are incompatible.
– Ash
Aug 19 at 17:13













@Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
– HDE 226868♦
Aug 19 at 17:18




@Ash Ah, fair point. I've added in additional numbers based on the OP's specifications.
– HDE 226868♦
Aug 19 at 17:18












You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
– b.Lorenz
Aug 19 at 18:05




You are right. Lux is only useful to determine how bright the sky would seem to human eyes. Any other derivative effect - solar cell power, plant life, weather... depends on radiative flux.
– b.Lorenz
Aug 19 at 18:05

















 

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