Getting strange LD_PRELOAD errors and missing include files - is my distro busted?

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For the past half-day or so, I've been having at least the following problems:




  1. I get errors about missing LD_PRELOAD entries: My LD_PRELOAD contains /lib64/libstdc++.so.6 (not sure if that makes sense), but that file is missing, so whenever I run anything, I get:



    ERROR: ld.so: object '/lib64/libstdc++.so.6' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.


so, I looked at LD_PRELOAD, and it turns out to contain /lib64/libstdc++.so.6 - which doesn't exist.




  1. When trying to build projects with CMake, configuration fails, with errors such as:



    In file included from /usr/include/pthread.h:23:0,
    from /home/eyalroz/src/mine/cuda-api-wrappers/CMakeFiles/CMakeTmp/CheckIncludeFile.c:1:
    /usr/include/sched.h:28:20: fatal error: stddef.h: No such file or directory


but my stdddef.h is safely in /usr/include/linux/stddef.h.



I use GNU/Linux Mint 18.3, and I've not done anything weird with my system lately (well, not that I can remember anyway).







share|improve this question















  • 1




    Regular usage of Unix does not require LD_PRELOAD, and the now-missing file makes me wonder if it is/was some kind of malware. Not being a malware expert, I'm just leaving this as a comment.
    – Aaron D. Marasco
    Jun 6 at 23:20










  • Did you by any chance try to install a different compiler?
    – Stephen Kitt
    Jun 7 at 6:32










  • @StephenKitt: Nope.
    – einpoklum
    Jun 7 at 8:21










  • I’m voting to close this as unreproducible because it’s caused by a piece of proprietary software which others are unlikely to encounter (hopefully).
    – Stephen Kitt
    Jun 7 at 8:56










  • @StephenKitt: It's reproducible by putting junk in your .bashrc, which could happen for all sorts of reasons.
    – einpoklum
    Jun 7 at 9:18














up vote
-1
down vote

favorite












For the past half-day or so, I've been having at least the following problems:




  1. I get errors about missing LD_PRELOAD entries: My LD_PRELOAD contains /lib64/libstdc++.so.6 (not sure if that makes sense), but that file is missing, so whenever I run anything, I get:



    ERROR: ld.so: object '/lib64/libstdc++.so.6' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.


so, I looked at LD_PRELOAD, and it turns out to contain /lib64/libstdc++.so.6 - which doesn't exist.




  1. When trying to build projects with CMake, configuration fails, with errors such as:



    In file included from /usr/include/pthread.h:23:0,
    from /home/eyalroz/src/mine/cuda-api-wrappers/CMakeFiles/CMakeTmp/CheckIncludeFile.c:1:
    /usr/include/sched.h:28:20: fatal error: stddef.h: No such file or directory


but my stdddef.h is safely in /usr/include/linux/stddef.h.



I use GNU/Linux Mint 18.3, and I've not done anything weird with my system lately (well, not that I can remember anyway).







share|improve this question















  • 1




    Regular usage of Unix does not require LD_PRELOAD, and the now-missing file makes me wonder if it is/was some kind of malware. Not being a malware expert, I'm just leaving this as a comment.
    – Aaron D. Marasco
    Jun 6 at 23:20










  • Did you by any chance try to install a different compiler?
    – Stephen Kitt
    Jun 7 at 6:32










  • @StephenKitt: Nope.
    – einpoklum
    Jun 7 at 8:21










  • I’m voting to close this as unreproducible because it’s caused by a piece of proprietary software which others are unlikely to encounter (hopefully).
    – Stephen Kitt
    Jun 7 at 8:56










  • @StephenKitt: It's reproducible by putting junk in your .bashrc, which could happen for all sorts of reasons.
    – einpoklum
    Jun 7 at 9:18












up vote
-1
down vote

favorite









up vote
-1
down vote

favorite











For the past half-day or so, I've been having at least the following problems:




  1. I get errors about missing LD_PRELOAD entries: My LD_PRELOAD contains /lib64/libstdc++.so.6 (not sure if that makes sense), but that file is missing, so whenever I run anything, I get:



    ERROR: ld.so: object '/lib64/libstdc++.so.6' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.


so, I looked at LD_PRELOAD, and it turns out to contain /lib64/libstdc++.so.6 - which doesn't exist.




