Do clubs of different materials have different stats?
Clash Royale CLAN TAG#URR8PPP
In an upcoming campaign I’m playing a Lizardfolk barbarian, and one of the lizardfolk features is Cunning Artisan which means I can harvest any creature, plant, etc to create a club, javelin, blowgun darts, or shield from what I harvest. So my question is would the stats for a club change depending on the material? I looked it up and saw that the base die to roll for damage is 1d4 for a club, so if a wooden club has 1d4 of damage then would a bone club do more? What about a dragonbone club? I assume it would, but I can’t find an answer anywhere.
dnd-5e weapons
add a comment |
In an upcoming campaign I’m playing a Lizardfolk barbarian, and one of the lizardfolk features is Cunning Artisan which means I can harvest any creature, plant, etc to create a club, javelin, blowgun darts, or shield from what I harvest. So my question is would the stats for a club change depending on the material? I looked it up and saw that the base die to roll for damage is 1d4 for a club, so if a wooden club has 1d4 of damage then would a bone club do more? What about a dragonbone club? I assume it would, but I can’t find an answer anywhere.
dnd-5e weapons
add a comment |
In an upcoming campaign I’m playing a Lizardfolk barbarian, and one of the lizardfolk features is Cunning Artisan which means I can harvest any creature, plant, etc to create a club, javelin, blowgun darts, or shield from what I harvest. So my question is would the stats for a club change depending on the material? I looked it up and saw that the base die to roll for damage is 1d4 for a club, so if a wooden club has 1d4 of damage then would a bone club do more? What about a dragonbone club? I assume it would, but I can’t find an answer anywhere.
dnd-5e weapons
In an upcoming campaign I’m playing a Lizardfolk barbarian, and one of the lizardfolk features is Cunning Artisan which means I can harvest any creature, plant, etc to create a club, javelin, blowgun darts, or shield from what I harvest. So my question is would the stats for a club change depending on the material? I looked it up and saw that the base die to roll for damage is 1d4 for a club, so if a wooden club has 1d4 of damage then would a bone club do more? What about a dragonbone club? I assume it would, but I can’t find an answer anywhere.
dnd-5e weapons
dnd-5e weapons
edited Dec 16 at 17:11
SevenSidedDie♦
205k29657933
205k29657933
asked Dec 16 at 16:59
Aoi
338210
338210
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
A club is a club.
There are no rules in the game for different basic materials or styles of construction providing different weapon stats.
The only special material effects in the rules are Silvered weapons (Player's Handbook p.148) and Adamantine weapons (Xanathar's Guide to Everything p.78), which primarily overcome certain kinds of damage resistance (and adamantine weapons do extra damage to objects). A few specific magic items in the Dungeon Master's Guide call out particular materials, but that's more in the way of description rather than ascribing specific powers to particular materials.
If the ability says you can make a club, then you make a club, nothing more and nothing less. The main benefit of this is that you can quickly craft actual weapons, rather than using something vaguely club-like as an improvised weapon, which is what it would be if anyone else tried to use parts of defeated enemies for the purpose. Normally, crafting requires downtime, so you can't even do it in the field; converting a branch or bone into a club isn't something the average character can do during an adventure, but you can do it while you're taking a short rest.
If for some reason the creature you were disassembling for parts had significant silver or adamantine in them (perhaps some kind of construct), the DM might be inclined to count the crafted weapon as having that material quality, but that would be strictly by DM fiat and not because the rules said so.
1
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
add a comment |
No, the stats are the same.
There are no rules that change the stats of a weapon if it is made from unconventional material or construction. The only RAW that addresses "similar weapons" are found in the PHB under Equipment - Weapons under Improvised Weapons:
An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon and can be treated as such.
So a club is a club, regardless if it's a bone club or metal club, the stats are the same. Looking at the list of Weapon Properties (Finesse, Heavy, etc.), different materials aren't listed and therefore this doesn't affect the stats themselves. Based on the weight of the materials you use for your club and other weapons, a DM can use the rules for Heavy or Light weapons even if the size remains the same (e.g. a lead club would be much harder to handle than a wooden club):
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
The only material specifically called out in the PHB is for Silvered Weapons, which allow players to damage certain creatures that have immunity or resistance to nonmagical weapons:
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.
