Can a character maintain concentration on a readied spell after being affected by the Feeblemind spell?
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A caster T readies a spell on their turn, then an enemy caster E targets them with feeblemind. T passes the Constitution save against the 4d6 psychic damage to maintain concentration, but fails the Intelligence save and suffers the greater effects of feeblemind.
As I understand it, readying a spell casts the spell but does not release it.
Feeblemind says of the target, in part:
It can't cast spells, activate magic items, understand language, or
communicate legibly by any means. However, it can identify allies, and
follow and protect them.
Since T has already cast the spell while readying it, does T lose the readied spell when they are affected by feeblemind?
dnd-5e spells readied-action concentration
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up vote
17
down vote
favorite
A caster T readies a spell on their turn, then an enemy caster E targets them with feeblemind. T passes the Constitution save against the 4d6 psychic damage to maintain concentration, but fails the Intelligence save and suffers the greater effects of feeblemind.
As I understand it, readying a spell casts the spell but does not release it.
Feeblemind says of the target, in part:
It can't cast spells, activate magic items, understand language, or
communicate legibly by any means. However, it can identify allies, and
follow and protect them.
Since T has already cast the spell while readying it, does T lose the readied spell when they are affected by feeblemind?
dnd-5e spells readied-action concentration
add a comment |Â
up vote
17
down vote
favorite
up vote
17
down vote
favorite
A caster T readies a spell on their turn, then an enemy caster E targets them with feeblemind. T passes the Constitution save against the 4d6 psychic damage to maintain concentration, but fails the Intelligence save and suffers the greater effects of feeblemind.
As I understand it, readying a spell casts the spell but does not release it.
Feeblemind says of the target, in part:
It can't cast spells, activate magic items, understand language, or
communicate legibly by any means. However, it can identify allies, and
follow and protect them.
Since T has already cast the spell while readying it, does T lose the readied spell when they are affected by feeblemind?
dnd-5e spells readied-action concentration
A caster T readies a spell on their turn, then an enemy caster E targets them with feeblemind. T passes the Constitution save against the 4d6 psychic damage to maintain concentration, but fails the Intelligence save and suffers the greater effects of feeblemind.
As I understand it, readying a spell casts the spell but does not release it.
Feeblemind says of the target, in part:
It can't cast spells, activate magic items, understand language, or
communicate legibly by any means. However, it can identify allies, and
follow and protect them.
Since T has already cast the spell while readying it, does T lose the readied spell when they are affected by feeblemind?
dnd-5e spells readied-action concentration
dnd-5e spells readied-action concentration
edited 26 mins ago
V2Blast
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Pilchard123
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462415
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2 Answers
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up vote
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The readied spell is not lost
The description of the Ready action (PHB p. 193) says:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect.
So you cast the spell first, and afterwards you are simply "holding" its energy. Since feeblemind does not specify that the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.
add a comment |Â
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RAW: No, you can maintain concentration - but you might have to do an extra DC 10 Constitution saving throw to do so
As concentration is a Constitution saving throw, which is not affected by feeblemind, there is no reason why you should not be capable to keep concentrating on the spell.
The rules on concentration specify the following reasons for loosing concentration
Casting another spell that requires concentration. [...]
Taking damage. [...]
Being incapacitated or killed. [...]
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
The first 3 reasons do not apply, and the fourth is at your DM's discretion.
Similar situations such as polymorph also do not make you lose concentration. The druid's Wild Shape feature actually explicitly mentions that you can maintain concentration:
You can't cast spells, [...] Transforming doesnâÂÂt break your concentration on a spell youâÂÂve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that youâÂÂve already cast.
So, the RAW says that no, you can keep concentrating. Though your DM might force an extra Con save.
As a DM, I would allow you to keep concentrating under the condition that you use the spell the first chance you get.
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
3
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
1
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
1
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
 |Â
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
13
down vote
The readied spell is not lost
The description of the Ready action (PHB p. 193) says:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect.
So you cast the spell first, and afterwards you are simply "holding" its energy. Since feeblemind does not specify that the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.
add a comment |Â
up vote
13
down vote
The readied spell is not lost
The description of the Ready action (PHB p. 193) says:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect.
So you cast the spell first, and afterwards you are simply "holding" its energy. Since feeblemind does not specify that the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.
add a comment |Â
up vote
13
down vote
up vote
13
down vote
The readied spell is not lost
The description of the Ready action (PHB p. 193) says:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect.
So you cast the spell first, and afterwards you are simply "holding" its energy. Since feeblemind does not specify that the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.
The readied spell is not lost
The description of the Ready action (PHB p. 193) says:
When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect.
So you cast the spell first, and afterwards you are simply "holding" its energy. Since feeblemind does not specify that the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.
edited 20 mins ago
V2Blast
17.3k246109
17.3k246109
answered 10 hours ago
Vigil
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5,4532264
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up vote
3
down vote
RAW: No, you can maintain concentration - but you might have to do an extra DC 10 Constitution saving throw to do so
As concentration is a Constitution saving throw, which is not affected by feeblemind, there is no reason why you should not be capable to keep concentrating on the spell.
The rules on concentration specify the following reasons for loosing concentration
Casting another spell that requires concentration. [...]
Taking damage. [...]
Being incapacitated or killed. [...]
