Giving a Pearl of Speech to a creature with Int too low for language?
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What happens if you give a pearl of speech to a creature with low intelligence? Say you give a pearl of speech to an owlbear with an intelligence of 2.
The pearl states that:
While absorbed, the pearl grants you the ability to speak and understand a specific language, such as Dwarven or Draconic. Each pearl is created for a specific language, and you can have only one pearl of speech active at a time.
So is the owlbear magically now able to speak and understand languages even though its intelligence score is only a 2? Or does the intelligence score override the magic ability of the item?
dnd-3.5e magic-items ability-scores languages
add a comment |
What happens if you give a pearl of speech to a creature with low intelligence? Say you give a pearl of speech to an owlbear with an intelligence of 2.
The pearl states that:
While absorbed, the pearl grants you the ability to speak and understand a specific language, such as Dwarven or Draconic. Each pearl is created for a specific language, and you can have only one pearl of speech active at a time.
So is the owlbear magically now able to speak and understand languages even though its intelligence score is only a 2? Or does the intelligence score override the magic ability of the item?
dnd-3.5e magic-items ability-scores languages
add a comment |
What happens if you give a pearl of speech to a creature with low intelligence? Say you give a pearl of speech to an owlbear with an intelligence of 2.
The pearl states that:
While absorbed, the pearl grants you the ability to speak and understand a specific language, such as Dwarven or Draconic. Each pearl is created for a specific language, and you can have only one pearl of speech active at a time.
So is the owlbear magically now able to speak and understand languages even though its intelligence score is only a 2? Or does the intelligence score override the magic ability of the item?
dnd-3.5e magic-items ability-scores languages
What happens if you give a pearl of speech to a creature with low intelligence? Say you give a pearl of speech to an owlbear with an intelligence of 2.
The pearl states that:
While absorbed, the pearl grants you the ability to speak and understand a specific language, such as Dwarven or Draconic. Each pearl is created for a specific language, and you can have only one pearl of speech active at a time.
So is the owlbear magically now able to speak and understand languages even though its intelligence score is only a 2? Or does the intelligence score override the magic ability of the item?
dnd-3.5e magic-items ability-scores languages
dnd-3.5e magic-items ability-scores languages
edited Dec 19 '18 at 16:11
Sdjz
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asked Dec 19 '18 at 14:40
Critical Crafting
2,746427
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3 Answers
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Typically, without using trickery, magic, or violence, a creature can't make another creature absorb a pearl of speech (Magic Item Compendium 118) (600 gp; 0 lbs.) as its description says
When you place a pearl of speech upon your tongue (a standard action), it is absorbed into your mouth until you speak the proper command word to release it.
(Emphasis mine.) So an owlbear (Monster Manual 206) must itself—for whatever reason—place the pearl of speech upon its own tongue for the pearl to be absorbed. This isn't an impossible thing to convince an owlbear to do, but doing so usually entails some risk. For instance, a low-level ranger probably must be fairly optimized for the wild empathy special ability to get an owlbear to do this.
That said, once the owlbear does absorb the pearl, the owlbear can then communicate in the language the pearl provides… to the best of its ability, anyway. That is, this reader suspects that the owlbear's physiology sadly still limits it to mostly hooting and growling. See, while the pearl "grants [the creature] the ability to speak and understand a specific language," it doesn't also change the creature's underlying (albeit admittedly magical) biology. The pearl's description says that pearls were "created by drow and used to command their slaves without stooping to learn their foul languages," not that they were, for instance, created by druids to give animals the gift of speech!
Thus this reader believes that, as written, an absorbed pearl essentially grants the creature 1 rank in skill Speak Language as if it had picked Common, Elven, Slaad, Clockwork Horror, or whatever language the pearl contains, but that virtual skill rank doesn't, in turn, permit an owlbear—like a disturbing combination of Yogi Bear and Woodsy Owl—to actually and for-reals talk.
However, this player and this DM knows that's no fun. Like, at all.