The other material mentioned in the RAW is Adamantine in XGtE:
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
In terms of using said weapon, the PHB states:
At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
3
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
add a comment |
This is more of a question for your DM. RAW there is no difference in damage and I don't see how a bone club could do more damage than a wooden one, unless you add spikes, but that would probably just change the damage type.
I myself would consider dragon bone to just be a more durable material than wood, but it all depends on what your DM allows you not looking at RAW, considering its rarity and that it's infused with natural magic.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f137473%2fdo-clubs-of-different-materials-have-different-stats%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
A club is a club.
There are no rules in the game for different basic materials or styles of construction providing different weapon stats.
The only special material effects in the rules are Silvered weapons (Player's Handbook p.148) and Adamantine weapons (Xanathar's Guide to Everything p.78), which primarily overcome certain kinds of damage resistance (and adamantine weapons do extra damage to objects). A few specific magic items in the Dungeon Master's Guide call out particular materials, but that's more in the way of description rather than ascribing specific powers to particular materials.
If the ability says you can make a club, then you make a club, nothing more and nothing less. The main benefit of this is that you can quickly craft actual weapons, rather than using something vaguely club-like as an improvised weapon, which is what it would be if anyone else tried to use parts of defeated enemies for the purpose. Normally, crafting requires downtime, so you can't even do it in the field; converting a branch or bone into a club isn't something the average character can do during an adventure, but you can do it while you're taking a short rest.
If for some reason the creature you were disassembling for parts had significant silver or adamantine in them (perhaps some kind of construct), the DM might be inclined to count the crafted weapon as having that material quality, but that would be strictly by DM fiat and not because the rules said so.
1
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
add a comment |
A club is a club.
There are no rules in the game for different basic materials or styles of construction providing different weapon stats.
The only special material effects in the rules are Silvered weapons (Player's Handbook p.148) and Adamantine weapons (Xanathar's Guide to Everything p.78), which primarily overcome certain kinds of damage resistance (and adamantine weapons do extra damage to objects). A few specific magic items in the Dungeon Master's Guide call out particular materials, but that's more in the way of description rather than ascribing specific powers to particular materials.
If the ability says you can make a club, then you make a club, nothing more and nothing less. The main benefit of this is that you can quickly craft actual weapons, rather than using something vaguely club-like as an improvised weapon, which is what it would be if anyone else tried to use parts of defeated enemies for the purpose. Normally, crafting requires downtime, so you can't even do it in the field; converting a branch or bone into a club isn't something the average character can do during an adventure, but you can do it while you're taking a short rest.
If for some reason the creature you were disassembling for parts had significant silver or adamantine in them (perhaps some kind of construct), the DM might be inclined to count the crafted weapon as having that material quality, but that would be strictly by DM fiat and not because the rules said so.
1
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
add a comment |
A club is a club.
There are no rules in the game for different basic materials or styles of construction providing different weapon stats.
The only special material effects in the rules are Silvered weapons (Player's Handbook p.148) and Adamantine weapons (Xanathar's Guide to Everything p.78), which primarily overcome certain kinds of damage resistance (and adamantine weapons do extra damage to objects). A few specific magic items in the Dungeon Master's Guide call out particular materials, but that's more in the way of description rather than ascribing specific powers to particular materials.
If the ability says you can make a club, then you make a club, nothing more and nothing less. The main benefit of this is that you can quickly craft actual weapons, rather than using something vaguely club-like as an improvised weapon, which is what it would be if anyone else tried to use parts of defeated enemies for the purpose. Normally, crafting requires downtime, so you can't even do it in the field; converting a branch or bone into a club isn't something the average character can do during an adventure, but you can do it while you're taking a short rest.
If for some reason the creature you were disassembling for parts had significant silver or adamantine in them (perhaps some kind of construct), the DM might be inclined to count the crafted weapon as having that material quality, but that would be strictly by DM fiat and not because the rules said so.
A club is a club.
There are no rules in the game for different basic materials or styles of construction providing different weapon stats.
The only special material effects in the rules are Silvered weapons (Player's Handbook p.148) and Adamantine weapons (Xanathar's Guide to Everything p.78), which primarily overcome certain kinds of damage resistance (and adamantine weapons do extra damage to objects). A few specific magic items in the Dungeon Master's Guide call out particular materials, but that's more in the way of description rather than ascribing specific powers to particular materials.
