How do I find the video memory region(s) representing what's on my screen, from within the Linux kernel?
Clash Royale CLAN TAG#URR8PPP
About 5-20 times a day I am presented with brief visual glitches and heisenbugs caused by race conditions that only occur under high I/O load. These disappear off the screen far too quickly for me to grab a camera in time, so I am looking to find/build a screenshotting/screen-recording tool that acts/responds with the lowest possible delay after I press a hotkey/shortcut.
Critically, this tool's high-responsiveness needs to be negligibly (ideally not at all) impacted by high I/O activity, like 10-second load averages of 20-40.
A fair argument could be made about loading PREEMPT_RT
and running Xorg and a homemade screenshot dæmon as realtime. This would work... except for the bit about running X realtime; I actually do want to get work done on my computer. :)
Thing is, I can confidently run any code I like in realtime on my computer, just by putting it inside the Linux kernel. So, kernel module time!! To reiterate my question,
How do I find, access and grok the memory region(s) representing the pixels on my screen, all from within a Linux kernel module?
I've found that trying to read /dev/fb0
while X is running just produces a black image, so that apparently won't work.
Unfortunately https://dri.freedesktop.org/docs/drm/gpu/index.html doesn't show anything obviously related to framebuffer read-back, but I have no experience with this API, so I don't really know what I'm looking for.
I accept that driver-specific code will likely be needed (since there's unlikely a driver-agnostic canonical spot in memory representing what's actually on screen), and this fine. I'm using an Intel-GPU-based machine at the moment, and I am happy to start specifically coding for that.
FWIW, I asked a differently-worded version of this question just under two years ago. That question only attracted one comment about HDCP and was never answered, but as I am still dealing with this problem up to 20 times a day even two years later, I'm having another go.
(My current approach (scrot
launched by i3
's hotkey binder) very often takes up to 20 (!!) seconds to take a single screenshot on systems experiencing high I/O load.)
linux xorg screenshot drm kms
add a comment |
About 5-20 times a day I am presented with brief visual glitches and heisenbugs caused by race conditions that only occur under high I/O load. These disappear off the screen far too quickly for me to grab a camera in time, so I am looking to find/build a screenshotting/screen-recording tool that acts/responds with the lowest possible delay after I press a hotkey/shortcut.
Critically, this tool's high-responsiveness needs to be negligibly (ideally not at all) impacted by high I/O activity, like 10-second load averages of 20-40.
A fair argument could be made about loading PREEMPT_RT
and running Xorg and a homemade screenshot dæmon as realtime. This would work... except for the bit about running X realtime; I actually do want to get work done on my computer. :)
Thing is, I can confidently run any code I like in realtime on my computer, just by putting it inside the Linux kernel. So, kernel module time!! To reiterate my question,
How do I find, access and grok the memory region(s) representing the pixels on my screen, all from within a Linux kernel module?
I've found that trying to read /dev/fb0
while X is running just produces a black image, so that apparently won't work.
Unfortunately https://dri.freedesktop.org/docs/drm/gpu/index.html doesn't show anything obviously related to framebuffer read-back, but I have no experience with this API, so I don't really know what I'm looking for.
I accept that driver-specific code will likely be needed (since there's unlikely a driver-agnostic canonical spot in memory representing what's actually on screen), and this fine. I'm using an Intel-GPU-based machine at the moment, and I am happy to start specifically coding for that.
FWIW, I asked a differently-worded version of this question just under two years ago. That question only attracted one comment about HDCP and was never answered, but as I am still dealing with this problem up to 20 times a day even two years later, I'm having another go.
(My current approach (scrot
launched by i3
's hotkey binder) very often takes up to 20 (!!) seconds to take a single screenshot on systems experiencing high I/O load.)
linux xorg screenshot drm kms
It may depend on what video driver and kernel sub-system you are using. Running X.org 2D or 3D acceleration or simple frame buffer? Places like/dev/dri
/dev/fbx
/dev/mem
/dev/nvidia0
and others.
