How rare would a set of bags of holding/portable holes that share the same interior space be?

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What would the rarity for a set of bags of holding and similar items like portable hole, that share the same extra dimensional space? It would be similar to how ender chests work in Minecraft, or piggy banks in terraria.



The source item (Bag of Holding/Portable Hole) would work exactly like they normally do, but each source item would have access to the same interior space and work at any range, including across planes.










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$endgroup$







  • 1




    $begingroup$
    For clarity, are you asking about multiple items that share the same space, where a character in one location could deposit an item, and a character in a second location could retrieve it?
    $endgroup$
    – Davo
    Feb 27 at 20:47






  • 2




    $begingroup$
    This question might be answerable under the principles of Good Subjective, but you need to provide a lot more information about the parameters of this item. What's its carrying capacity? Does it have a maximum range, or inability to function across planes? Is its weight independent of the weight of the objects it contains? Does it have restrictions on how quickly items may be retrieved from it? Providing these details will make this question a lot better.
    $endgroup$
    – Xirema
    Feb 27 at 20:49










  • $begingroup$
    Exactly, there would be ‘multiple’ of the items that one person could place an item in, then another could take it out. In the case of a set of bags of holding, it would be the inner space, with multiple openings to the various bags.
    $endgroup$
    – Ej Sizemore
    Feb 27 at 20:49






  • 3




    $begingroup$
    In particular, a good idea might be to edit in a semi-official statblock into the question describing the features and limitations of this item. That would be a very good step towards getting good answers to this question.
    $endgroup$
    – Xirema
    Feb 27 at 20:50






  • 1




    $begingroup$
    You'd make one :) You can do it within a quote, but use the formatting for items that the DMG has. You've basically created a magic item and it should 'look' the same in terms of stat block information as an existing item. Example
    $endgroup$
    – NautArch
    Feb 28 at 14:47
















11












$begingroup$


What would the rarity for a set of bags of holding and similar items like portable hole, that share the same extra dimensional space? It would be similar to how ender chests work in Minecraft, or piggy banks in terraria.



The source item (Bag of Holding/Portable Hole) would work exactly like they normally do, but each source item would have access to the same interior space and work at any range, including across planes.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    For clarity, are you asking about multiple items that share the same space, where a character in one location could deposit an item, and a character in a second location could retrieve it?
    $endgroup$
    – Davo
    Feb 27 at 20:47






  • 2




    $begingroup$
    This question might be answerable under the principles of Good Subjective, but you need to provide a lot more information about the parameters of this item. What's its carrying capacity? Does it have a maximum range, or inability to function across planes? Is its weight independent of the weight of the objects it contains? Does it have restrictions on how quickly items may be retrieved from it? Providing these details will make this question a lot better.
    $endgroup$
    – Xirema
    Feb 27 at 20:49










  • $begingroup$
    Exactly, there would be ‘multiple’ of the items that one person could place an item in, then another could take it out. In the case of a set of bags of holding, it would be the inner space, with multiple openings to the various bags.
    $endgroup$
    – Ej Sizemore
    Feb 27 at 20:49






  • 3




    $begingroup$
    In particular, a good idea might be to edit in a semi-official statblock into the question describing the features and limitations of this item. That would be a very good step towards getting good answers to this question.
    $endgroup$
    – Xirema
    Feb 27 at 20:50






  • 1




    $begingroup$
    You'd make one :) You can do it within a quote, but use the formatting for items that the DMG has. You've basically created a magic item and it should 'look' the same in terms of stat block information as an existing item. Example
    $endgroup$
    – NautArch
    Feb 28 at 14:47














11












11








11


0



$begingroup$


What would the rarity for a set of bags of holding and similar items like portable hole, that share the same extra dimensional space? It would be similar to how ender chests work in Minecraft, or piggy banks in terraria.



