Can you use Cheat Tables with scanmem

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1















Is it possible to use Cheat Tables (*.ct files) from the Windows Cheat Engine program with the Linux scanmem/gameconqueror programs.



If so, how?



BTW, if not packaged for your distro or if your distro packages are ancient (like Debian's, 0.13 from 2012. Current release is 0.15.8), scanmem and gameconqueror are available from github at https://github.com/scanmem/scanmem.










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  • this might help you.

    – Rahul
    Jun 5 '16 at 12:01















1















Is it possible to use Cheat Tables (*.ct files) from the Windows Cheat Engine program with the Linux scanmem/gameconqueror programs.



If so, how?



BTW, if not packaged for your distro or if your distro packages are ancient (like Debian's, 0.13 from 2012. Current release is 0.15.8), scanmem and gameconqueror are available from github at https://github.com/scanmem/scanmem.










share|improve this question
























  • this might help you.

    – Rahul
    Jun 5 '16 at 12:01













1












1








1








Is it possible to use Cheat Tables (*.ct files) from the Windows Cheat Engine program with the Linux scanmem/gameconqueror programs.



If so, how?



BTW, if not packaged for your distro or if your distro packages are ancient (like Debian's, 0.13 from 2012. Current release is 0.15.8), scanmem and gameconqueror are available from github at https://github.com/scanmem/scanmem.










share|improve this question
















Is it possible to use Cheat Tables (*.ct files) from the Windows Cheat Engine program with the Linux scanmem/gameconqueror programs.



If so, how?



BTW, if not packaged for your distro or if your distro packages are ancient (like Debian's, 0.13 from 2012. Current release is 0.15.8), scanmem and gameconqueror are available from github at https://github.com/scanmem/scanmem.







games scanmem






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edited Jun 6 '16 at 0:33









cas

38.7k453101




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asked Jun 5 '16 at 11:15









OneStackOverflowUserOneStackOverflowUser

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346












  • this might help you.

    – Rahul
    Jun 5 '16 at 12:01

















  • this might help you.

    – Rahul
    Jun 5 '16 at 12:01
















this might help you.

– Rahul
Jun 5 '16 at 12:01





this might help you.

– Rahul
Jun 5 '16 at 12:01










1 Answer
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votes


















1














The answer is no. .ct files are in XML format and GameConqueror uses JSON. GC has much less functionality. Furthermore, virtual memory addresses on Windows are not compatible with the ones on Linux. So you have to rediscover anyways.






share|improve this answer

























  • Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

    – SomeGuyOnAComputer
    Dec 22 '18 at 21:06











  • Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

    – Sebastian Parschauer
    Dec 30 '18 at 21:28










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1 Answer
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The answer is no. .ct files are in XML format and GameConqueror uses JSON. GC has much less functionality. Furthermore, virtual memory addresses on Windows are not compatible with the ones on Linux. So you have to rediscover anyways.






share|improve this answer

























  • Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

    – SomeGuyOnAComputer
    Dec 22 '18 at 21:06











  • Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

    – Sebastian Parschauer
    Dec 30 '18 at 21:28















1














The answer is no. .ct files are in XML format and GameConqueror uses JSON. GC has much less functionality. Furthermore, virtual memory addresses on Windows are not compatible with the ones on Linux. So you have to rediscover anyways.






share|improve this answer

























  • Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

    – SomeGuyOnAComputer
    Dec 22 '18 at 21:06











  • Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

    – Sebastian Parschauer
    Dec 30 '18 at 21:28













1












1








1







The answer is no. .ct files are in XML format and GameConqueror uses JSON. GC has much less functionality. Furthermore, virtual memory addresses on Windows are not compatible with the ones on Linux. So you have to rediscover anyways.






share|improve this answer















The answer is no. .ct files are in XML format and GameConqueror uses JSON. GC has much less functionality. Furthermore, virtual memory addresses on Windows are not compatible with the ones on Linux. So you have to rediscover anyways.







share|improve this answer














share|improve this answer



share|improve this answer








edited Dec 30 '18 at 21:22

























answered Jun 18 '16 at 22:27









Sebastian ParschauerSebastian Parschauer

213




213












  • Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

    – SomeGuyOnAComputer
    Dec 22 '18 at 21:06











  • Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

    – Sebastian Parschauer
    Dec 30 '18 at 21:28

















  • Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

    – SomeGuyOnAComputer
    Dec 22 '18 at 21:06











  • Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

    – Sebastian Parschauer
    Dec 30 '18 at 21:28
















Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

– SomeGuyOnAComputer
Dec 22 '18 at 21:06





Actually this is untrue. Cheat tables are in XML like this bioshock infinite table. As for the offset being different, I'm unsure if that would be but if so you could possibly script something that could detect the offset dynamically and apply it to your cheats.

– SomeGuyOnAComputer
Dec 22 '18 at 21:06













Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

– Sebastian Parschauer
Dec 30 '18 at 21:28





Thanks, edited accordingly. Offsets means pointer following but GameConqueror has no means to follow pointers or to discover offsets. It only uses absolute addresses which only works for static memory in non-PIE executables. Only ugtrain is a really working universal game trainer with dynamic memory and ASLR/PIC/PIE support on Linux.

– Sebastian Parschauer
Dec 30 '18 at 21:28

















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