– jc__
Feb 12 at 16:03
@jc__: I'm using the intel driver - as I noted - and presume this provides 2D and basic 3D accel. I've already had a look at the DRI docs. I noted that/dev/fb0
produced a black image when X is running. I am genuinely curious, do you think/dev/mem
might include VRAM? (That would be awesome.) I don't have an Nvidia GPU.
– i336_
Feb 12 at 22:48
@jc__: Genuinely appreciate the assistance
– i336_
Feb 12 at 22:48
add a comment |
About 5-20 times a day I am presented with brief visual glitches and heisenbugs caused by race conditions that only occur under high I/O load. These disappear off the screen far too quickly for me to grab a camera in time, so I am looking to find/build a screenshotting/screen-recording tool that acts/responds with the lowest possible delay after I press a hotkey/shortcut.
Critically, this tool's high-responsiveness needs to be negligibly (ideally not at all) impacted by high I/O activity, like 10-second load averages of 20-40.
A fair argument could be made about loading PREEMPT_RT
and running Xorg and a homemade screenshot dæmon as realtime. This would work... except for the bit about running X realtime; I actually do want to get work done on my computer. :)
Thing is, I can confidently run any code I like in realtime on my computer, just by putting it inside the Linux kernel. So, kernel module time!! To reiterate my question,
How do I find, access and grok the memory region(s) representing the pixels on my screen, all from within a Linux kernel module?
I've found that trying to read /dev/fb0
while X is running just produces a black image, so that apparently won't work.
Unfortunately https://dri.freedesktop.org/docs/drm/gpu/index.html doesn't show anything obviously related to framebuffer read-back, but I have no experience with this API, so I don't really know what I'm looking for.
I accept that driver-specific code will likely be needed (since there's unlikely a driver-agnostic canonical spot in memory representing what's actually on screen), and this fine. I'm using an Intel-GPU-based machine at the moment, and I am happy to start specifically coding for that.
FWIW, I asked a differently-worded version of this question just under two years ago. That question only attracted one comment about HDCP and was never answered, but as I am still dealing with this problem up to 20 times a day even two years later, I'm having another go.
(My current approach (scrot
launched by i3
's hotkey binder) very often takes up to 20 (!!) seconds to take a single screenshot on systems experiencing high I/O load.)
linux xorg screenshot drm kms
About 5-20 times a day I am presented with brief visual glitches and heisenbugs caused by race conditions that only occur under high I/O load. These disappear off the screen far too quickly for me to grab a camera in time, so I am looking to find/build a screenshotting/screen-recording tool that acts/responds with the lowest possible delay after I press a hotkey/shortcut.
Critically, this tool's high-responsiveness needs to be negligibly (ideally not at all) impacted by high I/O activity, like 10-second load averages of 20-40.
A fair argument could be made about loading PREEMPT_RT
and running Xorg and a homemade screenshot dæmon as realtime. This would work... except for the bit about running X realtime; I actually do want to get work done on my computer. :)
Thing is, I can confidently run any code I like in realtime on my computer, just by putting it inside the Linux kernel. So, kernel module time!! To reiterate my question,
How do I find, access and grok the memory region(s) representing the pixels on my screen, all from within a Linux kernel module?
I've found that trying to read /dev/fb0
while X is running just produces a black image, so that apparently won't work.
Unfortunately https://dri.freedesktop.org/docs/drm/gpu/index.html doesn't show anything obviously related to framebuffer read-back, but I have no experience with this API, so I don't really know what I'm looking for.
I accept that driver-specific code will likely be needed (since there's unlikely a driver-agnostic canonical spot in memory representing what's actually on screen), and this fine. I'm using an Intel-GPU-based machine at the moment, and I am happy to start specifically coding for that.
FWIW, I asked a differently-worded version of this question just under two years ago. That question only attracted one comment about HDCP and was never answered, but as I am still dealing with this problem up to 20 times a day even two years later, I'm having another go.