The source item (Bag of Holding/Portable Hole) would work exactly like they normally do, but each source item would have access to the same interior space and work at any range, including across planes.










share|improve this question











$endgroup$




What would the rarity for a set of bags of holding and similar items like portable hole, that share the same extra dimensional space? It would be similar to how ender chests work in Minecraft, or piggy banks in terraria.



The source item (Bag of Holding/Portable Hole) would work exactly like they normally do, but each source item would have access to the same interior space and work at any range, including across planes.







dnd-5e magic-items homebrew






share|improve this question















share|improve this question













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edited Mar 6 at 21:45









Bloodcinder

23k382140




23k382140










asked Feb 27 at 20:43









Ej SizemoreEj Sizemore

44311




44311







  • 1




    $begingroup$
    For clarity, are you asking about multiple items that share the same space, where a character in one location could deposit an item, and a character in a second location could retrieve it?
    $endgroup$
    – Davo
    Feb 27 at 20:47






  • 2




    $begingroup$
    This question might be answerable under the principles of Good Subjective, but you need to provide a lot more information about the parameters of this item. What's its carrying capacity? Does it have a maximum range, or inability to function across planes? Is its weight independent of the weight of the objects it contains? Does it have restrictions on how quickly items may be retrieved from it? Providing these details will make this question a lot better.
    $endgroup$
    – Xirema
    Feb 27 at 20:49










  • $begingroup$
    Exactly, there would be ‘multiple’ of the items that one person could place an item in, then another could take it out. In the case of a set of bags of holding, it would be the inner space, with multiple openings to the various bags.
    $endgroup$
    – Ej Sizemore
    Feb 27 at 20:49






  • 3




    $begingroup$
    In particular, a good idea might be to edit in a semi-official statblock into the question describing the features and limitations of this item. That would be a very good step towards getting good answers to this question.
    $endgroup$
    – Xirema
    Feb 27 at 20:50






  • 1




    $begingroup$
    You'd make one :) You can do it within a quote, but use the formatting for items that the DMG has. You've basically created a magic item and it should 'look' the same in terms of stat block information as an existing item. Example
    $endgroup$
    – NautArch
    Feb 28 at 14:47













  • 1




    $begingroup$
    For clarity, are you asking about multiple items that share the same space, where a character in one location could deposit an item, and a character in a second location could retrieve it?
    $endgroup$
    – Davo
    Feb 27 at 20:47






  • 2




    $begingroup$
    This question might be answerable under the principles of Good Subjective, but you need to provide a lot more information about the parameters of this item. What's its carrying capacity? Does it have a maximum range, or inability to function across planes? Is its weight independent of the weight of the objects it contains? Does it have restrictions on how quickly items may be retrieved from it? Providing these details will make this question a lot better.
    $endgroup$
    – Xirema
    Feb 27 at 20:49










  • $begingroup$
    Exactly, there would be ‘multiple’ of the items that one person could place an item in, then another could take it out. In the case of a set of bags of holding, it would be the inner space, with multiple openings to the various bags.
    $endgroup$
    – Ej Sizemore
    Feb 27 at 20:49






  • 3




    $begingroup$
    In particular, a good idea might be to edit in a semi-official statblock into the question describing the features and limitations of this item. That would be a very good step towards getting good answers to this question.
    $endgroup$
    – Xirema
    Feb 27 at 20:50






  • 1




    $begingroup$
    You'd make one :) You can do it within a quote, but use the formatting for items that the DMG has. You've basically created a magic item and it should 'look' the same in terms of stat block information as an existing item. Example
    $endgroup$
    – NautArch
    Feb 28 at 14:47








1




1




$begingroup$
For clarity, are you asking about multiple items that share the same space, where a character in one location could deposit an item, and a character in a second location could retrieve it?
$endgroup$
– Davo
Feb 27 at 20:47




$begingroup$
For clarity, are you asking about multiple items that share the same space, where a character in one location could deposit an item, and a character in a second location could retrieve it?
$endgroup$
– Davo
Feb 27 at 20:47