If the ability says you can make a club, then you make a club, nothing more and nothing less. The main benefit of this is that you can quickly craft actual weapons, rather than using something vaguely club-like as an improvised weapon, which is what it would be if anyone else tried to use parts of defeated enemies for the purpose. Normally, crafting requires downtime, so you can't even do it in the field; converting a branch or bone into a club isn't something the average character can do during an adventure, but you can do it while you're taking a short rest.
If for some reason the creature you were disassembling for parts had significant silver or adamantine in them (perhaps some kind of construct), the DM might be inclined to count the crafted weapon as having that material quality, but that would be strictly by DM fiat and not because the rules said so.
edited Dec 16 at 17:59
answered Dec 16 at 17:36
Darth Pseudonym
11.7k22865
11.7k22865
1
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
add a comment |
1
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
1
1
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
I would add that that material does make a difference, but not in its stats. In my question, also about lizardfolk crafting a club, rpg.stackexchange.com/q/133027/38834, if the club is not crafted from a wooden creature, it cannot be used for the shillelagh spell.
– MivaScott
Dec 17 at 16:58
add a comment |
No, the stats are the same.
There are no rules that change the stats of a weapon if it is made from unconventional material or construction. The only RAW that addresses "similar weapons" are found in the PHB under Equipment - Weapons under Improvised Weapons:
An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon and can be treated as such.
So a club is a club, regardless if it's a bone club or metal club, the stats are the same. Looking at the list of Weapon Properties (Finesse, Heavy, etc.), different materials aren't listed and therefore this doesn't affect the stats themselves. Based on the weight of the materials you use for your club and other weapons, a DM can use the rules for Heavy or Light weapons even if the size remains the same (e.g. a lead club would be much harder to handle than a wooden club):
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
The only material specifically called out in the PHB is for Silvered Weapons, which allow players to damage certain creatures that have immunity or resistance to nonmagical weapons:
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.
The other material mentioned in the RAW is Adamantine in XGtE:
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
In terms of using said weapon, the PHB states:
At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
3
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
add a comment |
No, the stats are the same.
There are no rules that change the stats of a weapon if it is made from unconventional material or construction. The only RAW that addresses "similar weapons" are found in the PHB under Equipment - Weapons under Improvised Weapons:
An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon and can be treated as such.
So a club is a club, regardless if it's a bone club or metal club, the stats are the same. Looking at the list of Weapon Properties (Finesse, Heavy, etc.), different materials aren't listed and therefore this doesn't affect the stats themselves. Based on the weight of the materials you use for your club and other weapons, a DM can use the rules for Heavy or Light weapons even if the size remains the same (e.g. a lead club would be much harder to handle than a wooden club):
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
The only material specifically called out in the PHB is for Silvered Weapons, which allow players to damage certain creatures that have immunity or resistance to nonmagical weapons:
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.
The other material mentioned in the RAW is Adamantine in XGtE:
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
In terms of using said weapon, the PHB states:
At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
3
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
add a comment |
No, the stats are the same.
There are no rules that change the stats of a weapon if it is made from unconventional material or construction. The only RAW that addresses "similar weapons" are found in the PHB under Equipment - Weapons under Improvised Weapons:
An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon and can be treated as such.
So a club is a club, regardless if it's a bone club or metal club, the stats are the same. Looking at the list of Weapon Properties (Finesse, Heavy, etc.), different materials aren't listed and therefore this doesn't affect the stats themselves. Based on the weight of the materials you use for your club and other weapons, a DM can use the rules for Heavy or Light weapons even if the size remains the same (e.g. a lead club would be much harder to handle than a wooden club):
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
The only material specifically called out in the PHB is for Silvered Weapons, which allow players to damage certain creatures that have immunity or resistance to nonmagical weapons:
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.
The other material mentioned in the RAW is Adamantine in XGtE:
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
In terms of using said weapon, the PHB states:
At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
No, the stats are the same.
There are no rules that change the stats of a weapon if it is made from unconventional material or construction. The only RAW that addresses "similar weapons" are found in the PHB under Equipment - Weapons under Improvised Weapons:
An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin. Often, an improvised weapon is similar to an actual weapon and can be treated as such.
