Does someone who fails against Dissonant Whispers on their turn waste their movement for that turn?
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Dissonant whispers (PHB, pg. 235) says:
The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground.
If someone holds their action to cast this with the trigger being to cast it on a hidden enemy when they reveal themselves, then when the enemy does reveal themselves, and the readied spell is cast, and the enemy fails their save, they must then immediately use their reaction to run away as far as their speed.
However, since this is now happening on that enemy's turn, do they still have their movement for that turn, or did they just waste it running away as per the spell's effects?
In other words, enemy normally has 30 ft movement. If the spell forces them to run 30 ft. away during their turn, can they run back or do they now have no more movement left that turn?
dnd-5e spells movement readied-action reactions
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Dissonant whispers (PHB, pg. 235) says:
The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground.
If someone holds their action to cast this with the trigger being to cast it on a hidden enemy when they reveal themselves, then when the enemy does reveal themselves, and the readied spell is cast, and the enemy fails their save, they must then immediately use their reaction to run away as far as their speed.
However, since this is now happening on that enemy's turn, do they still have their movement for that turn, or did they just waste it running away as per the spell's effects?
In other words, enemy normally has 30 ft movement. If the spell forces them to run 30 ft. away during their turn, can they run back or do they now have no more movement left that turn?
dnd-5e spells movement readied-action reactions
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up vote
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up vote
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down vote
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Dissonant whispers (PHB, pg. 235) says:
The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground.
If someone holds their action to cast this with the trigger being to cast it on a hidden enemy when they reveal themselves, then when the enemy does reveal themselves, and the readied spell is cast, and the enemy fails their save, they must then immediately use their reaction to run away as far as their speed.
However, since this is now happening on that enemy's turn, do they still have their movement for that turn, or did they just waste it running away as per the spell's effects?
In other words, enemy normally has 30 ft movement. If the spell forces them to run 30 ft. away during their turn, can they run back or do they now have no more movement left that turn?
dnd-5e spells movement readied-action reactions
Dissonant whispers (PHB, pg. 235) says:
The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction to move as far as its speed allows away from you. The creature doesn't move into obviously dangerous ground.
If someone holds their action to cast this with the trigger being to cast it on a hidden enemy when they reveal themselves, then when the enemy does reveal themselves, and the readied spell is cast, and the enemy fails their save, they must then immediately use their reaction to run away as far as their speed.
However, since this is now happening on that enemy's turn, do they still have their movement for that turn, or did they just waste it running away as per the spell's effects?
In other words, enemy normally has 30 ft movement. If the spell forces them to run 30 ft. away during their turn, can they run back or do they now have no more movement left that turn?
dnd-5e spells movement readied-action reactions
dnd-5e spells movement readied-action reactions
edited 2 hours ago
Rubiksmoose
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asked 11 hours ago
NathanS
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The enemy will have used their movement.
The reason is fairly simple, given a clear look at how movement works: speed is defined as the amount of movement you may use during a turn (unless otherwise noted). Since they’ve used movement equal to their speed, they’ve reached the limit and can no longer move.
The way to think about movement and speed is that you count up as feet of movement are taken until speed feet moved.
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
2
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
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The enemy cannot move any further that turn
Dissonant whispers says:
...use its reaction to move as far as its speed allows away from you.
The rules for movement say:
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.
[...] However you're moving, you deduct the
distance of each part of your move from your speed until it is used up
or until you are done moving.
Each turn you can only move a distance up to your speed unless some other feature specifically says otherwise.
Dissonant whispers forces you to move but the movement is not indicated to be special in any way. The rules are clear and simple. Any time you move on your turn you use your movement to do so. The spell causes you to move, therefore it also causes you to use your movement when you do so on your turn.
The fact that it uses a reaction does not mean that this not normal movement, it is simply an added effect of the spell that adds a cost to the movement.
Normally, the spell's forced movement would take place on another creature's turn (since most of the time the spell is cast on the caster's turn). However, in the scenario above, the reaction does indeed take place on the moving creature's turn. As such, the movement counts against the maximum the creature can move in their turn like normal. There's nothing in the spell that indicates it acts any differently. Thus, the creature had no movement left at the end of their reaction.
They can still Dash
However it is worth noting that the creature could use the Dash action to give itself extra movement and use that to move wherever they wished.
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
2
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
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No, the affected target can still move because the spell used its reaction, not its movement to move
On PHB pg. 189, under Your Turn, emphasis mine:
On your turn, you can move a distance up to your speed
and take one action. You decide whether to move first
or take your action first. Your speed—sometimes called
your walking speed—is noted on your character sheet.
