Does an enchantment ability that gives -1/-1 to opponent creatures resolve before other abilities can be used on a 1/1 entering the battlefield
Clash Royale CLAN TAG#URR8PPP
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
add a comment |
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
Feb 23 at 7:33
@Hackworth, edited question t put card in question in.
– Spitz
Feb 23 at 7:43
add a comment |
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
So I control an Ethereal Absolution that gives all opponents creatures -1/-1. On my opponents turn he sacrifices a creature to create two 1/1 white token spirits. He then wants to sacrifice these using an ability on another card (Teysa Orzhov Scion).
My question is does the enchantment resolve first and remove the 1/1 tokens, e.g. as completion of them entering the battle field, and, before his ability can be triggered, or as he is the active player he gets to decide the order?
magic-the-gathering
magic-the-gathering
edited Feb 23 at 7:44
Hackworth
28.1k275128
28.1k275128
asked Feb 23 at 7:23
SpitzSpitz
434
434
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
Feb 23 at 7:33
@Hackworth, edited question t put card in question in.
– Spitz
Feb 23 at 7:43
add a comment |
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
Feb 23 at 7:33
@Hackworth, edited question t put card in question in.
– Spitz
Feb 23 at 7:43
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
Feb 23 at 7:33
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
Feb 23 at 7:33
@Hackworth, edited question t put card in question in.
– Spitz
Feb 23 at 7:43
@Hackworth, edited question t put card in question in.
– Spitz
Feb 23 at 7:43
add a comment |
1 Answer
1
active
oldest
votes
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "147"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45248%2fdoes-an-enchantment-ability-that-gives-1-1-to-opponent-creatures-resolve-befor%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
add a comment |
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
add a comment |
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
Your opponent cannot sacrifice them before they die. The -1/-1 ability is a static ability. It is always in effect, does not use the stack, and will kill off all */1 creatures before anyone can interact with them.
A static ability such as "Creatures your opponents control get -1/-1." is always in effect:
604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.
That means creatures this applies to enter the battlefield with the -1/-1 effect. The game never sees a 1/1 creature, it enters as a 0/0. As soon as the spell or effect that put that creature on the battlefield has resolved, the game checks for state-based actions (A set of rules that is checked almost all the time), because the active player would gain priority (the right to take actions).
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, “State-Based Actions”),[..]
704.5. The state-based actions are as follows:
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
answered Feb 23 at 7:42
HackworthHackworth
28.1k275128
28.1k275128
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
add a comment |
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
This will cause creatures that have abilities that trigger when other creatures die to still fire right?
– Joe W
Feb 23 at 16:49
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
Yes it does, it's a regular creature death.
– Hackworth
Feb 23 at 18:05
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
@JoeW if you want you can search for the modern deck that uses dredgevine and bridge from below to see this "interaction".
– fireshark519
Feb 25 at 9:20
add a comment |
Thanks for contributing an answer to Board & Card Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45248%2fdoes-an-enchantment-ability-that-gives-1-1-to-opponent-creatures-resolve-befor%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Could you give us the name of the enchantment please? It might matter for the answer.
– Hackworth
Feb 23 at 7:33
@Hackworth, edited question t put card in question in.
– Spitz
Feb 23 at 7:43