2




2




$begingroup$
This question might be answerable under the principles of Good Subjective, but you need to provide a lot more information about the parameters of this item. What's its carrying capacity? Does it have a maximum range, or inability to function across planes? Is its weight independent of the weight of the objects it contains? Does it have restrictions on how quickly items may be retrieved from it? Providing these details will make this question a lot better.
$endgroup$
– Xirema
Feb 27 at 20:49




$begingroup$
This question might be answerable under the principles of Good Subjective, but you need to provide a lot more information about the parameters of this item. What's its carrying capacity? Does it have a maximum range, or inability to function across planes? Is its weight independent of the weight of the objects it contains? Does it have restrictions on how quickly items may be retrieved from it? Providing these details will make this question a lot better.
$endgroup$
– Xirema
Feb 27 at 20:49












$begingroup$
Exactly, there would be ‘multiple’ of the items that one person could place an item in, then another could take it out. In the case of a set of bags of holding, it would be the inner space, with multiple openings to the various bags.
$endgroup$
– Ej Sizemore
Feb 27 at 20:49




$begingroup$
Exactly, there would be ‘multiple’ of the items that one person could place an item in, then another could take it out. In the case of a set of bags of holding, it would be the inner space, with multiple openings to the various bags.
$endgroup$
– Ej Sizemore
Feb 27 at 20:49




3




3




$begingroup$
In particular, a good idea might be to edit in a semi-official statblock into the question describing the features and limitations of this item. That would be a very good step towards getting good answers to this question.
$endgroup$
– Xirema
Feb 27 at 20:50




$begingroup$
In particular, a good idea might be to edit in a semi-official statblock into the question describing the features and limitations of this item. That would be a very good step towards getting good answers to this question.
$endgroup$
– Xirema
Feb 27 at 20:50




1




1




$begingroup$
You'd make one :) You can do it within a quote, but use the formatting for items that the DMG has. You've basically created a magic item and it should 'look' the same in terms of stat block information as an existing item. Example
$endgroup$
– NautArch
Feb 28 at 14:47





$begingroup$
You'd make one :) You can do it within a quote, but use the formatting for items that the DMG has. You've basically created a magic item and it should 'look' the same in terms of stat block information as an existing item. Example
$endgroup$
– NautArch
Feb 28 at 14:47











2 Answers
2






active

oldest

votes


















6












$begingroup$

Very-Rare, maybe Rare depending on the properties of the item itself



With the release of the Unearthed Arcana: Revised Artificer class, Wizards of the Coast introduced the ability for an Artificer to create an item that functions incredibly similarly to how you've specified this object, though weaker:




Many-Handed Pouch



Prerequisite: 4th-level artificer

Item: 2–5 pouches



The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space.



A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.



If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty.



—Unearthed Arcana, Revised Artificer, 2019-02-28




Note the prerequisite: a 4th level Artificer. This suggests that as-is, the item described by this feature represents a Common or Uncommon quality item, since the Dungeon Master's Guide specifies the rarity for homebrew items to range around Common at level 3 and Uncommon at level 6.



However, there are a couple of major advantages to the item you've described over the item described in the Unearthed Arcana:



  • It has a much larger carrying capacity (500lbs for a Bag of Holding, vs 6lbs for a Pouch, 64ft3 volume vs 1/5ft3

  • It can be used at any range, with no limit on being on the same plane (the Many-Handed Pouch has a range limit of 100 miles and cannot be used on different dimensions)

  • It can be used by anyone, whereas the Many-Handed Pouch requires at least a friendly Artificer to create the object for them and maintain the Infusion's magic

Because of these advantages, I'd bump up the rarity on this item to at least Rare, and probably Very-Rare. That puts it well above the Bag of Holding's rarity and the [relatively deduced] rarity of this item available to the Artificer class.






share|improve this answer









$endgroup$












  • $begingroup$
    A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
    $endgroup$
    – John
    Mar 6 at 23:51


















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Legendary



This is basically a portable and resourceless sending/teleport/plane shift/gate pair of items. The utility of this is massive both in terms of movement and communication.