On PHB pg. 190, under Reactions, emphasis mine:
Certain special abilities, spells, and situations allow
you to take a special action called a reaction. A reaction
is an instant response to a trigger of some kind, which
can occur on your turn or on someone else’s... If the reaction interrupts
another creature’s turn, that creature can continue its
turn right after the reaction.
So in your scenario the affected target would have used its reaction to move, but then it would still have its action, potential bonus action and movement to be used during its turn. As NautArch pointed out, the wording of the spell is specific in that it states:
...use its reaction to move as far as its speed allows away from you.
The spell says nothing about the creature using its movement for the turn, nor does it state that the creatures movement is impeded in any way. Since it doesn't, there is nothing preventing the creature from using its movement to return to where it was.
If it helps: There are 5 processes that a character can utilize per round. Action, Bonus Action, Movement, Reaction, and Interact With an Object (although this is a relatively minor action and is not paramount to this discussion). Whether you qualify for a bonus action or a reaction is dependent on circumstance, and if something uses one of those, they're independent of the other 4.
So for example: A Battlemaster Fighter using the Ready action to allow a Rogue to slip past an enemy on the Rogue's turn could state: I'm going to Ready my Maneuvering Strike and shout at the Rogue, "Run! I have him distracted!" The trigger will be as soon as the Rogue acknowledges the plan.
So now on the Rogue's turn, the Rogue says, "NOW!" The fighter triggers Ready Action, uses Maneuvering Strike and selects the Rogue as the recipient. The Rogue gets to move up to half their speed using their reaction, so the Rogue moves 15 feet, not triggering an opportunity attack from the enemy. Then the Rogue uses his movement to travel a further 30 feet past the enemy, Cunning Action Dash for another 30 feet, and Action Dash for yet another 30 feet, totalling 105 feet of movement away from the distracted foe.
Another example of this is the Rogue: Scout subclass. At 3rd level they get the Skirmisher ability:
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
And yet another is the College of Glamour Bard, using Mantle of Inspiration:
When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
I hope these further examples help illustrate that your reaction is not limited to mere opportunity attacks and can in fact also apply to movement.
3
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
2
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
1
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
1
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
|
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3 Answers
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3 Answers
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The enemy will have used their movement.
The reason is fairly simple, given a clear look at how movement works: speed is defined as the amount of movement you may use during a turn (unless otherwise noted). Since they’ve used movement equal to their speed, they’ve reached the limit and can no longer move.
The way to think about movement and speed is that you count up as feet of movement are taken until speed feet moved.
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
2
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
|
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8
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The enemy will have used their movement.
The reason is fairly simple, given a clear look at how movement works: speed is defined as the amount of movement you may use during a turn (unless otherwise noted). Since they’ve used movement equal to their speed, they’ve reached the limit and can no longer move.
The way to think about movement and speed is that you count up as feet of movement are taken until speed feet moved.
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
2
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
|
show 4 more comments
up vote
8
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up vote
8
down vote
The enemy will have used their movement.
The reason is fairly simple, given a clear look at how movement works: speed is defined as the amount of movement you may use during a turn (unless otherwise noted). Since they’ve used movement equal to their speed, they’ve reached the limit and can no longer move.
The way to think about movement and speed is that you count up as feet of movement are taken until speed feet moved.
The enemy will have used their movement.
The reason is fairly simple, given a clear look at how movement works: speed is defined as the amount of movement you may use during a turn (unless otherwise noted). Since they’ve used movement equal to their speed, they’ve reached the limit and can no longer move.
The way to think about movement and speed is that you count up as feet of movement are taken until speed feet moved.
answered 10 hours ago
SevenSidedDie♦
201k26641921
201k26641921
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
2
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
|
show 4 more comments
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
2
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
Technically, the movement happens during the enemies reaction (which is happening within their turn)... I’m not entirely sure if I agree with you because of that. That is, I’m not sure that “forced movement during my reaction” constitutes “spent movement during my turn”
– D. Ben Knoble
8 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
I don’t say anywhere that speed is reduced. I’m confused about what you’re objecting to.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
@LinoFrankCiaralli I’ll reply once because I’m not interested in it becoming an argument. Two points: “movement speed” isn’t a thing, but “movement” and “speed” are distinct things that are easily confused, and at no point is speed reduced in this scenario, or my answer; it’s explicitly not forced movement. If those two things were otherwise I’d agree, but since those two points aren’t as you say, I haven’t much use for suggested corrections based on them.