  1. When trying to build projects with CMake, configuration fails, with errors such as:



    In file included from /usr/include/pthread.h:23:0,
    from /home/eyalroz/src/mine/cuda-api-wrappers/CMakeFiles/CMakeTmp/CheckIncludeFile.c:1:
    /usr/include/sched.h:28:20: fatal error: stddef.h: No such file or directory


but my stdddef.h is safely in /usr/include/linux/stddef.h.



I use GNU/Linux Mint 18.3, and I've not done anything weird with my system lately (well, not that I can remember anyway).







share|improve this question











For the past half-day or so, I've been having at least the following problems:




  1. I get errors about missing LD_PRELOAD entries: My LD_PRELOAD contains /lib64/libstdc++.so.6 (not sure if that makes sense), but that file is missing, so whenever I run anything, I get:



    ERROR: ld.so: object '/lib64/libstdc++.so.6' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.


so, I looked at LD_PRELOAD, and it turns out to contain /lib64/libstdc++.so.6 - which doesn't exist.




  1. When trying to build projects with CMake, configuration fails, with errors such as:



    In file included from /usr/include/pthread.h:23:0,
    from /home/eyalroz/src/mine/cuda-api-wrappers/CMakeFiles/CMakeTmp/CheckIncludeFile.c:1:
    /usr/include/sched.h:28:20: fatal error: stddef.h: No such file or directory


but my stdddef.h is safely in /usr/include/linux/stddef.h.



I use GNU/Linux Mint 18.3, and I've not done anything weird with my system lately (well, not that I can remember anyway).









share|improve this question










share|improve this question




share|improve this question









asked Jun 6 at 22:16









einpoklum

1,93141845




1,93141845







  • 1




    Regular usage of Unix does not require LD_PRELOAD, and the now-missing file makes me wonder if it is/was some kind of malware. Not being a malware expert, I'm just leaving this as a comment.
    – Aaron D. Marasco
    Jun 6 at 23:20










  • Did you by any chance try to install a different compiler?
    – Stephen Kitt
    Jun 7 at 6:32










  • @StephenKitt: Nope.
    – einpoklum
    Jun 7 at 8:21










  • I’m voting to close this as unreproducible because it’s caused by a piece of proprietary software which others are unlikely to encounter (hopefully).
    – Stephen Kitt
    Jun 7 at 8:56










  • @StephenKitt: It's reproducible by putting junk in your .bashrc, which could happen for all sorts of reasons.
    – einpoklum
    Jun 7 at 9:18












  • 1




    Regular usage of Unix does not require LD_PRELOAD, and the now-missing file makes me wonder if it is/was some kind of malware. Not being a malware expert, I'm just leaving this as a comment.
    – Aaron D. Marasco
    Jun 6 at 23:20










  • Did you by any chance try to install a different compiler?
    – Stephen Kitt
    Jun 7 at 6:32










  • @StephenKitt: Nope.
    – einpoklum
    Jun 7 at 8:21










  • I’m voting to close this as unreproducible because it’s caused by a piece of proprietary software which others are unlikely to encounter (hopefully).
    – Stephen Kitt
    Jun 7 at 8:56










  • @StephenKitt: It's reproducible by putting junk in your .bashrc, which could happen for all sorts of reasons.
    – einpoklum
    Jun 7 at 9:18







1




1




Regular usage of Unix does not require LD_PRELOAD, and the now-missing file makes me wonder if it is/was some kind of malware. Not being a malware expert, I'm just leaving this as a comment.
– Aaron D. Marasco
Jun 6 at 23:20




Regular usage of Unix does not require LD_PRELOAD, and the now-missing file makes me wonder if it is/was some kind of malware. Not being a malware expert, I'm just leaving this as a comment.
– Aaron D. Marasco
Jun 6 at 23:20












Did you by any chance try to install a different compiler?
– Stephen Kitt
Jun 7 at 6:32




Did you by any chance try to install a different compiler?
– Stephen Kitt
Jun 7 at 6:32












@StephenKitt: Nope.
– einpoklum
Jun 7 at 8:21




@StephenKitt: Nope.
– einpoklum
Jun 7 at 8:21












I’m voting to close this as unreproducible because it’s caused by a piece of proprietary software which others are unlikely to encounter (hopefully).
– Stephen Kitt
Jun 7 at 8:56




I’m voting to close this as unreproducible because it’s caused by a piece of proprietary software which others are unlikely to encounter (hopefully).
– Stephen Kitt
Jun 7 at 8:56