Thus, in this DM's campaigns, when a normally noncommunicative creature absorbs a pearl of speech, that creature gains the full capacity to communicate in the language the pearl provides out loud and for-reals using actual speech, just as if every listener were affected by the 1st-level druid spell speak with animals (Player's Handbook 281). Further, like that spell, the pearl's presence "doesn't make [a creature] any more friendly or cooperative than normal[, and] wary and cunning [creatures] are likely to be terse and evasive, while the more stupid ones make inane comments." So, in this DM's campaigns, that owlbear will be making a lot of inane comments. All the time. And this DM says, sincerely, thank you for paying 600 gp to give me that role-playing opportunity.
Similarly, this player would try to convince a DM who was reluctant to rule likewise that the pearl should work this way in that DM's campaigns, too, if for no other reason than because the pearl is a lot of fun for the DM.
Note: In this DM's campaigns, pearls of speech are frequently used by druids, paladins, wizards and others so that their animal companions, familiars, and special mounts can talk. My campaigns have only improved as a result.
add a comment |
By RAW, I believe it would. Specific trumps general, and the general effect of not being able to speak due to a low int is trumped by the specific rule that the pearl allows this specific language.
By RAI, I don't really know. The intention (or existence thereof) of the designers for animals and the pearl interacting is not clear.
In the end, it probably boils down to GM fiat. I'd be inclined to allow it, depending of course on player intention and its ramifications, since it can enable fun and probably not too disrupting options.
add a comment |
Well, just on pure logic: the owlbear should be able to understand the language itself. It might just not understand the meaning once things go beyond its primal thoughts. I can talk to you -in perfect english- about advanced quantum stuff, but that doesnt mean you are really understanding what i say.
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
1
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
add a comment |
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3 Answers
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3 Answers
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Typically, without using trickery, magic, or violence, a creature can't make another creature absorb a pearl of speech (Magic Item Compendium 118) (600 gp; 0 lbs.) as its description says
When you place a pearl of speech upon your tongue (a standard action), it is absorbed into your mouth until you speak the proper command word to release it.
(Emphasis mine.) So an owlbear (Monster Manual 206) must itself—for whatever reason—place the pearl of speech upon its own tongue for the pearl to be absorbed. This isn't an impossible thing to convince an owlbear to do, but doing so usually entails some risk. For instance, a low-level ranger probably must be fairly optimized for the wild empathy special ability to get an owlbear to do this.
That said, once the owlbear does absorb the pearl, the owlbear can then communicate in the language the pearl provides… to the best of its ability, anyway. That is, this reader suspects that the owlbear's physiology sadly still limits it to mostly hooting and growling. See, while the pearl "grants [the creature] the ability to speak and understand a specific language," it doesn't also change the creature's underlying (albeit admittedly magical) biology. The pearl's description says that pearls were "created by drow and used to command their slaves without stooping to learn their foul languages," not that they were, for instance, created by druids to give animals the gift of speech!
Thus this reader believes that, as written, an absorbed pearl essentially grants the creature 1 rank in skill Speak Language as if it had picked Common, Elven, Slaad, Clockwork Horror, or whatever language the pearl contains, but that virtual skill rank doesn't, in turn, permit an owlbear—like a disturbing combination of Yogi Bear and Woodsy Owl—to actually and for-reals talk.
However, this player and this DM knows that's no fun. Like, at all.
Thus, in this DM's campaigns, when a normally noncommunicative creature absorbs a pearl of speech, that creature gains the full capacity to communicate in the language the pearl provides out loud and for-reals using actual speech, just as if every listener were affected by the 1st-level druid spell speak with animals (Player's Handbook 281). Further, like that spell, the pearl's presence "doesn't make [a creature] any more friendly or cooperative than normal[, and] wary and cunning [creatures] are likely to be terse and evasive, while the more stupid ones make inane comments." So, in this DM's campaigns, that owlbear will be making a lot of inane comments. All the time. And this DM says, sincerely, thank you for paying 600 gp to give me that role-playing opportunity.