– SevenSidedDie♦
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
I'm also not interested in an argument. I've pointed out that you've made an assertion without supporting it from the rules. Do with that what you will.
– Lino Frank Ciaralli
4 hours ago
2
2
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
@Rubiksmoose OK, ready action is when Dissonant Whispers is going off, as a reaction? In that case, (for Seven) it might be worth elaborating a bit more on the "why" of the movement/speed being expended on a particular creature's turn. Rubik's point who whose turn it is when this all happens ought to be added for clarity.
– KorvinStarmast
2 hours ago
|
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up vote
3
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The enemy cannot move any further that turn
Dissonant whispers says:
...use its reaction to move as far as its speed allows away from you.
The rules for movement say:
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.
[...] However you're moving, you deduct the
distance of each part of your move from your speed until it is used up
or until you are done moving.
Each turn you can only move a distance up to your speed unless some other feature specifically says otherwise.
Dissonant whispers forces you to move but the movement is not indicated to be special in any way. The rules are clear and simple. Any time you move on your turn you use your movement to do so. The spell causes you to move, therefore it also causes you to use your movement when you do so on your turn.
The fact that it uses a reaction does not mean that this not normal movement, it is simply an added effect of the spell that adds a cost to the movement.
Normally, the spell's forced movement would take place on another creature's turn (since most of the time the spell is cast on the caster's turn). However, in the scenario above, the reaction does indeed take place on the moving creature's turn. As such, the movement counts against the maximum the creature can move in their turn like normal. There's nothing in the spell that indicates it acts any differently. Thus, the creature had no movement left at the end of their reaction.
They can still Dash
However it is worth noting that the creature could use the Dash action to give itself extra movement and use that to move wherever they wished.
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
2
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
|
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up vote
3
down vote
The enemy cannot move any further that turn
Dissonant whispers says:
...use its reaction to move as far as its speed allows away from you.
The rules for movement say:
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.
[...] However you're moving, you deduct the
distance of each part of your move from your speed until it is used up
or until you are done moving.
Each turn you can only move a distance up to your speed unless some other feature specifically says otherwise.
Dissonant whispers forces you to move but the movement is not indicated to be special in any way. The rules are clear and simple. Any time you move on your turn you use your movement to do so. The spell causes you to move, therefore it also causes you to use your movement when you do so on your turn.
The fact that it uses a reaction does not mean that this not normal movement, it is simply an added effect of the spell that adds a cost to the movement.
Normally, the spell's forced movement would take place on another creature's turn (since most of the time the spell is cast on the caster's turn). However, in the scenario above, the reaction does indeed take place on the moving creature's turn. As such, the movement counts against the maximum the creature can move in their turn like normal. There's nothing in the spell that indicates it acts any differently. Thus, the creature had no movement left at the end of their reaction.
They can still Dash
However it is worth noting that the creature could use the Dash action to give itself extra movement and use that to move wherever they wished.
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
2
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
|
show 2 more comments
up vote
3
down vote
up vote
3
down vote
The enemy cannot move any further that turn
Dissonant whispers says:
...use its reaction to move as far as its speed allows away from you.
The rules for movement say:
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.
[...] However you're moving, you deduct the
distance of each part of your move from your speed until it is used up
or until you are done moving.
Each turn you can only move a distance up to your speed unless some other feature specifically says otherwise.
Dissonant whispers forces you to move but the movement is not indicated to be special in any way. The rules are clear and simple. Any time you move on your turn you use your movement to do so. The spell causes you to move, therefore it also causes you to use your movement when you do so on your turn.
The fact that it uses a reaction does not mean that this not normal movement, it is simply an added effect of the spell that adds a cost to the movement.
Normally, the spell's forced movement would take place on another creature's turn (since most of the time the spell is cast on the caster's turn). However, in the scenario above, the reaction does indeed take place on the moving creature's turn. As such, the movement counts against the maximum the creature can move in their turn like normal. There's nothing in the spell that indicates it acts any differently. Thus, the creature had no movement left at the end of their reaction.
They can still Dash
However it is worth noting that the creature could use the Dash action to give itself extra movement and use that to move wherever they wished.
The enemy cannot move any further that turn
Dissonant whispers says:
...use its reaction to move as far as its speed allows away from you.
The rules for movement say:
On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here.
[...] However you're moving, you deduct the
distance of each part of your move from your speed until it is used up
or until you are done moving.
Each turn you can only move a distance up to your speed unless some other feature specifically says otherwise.