@StephenKitt: It's reproducible by putting junk in your .bashrc, which could happen for all sorts of reasons.
– einpoklum
Jun 7 at 9:18




@StephenKitt: It's reproducible by putting junk in your .bashrc, which could happen for all sorts of reasons.
– einpoklum
Jun 7 at 9:18










2 Answers
2






active

oldest

votes

















up vote
1
down vote













Here's what happened: I was building this program from sources. The genious maintainers decided that:



  1. Everybody was running on the exact same machine and OS configuration as them

  2. They need to put all of their settings in your $HOME/.bashrc so they can make assumptions in the build scripts.

That got my .bashrc littered with an export CC, export CXX, export C_INCLUDE_PATH, LD_PRELOAD and more stuff. And that messed things up.



Lesson learned: Always check your ~/.profile, ~/.shrc, ~/.bashrc, ~/.bash_profile, ~/.login, ~/.bash_login for weird new entries.






share|improve this answer

















  • 1




    To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
    – Stephen Kitt
    Jun 7 at 8:35










  • @StephenKitt: It's not a publicly accessible piece of software.
    – einpoklum
    Jun 7 at 8:53

















up vote
-1
down vote













Using LD_PRELOAD as a standard setup is a really bad idea since it may affect the behavior of all software you run.



The intended use of LD_PRELOAD is mainly debugging and as a secondary use case you might replace the default malloc() implementation by another that better fits you usage.



Let me give an example when LD_PRELOAD is used for debugging. Let me assume, you have a program that starts to dump core and you suspect that this might be a result of a NULL pointer dereference. In this case, you may call:



LD_PRELOAD=0@0.so.1 program


and if this no longer dumps core, you verified that there was a NULL pointer dereference.



BTW: if you like predictable builds, your build environments should do this:



# clear environment variables we know to be bad for the build 
unset LD_OPTIONS
unset LD_AUDIT LD_AUDIT_32 LD_AUDIT_64
unset LD_BIND_NOW LD_BIND_NOW_32 LD_BIND_NOW_64
unset LD_BREADTH LD_BREADTH_32 LD_BREADTH_64
unset LD_CONFIG LD_CONFIG_32 LD_CONFIG_64
unset LD_DEBUG LD_DEBUG_32 LD_DEBUG_64
unset LD_DEMANGLE LD_DEMANGLE_32 LD_DEMANGLE_64
unset LD_FLAGS LD_FLAGS_32 LD_FLAGS_64
unset LD_LIBRARY_PATH LD_LIBRARY_PATH_32 LD_LIBRARY_PATH_64
unset LD_LOADFLTR LD_LOADFLTR_32 LD_LOADFLTR_64
unset LD_NOAUDIT LD_NOAUDIT_32 LD_NOAUDIT_64
unset LD_NOAUXFLTR LD_NOAUXFLTR_32 LD_NOAUXFLTR_64
unset LD_NOCONFIG LD_NOCONFIG_32 LD_NOCONFIG_64
unset LD_NODIRCONFIG LD_NODIRCONFIG_32 LD_NODIRCONFIG_64
unset LD_NODIRECT LD_NODIRECT_32 LD_NODIRECT_64
unset LD_NOLAZYLOAD LD_NOLAZYLOAD_32 LD_NOLAZYLOAD_64
unset LD_NOOBJALTER LD_NOOBJALTER_32 LD_NOOBJALTER_64
unset LD_NOVERSION LD_NOVERSION_32 LD_NOVERSION_64
unset LD_ORIGIN LD_ORIGIN_32 LD_ORIGIN_64
unset LD_PRELOAD LD_PRELOAD_32 LD_PRELOAD_64
unset LD_PROFILE LD_PROFILE_32 LD_PROFILE_64

#
# force locale to C
unset LC_ALL
LC_COLLATE=C; export LC_COLLATE
LC_CTYPE=C; export LC_CTYPE
LC_MESSAGES=C; export LC_MESSAGES
LC_MONETARY=C; export LC_MONETARY
LC_NUMERIC=C; export LC_NUMERIC
LC_TIME=C; export LC_TIME


in a script that controls automated builds or in a makefile in case that you use a make implementation that supports to manage environment variables from within makefiles. Editing the user's environment could be seen as a bad guys act.






share|improve this answer





















  • I don't see why I would force the locale to C. It is what it is. Other than that +1.
    – einpoklum
    Jun 7 at 10:41










  • This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
    – schily
    Jun 7 at 10:47










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
1
down vote













Here's what happened: I was building this program from sources. The genious maintainers decided that:



  1. Everybody was running on the exact same machine and OS configuration as them

  2. They need to put all of their settings in your $HOME/.bashrc so they can make assumptions in the build scripts.

That got my .bashrc littered with an export CC, export CXX, export C_INCLUDE_PATH, LD_PRELOAD and more stuff. And that messed things up.



