How do I avoid breaking the Liskov substitution principle with a class that implements multiple interfaces?
Clash Royale CLAN TAG#URR8PPP
Given the following class:
class Example implements Interface1, Interface2
...
When I instantiate the class using Interface1
:
Interface1 example = new Example();
...then I can call only the Interface1
methods, and not the Interface2
methods, unless I cast:
((Interface2) example).someInterface2Method();
Of course, to make this runtime safe, I should also wrap this with an instanceof
check:
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
I'm aware that I could have a wrapper interface that extends both interfaces, but then I could end up with multiple interfaces to cater for all the possible permutations of interfaces that can be implemented by the same class. The Interfaces in question do not naturally extend one another so inheritance also seems wrong.
Does the instanceof
/cast approach break LSP as I am interrogating the runtime instance to determine its implementations?
Whichever implementation I use seems to have some side-effect either in bad design or usage.
java lsp
|
show 2 more comments
Given the following class:
class Example implements Interface1, Interface2
...
When I instantiate the class using Interface1
:
Interface1 example = new Example();
...then I can call only the Interface1
methods, and not the Interface2
methods, unless I cast:
((Interface2) example).someInterface2Method();
Of course, to make this runtime safe, I should also wrap this with an instanceof
check:
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
I'm aware that I could have a wrapper interface that extends both interfaces, but then I could end up with multiple interfaces to cater for all the possible permutations of interfaces that can be implemented by the same class. The Interfaces in question do not naturally extend one another so inheritance also seems wrong.
Does the instanceof
/cast approach break LSP as I am interrogating the runtime instance to determine its implementations?
Whichever implementation I use seems to have some side-effect either in bad design or usage.
java lsp
21
I wouldn't add the check. If I had to have both interfaces in play in a single scope I'd make the compile time type Example, not Interface1.
– duffymo
Jan 14 at 15:28
1
You definitely don't need to cast in this situation. It should always be a last resort. Probably more than 90% of casts are simply a result of bad design.
– Michael
Jan 14 at 15:28
9
create a third interface which extends those 2 you've mentioned and use the former throughout your code. or use generics to be more forgiving:public <T extends Interfac1 & Interface2> void doSomething(T t)
– Lino
Jan 14 at 15:28
8
Can't you useExample example = new Example();
?
– Andy Turner
Jan 14 at 15:30
2
Given that casts are a reasonable feature of the Java language, we can't answer these questions without knowing the purpose of the class and interfaces and why you want to cast.
– Matt Timmermans
Jan 14 at 15:59
|
show 2 more comments
Given the following class:
class Example implements Interface1, Interface2
...
When I instantiate the class using Interface1
:
Interface1 example = new Example();
...then I can call only the Interface1
methods, and not the Interface2
methods, unless I cast:
((Interface2) example).someInterface2Method();
Of course, to make this runtime safe, I should also wrap this with an instanceof
check:
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
I'm aware that I could have a wrapper interface that extends both interfaces, but then I could end up with multiple interfaces to cater for all the possible permutations of interfaces that can be implemented by the same class. The Interfaces in question do not naturally extend one another so inheritance also seems wrong.
Does the instanceof
/cast approach break LSP as I am interrogating the runtime instance to determine its implementations?
Whichever implementation I use seems to have some side-effect either in bad design or usage.
java lsp
Given the following class:
class Example implements Interface1, Interface2
...
When I instantiate the class using Interface1
:
Interface1 example = new Example();
...then I can call only the Interface1
methods, and not the Interface2
methods, unless I cast:
((Interface2) example).someInterface2Method();
Of course, to make this runtime safe, I should also wrap this with an instanceof
check:
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
I'm aware that I could have a wrapper interface that extends both interfaces, but then I could end up with multiple interfaces to cater for all the possible permutations of interfaces that can be implemented by the same class. The Interfaces in question do not naturally extend one another so inheritance also seems wrong.
Does the instanceof
/cast approach break LSP as I am interrogating the runtime instance to determine its implementations?
Whichever implementation I use seems to have some side-effect either in bad design or usage.
java lsp
java lsp
edited Jan 21 at 19:52
Lii
6,93144160
6,93144160
asked Jan 14 at 15:25
jmljml
27236
27236
21
I wouldn't add the check. If I had to have both interfaces in play in a single scope I'd make the compile time type Example, not Interface1.
– duffymo
Jan 14 at 15:28
1
You definitely don't need to cast in this situation. It should always be a last resort. Probably more than 90% of casts are simply a result of bad design.
– Michael
Jan 14 at 15:28
9
create a third interface which extends those 2 you've mentioned and use the former throughout your code. or use generics to be more forgiving:public <T extends Interfac1 & Interface2> void doSomething(T t)
– Lino
Jan 14 at 15:28
8
Can't you useExample example = new Example();
?
– Andy Turner
Jan 14 at 15:30
2
Given that casts are a reasonable feature of the Java language, we can't answer these questions without knowing the purpose of the class and interfaces and why you want to cast.