The primary factors that increase the rating to this level are the planar transfer abilities and the ability to move creatures massive distances. The closest spell that can do this is Gate, which is a 9th level spell and would be a Legendary level scroll that can only be used once. By making this at-will, the item has Legendary status.



Not all Legendary items are combat focused



In fact, there is a Legendary item, the Cubic Gate, that functions very similarly to what this paired/shared item can do:




You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.




Do note that this Legendary item has limited uses. Although it does allow the actual plane shift spell, which could be considered combat, that isn't it's only function or ability.



There are other Legendary items that are also Utility focused: Sovereign Glue and it's compatriot, Universal Solvent.



Addressing the similarity to Many Handed Pouch



The release of this Unearthed Arcana brings another item into review. However, it's important to note that this is still Unearthed Arcana and has not yet passed balanced review in general. But the item is different enough from the proposed similarity for the following reasons:




  1. Storage Capacity The UA item has an undefined capacity and only states that they all must have the same. It is unclear if they considered "pouch" to be of equal size as a haversack, bag of holding, or portable hole - but my hunch is that they consider pouch to be much smaller. They could be referencing a standard pouch, but it's unclear.




    A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.




  2. Range limitations. Limiting the range to 100 miles of another pouch and not allowing planar transfer is a major nerf compared to that of the proposed item. This along signifies a major power increase/decrease.


These two factors are significant nerfs to the proposed item and actually support my rating of the proposed item as Legendary.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
    $endgroup$
    – Master_Yogurt
    Feb 27 at 23:22











  • $begingroup$
    +1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
    $endgroup$
    – Valley Lad
    Feb 28 at 8:30










  • $begingroup$
    DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
    $endgroup$
    – András
    Feb 28 at 9:35






  • 1




    $begingroup$
    @JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
    $endgroup$
    – Suthek
    Feb 28 at 10:09










  • $begingroup$
    @András I addressed your combat concern.
    $endgroup$
    – NautArch
    Feb 28 at 14:06










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2 Answers
2






active

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2 Answers
2






active

oldest

votes









active

oldest

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active

oldest

votes









6












$begingroup$

Very-Rare, maybe Rare depending on the properties of the item itself



With the release of the Unearthed Arcana: Revised Artificer class, Wizards of the Coast introduced the ability for an Artificer to create an item that functions incredibly similarly to how you've specified this object, though weaker:




Many-Handed Pouch



Prerequisite: 4th-level artificer

Item: 2–5 pouches



The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space.



A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.



If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty.



—Unearthed Arcana, Revised Artificer, 2019-02-28




Note the prerequisite: a 4th level Artificer. This suggests that as-is, the item described by this feature represents a Common or Uncommon quality item, since the Dungeon Master's Guide specifies the rarity for homebrew items to range around Common at level 3 and Uncommon at level 6.



However, there are a couple of major advantages to the item you've described over the item described in the Unearthed Arcana:



  • It has a much larger carrying capacity (500lbs for a Bag of Holding, vs 6lbs for a Pouch, 64ft3 volume vs 1/5ft3

  • It can be used at any range, with no limit on being on the same plane (the Many-Handed Pouch has a range limit of 100 miles and cannot be used on different dimensions)

  • It can be used by anyone, whereas the Many-Handed Pouch requires at least a friendly Artificer to create the object for them and maintain the Infusion's magic

Because of these advantages, I'd bump up the rarity on this item to at least Rare, and probably Very-Rare. That puts it well above the Bag of Holding's rarity and the [relatively deduced] rarity of this item available to the Artificer class.






share|improve this answer









$endgroup$












  • $begingroup$
    A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
    $endgroup$
    – John
    Mar 6 at 23:51















6












$begingroup$

Very-Rare, maybe Rare depending on the properties of the item itself



With the release of the Unearthed Arcana: Revised Artificer class, Wizards of the Coast introduced the ability for an Artificer to create an item that functions incredibly similarly to how you've specified this object, though weaker:




Many-Handed Pouch



Prerequisite: 4th-level artificer

Item: 2–5 pouches



The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space.