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
The first 3 reasons do not apply, and the fourth is at your DM's discretion.
Similar situations such as polymorph also do not make you lose concentration. The druid's Wild Shape feature actually explicitly mentions that you can maintain concentration:
You can't cast spells, [...] Transforming doesnâÂÂt break your concentration on a spell youâÂÂve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that youâÂÂve already cast.
So, the RAW says that no, you can keep concentrating. Though your DM might force an extra Con save.
As a DM, I would allow you to keep concentrating under the condition that you use the spell the first chance you get.
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
3
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
1
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
1
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
 |Â
show 1 more comment
up vote
3
down vote
RAW: No, you can maintain concentration - but you might have to do an extra DC 10 Constitution saving throw to do so
As concentration is a Constitution saving throw, which is not affected by feeblemind, there is no reason why you should not be capable to keep concentrating on the spell.
The rules on concentration specify the following reasons for loosing concentration
Casting another spell that requires concentration. [...]
Taking damage. [...]
Being incapacitated or killed. [...]
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
The first 3 reasons do not apply, and the fourth is at your DM's discretion.
Similar situations such as polymorph also do not make you lose concentration. The druid's Wild Shape feature actually explicitly mentions that you can maintain concentration:
You can't cast spells, [...] Transforming doesnâÂÂt break your concentration on a spell youâÂÂve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that youâÂÂve already cast.
So, the RAW says that no, you can keep concentrating. Though your DM might force an extra Con save.
As a DM, I would allow you to keep concentrating under the condition that you use the spell the first chance you get.
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
3
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
1
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
1
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
 |Â
show 1 more comment
up vote
3
down vote
up vote
3
down vote
RAW: No, you can maintain concentration - but you might have to do an extra DC 10 Constitution saving throw to do so
As concentration is a Constitution saving throw, which is not affected by feeblemind, there is no reason why you should not be capable to keep concentrating on the spell.
The rules on concentration specify the following reasons for loosing concentration
Casting another spell that requires concentration. [...]
Taking damage. [...]
Being incapacitated or killed. [...]
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
The first 3 reasons do not apply, and the fourth is at your DM's discretion.
Similar situations such as polymorph also do not make you lose concentration. The druid's Wild Shape feature actually explicitly mentions that you can maintain concentration:
You can't cast spells, [...] Transforming doesnâÂÂt break your concentration on a spell youâÂÂve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that youâÂÂve already cast.
So, the RAW says that no, you can keep concentrating. Though your DM might force an extra Con save.
As a DM, I would allow you to keep concentrating under the condition that you use the spell the first chance you get.
RAW: No, you can maintain concentration - but you might have to do an extra DC 10 Constitution saving throw to do so
As concentration is a Constitution saving throw, which is not affected by feeblemind, there is no reason why you should not be capable to keep concentrating on the spell.
The rules on concentration specify the following reasons for loosing concentration
Casting another spell that requires concentration. [...]
Taking damage. [...]
Being incapacitated or killed. [...]
The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.
The first 3 reasons do not apply, and the fourth is at your DM's discretion.
Similar situations such as polymorph also do not make you lose concentration. The druid's Wild Shape feature actually explicitly mentions that you can maintain concentration:
You can't cast spells, [...] Transforming doesnâÂÂt break your concentration on a spell youâÂÂve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that youâÂÂve already cast.
So, the RAW says that no, you can keep concentrating. Though your DM might force an extra Con save.
As a DM, I would allow you to keep concentrating under the condition that you use the spell the first chance you get.
edited 22 mins ago
V2Blast
17.3k246109
17.3k246109
answered 11 hours ago
Dinomaster
909212
909212
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
3
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
1
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
1
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
 |Â
show 1 more comment
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
3
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
1
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
1
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
Why an extra concentration save when OP indicates they already passed a concentration save after the spell hits? That should only be required if the caster T has readied a spell that requires concentration. Readying a spell requires that you concentrate on it, and a readied spell that requires concentration does not have that concentration kick in until it is triggered (just like a readied spell's duration and effect(s)).
â TylerH
3 hours ago
3
3
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
@TylerH because a readied spell requires concentration. And the 1 check was for the damage. The extra check falks under reason 4 the dm might say the schock of losing al higher brain function might require an seperate check
â Dinomaster
2 hours ago
1
1
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
That's unfair to the player; caster T already made the Constitution save. The effects and damage don't occur in order, but rather simultaneously (a player could roll two dice simultaneously and say "the green die will be for the Intelligence save, and the red die for the Constitution save"); the Constitution save they made first would just as well apply to the "shock of losing higher brain function" upon failing the Intelligence save. You make only one Constitution saving throw per each source (e.g. attack) of damage or distraction; in this case, one Con save for one spell: Feeblemind.
â TylerH
2 hours ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
@TylerH i did not find the only one per source rule. Do you have a reference? Because i could think of a similar case with a spell that damages and pushes you. You would have to save for the damage and for the fact you then get thrown across the room. Plus see my final comment I personally don't want to apply it like this but as far as i know the RAW this is what it is. RAI probably would require only one save. Or picking the highest of the two.
â Dinomaster
1 hour ago
1
1
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
I agree but the second case is not because of damage
â Dinomaster
1 hour ago
 |Â
show 1 more comment
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