Similarly, this player would try to convince a DM who was reluctant to rule likewise that the pearl should work this way in that DM's campaigns, too, if for no other reason than because the pearl is a lot of fun for the DM.
Note: In this DM's campaigns, pearls of speech are frequently used by druids, paladins, wizards and others so that their animal companions, familiars, and special mounts can talk. My campaigns have only improved as a result.
add a comment |
Typically, without using trickery, magic, or violence, a creature can't make another creature absorb a pearl of speech (Magic Item Compendium 118) (600 gp; 0 lbs.) as its description says
When you place a pearl of speech upon your tongue (a standard action), it is absorbed into your mouth until you speak the proper command word to release it.
(Emphasis mine.) So an owlbear (Monster Manual 206) must itself—for whatever reason—place the pearl of speech upon its own tongue for the pearl to be absorbed. This isn't an impossible thing to convince an owlbear to do, but doing so usually entails some risk. For instance, a low-level ranger probably must be fairly optimized for the wild empathy special ability to get an owlbear to do this.
That said, once the owlbear does absorb the pearl, the owlbear can then communicate in the language the pearl provides… to the best of its ability, anyway. That is, this reader suspects that the owlbear's physiology sadly still limits it to mostly hooting and growling. See, while the pearl "grants [the creature] the ability to speak and understand a specific language," it doesn't also change the creature's underlying (albeit admittedly magical) biology. The pearl's description says that pearls were "created by drow and used to command their slaves without stooping to learn their foul languages," not that they were, for instance, created by druids to give animals the gift of speech!
Thus this reader believes that, as written, an absorbed pearl essentially grants the creature 1 rank in skill Speak Language as if it had picked Common, Elven, Slaad, Clockwork Horror, or whatever language the pearl contains, but that virtual skill rank doesn't, in turn, permit an owlbear—like a disturbing combination of Yogi Bear and Woodsy Owl—to actually and for-reals talk.
However, this player and this DM knows that's no fun. Like, at all.
Thus, in this DM's campaigns, when a normally noncommunicative creature absorbs a pearl of speech, that creature gains the full capacity to communicate in the language the pearl provides out loud and for-reals using actual speech, just as if every listener were affected by the 1st-level druid spell speak with animals (Player's Handbook 281). Further, like that spell, the pearl's presence "doesn't make [a creature] any more friendly or cooperative than normal[, and] wary and cunning [creatures] are likely to be terse and evasive, while the more stupid ones make inane comments." So, in this DM's campaigns, that owlbear will be making a lot of inane comments. All the time. And this DM says, sincerely, thank you for paying 600 gp to give me that role-playing opportunity.
Similarly, this player would try to convince a DM who was reluctant to rule likewise that the pearl should work this way in that DM's campaigns, too, if for no other reason than because the pearl is a lot of fun for the DM.
Note: In this DM's campaigns, pearls of speech are frequently used by druids, paladins, wizards and others so that their animal companions, familiars, and special mounts can talk. My campaigns have only improved as a result.
add a comment |
Typically, without using trickery, magic, or violence, a creature can't make another creature absorb a pearl of speech (Magic Item Compendium 118) (600 gp; 0 lbs.) as its description says
When you place a pearl of speech upon your tongue (a standard action), it is absorbed into your mouth until you speak the proper command word to release it.
(Emphasis mine.) So an owlbear (Monster Manual 206) must itself—for whatever reason—place the pearl of speech upon its own tongue for the pearl to be absorbed. This isn't an impossible thing to convince an owlbear to do, but doing so usually entails some risk. For instance, a low-level ranger probably must be fairly optimized for the wild empathy special ability to get an owlbear to do this.
That said, once the owlbear does absorb the pearl, the owlbear can then communicate in the language the pearl provides… to the best of its ability, anyway. That is, this reader suspects that the owlbear's physiology sadly still limits it to mostly hooting and growling. See, while the pearl "grants [the creature] the ability to speak and understand a specific language," it doesn't also change the creature's underlying (albeit admittedly magical) biology. The pearl's description says that pearls were "created by drow and used to command their slaves without stooping to learn their foul languages," not that they were, for instance, created by druids to give animals the gift of speech!
