As DM, how do I deal with PCs that expect everything in the game to be relevant to the story?
Clash Royale CLAN TAG #URR8PPP up vote 34 down vote favorite 3 I've started DMing a new group. We've only had two short, 2hour sessions, and most players are new to DnD. I've been a DM before (though just a dozen or so sessions) but in those cases it was with a group who had years of experience, so I only have a little experience leading a game. Right now the players seem to play the game in a way that is best described as 'everything is a simple linear story and everything that happens is there to progress the story'. For example, they go to a castle that was used by mages as a school of magic. My idea was for the castle to be abandoned - after investigation they would find that it was the site of a large battle, and that would lead them to the 'main' quest line I had in mind. When they got to the castle, they spend about half an hour (real time, not in-game time) banging the door waiting for it to be opened. When that didn't happen (after ...