Can you break your fall by flying?

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If a character in Pathfinder falls could they break their fall by flying, or would they fall to their potential death?










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  • 3




    $begingroup$
    If that fails, try attacking the ground and missing.
    $endgroup$
    – John Montgomery
    Feb 5 at 0:10















8












$begingroup$


If a character in Pathfinder falls could they break their fall by flying, or would they fall to their potential death?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    If that fails, try attacking the ground and missing.
    $endgroup$
    – John Montgomery
    Feb 5 at 0:10













8












8








8





$begingroup$


If a character in Pathfinder falls could they break their fall by flying, or would they fall to their potential death?










share|improve this question











$endgroup$




If a character in Pathfinder falls could they break their fall by flying, or would they fall to their potential death?







pathfinder flight falling






share|improve this question















share|improve this question













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edited Feb 4 at 21:11









SevenSidedDie

208k31668945




208k31668945










asked Feb 4 at 20:18









thomasthomas

25328




25328







  • 3




    $begingroup$
    If that fails, try attacking the ground and missing.
    $endgroup$
    – John Montgomery
    Feb 5 at 0:10












  • 3




    $begingroup$
    If that fails, try attacking the ground and missing.
    $endgroup$
    – John Montgomery
    Feb 5 at 0:10







3




3




$begingroup$
If that fails, try attacking the ground and missing.
$endgroup$
– John Montgomery
Feb 5 at 0:10




$begingroup$
If that fails, try attacking the ground and missing.
$endgroup$
– John Montgomery
Feb 5 at 0:10










1 Answer
1






active

oldest

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10












$begingroup$

From the Fly skill:




If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision. See Falling Damage if you fail this check.







share|improve this answer









$endgroup$








  • 3




    $begingroup$
    So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
    $endgroup$
    – Hey I Can Chan
    Feb 4 at 20:23






  • 1




    $begingroup$
    Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
    $endgroup$
    – Draco-S
    Feb 6 at 9:12










  • $begingroup$
    Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
    $endgroup$
    – Ifusaso
    Feb 6 at 15:38










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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes









10












$begingroup$

From the Fly skill:




If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision. See Falling Damage if you fail this check.







share|improve this answer









$endgroup$








  • 3




    $begingroup$
    So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
    $endgroup$
    – Hey I Can Chan
    Feb 4 at 20:23






  • 1




    $begingroup$
    Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
    $endgroup$
    – Draco-S
    Feb 6 at 9:12










  • $begingroup$
    Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
    $endgroup$
    – Ifusaso
    Feb 6 at 15:38















10












$begingroup$

From the Fly skill:




If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision. See Falling Damage if you fail this check.







share|improve this answer









$endgroup$








  • 3




    $begingroup$
    So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
    $endgroup$
    – Hey I Can Chan
    Feb 4 at 20:23






  • 1




    $begingroup$
    Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
    $endgroup$
    – Draco-S
    Feb 6 at 9:12










  • $begingroup$
    Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
    $endgroup$
    – Ifusaso
    Feb 6 at 15:38













10












10








10





$begingroup$

From the Fly skill:




If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision. See Falling Damage if you fail this check.







share|improve this answer









$endgroup$



From the Fly skill:




If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision. See Falling Damage if you fail this check.








share|improve this answer












share|improve this answer



share|improve this answer










answered Feb 4 at 20:20









IfusasoIfusaso

11.2k1967




11.2k1967







  • 3




    $begingroup$
    So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
    $endgroup$
    – Hey I Can Chan
    Feb 4 at 20:23






  • 1




    $begingroup$
    Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
    $endgroup$
    – Draco-S
    Feb 6 at 9:12










  • $begingroup$
    Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
    $endgroup$
    – Ifusaso
    Feb 6 at 15:38












  • 3




    $begingroup$
    So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
    $endgroup$
    – Hey I Can Chan
    Feb 4 at 20:23






  • 1




    $begingroup$
    Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
    $endgroup$
    – Draco-S
    Feb 6 at 9:12










  • $begingroup$
    Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
    $endgroup$
    – Ifusaso
    Feb 6 at 15:38







3




3




$begingroup$
So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
$endgroup$
– Hey I Can Chan
Feb 4 at 20:23




$begingroup$
So the flight-capable creature still hits the ground if it's, like, walking along and falls into a pit, yet success on the Fly skill check means that the creature manages to slow its descent to such a degree that the landing's painless?
$endgroup$
– Hey I Can Chan
Feb 4 at 20:23




1




1




$begingroup$
Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
$endgroup$
– Draco-S
Feb 6 at 9:12




$begingroup$
Given that you fall down 500 feet in the first round, you probably only have a second or two to react. Enough to cushion the fall, but not enough to actually start flying if you were walking before. More of a special save than an action.
$endgroup$
– Draco-S
Feb 6 at 9:12












$begingroup$
Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
$endgroup$
– Ifusaso
Feb 6 at 15:38




$begingroup$
Based on the phrasing "negate the damage" not "fly instead" (or something better but equally different), you do still land and you're on your feet because no damage was taken. A GM can and frequently probably should rule differently if that interpretation doesn't make sense (IE your winged Aasimar fell into an endless pit... you could probably 'catch' yourself before falling 500ft.)
$endgroup$
– Ifusaso
Feb 6 at 15:38

















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