Dissonant whispers forces you to move but the movement is not indicated to be special in any way. The rules are clear and simple. Any time you move on your turn you use your movement to do so. The spell causes you to move, therefore it also causes you to use your movement when you do so on your turn.
The fact that it uses a reaction does not mean that this not normal movement, it is simply an added effect of the spell that adds a cost to the movement.
Normally, the spell's forced movement would take place on another creature's turn (since most of the time the spell is cast on the caster's turn). However, in the scenario above, the reaction does indeed take place on the moving creature's turn. As such, the movement counts against the maximum the creature can move in their turn like normal. There's nothing in the spell that indicates it acts any differently. Thus, the creature had no movement left at the end of their reaction.
They can still Dash
However it is worth noting that the creature could use the Dash action to give itself extra movement and use that to move wherever they wished.
edited 1 hour ago
answered 5 hours ago
Rubiksmoose
42.3k5207321
42.3k5207321
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
2
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
|
show 2 more comments
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
2
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
To downvoters: I appreciate any constructive suggestions for improving my answer.
– Rubiksmoose
4 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
I downvoted specifically because this "unless some other feature specifically says otherwise" comes into direct conflict with the fact that dissonant whispers specifically uses your reaction to forcibly move you. It's a direct contradiction between your answer and the stated effect. The rest of the answer indicates a personal ruling on what constitutes special movement, something not supported in the rules in any way. There is simply movement on your turn, and forced movement. Dissonant undeniably falls under forced movement as it's not voluntary. - That's my take on it.
– Lino Frank Ciaralli
3 hours ago
2
2
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
@LinoFrankCiaralli forced movement can and does use your movement in many clear cases. Why do you think it wouldn't? I'm pretty confused where in the rules you found support for this idea. Some examples of forced movement specifically call out using movement to carry them out.
– Rubiksmoose
2 hours ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
I'll provide one of the examples in question. Example: Fear 5e - "While frightened by this spell, a creature must take the Dash action and move away from you..." Ignoring that this spell is completely different, the important bit here is that it specifies you take the Dash action as well as moving away on your turn. The rest I already addressed in my former comment and don't need to reiterate here.
– Lino Frank Ciaralli
39 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
@LinoFrankCiaralli I really don't see how that example at all proves your point that all forced movement inherently does not consume movement. If anything that example supports my answer quite well actually. Being that it says "move" that means that, if done on their turn it would definitely consume movement.
– Rubiksmoose
21 mins ago
|
show 2 more comments
up vote
3
down vote
No, the affected target can still move because the spell used its reaction, not its movement to move
On PHB pg. 189, under Your Turn, emphasis mine:
On your turn, you can move a distance up to your speed
and take one action. You decide whether to move first
or take your action first. Your speed—sometimes called
your walking speed—is noted on your character sheet.
On PHB pg. 190, under Reactions, emphasis mine:
Certain special abilities, spells, and situations allow
you to take a special action called a reaction. A reaction
is an instant response to a trigger of some kind, which
can occur on your turn or on someone else’s... If the reaction interrupts
another creature’s turn, that creature can continue its
turn right after the reaction.
So in your scenario the affected target would have used its reaction to move, but then it would still have its action, potential bonus action and movement to be used during its turn. As NautArch pointed out, the wording of the spell is specific in that it states:
...use its reaction to move as far as its speed allows away from you.
The spell says nothing about the creature using its movement for the turn, nor does it state that the creatures movement is impeded in any way. Since it doesn't, there is nothing preventing the creature from using its movement to return to where it was.
If it helps: There are 5 processes that a character can utilize per round. Action, Bonus Action, Movement, Reaction, and Interact With an Object (although this is a relatively minor action and is not paramount to this discussion). Whether you qualify for a bonus action or a reaction is dependent on circumstance, and if something uses one of those, they're independent of the other 4.
So for example: A Battlemaster Fighter using the Ready action to allow a Rogue to slip past an enemy on the Rogue's turn could state: I'm going to Ready my Maneuvering Strike and shout at the Rogue, "Run! I have him distracted!" The trigger will be as soon as the Rogue acknowledges the plan.
So now on the Rogue's turn, the Rogue says, "NOW!" The fighter triggers Ready Action, uses Maneuvering Strike and selects the Rogue as the recipient. The Rogue gets to move up to half their speed using their reaction, so the Rogue moves 15 feet, not triggering an opportunity attack from the enemy. Then the Rogue uses his movement to travel a further 30 feet past the enemy, Cunning Action Dash for another 30 feet, and Action Dash for yet another 30 feet, totalling 105 feet of movement away from the distracted foe.