Lesson learned: Always check your ~/.profile, ~/.shrc, ~/.bashrc, ~/.bash_profile, ~/.login, ~/.bash_login for weird new entries.






share|improve this answer

















  • 1




    To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
    – Stephen Kitt
    Jun 7 at 8:35










  • @StephenKitt: It's not a publicly accessible piece of software.
    – einpoklum
    Jun 7 at 8:53














up vote
1
down vote













Here's what happened: I was building this program from sources. The genious maintainers decided that:



  1. Everybody was running on the exact same machine and OS configuration as them

  2. They need to put all of their settings in your $HOME/.bashrc so they can make assumptions in the build scripts.

That got my .bashrc littered with an export CC, export CXX, export C_INCLUDE_PATH, LD_PRELOAD and more stuff. And that messed things up.



Lesson learned: Always check your ~/.profile, ~/.shrc, ~/.bashrc, ~/.bash_profile, ~/.login, ~/.bash_login for weird new entries.






share|improve this answer

















  • 1




    To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
    – Stephen Kitt
    Jun 7 at 8:35










  • @StephenKitt: It's not a publicly accessible piece of software.
    – einpoklum
    Jun 7 at 8:53












up vote
1
down vote










up vote
1
down vote









Here's what happened: I was building this program from sources. The genious maintainers decided that:



  1. Everybody was running on the exact same machine and OS configuration as them

  2. They need to put all of their settings in your $HOME/.bashrc so they can make assumptions in the build scripts.

That got my .bashrc littered with an export CC, export CXX, export C_INCLUDE_PATH, LD_PRELOAD and more stuff. And that messed things up.



Lesson learned: Always check your ~/.profile, ~/.shrc, ~/.bashrc, ~/.bash_profile, ~/.login, ~/.bash_login for weird new entries.






share|improve this answer













Here's what happened: I was building this program from sources. The genious maintainers decided that:



  1. Everybody was running on the exact same machine and OS configuration as them

  2. They need to put all of their settings in your $HOME/.bashrc so they can make assumptions in the build scripts.

That got my .bashrc littered with an export CC, export CXX, export C_INCLUDE_PATH, LD_PRELOAD and more stuff. And that messed things up.



Lesson learned: Always check your ~/.profile, ~/.shrc, ~/.bashrc, ~/.bash_profile, ~/.login, ~/.bash_login for weird new entries.







share|improve this answer













share|improve this answer



share|improve this answer











answered Jun 7 at 8:26









einpoklum

1,93141845




1,93141845







  • 1




    To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
    – Stephen Kitt
    Jun 7 at 8:35










  • @StephenKitt: It's not a publicly accessible piece of software.
    – einpoklum
    Jun 7 at 8:53












  • 1




    To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
    – Stephen Kitt
    Jun 7 at 8:35










  • @StephenKitt: It's not a publicly accessible piece of software.
    – einpoklum
    Jun 7 at 8:53







1




1




To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
– Stephen Kitt
Jun 7 at 8:35




To make this useful for others, would you mind naming and shaming? I take it this is one of the many mining programs doing the rounds.
– Stephen Kitt
Jun 7 at 8:35












@StephenKitt: It's not a publicly accessible piece of software.
– einpoklum
Jun 7 at 8:53




@StephenKitt: It's not a publicly accessible piece of software.
– einpoklum
Jun 7 at 8:53












up vote
-1
down vote













Using LD_PRELOAD as a standard setup is a really bad idea since it may affect the behavior of all software you run.



The intended use of LD_PRELOAD is mainly debugging and as a secondary use case you might replace the default malloc() implementation by another that better fits you usage.



Let me give an example when LD_PRELOAD is used for debugging. Let me assume, you have a program that starts to dump core and you suspect that this might be a result of a NULL pointer dereference. In this case, you may call:



LD_PRELOAD=0@0.so.1 program


and if this no longer dumps core, you verified that there was a NULL pointer dereference.



