how to make a Input/Output Error example?

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I'm working on a simple game console for raspberry pi, and I want to handle some common errors like segmentation fault, arithmetic exception and input/output error (since there maybe some guys using horrible SD cards).



when handler program detect the return code of my game, just show the corresponding error message on monitor.



I can easily test my handler by accessing null pointer or doing division by zero to trigger segmentation fault and arithmetic exception. But how to write a test program to trigger input/output error?










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    I'm working on a simple game console for raspberry pi, and I want to handle some common errors like segmentation fault, arithmetic exception and input/output error (since there maybe some guys using horrible SD cards).



    when handler program detect the return code of my game, just show the corresponding error message on monitor.



    I can easily test my handler by accessing null pointer or doing division by zero to trigger segmentation fault and arithmetic exception. But how to write a test program to trigger input/output error?










    share|improve this question


























      0












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      0








      I'm working on a simple game console for raspberry pi, and I want to handle some common errors like segmentation fault, arithmetic exception and input/output error (since there maybe some guys using horrible SD cards).



      when handler program detect the return code of my game, just show the corresponding error message on monitor.



      I can easily test my handler by accessing null pointer or doing division by zero to trigger segmentation fault and arithmetic exception. But how to write a test program to trigger input/output error?










      share|improve this question
















      I'm working on a simple game console for raspberry pi, and I want to handle some common errors like segmentation fault, arithmetic exception and input/output error (since there maybe some guys using horrible SD cards).



      when handler program detect the return code of my game, just show the corresponding error message on monitor.



      I can easily test my handler by accessing null pointer or doing division by zero to trigger segmentation fault and arithmetic exception. But how to write a test program to trigger input/output error?







      error-handling






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Feb 20 at 8:21







      Wally

















      asked Feb 20 at 7:59









      WallyWally

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      287




















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