Another example of this is the Rogue: Scout subclass. At 3rd level they get the Skirmisher ability:
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
And yet another is the College of Glamour Bard, using Mantle of Inspiration:
When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
I hope these further examples help illustrate that your reaction is not limited to mere opportunity attacks and can in fact also apply to movement.
3
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
2
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
1
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
1
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
|
show 4 more comments
up vote
3
down vote
No, the affected target can still move because the spell used its reaction, not its movement to move
On PHB pg. 189, under Your Turn, emphasis mine:
On your turn, you can move a distance up to your speed
and take one action. You decide whether to move first
or take your action first. Your speed—sometimes called
your walking speed—is noted on your character sheet.
On PHB pg. 190, under Reactions, emphasis mine:
Certain special abilities, spells, and situations allow
you to take a special action called a reaction. A reaction
is an instant response to a trigger of some kind, which
can occur on your turn or on someone else’s... If the reaction interrupts
another creature’s turn, that creature can continue its
turn right after the reaction.
So in your scenario the affected target would have used its reaction to move, but then it would still have its action, potential bonus action and movement to be used during its turn. As NautArch pointed out, the wording of the spell is specific in that it states:
...use its reaction to move as far as its speed allows away from you.
The spell says nothing about the creature using its movement for the turn, nor does it state that the creatures movement is impeded in any way. Since it doesn't, there is nothing preventing the creature from using its movement to return to where it was.
If it helps: There are 5 processes that a character can utilize per round. Action, Bonus Action, Movement, Reaction, and Interact With an Object (although this is a relatively minor action and is not paramount to this discussion). Whether you qualify for a bonus action or a reaction is dependent on circumstance, and if something uses one of those, they're independent of the other 4.
So for example: A Battlemaster Fighter using the Ready action to allow a Rogue to slip past an enemy on the Rogue's turn could state: I'm going to Ready my Maneuvering Strike and shout at the Rogue, "Run! I have him distracted!" The trigger will be as soon as the Rogue acknowledges the plan.
So now on the Rogue's turn, the Rogue says, "NOW!" The fighter triggers Ready Action, uses Maneuvering Strike and selects the Rogue as the recipient. The Rogue gets to move up to half their speed using their reaction, so the Rogue moves 15 feet, not triggering an opportunity attack from the enemy. Then the Rogue uses his movement to travel a further 30 feet past the enemy, Cunning Action Dash for another 30 feet, and Action Dash for yet another 30 feet, totalling 105 feet of movement away from the distracted foe.
Another example of this is the Rogue: Scout subclass. At 3rd level they get the Skirmisher ability:
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
And yet another is the College of Glamour Bard, using Mantle of Inspiration:
When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
I hope these further examples help illustrate that your reaction is not limited to mere opportunity attacks and can in fact also apply to movement.
3
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
2
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
1
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
1
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
|
show 4 more comments
up vote
3
down vote
up vote
3
down vote
No, the affected target can still move because the spell used its reaction, not its movement to move
On PHB pg. 189, under Your Turn, emphasis mine:
On your turn, you can move a distance up to your speed
and take one action. You decide whether to move first
or take your action first. Your speed—sometimes called
your walking speed—is noted on your character sheet.
On PHB pg. 190, under Reactions, emphasis mine:
Certain special abilities, spells, and situations allow
you to take a special action called a reaction. A reaction
is an instant response to a trigger of some kind, which
can occur on your turn or on someone else’s... If the reaction interrupts
another creature’s turn, that creature can continue its
turn right after the reaction.
So in your scenario the affected target would have used its reaction to move, but then it would still have its action, potential bonus action and movement to be used during its turn. As NautArch pointed out, the wording of the spell is specific in that it states:
...use its reaction to move as far as its speed allows away from you.
The spell says nothing about the creature using its movement for the turn, nor does it state that the creatures movement is impeded in any way. Since it doesn't, there is nothing preventing the creature from using its movement to return to where it was.
If it helps: There are 5 processes that a character can utilize per round. Action, Bonus Action, Movement, Reaction, and Interact With an Object (although this is a relatively minor action and is not paramount to this discussion). Whether you qualify for a bonus action or a reaction is dependent on circumstance, and if something uses one of those, they're independent of the other 4.