A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.



If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty.



—Unearthed Arcana, Revised Artificer, 2019-02-28




Note the prerequisite: a 4th level Artificer. This suggests that as-is, the item described by this feature represents a Common or Uncommon quality item, since the Dungeon Master's Guide specifies the rarity for homebrew items to range around Common at level 3 and Uncommon at level 6.



However, there are a couple of major advantages to the item you've described over the item described in the Unearthed Arcana:



  • It has a much larger carrying capacity (500lbs for a Bag of Holding, vs 6lbs for a Pouch, 64ft3 volume vs 1/5ft3

  • It can be used at any range, with no limit on being on the same plane (the Many-Handed Pouch has a range limit of 100 miles and cannot be used on different dimensions)

  • It can be used by anyone, whereas the Many-Handed Pouch requires at least a friendly Artificer to create the object for them and maintain the Infusion's magic

Because of these advantages, I'd bump up the rarity on this item to at least Rare, and probably Very-Rare. That puts it well above the Bag of Holding's rarity and the [relatively deduced] rarity of this item available to the Artificer class.






share|improve this answer









$endgroup$












  • $begingroup$
    A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
    $endgroup$
    – John
    Mar 6 at 23:51













6












6








6





$begingroup$

Very-Rare, maybe Rare depending on the properties of the item itself



With the release of the Unearthed Arcana: Revised Artificer class, Wizards of the Coast introduced the ability for an Artificer to create an item that functions incredibly similarly to how you've specified this object, though weaker:




Many-Handed Pouch



Prerequisite: 4th-level artificer

Item: 2–5 pouches



The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space.



A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.



If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty.



—Unearthed Arcana, Revised Artificer, 2019-02-28




Note the prerequisite: a 4th level Artificer. This suggests that as-is, the item described by this feature represents a Common or Uncommon quality item, since the Dungeon Master's Guide specifies the rarity for homebrew items to range around Common at level 3 and Uncommon at level 6.



However, there are a couple of major advantages to the item you've described over the item described in the Unearthed Arcana:



  • It has a much larger carrying capacity (500lbs for a Bag of Holding, vs 6lbs for a Pouch, 64ft3 volume vs 1/5ft3

  • It can be used at any range, with no limit on being on the same plane (the Many-Handed Pouch has a range limit of 100 miles and cannot be used on different dimensions)

  • It can be used by anyone, whereas the Many-Handed Pouch requires at least a friendly Artificer to create the object for them and maintain the Infusion's magic

Because of these advantages, I'd bump up the rarity on this item to at least Rare, and probably Very-Rare. That puts it well above the Bag of Holding's rarity and the [relatively deduced] rarity of this item available to the Artificer class.






share|improve this answer









$endgroup$



Very-Rare, maybe Rare depending on the properties of the item itself



With the release of the Unearthed Arcana: Revised Artificer class, Wizards of the Coast introduced the ability for an Artificer to create an item that functions incredibly similarly to how you've specified this object, though weaker:




Many-Handed Pouch



Prerequisite: 4th-level artificer

Item: 2–5 pouches



The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space.



A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.



If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty.



—Unearthed Arcana, Revised Artificer, 2019-02-28




Note the prerequisite: a 4th level Artificer. This suggests that as-is, the item described by this feature represents a Common or Uncommon quality item, since the Dungeon Master's Guide specifies the rarity for homebrew items to range around Common at level 3 and Uncommon at level 6.