BTW: if you like predictable builds, your build environments should do this:



# clear environment variables we know to be bad for the build 
unset LD_OPTIONS
unset LD_AUDIT LD_AUDIT_32 LD_AUDIT_64
unset LD_BIND_NOW LD_BIND_NOW_32 LD_BIND_NOW_64
unset LD_BREADTH LD_BREADTH_32 LD_BREADTH_64
unset LD_CONFIG LD_CONFIG_32 LD_CONFIG_64
unset LD_DEBUG LD_DEBUG_32 LD_DEBUG_64
unset LD_DEMANGLE LD_DEMANGLE_32 LD_DEMANGLE_64
unset LD_FLAGS LD_FLAGS_32 LD_FLAGS_64
unset LD_LIBRARY_PATH LD_LIBRARY_PATH_32 LD_LIBRARY_PATH_64
unset LD_LOADFLTR LD_LOADFLTR_32 LD_LOADFLTR_64
unset LD_NOAUDIT LD_NOAUDIT_32 LD_NOAUDIT_64
unset LD_NOAUXFLTR LD_NOAUXFLTR_32 LD_NOAUXFLTR_64
unset LD_NOCONFIG LD_NOCONFIG_32 LD_NOCONFIG_64
unset LD_NODIRCONFIG LD_NODIRCONFIG_32 LD_NODIRCONFIG_64
unset LD_NODIRECT LD_NODIRECT_32 LD_NODIRECT_64
unset LD_NOLAZYLOAD LD_NOLAZYLOAD_32 LD_NOLAZYLOAD_64
unset LD_NOOBJALTER LD_NOOBJALTER_32 LD_NOOBJALTER_64
unset LD_NOVERSION LD_NOVERSION_32 LD_NOVERSION_64
unset LD_ORIGIN LD_ORIGIN_32 LD_ORIGIN_64
unset LD_PRELOAD LD_PRELOAD_32 LD_PRELOAD_64
unset LD_PROFILE LD_PROFILE_32 LD_PROFILE_64

#
# force locale to C
unset LC_ALL
LC_COLLATE=C; export LC_COLLATE
LC_CTYPE=C; export LC_CTYPE
LC_MESSAGES=C; export LC_MESSAGES
LC_MONETARY=C; export LC_MONETARY
LC_NUMERIC=C; export LC_NUMERIC
LC_TIME=C; export LC_TIME


in a script that controls automated builds or in a makefile in case that you use a make implementation that supports to manage environment variables from within makefiles. Editing the user's environment could be seen as a bad guys act.






share|improve this answer





















  • I don't see why I would force the locale to C. It is what it is. Other than that +1.
    – einpoklum
    Jun 7 at 10:41










  • This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
    – schily
    Jun 7 at 10:47














up vote
-1
down vote













Using LD_PRELOAD as a standard setup is a really bad idea since it may affect the behavior of all software you run.



The intended use of LD_PRELOAD is mainly debugging and as a secondary use case you might replace the default malloc() implementation by another that better fits you usage.



Let me give an example when LD_PRELOAD is used for debugging. Let me assume, you have a program that starts to dump core and you suspect that this might be a result of a NULL pointer dereference. In this case, you may call:



LD_PRELOAD=0@0.so.1 program


and if this no longer dumps core, you verified that there was a NULL pointer dereference.



BTW: if you like predictable builds, your build environments should do this:



# clear environment variables we know to be bad for the build 
unset LD_OPTIONS
unset LD_AUDIT LD_AUDIT_32 LD_AUDIT_64
unset LD_BIND_NOW LD_BIND_NOW_32 LD_BIND_NOW_64
unset LD_BREADTH LD_BREADTH_32 LD_BREADTH_64
unset LD_CONFIG LD_CONFIG_32 LD_CONFIG_64
unset LD_DEBUG LD_DEBUG_32 LD_DEBUG_64
unset LD_DEMANGLE LD_DEMANGLE_32 LD_DEMANGLE_64
unset LD_FLAGS LD_FLAGS_32 LD_FLAGS_64
unset LD_LIBRARY_PATH LD_LIBRARY_PATH_32 LD_LIBRARY_PATH_64
unset LD_LOADFLTR LD_LOADFLTR_32 LD_LOADFLTR_64
unset LD_NOAUDIT LD_NOAUDIT_32 LD_NOAUDIT_64
unset LD_NOAUXFLTR LD_NOAUXFLTR_32 LD_NOAUXFLTR_64
unset LD_NOCONFIG LD_NOCONFIG_32 LD_NOCONFIG_64
unset LD_NODIRCONFIG LD_NODIRCONFIG_32 LD_NODIRCONFIG_64
unset LD_NODIRECT LD_NODIRECT_32 LD_NODIRECT_64
unset LD_NOLAZYLOAD LD_NOLAZYLOAD_32 LD_NOLAZYLOAD_64
unset LD_NOOBJALTER LD_NOOBJALTER_32 LD_NOOBJALTER_64
unset LD_NOVERSION LD_NOVERSION_32 LD_NOVERSION_64
unset LD_ORIGIN LD_ORIGIN_32 LD_ORIGIN_64
unset LD_PRELOAD LD_PRELOAD_32 LD_PRELOAD_64
unset LD_PROFILE LD_PROFILE_32 LD_PROFILE_64