(My current approach (scrot
launched by i3
's hotkey binder) very often takes up to 20 (!!) seconds to take a single screenshot on systems experiencing high I/O load.)
linux xorg screenshot drm kms
linux xorg screenshot drm kms
edited Feb 12 at 13:01
Rui F Ribeiro
41.2k1481139
41.2k1481139
asked Feb 12 at 12:53
i336_i336_
351317
351317
It may depend on what video driver and kernel sub-system you are using. Running X.org 2D or 3D acceleration or simple frame buffer? Places like/dev/dri
/dev/fbx
/dev/mem
/dev/nvidia0
and others.
– jc__
Feb 12 at 16:03
@jc__: I'm using the intel driver - as I noted - and presume this provides 2D and basic 3D accel. I've already had a look at the DRI docs. I noted that/dev/fb0
produced a black image when X is running. I am genuinely curious, do you think/dev/mem
might include VRAM? (That would be awesome.) I don't have an Nvidia GPU.
– i336_
Feb 12 at 22:48
@jc__: Genuinely appreciate the assistance
– i336_
Feb 12 at 22:48
add a comment |
It may depend on what video driver and kernel sub-system you are using. Running X.org 2D or 3D acceleration or simple frame buffer? Places like/dev/dri
/dev/fbx
/dev/mem
/dev/nvidia0
and others.
– jc__
Feb 12 at 16:03
@jc__: I'm using the intel driver - as I noted - and presume this provides 2D and basic 3D accel. I've already had a look at the DRI docs. I noted that/dev/fb0
produced a black image when X is running. I am genuinely curious, do you think/dev/mem
might include VRAM? (That would be awesome.) I don't have an Nvidia GPU.
– i336_
Feb 12 at 22:48
@jc__: Genuinely appreciate the assistance
– i336_
Feb 12 at 22:48
It may depend on what video driver and kernel sub-system you are using. Running X.org 2D or 3D acceleration or simple frame buffer? Places like
/dev/dri
/dev/fbx
/dev/mem
/dev/nvidia0
and others.– jc__
Feb 12 at 16:03
It may depend on what video driver and kernel sub-system you are using. Running X.org 2D or 3D acceleration or simple frame buffer? Places like
/dev/dri
/dev/fbx
/dev/mem
/dev/nvidia0
and others.– jc__
Feb 12 at 16:03
@jc__: I'm using the intel driver - as I noted - and presume this provides 2D and basic 3D accel. I've already had a look at the DRI docs. I noted that
/dev/fb0
produced a black image when X is running. I am genuinely curious, do you think /dev/mem
might include VRAM? (That would be awesome.) I don't have an Nvidia GPU.– i336_
Feb 12 at 22:48
@jc__: I'm using the intel driver - as I noted - and presume this provides 2D and basic 3D accel. I've already had a look at the DRI docs. I noted that
/dev/fb0
produced a black image when X is running. I am genuinely curious, do you think /dev/mem
might include VRAM? (That would be awesome.) I don't have an Nvidia GPU.– i336_
Feb 12 at 22:48
@jc__: Genuinely appreciate the assistance
– i336_
Feb 12 at 22:48
@jc__: Genuinely appreciate the assistance
– i336_
Feb 12 at 22:48
add a comment |
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It may depend on what video driver and kernel sub-system you are using. Running X.org 2D or 3D acceleration or simple frame buffer? Places like
/dev/dri
/dev/fbx
/dev/mem
/dev/nvidia0
and others.– jc__
Feb 12 at 16:03
@jc__: I'm using the intel driver - as I noted - and presume this provides 2D and basic 3D accel. I've already had a look at the DRI docs. I noted that
/dev/fb0
produced a black image when X is running. I am genuinely curious, do you think/dev/mem
might include VRAM? (That would be awesome.) I don't have an Nvidia GPU.– i336_
Feb 12 at 22:48
@jc__: Genuinely appreciate the assistance
– i336_
Feb 12 at 22:48