So for example: A Battlemaster Fighter using the Ready action to allow a Rogue to slip past an enemy on the Rogue's turn could state: I'm going to Ready my Maneuvering Strike and shout at the Rogue, "Run! I have him distracted!" The trigger will be as soon as the Rogue acknowledges the plan.
So now on the Rogue's turn, the Rogue says, "NOW!" The fighter triggers Ready Action, uses Maneuvering Strike and selects the Rogue as the recipient. The Rogue gets to move up to half their speed using their reaction, so the Rogue moves 15 feet, not triggering an opportunity attack from the enemy. Then the Rogue uses his movement to travel a further 30 feet past the enemy, Cunning Action Dash for another 30 feet, and Action Dash for yet another 30 feet, totalling 105 feet of movement away from the distracted foe.
Another example of this is the Rogue: Scout subclass. At 3rd level they get the Skirmisher ability:
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
And yet another is the College of Glamour Bard, using Mantle of Inspiration:
When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
I hope these further examples help illustrate that your reaction is not limited to mere opportunity attacks and can in fact also apply to movement.
No, the affected target can still move because the spell used its reaction, not its movement to move
On PHB pg. 189, under Your Turn, emphasis mine:
On your turn, you can move a distance up to your speed
and take one action. You decide whether to move first
or take your action first. Your speed—sometimes called
your walking speed—is noted on your character sheet.
On PHB pg. 190, under Reactions, emphasis mine:
Certain special abilities, spells, and situations allow
you to take a special action called a reaction. A reaction
is an instant response to a trigger of some kind, which
can occur on your turn or on someone else’s... If the reaction interrupts
another creature’s turn, that creature can continue its
turn right after the reaction.
So in your scenario the affected target would have used its reaction to move, but then it would still have its action, potential bonus action and movement to be used during its turn. As NautArch pointed out, the wording of the spell is specific in that it states:
...use its reaction to move as far as its speed allows away from you.
The spell says nothing about the creature using its movement for the turn, nor does it state that the creatures movement is impeded in any way. Since it doesn't, there is nothing preventing the creature from using its movement to return to where it was.
If it helps: There are 5 processes that a character can utilize per round. Action, Bonus Action, Movement, Reaction, and Interact With an Object (although this is a relatively minor action and is not paramount to this discussion). Whether you qualify for a bonus action or a reaction is dependent on circumstance, and if something uses one of those, they're independent of the other 4.
So for example: A Battlemaster Fighter using the Ready action to allow a Rogue to slip past an enemy on the Rogue's turn could state: I'm going to Ready my Maneuvering Strike and shout at the Rogue, "Run! I have him distracted!" The trigger will be as soon as the Rogue acknowledges the plan.
So now on the Rogue's turn, the Rogue says, "NOW!" The fighter triggers Ready Action, uses Maneuvering Strike and selects the Rogue as the recipient. The Rogue gets to move up to half their speed using their reaction, so the Rogue moves 15 feet, not triggering an opportunity attack from the enemy. Then the Rogue uses his movement to travel a further 30 feet past the enemy, Cunning Action Dash for another 30 feet, and Action Dash for yet another 30 feet, totalling 105 feet of movement away from the distracted foe.
Another example of this is the Rogue: Scout subclass. At 3rd level they get the Skirmisher ability:
Starting at 3rd level, you are difficult to pin down during a fight. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
And yet another is the College of Glamour Bard, using Mantle of Inspiration:
When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
I hope these further examples help illustrate that your reaction is not limited to mere opportunity attacks and can in fact also apply to movement.
edited 29 mins ago
answered 6 hours ago
Lino Frank Ciaralli
22.3k364129
22.3k364129
3
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
2
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
1
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
1
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
|
show 4 more comments
3
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
2
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
1
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
1
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
3
3
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
Note that movement is not an action in 5e. It is it's own category of things you can do.
– Rubiksmoose
6 hours ago
2
2
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
@Rubiksmoose We have a Q about that even, because it such a common misconception: Explaining the "move action" in 5e.
– SevenSidedDie♦
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
This may also be why they used speed and not movement in the reaction description to try and reduce confusion with your turn movement.
– NautArch
4 hours ago
1
1
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
I believe you misunderstood my comment. I meant no ability (that I am aware of) says anything directly about "movement" being spent to move. Therefore the fact that DW doesn't specifically refer to "movement" being spent is not really that surprising or significant.
– Rubiksmoose
3 hours ago
1
1
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
It is clear that we are talking past each other seeing as your responses are not actually responding to what I'm saying. Maybe it's best to just leave it there.
– Rubiksmoose
2 hours ago
|
show 4 more comments
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