How does the Banishment spell interact with other spells that trigger when entering a space?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP












5












$begingroup$


I had a game where I had a Paladin and two Warlocks. Paladin and Warlock A casted two spells (Moonbeam, and Toxic Cloud) that both trigger when a creature enters or starts their turn in the area of effect.



The creature in question was already in the overlapping area for both, and made its saving throws. On the turn of Warlock B, he casted Banishment, which teleported the creature to a benign dimension, but immediately brought it back, hoping to trigger the reentering of the space of the two damage spells.



At the time of play, I allowed it and made the creature make new saves, which it failed, and died.



Is this the proper way to handle the banishment and return of the creature? If a creature is banished and brought back, does it count as reentering the space it was in? Or should it have been treated as already being in that area, and make the saves when the creature starts its next turn in that area?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    "Toxic Cloud" isn't the name of an official spell. Are you referring to this homebrew spell from dandwiki? (If so, you may want to read the answers to this question as well.)
    $endgroup$
    – V2Blast
    Jan 3 at 5:57















5












$begingroup$


I had a game where I had a Paladin and two Warlocks. Paladin and Warlock A casted two spells (Moonbeam, and Toxic Cloud) that both trigger when a creature enters or starts their turn in the area of effect.



The creature in question was already in the overlapping area for both, and made its saving throws. On the turn of Warlock B, he casted Banishment, which teleported the creature to a benign dimension, but immediately brought it back, hoping to trigger the reentering of the space of the two damage spells.



At the time of play, I allowed it and made the creature make new saves, which it failed, and died.



Is this the proper way to handle the banishment and return of the creature? If a creature is banished and brought back, does it count as reentering the space it was in? Or should it have been treated as already being in that area, and make the saves when the creature starts its next turn in that area?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    "Toxic Cloud" isn't the name of an official spell. Are you referring to this homebrew spell from dandwiki? (If so, you may want to read the answers to this question as well.)
    $endgroup$
    – V2Blast
    Jan 3 at 5:57













5












5








5





$begingroup$


I had a game where I had a Paladin and two Warlocks. Paladin and Warlock A casted two spells (Moonbeam, and Toxic Cloud) that both trigger when a creature enters or starts their turn in the area of effect.



The creature in question was already in the overlapping area for both, and made its saving throws. On the turn of Warlock B, he casted Banishment, which teleported the creature to a benign dimension, but immediately brought it back, hoping to trigger the reentering of the space of the two damage spells.



At the time of play, I allowed it and made the creature make new saves, which it failed, and died.



Is this the proper way to handle the banishment and return of the creature? If a creature is banished and brought back, does it count as reentering the space it was in? Or should it have been treated as already being in that area, and make the saves when the creature starts its next turn in that area?










share|improve this question











$endgroup$




I had a game where I had a Paladin and two Warlocks. Paladin and Warlock A casted two spells (Moonbeam, and Toxic Cloud) that both trigger when a creature enters or starts their turn in the area of effect.



The creature in question was already in the overlapping area for both, and made its saving throws. On the turn of Warlock B, he casted Banishment, which teleported the creature to a benign dimension, but immediately brought it back, hoping to trigger the reentering of the space of the two damage spells.



At the time of play, I allowed it and made the creature make new saves, which it failed, and died.



Is this the proper way to handle the banishment and return of the creature? If a creature is banished and brought back, does it count as reentering the space it was in? Or should it have been treated as already being in that area, and make the saves when the creature starts its next turn in that area?







dnd-5e spells area-of-effect






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 3 at 5:40







as.beaulieu

















asked Jan 2 at 23:13









as.beaulieuas.beaulieu

2,651936




2,651936







  • 3




    $begingroup$
    "Toxic Cloud" isn't the name of an official spell. Are you referring to this homebrew spell from dandwiki? (If so, you may want to read the answers to this question as well.)
    $endgroup$
    – V2Blast
    Jan 3 at 5:57












  • 3




    $begingroup$
    "Toxic Cloud" isn't the name of an official spell. Are you referring to this homebrew spell from dandwiki? (If so, you may want to read the answers to this question as well.)
    $endgroup$
    – V2Blast
    Jan 3 at 5:57







3




3




$begingroup$
"Toxic Cloud" isn't the name of an official spell. Are you referring to this homebrew spell from dandwiki? (If so, you may want to read the answers to this question as well.)
$endgroup$
– V2Blast
Jan 3 at 5:57




$begingroup$
"Toxic Cloud" isn't the name of an official spell. Are you referring to this homebrew spell from dandwiki? (If so, you may want to read the answers to this question as well.)
$endgroup$
– V2Blast
Jan 3 at 5:57










2 Answers
2






active

oldest

votes


















6












$begingroup$

The relevant part of description of those spells:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




If the creature is already in the moonbeam area, and you cast Banishment and immediately end it, the creature is "entering" the area from the demiplane, so it will be subjected to the damage and save.



There's a great discussion in Is Moonbeam amazing, or are we doing it wrong?




Stinking Cloud



Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison.




Banishment doesn't subject the creature to additional save, because it only need to make a save at the start of its turn.






share|improve this answer









$endgroup$












  • $begingroup$
    I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
    $endgroup$
    – as.beaulieu
    Jan 3 at 5:41






  • 1




    $begingroup$
    @as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
    $endgroup$
    – linksassin
    Jan 3 at 5:45


















4












$begingroup$

Yes, returning from Banishment counts as entering the area



Banishment sends a creature to another plane. It physically moves there and it is no longer considered to be in the place that it was. When the banishment ends it counts as the creature "entering" the AOO and will trigger the moonbeam damage for that turn.



How this works for the spells you mention:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




Returning from banishment counts as entering the area so this would trigger the saving throw on this turn.




Toxic Cloud



You create a cloud of poisonous smoke that lasts for the duration. A creature that ends its turn completely within the cloud must succeed on a Constituation saving throw or take 1d10 poison damage and become stunned until the start of its next turn.




The creature is not returning from banishment on its turn. Therefore there is no save required for Toxic Cloud until the end of the creatures next turn (provided it is still within the area at that point).



Note: This Toxic Cloud spell appears to be homebrew and not from an official rulebook. I'm assuming it is the one you mean. If not it is probably Stinking Cloud as shown in Vylix's answer




Note, it sounds like you might be playing Moonbeam wrong.



Casting the moonbeam AOO on top of a creature does not trigger the damage when the spell is cast. See Is Moonbeam amazing, or are we doing it wrong? for the reasoning.






share|improve this answer











$endgroup$












  • $begingroup$
    The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
    $endgroup$
    – V2Blast
    Jan 3 at 5:53







  • 1




    $begingroup$
    @V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
    $endgroup$
    – linksassin
    Jan 3 at 5:55










  • $begingroup$
    Ah, I just saw that. I'll ask OP to clarify.
    $endgroup$
    – V2Blast
    Jan 3 at 5:55










Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138322%2fhow-does-the-banishment-spell-interact-with-other-spells-that-trigger-when-enter%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$

The relevant part of description of those spells:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




If the creature is already in the moonbeam area, and you cast Banishment and immediately end it, the creature is "entering" the area from the demiplane, so it will be subjected to the damage and save.



There's a great discussion in Is Moonbeam amazing, or are we doing it wrong?




Stinking Cloud



Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison.




Banishment doesn't subject the creature to additional save, because it only need to make a save at the start of its turn.






share|improve this answer









$endgroup$












  • $begingroup$
    I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
    $endgroup$
    – as.beaulieu
    Jan 3 at 5:41






  • 1




    $begingroup$
    @as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
    $endgroup$
    – linksassin
    Jan 3 at 5:45















6












$begingroup$

The relevant part of description of those spells:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




If the creature is already in the moonbeam area, and you cast Banishment and immediately end it, the creature is "entering" the area from the demiplane, so it will be subjected to the damage and save.



There's a great discussion in Is Moonbeam amazing, or are we doing it wrong?




Stinking Cloud



Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison.




Banishment doesn't subject the creature to additional save, because it only need to make a save at the start of its turn.






share|improve this answer









$endgroup$












  • $begingroup$
    I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
    $endgroup$
    – as.beaulieu
    Jan 3 at 5:41






  • 1




    $begingroup$
    @as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
    $endgroup$
    – linksassin
    Jan 3 at 5:45













6












6








6





$begingroup$

The relevant part of description of those spells:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




If the creature is already in the moonbeam area, and you cast Banishment and immediately end it, the creature is "entering" the area from the demiplane, so it will be subjected to the damage and save.



There's a great discussion in Is Moonbeam amazing, or are we doing it wrong?




Stinking Cloud



Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison.




Banishment doesn't subject the creature to additional save, because it only need to make a save at the start of its turn.






share|improve this answer









$endgroup$



The relevant part of description of those spells:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




If the creature is already in the moonbeam area, and you cast Banishment and immediately end it, the creature is "entering" the area from the demiplane, so it will be subjected to the damage and save.



There's a great discussion in Is Moonbeam amazing, or are we doing it wrong?




Stinking Cloud



Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison.




Banishment doesn't subject the creature to additional save, because it only need to make a save at the start of its turn.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 3 at 2:36









VylixVylix

11.1k246136




11.1k246136











  • $begingroup$
    I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
    $endgroup$
    – as.beaulieu
    Jan 3 at 5:41






  • 1




    $begingroup$
    @as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
    $endgroup$
    – linksassin
    Jan 3 at 5:45
















  • $begingroup$
    I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
    $endgroup$
    – as.beaulieu
    Jan 3 at 5:41






  • 1




    $begingroup$
    @as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
    $endgroup$
    – linksassin
    Jan 3 at 5:45















$begingroup$
I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
$endgroup$
– as.beaulieu
Jan 3 at 5:41




$begingroup$
I made a mistake, and my player reminded me that it was toxic cloud. Would you have the same ruling for toxic cloud as stinking cloud?
$endgroup$
– as.beaulieu
Jan 3 at 5:41




1




1




$begingroup$
@as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
$endgroup$
– linksassin
Jan 3 at 5:45




$begingroup$
@as.beaulieu Toxic cloud will be the same as stinking cloud other than the fact that the save is at the end of the turn instead of the start. The key point is in the wording of when a save is required.
$endgroup$
– linksassin
Jan 3 at 5:45













4












$begingroup$

Yes, returning from Banishment counts as entering the area



Banishment sends a creature to another plane. It physically moves there and it is no longer considered to be in the place that it was. When the banishment ends it counts as the creature "entering" the AOO and will trigger the moonbeam damage for that turn.



How this works for the spells you mention:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




Returning from banishment counts as entering the area so this would trigger the saving throw on this turn.




Toxic Cloud



You create a cloud of poisonous smoke that lasts for the duration. A creature that ends its turn completely within the cloud must succeed on a Constituation saving throw or take 1d10 poison damage and become stunned until the start of its next turn.




The creature is not returning from banishment on its turn. Therefore there is no save required for Toxic Cloud until the end of the creatures next turn (provided it is still within the area at that point).



Note: This Toxic Cloud spell appears to be homebrew and not from an official rulebook. I'm assuming it is the one you mean. If not it is probably Stinking Cloud as shown in Vylix's answer




Note, it sounds like you might be playing Moonbeam wrong.



Casting the moonbeam AOO on top of a creature does not trigger the damage when the spell is cast. See Is Moonbeam amazing, or are we doing it wrong? for the reasoning.






share|improve this answer











$endgroup$












  • $begingroup$
    The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
    $endgroup$
    – V2Blast
    Jan 3 at 5:53







  • 1




    $begingroup$
    @V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
    $endgroup$
    – linksassin
    Jan 3 at 5:55










  • $begingroup$
    Ah, I just saw that. I'll ask OP to clarify.
    $endgroup$
    – V2Blast
    Jan 3 at 5:55















4












$begingroup$

Yes, returning from Banishment counts as entering the area



Banishment sends a creature to another plane. It physically moves there and it is no longer considered to be in the place that it was. When the banishment ends it counts as the creature "entering" the AOO and will trigger the moonbeam damage for that turn.



How this works for the spells you mention:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




Returning from banishment counts as entering the area so this would trigger the saving throw on this turn.




Toxic Cloud



You create a cloud of poisonous smoke that lasts for the duration. A creature that ends its turn completely within the cloud must succeed on a Constituation saving throw or take 1d10 poison damage and become stunned until the start of its next turn.




The creature is not returning from banishment on its turn. Therefore there is no save required for Toxic Cloud until the end of the creatures next turn (provided it is still within the area at that point).



Note: This Toxic Cloud spell appears to be homebrew and not from an official rulebook. I'm assuming it is the one you mean. If not it is probably Stinking Cloud as shown in Vylix's answer




Note, it sounds like you might be playing Moonbeam wrong.



Casting the moonbeam AOO on top of a creature does not trigger the damage when the spell is cast. See Is Moonbeam amazing, or are we doing it wrong? for the reasoning.






share|improve this answer











$endgroup$












  • $begingroup$
    The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
    $endgroup$
    – V2Blast
    Jan 3 at 5:53







  • 1




    $begingroup$
    @V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
    $endgroup$
    – linksassin
    Jan 3 at 5:55










  • $begingroup$
    Ah, I just saw that. I'll ask OP to clarify.
    $endgroup$
    – V2Blast
    Jan 3 at 5:55













4












4








4





$begingroup$

Yes, returning from Banishment counts as entering the area



Banishment sends a creature to another plane. It physically moves there and it is no longer considered to be in the place that it was. When the banishment ends it counts as the creature "entering" the AOO and will trigger the moonbeam damage for that turn.



How this works for the spells you mention:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




Returning from banishment counts as entering the area so this would trigger the saving throw on this turn.




Toxic Cloud



You create a cloud of poisonous smoke that lasts for the duration. A creature that ends its turn completely within the cloud must succeed on a Constituation saving throw or take 1d10 poison damage and become stunned until the start of its next turn.




The creature is not returning from banishment on its turn. Therefore there is no save required for Toxic Cloud until the end of the creatures next turn (provided it is still within the area at that point).



Note: This Toxic Cloud spell appears to be homebrew and not from an official rulebook. I'm assuming it is the one you mean. If not it is probably Stinking Cloud as shown in Vylix's answer




Note, it sounds like you might be playing Moonbeam wrong.



Casting the moonbeam AOO on top of a creature does not trigger the damage when the spell is cast. See Is Moonbeam amazing, or are we doing it wrong? for the reasoning.






share|improve this answer











$endgroup$



Yes, returning from Banishment counts as entering the area



Banishment sends a creature to another plane. It physically moves there and it is no longer considered to be in the place that it was. When the banishment ends it counts as the creature "entering" the AOO and will trigger the moonbeam damage for that turn.



How this works for the spells you mention:




Moonbeam



When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw.




Returning from banishment counts as entering the area so this would trigger the saving throw on this turn.




Toxic Cloud



You create a cloud of poisonous smoke that lasts for the duration. A creature that ends its turn completely within the cloud must succeed on a Constituation saving throw or take 1d10 poison damage and become stunned until the start of its next turn.




The creature is not returning from banishment on its turn. Therefore there is no save required for Toxic Cloud until the end of the creatures next turn (provided it is still within the area at that point).



Note: This Toxic Cloud spell appears to be homebrew and not from an official rulebook. I'm assuming it is the one you mean. If not it is probably Stinking Cloud as shown in Vylix's answer




Note, it sounds like you might be playing Moonbeam wrong.



Casting the moonbeam AOO on top of a creature does not trigger the damage when the spell is cast. See Is Moonbeam amazing, or are we doing it wrong? for the reasoning.







share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 3 at 5:57

























answered Jan 3 at 2:40









linksassinlinksassin

5,49711448




5,49711448











  • $begingroup$
    The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
    $endgroup$
    – V2Blast
    Jan 3 at 5:53







  • 1




    $begingroup$
    @V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
    $endgroup$
    – linksassin
    Jan 3 at 5:55










  • $begingroup$
    Ah, I just saw that. I'll ask OP to clarify.
    $endgroup$
    – V2Blast
    Jan 3 at 5:55
















  • $begingroup$
    The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
    $endgroup$
    – V2Blast
    Jan 3 at 5:53







  • 1




    $begingroup$
    @V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
    $endgroup$
    – linksassin
    Jan 3 at 5:55










  • $begingroup$
    Ah, I just saw that. I'll ask OP to clarify.
    $endgroup$
    – V2Blast
    Jan 3 at 5:55















$begingroup$
The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
$endgroup$
– V2Blast
Jan 3 at 5:53





$begingroup$
The "Toxic Cloud" spell description you quote doesn't seem to be an official spell, but rather a homebrew one from dandwiki.
$endgroup$
– V2Blast
Jan 3 at 5:53





1




1




$begingroup$
@V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
$endgroup$
– linksassin
Jan 3 at 5:55




$begingroup$
@V2Blast I'm aware but it is the spell the OP requests. It was the only example of such a spell I could find. I'll edit to make it clearer.
$endgroup$
– linksassin
Jan 3 at 5:55












$begingroup$
Ah, I just saw that. I'll ask OP to clarify.
$endgroup$
– V2Blast
Jan 3 at 5:55




$begingroup$
Ah, I just saw that. I'll ask OP to clarify.
$endgroup$
– V2Blast
Jan 3 at 5:55

















draft saved

draft discarded
















































Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138322%2fhow-does-the-banishment-spell-interact-with-other-spells-that-trigger-when-enter%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown






Popular posts from this blog

How to check contact read email or not when send email to Individual?

Displaying single band from multi-band raster using QGIS

How many registers does an x86_64 CPU actually have?