#
# force locale to C
unset LC_ALL
LC_COLLATE=C; export LC_COLLATE
LC_CTYPE=C; export LC_CTYPE
LC_MESSAGES=C; export LC_MESSAGES
LC_MONETARY=C; export LC_MONETARY
LC_NUMERIC=C; export LC_NUMERIC
LC_TIME=C; export LC_TIME


in a script that controls automated builds or in a makefile in case that you use a make implementation that supports to manage environment variables from within makefiles. Editing the user's environment could be seen as a bad guys act.






share|improve this answer





















  • I don't see why I would force the locale to C. It is what it is. Other than that +1.
    – einpoklum
    Jun 7 at 10:41










  • This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
    – schily
    Jun 7 at 10:47












up vote
-1
down vote










up vote
-1
down vote









Using LD_PRELOAD as a standard setup is a really bad idea since it may affect the behavior of all software you run.



The intended use of LD_PRELOAD is mainly debugging and as a secondary use case you might replace the default malloc() implementation by another that better fits you usage.



Let me give an example when LD_PRELOAD is used for debugging. Let me assume, you have a program that starts to dump core and you suspect that this might be a result of a NULL pointer dereference. In this case, you may call:



LD_PRELOAD=0@0.so.1 program


and if this no longer dumps core, you verified that there was a NULL pointer dereference.



BTW: if you like predictable builds, your build environments should do this:



# clear environment variables we know to be bad for the build 
unset LD_OPTIONS
unset LD_AUDIT LD_AUDIT_32 LD_AUDIT_64
unset LD_BIND_NOW LD_BIND_NOW_32 LD_BIND_NOW_64
unset LD_BREADTH LD_BREADTH_32 LD_BREADTH_64
unset LD_CONFIG LD_CONFIG_32 LD_CONFIG_64
unset LD_DEBUG LD_DEBUG_32 LD_DEBUG_64
unset LD_DEMANGLE LD_DEMANGLE_32 LD_DEMANGLE_64
unset LD_FLAGS LD_FLAGS_32 LD_FLAGS_64
unset LD_LIBRARY_PATH LD_LIBRARY_PATH_32 LD_LIBRARY_PATH_64
unset LD_LOADFLTR LD_LOADFLTR_32 LD_LOADFLTR_64
unset LD_NOAUDIT LD_NOAUDIT_32 LD_NOAUDIT_64
unset LD_NOAUXFLTR LD_NOAUXFLTR_32 LD_NOAUXFLTR_64
unset LD_NOCONFIG LD_NOCONFIG_32 LD_NOCONFIG_64
unset LD_NODIRCONFIG LD_NODIRCONFIG_32 LD_NODIRCONFIG_64
unset LD_NODIRECT LD_NODIRECT_32 LD_NODIRECT_64
unset LD_NOLAZYLOAD LD_NOLAZYLOAD_32 LD_NOLAZYLOAD_64
unset LD_NOOBJALTER LD_NOOBJALTER_32 LD_NOOBJALTER_64
unset LD_NOVERSION LD_NOVERSION_32 LD_NOVERSION_64
unset LD_ORIGIN LD_ORIGIN_32 LD_ORIGIN_64
unset LD_PRELOAD LD_PRELOAD_32 LD_PRELOAD_64
unset LD_PROFILE LD_PROFILE_32 LD_PROFILE_64

#
# force locale to C
unset LC_ALL
LC_COLLATE=C; export LC_COLLATE
LC_CTYPE=C; export LC_CTYPE
LC_MESSAGES=C; export LC_MESSAGES
LC_MONETARY=C; export LC_MONETARY
LC_NUMERIC=C; export LC_NUMERIC
LC_TIME=C; export LC_TIME


in a script that controls automated builds or in a makefile in case that you use a make implementation that supports to manage environment variables from within makefiles. Editing the user's environment could be seen as a bad guys act.






share|improve this answer













Using LD_PRELOAD as a standard setup is a really bad idea since it may affect the behavior of all software you run.