Thus this reader believes that, as written, an absorbed pearl essentially grants the creature 1 rank in skill Speak Language as if it had picked Common, Elven, Slaad, Clockwork Horror, or whatever language the pearl contains, but that virtual skill rank doesn't, in turn, permit an owlbear—like a disturbing combination of Yogi Bear and Woodsy Owl—to actually and for-reals talk.
However, this player and this DM knows that's no fun. Like, at all.
Thus, in this DM's campaigns, when a normally noncommunicative creature absorbs a pearl of speech, that creature gains the full capacity to communicate in the language the pearl provides out loud and for-reals using actual speech, just as if every listener were affected by the 1st-level druid spell speak with animals (Player's Handbook 281). Further, like that spell, the pearl's presence "doesn't make [a creature] any more friendly or cooperative than normal[, and] wary and cunning [creatures] are likely to be terse and evasive, while the more stupid ones make inane comments." So, in this DM's campaigns, that owlbear will be making a lot of inane comments. All the time. And this DM says, sincerely, thank you for paying 600 gp to give me that role-playing opportunity.
Similarly, this player would try to convince a DM who was reluctant to rule likewise that the pearl should work this way in that DM's campaigns, too, if for no other reason than because the pearl is a lot of fun for the DM.
Note: In this DM's campaigns, pearls of speech are frequently used by druids, paladins, wizards and others so that their animal companions, familiars, and special mounts can talk. My campaigns have only improved as a result.
Typically, without using trickery, magic, or violence, a creature can't make another creature absorb a pearl of speech (Magic Item Compendium 118) (600 gp; 0 lbs.) as its description says
When you place a pearl of speech upon your tongue (a standard action), it is absorbed into your mouth until you speak the proper command word to release it.
(Emphasis mine.) So an owlbear (Monster Manual 206) must itself—for whatever reason—place the pearl of speech upon its own tongue for the pearl to be absorbed. This isn't an impossible thing to convince an owlbear to do, but doing so usually entails some risk. For instance, a low-level ranger probably must be fairly optimized for the wild empathy special ability to get an owlbear to do this.
That said, once the owlbear does absorb the pearl, the owlbear can then communicate in the language the pearl provides… to the best of its ability, anyway. That is, this reader suspects that the owlbear's physiology sadly still limits it to mostly hooting and growling. See, while the pearl "grants [the creature] the ability to speak and understand a specific language," it doesn't also change the creature's underlying (albeit admittedly magical) biology. The pearl's description says that pearls were "created by drow and used to command their slaves without stooping to learn their foul languages," not that they were, for instance, created by druids to give animals the gift of speech!
Thus this reader believes that, as written, an absorbed pearl essentially grants the creature 1 rank in skill Speak Language as if it had picked Common, Elven, Slaad, Clockwork Horror, or whatever language the pearl contains, but that virtual skill rank doesn't, in turn, permit an owlbear—like a disturbing combination of Yogi Bear and Woodsy Owl—to actually and for-reals talk.
However, this player and this DM knows that's no fun. Like, at all.
Thus, in this DM's campaigns, when a normally noncommunicative creature absorbs a pearl of speech, that creature gains the full capacity to communicate in the language the pearl provides out loud and for-reals using actual speech, just as if every listener were affected by the 1st-level druid spell speak with animals (Player's Handbook 281). Further, like that spell, the pearl's presence "doesn't make [a creature] any more friendly or cooperative than normal[, and] wary and cunning [creatures] are likely to be terse and evasive, while the more stupid ones make inane comments." So, in this DM's campaigns, that owlbear will be making a lot of inane comments. All the time. And this DM says, sincerely, thank you for paying 600 gp to give me that role-playing opportunity.