So a club is a club, regardless if it's a bone club or metal club, the stats are the same. Looking at the list of Weapon Properties (Finesse, Heavy, etc.), different materials aren't listed and therefore this doesn't affect the stats themselves. Based on the weight of the materials you use for your club and other weapons, a DM can use the rules for Heavy or Light weapons even if the size remains the same (e.g. a lead club would be much harder to handle than a wooden club):
Heavy: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Light: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
The only material specifically called out in the PHB is for Silvered Weapons, which allow players to damage certain creatures that have immunity or resistance to nonmagical weapons:
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.
The other material mentioned in the RAW is Adamantine in XGtE:
Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
In terms of using said weapon, the PHB states:
At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
edited Dec 16 at 19:36
answered Dec 16 at 17:36
ActiveNick
259111
259111
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
3
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
add a comment |
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
3
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
Are you claiming the Lizardfolk's Cunning Artisan would create improvised weapons rather than an actual club/etc? It sounds like that's what you're saying, but that makes no sense; any character can pick up a long bone or branch and call it an improvised club without a special ability to make it so. I'm also not sure why you're bringing up heavy and light weapons; those are specific qualities of certain types of weapon, not the materials they're made out of. If you're describing possible house-rules, could you please call those out specifically as not part of the actual rules discussion?
– Darth Pseudonym
Dec 16 at 17:54
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
I'm saying that Improvised Weapons are the only RAW that cover what you're asking for, especially the line "an improvised weapon is similar to an actual weapon and can be treated as such". Is a bone club similar to a wooden club? Yes, it therefore has the same stats. The same goes for wooden weapons, the stats are the same whether a club has intricate carvings or not. Or if a long sword has encrusted gems or a plain metal hilt. Warriors wield weapons with pride, and as such these Lizardfolk's Cunning Artisan use the skills of their tradition to make finely crafted weapons, with the same stats.
– ActiveNick
Dec 16 at 18:02
3
3
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I'm not the OP, just to be clear. However I will argue with you here - Cunning Artificer allows you to make a club, not "an improvised weapon similar enough to a club to be treated as such". Nothing in the book says a basic club in the Equipment chapter is wooden. Improvised weapons are specifically things that were not created with the intent of being weapons, but are now being used as such. A crafted club doesn't fall under that rule at all.
– Darth Pseudonym
Dec 16 at 18:07
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
I clarified the heavy & light properties affecting weapon handling using the same rules even if the size remains unchanged.
– ActiveNick
Dec 16 at 18:08
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
@DarthPseudonym Fair enough, I edited the text to clarify that while such a boine weapon is not an improvised weapon, it still provides a rule for weapons that are similar enough to provide the same stats.
– ActiveNick
Dec 16 at 18:16
add a comment |
This is more of a question for your DM. RAW there is no difference in damage and I don't see how a bone club could do more damage than a wooden one, unless you add spikes, but that would probably just change the damage type.
I myself would consider dragon bone to just be a more durable material than wood, but it all depends on what your DM allows you not looking at RAW, considering its rarity and that it's infused with natural magic.
add a comment |
This is more of a question for your DM. RAW there is no difference in damage and I don't see how a bone club could do more damage than a wooden one, unless you add spikes, but that would probably just change the damage type.
I myself would consider dragon bone to just be a more durable material than wood, but it all depends on what your DM allows you not looking at RAW, considering its rarity and that it's infused with natural magic.
add a comment |
This is more of a question for your DM. RAW there is no difference in damage and I don't see how a bone club could do more damage than a wooden one, unless you add spikes, but that would probably just change the damage type.
I myself would consider dragon bone to just be a more durable material than wood, but it all depends on what your DM allows you not looking at RAW, considering its rarity and that it's infused with natural magic.
This is more of a question for your DM. RAW there is no difference in damage and I don't see how a bone club could do more damage than a wooden one, unless you add spikes, but that would probably just change the damage type.
I myself would consider dragon bone to just be a more durable material than wood, but it all depends on what your DM allows you not looking at RAW, considering its rarity and that it's infused with natural magic.
edited Dec 16 at 17:57
NathanS
23.5k6107250
23.5k6107250
answered Dec 16 at 17:37
Karolis L
2935
2935
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f137473%2fdo-clubs-of-different-materials-have-different-stats%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown