What does Banishment do to falling momentum?

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A while ago, my DM let me use Banishment on myself to stop my fall from a likely fatal fall. As I was falling, I readied an action to cast Banishment on myself before I hit the ground. He let Banishment cancel the distance I had fallen, letting me fall the last 10 or so feet safely. But what would end up happening read as written? Would I have just taken the impact from hitting the ground in the Demiplane instead? Or would it actually work in the way he let me use it?










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  • 3




    $begingroup$
    Do you mean "rules as written" where you say "read as written" in the question?
    $endgroup$
    – KorvinStarmast
    Jan 28 at 19:19










  • $begingroup$
    Related on How far do you fall per turn?
    $endgroup$
    – NautArch
    Jan 28 at 19:30






  • 1




    $begingroup$
    Related on Do teleportation spells conserve momentum?
    $endgroup$
    – NautArch
    Jan 28 at 20:23






  • 2




    $begingroup$
    Possible duplicate of Do teleportation spells conserve momentum?
    $endgroup$
    – Oblivious Sage
    Jan 28 at 22:02






  • 2




    $begingroup$
    I’ve reopened the question; relevant meta regarding the three “Primarily Opinion-based” votes: Does "Ask the DM / GM" equate to "Primarily opinion based?"
    $endgroup$
    – SevenSidedDie
    Jan 29 at 0:18
















6












$begingroup$


A while ago, my DM let me use Banishment on myself to stop my fall from a likely fatal fall. As I was falling, I readied an action to cast Banishment on myself before I hit the ground. He let Banishment cancel the distance I had fallen, letting me fall the last 10 or so feet safely. But what would end up happening read as written? Would I have just taken the impact from hitting the ground in the Demiplane instead? Or would it actually work in the way he let me use it?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    Do you mean "rules as written" where you say "read as written" in the question?
    $endgroup$
    – KorvinStarmast
    Jan 28 at 19:19










  • $begingroup$
    Related on How far do you fall per turn?
    $endgroup$
    – NautArch
    Jan 28 at 19:30






  • 1




    $begingroup$
    Related on Do teleportation spells conserve momentum?
    $endgroup$
    – NautArch
    Jan 28 at 20:23






  • 2




    $begingroup$
    Possible duplicate of Do teleportation spells conserve momentum?
    $endgroup$
    – Oblivious Sage
    Jan 28 at 22:02






  • 2




    $begingroup$
    I’ve reopened the question; relevant meta regarding the three “Primarily Opinion-based” votes: Does "Ask the DM / GM" equate to "Primarily opinion based?"
    $endgroup$
    – SevenSidedDie
    Jan 29 at 0:18














6












6








6





$begingroup$


A while ago, my DM let me use Banishment on myself to stop my fall from a likely fatal fall. As I was falling, I readied an action to cast Banishment on myself before I hit the ground. He let Banishment cancel the distance I had fallen, letting me fall the last 10 or so feet safely. But what would end up happening read as written? Would I have just taken the impact from hitting the ground in the Demiplane instead? Or would it actually work in the way he let me use it?










share|improve this question











$endgroup$




A while ago, my DM let me use Banishment on myself to stop my fall from a likely fatal fall. As I was falling, I readied an action to cast Banishment on myself before I hit the ground. He let Banishment cancel the distance I had fallen, letting me fall the last 10 or so feet safely. But what would end up happening read as written? Would I have just taken the impact from hitting the ground in the Demiplane instead? Or would it actually work in the way he let me use it?







dnd-5e spells falling






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share|improve this question













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share|improve this question








edited Jan 28 at 20:30







Shadow Z.

















asked Jan 28 at 19:14









Shadow Z.Shadow Z.

29219




29219







  • 3




    $begingroup$
    Do you mean "rules as written" where you say "read as written" in the question?
    $endgroup$
    – KorvinStarmast
    Jan 28 at 19:19










  • $begingroup$
    Related on How far do you fall per turn?
    $endgroup$
    – NautArch
    Jan 28 at 19:30






  • 1




    $begingroup$
    Related on Do teleportation spells conserve momentum?
    $endgroup$
    – NautArch
    Jan 28 at 20:23






  • 2




    $begingroup$
    Possible duplicate of Do teleportation spells conserve momentum?
    $endgroup$
    – Oblivious Sage
    Jan 28 at 22:02






  • 2




    $begingroup$
    I’ve reopened the question; relevant meta regarding the three “Primarily Opinion-based” votes: Does "Ask the DM / GM" equate to "Primarily opinion based?"
    $endgroup$
    – SevenSidedDie
    Jan 29 at 0:18













  • 3




    $begingroup$
    Do you mean "rules as written" where you say "read as written" in the question?
    $endgroup$
    – KorvinStarmast
    Jan 28 at 19:19










  • $begingroup$
    Related on How far do you fall per turn?
    $endgroup$
    – NautArch
    Jan 28 at 19:30






  • 1




    $begingroup$
    Related on Do teleportation spells conserve momentum?
    $endgroup$
    – NautArch
    Jan 28 at 20:23






  • 2




    $begingroup$
    Possible duplicate of Do teleportation spells conserve momentum?
    $endgroup$
    – Oblivious Sage
    Jan 28 at 22:02






  • 2




    $begingroup$
    I’ve reopened the question; relevant meta regarding the three “Primarily Opinion-based” votes: Does "Ask the DM / GM" equate to "Primarily opinion based?"
    $endgroup$
    – SevenSidedDie
    Jan 29 at 0:18








3




3




$begingroup$
Do you mean "rules as written" where you say "read as written" in the question?
$endgroup$
– KorvinStarmast
Jan 28 at 19:19




$begingroup$
Do you mean "rules as written" where you say "read as written" in the question?
$endgroup$
– KorvinStarmast
Jan 28 at 19:19












$begingroup$
Related on How far do you fall per turn?
$endgroup$
– NautArch
Jan 28 at 19:30




$begingroup$
Related on How far do you fall per turn?
$endgroup$
– NautArch
Jan 28 at 19:30




1




1




$begingroup$
Related on Do teleportation spells conserve momentum?
$endgroup$
– NautArch
Jan 28 at 20:23




$begingroup$
Related on Do teleportation spells conserve momentum?
$endgroup$
– NautArch
Jan 28 at 20:23




2




2




$begingroup$
Possible duplicate of Do teleportation spells conserve momentum?
$endgroup$
– Oblivious Sage
Jan 28 at 22:02




$begingroup$
Possible duplicate of Do teleportation spells conserve momentum?
$endgroup$
– Oblivious Sage
Jan 28 at 22:02




2




2




$begingroup$
I’ve reopened the question; relevant meta regarding the three “Primarily Opinion-based” votes: Does "Ask the DM / GM" equate to "Primarily opinion based?"
$endgroup$
– SevenSidedDie
Jan 29 at 0:18





$begingroup$
I’ve reopened the question; relevant meta regarding the three “Primarily Opinion-based” votes: Does "Ask the DM / GM" equate to "Primarily opinion based?"
$endgroup$
– SevenSidedDie
Jan 29 at 0:18











1 Answer
1






active

oldest

votes


















14












$begingroup$

Banishment does not state any relation to momentum.



tl;dr D&D is not a physics engine and the demiplane is "harmless", so no damage from hitting the ground in the demiplane. The results upon returning is up to the DM.



D&D is not a real world physics simulation.



Rules as written do not specify what happens with momentum, because it's not a real world physics simulation. E.g. it's also not a fluid dynamics engine



Going to demiplane does not incur damage.



Spells do what they say they do and banishment indicates a harmless demiplane. Without further clarification in the rules, that adjective indicates that the target does not come to harm as a result of being banished. The character would not take damage from hitting the ground in the demiplane.




If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane.




Returning and falling may still incur falling damage.



The rules do not specify in what manner the target reappears. That much is left to the determination and narration of the DM.




If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.




The falling rules specify that damage is incurred at the end of the fall. This shakes out one of two ways: banishment ends the fall in the harmless demiplane, or the fall continues during the harmless demiplane.



  • If the DM rules that banishment ends the falls in the harmless demiplane, no damage is incurred and the player is not prone.

  • If the DM rules that the fall continues during the banishment, then the fall ends after the character reappears and damage is accrued as usual (albeit a minute after it would have otherwise).





share|improve this answer











$endgroup$








  • 3




    $begingroup$
    Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
    $endgroup$
    – SevenSidedDie
    Jan 28 at 19:51







  • 2




    $begingroup$
    Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
    $endgroup$
    – Bobson
    Jan 29 at 0:39










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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









14












$begingroup$

Banishment does not state any relation to momentum.



tl;dr D&D is not a physics engine and the demiplane is "harmless", so no damage from hitting the ground in the demiplane. The results upon returning is up to the DM.



D&D is not a real world physics simulation.



Rules as written do not specify what happens with momentum, because it's not a real world physics simulation. E.g. it's also not a fluid dynamics engine



Going to demiplane does not incur damage.



Spells do what they say they do and banishment indicates a harmless demiplane. Without further clarification in the rules, that adjective indicates that the target does not come to harm as a result of being banished. The character would not take damage from hitting the ground in the demiplane.




If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane.




Returning and falling may still incur falling damage.



The rules do not specify in what manner the target reappears. That much is left to the determination and narration of the DM.




If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.




The falling rules specify that damage is incurred at the end of the fall. This shakes out one of two ways: banishment ends the fall in the harmless demiplane, or the fall continues during the harmless demiplane.



  • If the DM rules that banishment ends the falls in the harmless demiplane, no damage is incurred and the player is not prone.

  • If the DM rules that the fall continues during the banishment, then the fall ends after the character reappears and damage is accrued as usual (albeit a minute after it would have otherwise).





share|improve this answer











$endgroup$








  • 3




    $begingroup$
    Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
    $endgroup$
    – SevenSidedDie
    Jan 28 at 19:51







  • 2




    $begingroup$
    Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
    $endgroup$
    – Bobson
    Jan 29 at 0:39















14












$begingroup$

Banishment does not state any relation to momentum.



tl;dr D&D is not a physics engine and the demiplane is "harmless", so no damage from hitting the ground in the demiplane. The results upon returning is up to the DM.



D&D is not a real world physics simulation.



Rules as written do not specify what happens with momentum, because it's not a real world physics simulation. E.g. it's also not a fluid dynamics engine



Going to demiplane does not incur damage.



Spells do what they say they do and banishment indicates a harmless demiplane. Without further clarification in the rules, that adjective indicates that the target does not come to harm as a result of being banished. The character would not take damage from hitting the ground in the demiplane.




If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane.




Returning and falling may still incur falling damage.



The rules do not specify in what manner the target reappears. That much is left to the determination and narration of the DM.




If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.




The falling rules specify that damage is incurred at the end of the fall. This shakes out one of two ways: banishment ends the fall in the harmless demiplane, or the fall continues during the harmless demiplane.



  • If the DM rules that banishment ends the falls in the harmless demiplane, no damage is incurred and the player is not prone.

  • If the DM rules that the fall continues during the banishment, then the fall ends after the character reappears and damage is accrued as usual (albeit a minute after it would have otherwise).





share|improve this answer











$endgroup$








  • 3




    $begingroup$
    Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
    $endgroup$
    – SevenSidedDie
    Jan 28 at 19:51







  • 2




    $begingroup$
    Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
    $endgroup$
    – Bobson
    Jan 29 at 0:39













14












14








14





$begingroup$

Banishment does not state any relation to momentum.



tl;dr D&D is not a physics engine and the demiplane is "harmless", so no damage from hitting the ground in the demiplane. The results upon returning is up to the DM.



D&D is not a real world physics simulation.



Rules as written do not specify what happens with momentum, because it's not a real world physics simulation. E.g. it's also not a fluid dynamics engine



Going to demiplane does not incur damage.



Spells do what they say they do and banishment indicates a harmless demiplane. Without further clarification in the rules, that adjective indicates that the target does not come to harm as a result of being banished. The character would not take damage from hitting the ground in the demiplane.




If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane.




Returning and falling may still incur falling damage.



The rules do not specify in what manner the target reappears. That much is left to the determination and narration of the DM.




If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.




The falling rules specify that damage is incurred at the end of the fall. This shakes out one of two ways: banishment ends the fall in the harmless demiplane, or the fall continues during the harmless demiplane.



  • If the DM rules that banishment ends the falls in the harmless demiplane, no damage is incurred and the player is not prone.

  • If the DM rules that the fall continues during the banishment, then the fall ends after the character reappears and damage is accrued as usual (albeit a minute after it would have otherwise).





share|improve this answer











$endgroup$



Banishment does not state any relation to momentum.



tl;dr D&D is not a physics engine and the demiplane is "harmless", so no damage from hitting the ground in the demiplane. The results upon returning is up to the DM.



D&D is not a real world physics simulation.



Rules as written do not specify what happens with momentum, because it's not a real world physics simulation. E.g. it's also not a fluid dynamics engine



Going to demiplane does not incur damage.



Spells do what they say they do and banishment indicates a harmless demiplane. Without further clarification in the rules, that adjective indicates that the target does not come to harm as a result of being banished. The character would not take damage from hitting the ground in the demiplane.




If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane.




Returning and falling may still incur falling damage.



The rules do not specify in what manner the target reappears. That much is left to the determination and narration of the DM.




If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.




The falling rules specify that damage is incurred at the end of the fall. This shakes out one of two ways: banishment ends the fall in the harmless demiplane, or the fall continues during the harmless demiplane.



  • If the DM rules that banishment ends the falls in the harmless demiplane, no damage is incurred and the player is not prone.

  • If the DM rules that the fall continues during the banishment, then the fall ends after the character reappears and damage is accrued as usual (albeit a minute after it would have otherwise).






share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 28 at 19:48

























answered Jan 28 at 19:33









GrosscolGrosscol

9,94812568




9,94812568







  • 3




    $begingroup$
    Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
    $endgroup$
    – SevenSidedDie
    Jan 28 at 19:51







  • 2




    $begingroup$
    Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
    $endgroup$
    – Bobson
    Jan 29 at 0:39












  • 3




    $begingroup$
    Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
    $endgroup$
    – SevenSidedDie
    Jan 28 at 19:51







  • 2




    $begingroup$
    Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
    $endgroup$
    – Bobson
    Jan 29 at 0:39







3




3




$begingroup$
Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
$endgroup$
– SevenSidedDie
Jan 28 at 19:51





$begingroup$
Cool, that edit addresses my objection. One small improvement I can see would be to tie the last bit about how the DM could rule back to the question, and say something like, “Since your particular DM has ruled X and by RAW this is up to the DM, your DM’s ruling is right at your table.” or something like that.
$endgroup$
– SevenSidedDie
Jan 28 at 19:51





2




2




$begingroup$
Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
$endgroup$
– Bobson
Jan 29 at 0:39




$begingroup$
Regarding "the fall continues during the banishment": It's not explicitly called out, but nothing says that the demiplane has a ground to land on. You could fall for the entire minute in an endless sky, and that would be "harmless", too.
$endgroup$
– Bobson
Jan 29 at 0:39

















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