How do I resume a rendering animation?
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I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
rendering animation
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up vote
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I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
rendering animation
New contributor
add a comment |
up vote
2
down vote
favorite
up vote
2
down vote
favorite
I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
rendering animation
New contributor
I've stopped my animation that was rendering at 224 frames (out of 250) and I can't find a way to start rendering again from where i left off. I've been told to change the start frame (under frame range) to where I last left off but it just starts the render from the beginning (restricted to 224-225 frames). Please help, I just need a few more frames 😭
rendering animation
rendering animation
New contributor
New contributor
New contributor
asked Nov 20 at 2:02
Django del Sol
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112
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2 Answers
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2
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First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.
Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.
Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.
But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'
If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.
Combined with placeholders, you can even set up a rudimentary render farm.
add a comment |
up vote
2
down vote
What you've been told is correct. You'll need to adjust this number:
Then you'll need to stitch the two clips together in a video editor.
A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.
Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.
Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.
But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'
If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.
Combined with placeholders, you can even set up a rudimentary render farm.
add a comment |
up vote
2
down vote
First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.
Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.
Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.
But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'
If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.
Combined with placeholders, you can even set up a rudimentary render farm.
add a comment |
up vote
2
down vote
up vote
2
down vote
First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.
Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.
Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.
But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'
If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.
Combined with placeholders, you can even set up a rudimentary render farm.
First rule of course is: Always render a sequence of lossless, single frames. Targa, Png, Tif, OpenEXR, BMP??, whatever rocks your boat.
Blender might crash, brother, mother or Santa Claus might trip over the power cord or ten other reasons might end the rendering prematurely.
Another reason is that sometimes there's just a single frame that's wrong and you can easily re-render it or just retouch it in Gimp.
But, more relevant to this question: Blender has a nifty feature which only works with rendered image sequences. It's called 'Overwrite'
If this checkbox is empty, Blender will ignore frames that are already rendered. Which simply means: if Blender finds a rendered frame, it just renders the next. Blender won't check whether you changed a color and there might be a corrupted frame if rendering was aborted in a violent way but other than that it's quite handy to solve your trouble.
Combined with placeholders, you can even set up a rudimentary render farm.
edited Nov 20 at 4:34
answered Nov 20 at 3:32
Haunt_House
10.9k12863
10.9k12863
add a comment |
add a comment |
up vote
2
down vote
What you've been told is correct. You'll need to adjust this number:
Then you'll need to stitch the two clips together in a video editor.
A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
add a comment |
up vote
2
down vote
What you've been told is correct. You'll need to adjust this number:
Then you'll need to stitch the two clips together in a video editor.
A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
add a comment |
up vote
2
down vote
up vote
2
down vote
What you've been told is correct. You'll need to adjust this number:
Then you'll need to stitch the two clips together in a video editor.
A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.
What you've been told is correct. You'll need to adjust this number:
Then you'll need to stitch the two clips together in a video editor.
A better approach to rendering animations is rendering an image sequence of PNG's (or EXR's for full dynamic range) and then using the sequence editor to convert that image sequence into a video. Have a look at this tutorial on how to do that.
edited Nov 20 at 13:26
B.Y.O.B.
557312
557312
answered Nov 20 at 2:08
mr-matt
732519
732519
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
add a comment |
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
I have actually been exporting the animation as an image sequence, but when i start from frame 224 it starts rendering it like it was starting from the beginning
– Django del Sol
Nov 20 at 3:27
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
Go see @Haunt_House's answer, as he says it's the overwrite button you're looking for.
– mr-matt
Nov 20 at 3:35
add a comment |
Django del Sol is a new contributor. Be nice, and check out our Code of Conduct.
Django del Sol is a new contributor. Be nice, and check out our Code of Conduct.
Django del Sol is a new contributor. Be nice, and check out our Code of Conduct.
Django del Sol is a new contributor. Be nice, and check out our Code of Conduct.
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