However, there are a couple of major advantages to the item you've described over the item described in the Unearthed Arcana:



  • It has a much larger carrying capacity (500lbs for a Bag of Holding, vs 6lbs for a Pouch, 64ft3 volume vs 1/5ft3

  • It can be used at any range, with no limit on being on the same plane (the Many-Handed Pouch has a range limit of 100 miles and cannot be used on different dimensions)

  • It can be used by anyone, whereas the Many-Handed Pouch requires at least a friendly Artificer to create the object for them and maintain the Infusion's magic

Because of these advantages, I'd bump up the rarity on this item to at least Rare, and probably Very-Rare. That puts it well above the Bag of Holding's rarity and the [relatively deduced] rarity of this item available to the Artificer class.







share|improve this answer












share|improve this answer



share|improve this answer










answered Mar 1 at 0:41









XiremaXirema

22.3k264130




22.3k264130











  • $begingroup$
    A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
    $endgroup$
    – John
    Mar 6 at 23:51
















  • $begingroup$
    A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
    $endgroup$
    – John
    Mar 6 at 23:51















$begingroup$
A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
$endgroup$
– John
Mar 6 at 23:51




$begingroup$
A bigger consideration is that due to size it allows a person to use it as transport which is a big deal.
$endgroup$
– John
Mar 6 at 23:51













24












$begingroup$

Legendary



This is basically a portable and resourceless sending/teleport/plane shift/gate pair of items. The utility of this is massive both in terms of movement and communication.



The primary factors that increase the rating to this level are the planar transfer abilities and the ability to move creatures massive distances. The closest spell that can do this is Gate, which is a 9th level spell and would be a Legendary level scroll that can only be used once. By making this at-will, the item has Legendary status.



Not all Legendary items are combat focused



In fact, there is a Legendary item, the Cubic Gate, that functions very similarly to what this paired/shared item can do:




You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.




Do note that this Legendary item has limited uses. Although it does allow the actual plane shift spell, which could be considered combat, that isn't it's only function or ability.



There are other Legendary items that are also Utility focused: Sovereign Glue and it's compatriot, Universal Solvent.



Addressing the similarity to Many Handed Pouch



The release of this Unearthed Arcana brings another item into review. However, it's important to note that this is still Unearthed Arcana and has not yet passed balanced review in general. But the item is different enough from the proposed similarity for the following reasons:




  1. Storage Capacity The UA item has an undefined capacity and only states that they all must have the same. It is unclear if they considered "pouch" to be of equal size as a haversack, bag of holding, or portable hole - but my hunch is that they consider pouch to be much smaller. They could be referencing a standard pouch, but it's unclear.




    A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.




  2. Range limitations. Limiting the range to 100 miles of another pouch and not allowing planar transfer is a major nerf compared to that of the proposed item. This along signifies a major power increase/decrease.


These two factors are significant nerfs to the proposed item and actually support my rating of the proposed item as Legendary.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
    $endgroup$
    – Master_Yogurt
    Feb 27 at 23:22











  • $begingroup$
    +1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
    $endgroup$
    – Valley Lad
    Feb 28 at 8:30










  • $begingroup$
    DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
    $endgroup$
    – András
    Feb 28 at 9:35






  • 1




    $begingroup$
    @JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
    $endgroup$
    – Suthek
    Feb 28 at 10:09










  • $begingroup$
    @András I addressed your combat concern.
    $endgroup$
    – NautArch
    Feb 28 at 14:06















24












$begingroup$

Legendary



This is basically a portable and resourceless sending/teleport/plane shift/gate pair of items. The utility of this is massive both in terms of movement and communication.



The primary factors that increase the rating to this level are the planar transfer abilities and the ability to move creatures massive distances. The closest spell that can do this is Gate, which is a 9th level spell and would be a Legendary level scroll that can only be used once. By making this at-will, the item has Legendary status.



Not all Legendary items are combat focused



In fact, there is a Legendary item, the Cubic Gate, that functions very similarly to what this paired/shared item can do:




You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.




Do note that this Legendary item has limited uses. Although it does allow the actual plane shift spell, which could be considered combat, that isn't it's only function or ability.