The intended use of LD_PRELOAD is mainly debugging and as a secondary use case you might replace the default malloc() implementation by another that better fits you usage.



Let me give an example when LD_PRELOAD is used for debugging. Let me assume, you have a program that starts to dump core and you suspect that this might be a result of a NULL pointer dereference. In this case, you may call:



LD_PRELOAD=0@0.so.1 program


and if this no longer dumps core, you verified that there was a NULL pointer dereference.



BTW: if you like predictable builds, your build environments should do this:



# clear environment variables we know to be bad for the build 
unset LD_OPTIONS
unset LD_AUDIT LD_AUDIT_32 LD_AUDIT_64
unset LD_BIND_NOW LD_BIND_NOW_32 LD_BIND_NOW_64
unset LD_BREADTH LD_BREADTH_32 LD_BREADTH_64
unset LD_CONFIG LD_CONFIG_32 LD_CONFIG_64
unset LD_DEBUG LD_DEBUG_32 LD_DEBUG_64
unset LD_DEMANGLE LD_DEMANGLE_32 LD_DEMANGLE_64
unset LD_FLAGS LD_FLAGS_32 LD_FLAGS_64
unset LD_LIBRARY_PATH LD_LIBRARY_PATH_32 LD_LIBRARY_PATH_64
unset LD_LOADFLTR LD_LOADFLTR_32 LD_LOADFLTR_64
unset LD_NOAUDIT LD_NOAUDIT_32 LD_NOAUDIT_64
unset LD_NOAUXFLTR LD_NOAUXFLTR_32 LD_NOAUXFLTR_64
unset LD_NOCONFIG LD_NOCONFIG_32 LD_NOCONFIG_64
unset LD_NODIRCONFIG LD_NODIRCONFIG_32 LD_NODIRCONFIG_64
unset LD_NODIRECT LD_NODIRECT_32 LD_NODIRECT_64
unset LD_NOLAZYLOAD LD_NOLAZYLOAD_32 LD_NOLAZYLOAD_64
unset LD_NOOBJALTER LD_NOOBJALTER_32 LD_NOOBJALTER_64
unset LD_NOVERSION LD_NOVERSION_32 LD_NOVERSION_64
unset LD_ORIGIN LD_ORIGIN_32 LD_ORIGIN_64
unset LD_PRELOAD LD_PRELOAD_32 LD_PRELOAD_64
unset LD_PROFILE LD_PROFILE_32 LD_PROFILE_64

#
# force locale to C
unset LC_ALL
LC_COLLATE=C; export LC_COLLATE
LC_CTYPE=C; export LC_CTYPE
LC_MESSAGES=C; export LC_MESSAGES
LC_MONETARY=C; export LC_MONETARY
LC_NUMERIC=C; export LC_NUMERIC
LC_TIME=C; export LC_TIME


in a script that controls automated builds or in a makefile in case that you use a make implementation that supports to manage environment variables from within makefiles. Editing the user's environment could be seen as a bad guys act.







share|improve this answer













share|improve this answer



share|improve this answer











answered Jun 7 at 10:34









schily

8,63821435




8,63821435











  • I don't see why I would force the locale to C. It is what it is. Other than that +1.
    – einpoklum
    Jun 7 at 10:41










  • This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
    – schily
    Jun 7 at 10:47
















  • I don't see why I would force the locale to C. It is what it is. Other than that +1.
    – einpoklum
    Jun 7 at 10:41










  • This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
    – schily
    Jun 7 at 10:47















I don't see why I would force the locale to C. It is what it is. Other than that +1.
– einpoklum
Jun 7 at 10:41




I don't see why I would force the locale to C. It is what it is. Other than that +1.
– einpoklum
Jun 7 at 10:41












This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
– schily
Jun 7 at 10:47




This is what larger project tend to do. If you are sure that you don't need it, be free not to do so. BTW: in the early 1990s, there have been C compilers that did not parse floating point constants correctly in case they have been run in a non-C locale since most locales in the world use a comma as fraction separator.
– schily
Jun 7 at 10:47












 

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