Similarly, this player would try to convince a DM who was reluctant to rule likewise that the pearl should work this way in that DM's campaigns, too, if for no other reason than because the pearl is a lot of fun for the DM.
Note: In this DM's campaigns, pearls of speech are frequently used by druids, paladins, wizards and others so that their animal companions, familiars, and special mounts can talk. My campaigns have only improved as a result.
answered Dec 19 '18 at 16:21
Hey I Can Chan
142k12250604
142k12250604
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By RAW, I believe it would. Specific trumps general, and the general effect of not being able to speak due to a low int is trumped by the specific rule that the pearl allows this specific language.
By RAI, I don't really know. The intention (or existence thereof) of the designers for animals and the pearl interacting is not clear.
In the end, it probably boils down to GM fiat. I'd be inclined to allow it, depending of course on player intention and its ramifications, since it can enable fun and probably not too disrupting options.
add a comment |
By RAW, I believe it would. Specific trumps general, and the general effect of not being able to speak due to a low int is trumped by the specific rule that the pearl allows this specific language.
By RAI, I don't really know. The intention (or existence thereof) of the designers for animals and the pearl interacting is not clear.
In the end, it probably boils down to GM fiat. I'd be inclined to allow it, depending of course on player intention and its ramifications, since it can enable fun and probably not too disrupting options.
add a comment |
By RAW, I believe it would. Specific trumps general, and the general effect of not being able to speak due to a low int is trumped by the specific rule that the pearl allows this specific language.
By RAI, I don't really know. The intention (or existence thereof) of the designers for animals and the pearl interacting is not clear.
In the end, it probably boils down to GM fiat. I'd be inclined to allow it, depending of course on player intention and its ramifications, since it can enable fun and probably not too disrupting options.
By RAW, I believe it would. Specific trumps general, and the general effect of not being able to speak due to a low int is trumped by the specific rule that the pearl allows this specific language.
By RAI, I don't really know. The intention (or existence thereof) of the designers for animals and the pearl interacting is not clear.
In the end, it probably boils down to GM fiat. I'd be inclined to allow it, depending of course on player intention and its ramifications, since it can enable fun and probably not too disrupting options.
answered Dec 19 '18 at 15:58
ThanosMaravel
46315
46315
add a comment |
add a comment |
Well, just on pure logic: the owlbear should be able to understand the language itself. It might just not understand the meaning once things go beyond its primal thoughts. I can talk to you -in perfect english- about advanced quantum stuff, but that doesnt mean you are really understanding what i say.
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
1
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
add a comment |
Well, just on pure logic: the owlbear should be able to understand the language itself. It might just not understand the meaning once things go beyond its primal thoughts. I can talk to you -in perfect english- about advanced quantum stuff, but that doesnt mean you are really understanding what i say.
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
1
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
add a comment |
Well, just on pure logic: the owlbear should be able to understand the language itself. It might just not understand the meaning once things go beyond its primal thoughts. I can talk to you -in perfect english- about advanced quantum stuff, but that doesnt mean you are really understanding what i say.
Well, just on pure logic: the owlbear should be able to understand the language itself. It might just not understand the meaning once things go beyond its primal thoughts. I can talk to you -in perfect english- about advanced quantum stuff, but that doesnt mean you are really understanding what i say.
answered Dec 19 '18 at 15:37
Honore Shadeshield
375110
375110
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.
1
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
add a comment |
1
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
1
1
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Could you back this up with any citation of game text? Pure logic requires establishing your base assumptions are true, which here would be done through citing game text or rules.
– doppelgreener♦
Dec 19 '18 at 15:43
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
Yeah, i dont really have a authority-source. The anwser is more based on real life (there are a lot of animals that can understand some degree of language), and the fact i couldnt find anything for a while that suggested otherwise
– Honore Shadeshield
Dec 19 '18 at 15:54
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
If there's indication that in-game language works just like learning real-life language that way, then that would be worth citing as an indication it would indeed work that way.
– doppelgreener♦
Dec 19 '18 at 15:56
add a comment |
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