There are other Legendary items that are also Utility focused: Sovereign Glue and it's compatriot, Universal Solvent.



Addressing the similarity to Many Handed Pouch



The release of this Unearthed Arcana brings another item into review. However, it's important to note that this is still Unearthed Arcana and has not yet passed balanced review in general. But the item is different enough from the proposed similarity for the following reasons:




  1. Storage Capacity The UA item has an undefined capacity and only states that they all must have the same. It is unclear if they considered "pouch" to be of equal size as a haversack, bag of holding, or portable hole - but my hunch is that they consider pouch to be much smaller. They could be referencing a standard pouch, but it's unclear.




    A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.




  2. Range limitations. Limiting the range to 100 miles of another pouch and not allowing planar transfer is a major nerf compared to that of the proposed item. This along signifies a major power increase/decrease.


These two factors are significant nerfs to the proposed item and actually support my rating of the proposed item as Legendary.






share|improve this answer











$endgroup$








  • 3




    $begingroup$
    If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
    $endgroup$
    – Master_Yogurt
    Feb 27 at 23:22











  • $begingroup$
    +1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
    $endgroup$
    – Valley Lad
    Feb 28 at 8:30










  • $begingroup$
    DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
    $endgroup$
    – András
    Feb 28 at 9:35






  • 1




    $begingroup$
    @JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
    $endgroup$
    – Suthek
    Feb 28 at 10:09










  • $begingroup$
    @András I addressed your combat concern.
    $endgroup$
    – NautArch
    Feb 28 at 14:06













24












24








24





$begingroup$

Legendary



This is basically a portable and resourceless sending/teleport/plane shift/gate pair of items. The utility of this is massive both in terms of movement and communication.



The primary factors that increase the rating to this level are the planar transfer abilities and the ability to move creatures massive distances. The closest spell that can do this is Gate, which is a 9th level spell and would be a Legendary level scroll that can only be used once. By making this at-will, the item has Legendary status.



Not all Legendary items are combat focused



In fact, there is a Legendary item, the Cubic Gate, that functions very similarly to what this paired/shared item can do:




You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.




Do note that this Legendary item has limited uses. Although it does allow the actual plane shift spell, which could be considered combat, that isn't it's only function or ability.



There are other Legendary items that are also Utility focused: Sovereign Glue and it's compatriot, Universal Solvent.



Addressing the similarity to Many Handed Pouch



The release of this Unearthed Arcana brings another item into review. However, it's important to note that this is still Unearthed Arcana and has not yet passed balanced review in general. But the item is different enough from the proposed similarity for the following reasons:




  1. Storage Capacity The UA item has an undefined capacity and only states that they all must have the same. It is unclear if they considered "pouch" to be of equal size as a haversack, bag of holding, or portable hole - but my hunch is that they consider pouch to be much smaller. They could be referencing a standard pouch, but it's unclear.




    A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.




  2. Range limitations. Limiting the range to 100 miles of another pouch and not allowing planar transfer is a major nerf compared to that of the proposed item. This along signifies a major power increase/decrease.


These two factors are significant nerfs to the proposed item and actually support my rating of the proposed item as Legendary.






share|improve this answer











$endgroup$



Legendary



This is basically a portable and resourceless sending/teleport/plane shift/gate pair of items. The utility of this is massive both in terms of movement and communication.



The primary factors that increase the rating to this level are the planar transfer abilities and the ability to move creatures massive distances. The closest spell that can do this is Gate, which is a 9th level spell and would be a Legendary level scroll that can only be used once. By making this at-will, the item has Legendary status.



Not all Legendary items are combat focused



In fact, there is a Legendary item, the Cubic Gate, that functions very similarly to what this paired/shared item can do:




You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side.




Do note that this Legendary item has limited uses. Although it does allow the actual plane shift spell, which could be considered combat, that isn't it's only function or ability.



There are other Legendary items that are also Utility focused: Sovereign Glue and it's compatriot, Universal Solvent.



Addressing the similarity to Many Handed Pouch



The release of this Unearthed Arcana brings another item into review. However, it's important to note that this is still Unearthed Arcana and has not yet passed balanced review in general. But the item is different enough from the proposed similarity for the following reasons:




  1. Storage Capacity The UA item has an undefined capacity and only states that they all must have the same. It is unclear if they considered "pouch" to be of equal size as a haversack, bag of holding, or portable hole - but my hunch is that they consider pouch to be much smaller. They could be referencing a standard pouch, but it's unclear.




    A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.




  2. Range limitations. Limiting the range to 100 miles of another pouch and not allowing planar transfer is a major nerf compared to that of the proposed item. This along signifies a major power increase/decrease.


These two factors are significant nerfs to the proposed item and actually support my rating of the proposed item as Legendary.







share|improve this answer














share|improve this answer



share|improve this answer








edited Mar 1 at 14:30

























answered Feb 27 at 20:52









NautArchNautArch

61.1k8219406




61.1k8219406







  • 3




    $begingroup$
    If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
    $endgroup$
    – Master_Yogurt
    Feb 27 at 23:22











  • $begingroup$
    +1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
    $endgroup$
    – Valley Lad
    Feb 28 at 8:30










  • $begingroup$
    DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
    $endgroup$
    – András
    Feb 28 at 9:35






  • 1




    $begingroup$
    @JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
    $endgroup$
    – Suthek
    Feb 28 at 10:09










  • $begingroup$
    @András I addressed your combat concern.
    $endgroup$
    – NautArch
    Feb 28 at 14:06












  • 3




    $begingroup$
    If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
    $endgroup$
    – Master_Yogurt
    Feb 27 at 23:22











  • $begingroup$
    +1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
    $endgroup$
    – Valley Lad
    Feb 28 at 8:30










  • $begingroup$
    DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
    $endgroup$
    – András
    Feb 28 at 9:35






  • 1




    $begingroup$
    @JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
    $endgroup$
    – Suthek
    Feb 28 at 10:09










  • $begingroup$
    @András I addressed your combat concern.
    $endgroup$
    – NautArch
    Feb 28 at 14:06







3




3




$begingroup$
If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
$endgroup$
– Master_Yogurt
Feb 27 at 23:22





$begingroup$
If it was small enough that only, say, a few coins or a piece of paper could pass through, and it only worked on one plane, then I would downgrade the rarity to Very Rare. But this is absolutely game-changing as written -- pay a hireling to monitor the other end, and dump an entire treasure horde into it. Get the party's gnome to jump in and get pulled out from the other bag. Plus, once you get into magic that goes across planes, you're in a whole other world. Other caveats that can bring down the rarity would be charges and size limits.
$endgroup$
– Master_Yogurt
Feb 27 at 23:22













$begingroup$
+1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
$endgroup$
– Valley Lad
Feb 28 at 8:30




$begingroup$
+1 You could have said it was Uber-Legendary, given that it could be game-wrecking even for 17th-20th level chars who already posses legendary items.
$endgroup$
– Valley Lad
Feb 28 at 8:30












$begingroup$
DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
$endgroup$
– András
Feb 28 at 9:35




$begingroup$
DnD is a very combat oriented RPG. This item is not that useful in combat, so I would rate it lower.
$endgroup$
– András
Feb 28 at 9:35




1




1




$begingroup$
@JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
$endgroup$
– Suthek
Feb 28 at 10:09




$begingroup$
@JohnMickey Open up both bags, teleport one into space and watch the whole atmosphere of the planet get sucked away!
$endgroup$
– Suthek
Feb 28 at 10:09












$begingroup$
@András I addressed your combat concern.
$endgroup$
– NautArch
Feb 28 at 14:06




$begingroup$
@András I addressed your combat concern.
$endgroup$
– NautArch
Feb 28 at 14:06

















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