– Matt Timmermans
Jan 14 at 15:59
|
show 2 more comments
21
I wouldn't add the check. If I had to have both interfaces in play in a single scope I'd make the compile time type Example, not Interface1.
– duffymo
Jan 14 at 15:28
1
You definitely don't need to cast in this situation. It should always be a last resort. Probably more than 90% of casts are simply a result of bad design.
– Michael
Jan 14 at 15:28
9
create a third interface which extends those 2 you've mentioned and use the former throughout your code. or use generics to be more forgiving:public <T extends Interfac1 & Interface2> void doSomething(T t)
– Lino
Jan 14 at 15:28
8
Can't you useExample example = new Example();
?
– Andy Turner
Jan 14 at 15:30
2
Given that casts are a reasonable feature of the Java language, we can't answer these questions without knowing the purpose of the class and interfaces and why you want to cast.
– Matt Timmermans
Jan 14 at 15:59
21
21
I wouldn't add the check. If I had to have both interfaces in play in a single scope I'd make the compile time type Example, not Interface1.
– duffymo
Jan 14 at 15:28
I wouldn't add the check. If I had to have both interfaces in play in a single scope I'd make the compile time type Example, not Interface1.
– duffymo
Jan 14 at 15:28
1
1
You definitely don't need to cast in this situation. It should always be a last resort. Probably more than 90% of casts are simply a result of bad design.
– Michael
Jan 14 at 15:28
You definitely don't need to cast in this situation. It should always be a last resort. Probably more than 90% of casts are simply a result of bad design.
– Michael
Jan 14 at 15:28
9
9
create a third interface which extends those 2 you've mentioned and use the former throughout your code. or use generics to be more forgiving:
public <T extends Interfac1 & Interface2> void doSomething(T t)
– Lino
Jan 14 at 15:28
create a third interface which extends those 2 you've mentioned and use the former throughout your code. or use generics to be more forgiving:
public <T extends Interfac1 & Interface2> void doSomething(T t)
– Lino
Jan 14 at 15:28
8
8
Can't you use
Example example = new Example();
?– Andy Turner
Jan 14 at 15:30
Can't you use
Example example = new Example();
?– Andy Turner
Jan 14 at 15:30
2
2
Given that casts are a reasonable feature of the Java language, we can't answer these questions without knowing the purpose of the class and interfaces and why you want to cast.
– Matt Timmermans
Jan 14 at 15:59
Given that casts are a reasonable feature of the Java language, we can't answer these questions without knowing the purpose of the class and interfaces and why you want to cast.
– Matt Timmermans
Jan 14 at 15:59
|
show 2 more comments
8 Answers
8
active
oldest
votes
I'm aware that I could have a wrapper interface that extends both
interfaces, but then I could end up with multiple interfaces to cater
for all the possible permutations of interfaces that can be
implemented by the same class
I suspect that if you're finding that lots of your classes implement different combinations of interfaces then either: your concrete classes are doing too much; or (less likely) your interfaces are too small and too specialised, to the point of being useless individually.
If you have good reason for some code to require something that is both a Interface1
and a Interface2
then absolutely go ahead and make a combined version that extends both. If you struggle to think of an appropriate name for this (no, not FooAndBar
) then that's an indicator that your design is wrong.
Absolutely do not rely on casting anything. It should only be used as a last resort and usually only for very specific problems (e.g. serialization).
My favourite and most-used design pattern is the decorator pattern. As such most of my classes will only ever implement one interface (except for more generic interfaces such as Comparable
). I would say that if your classes are frequently/always implementing more than one interface then that's a code smell.
If you're instantiating the object and using it within the same scope then you should just be writing
Example example = new Example();
Just so it's clear (I'm not sure if this is what you were suggesting), under no circumstances should you ever be writing anything like this:
Interface1 example = new Example();
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
2
@jml then maybe a specification of Interface1 with your said methods would be better (interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
2
@jml Then what Lino suggests is probably what you want.Request
andParametizedRequest
are better thanRequest
andHasParameters
.
– Michael
Jan 14 at 16:43
3
@jmlHasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods toRequest
, likehasParameters()
,getParameters()
andsetParameters()
. With Java 8 you can even have thosedefault
tofalse
,emptyList()
andthrow OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.
– jbx
Jan 14 at 19:21
1
With Java 8 you could include yourgetParams()
andsetParams()
inInterface1
with default do-nothing implementations, likepublic default void setParams(Params p)
andpublic default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
|
show 4 more comments
Your class can implement multiple interfaces fine, and it is not breaking any OOP principles. On the contrary, it is following the interface segregation principle.
It is confusing why would you have a situation where something of type Interface1
is expected to provide someInterface2Method()
. That is where your design is wrong.
Think about it in a slightly different way: Imagine you have another method, void method1(Interface1 interface1)
. It can't expect interface1
to also be an instance of Interface2
. If it was the case, the type of the argument should have been different. The example you have shown is precisely this, having a variable of type Interface1
but expecting it to also be of type Interface2
.
If you want to be able to call both methods, you should have the type of your variable example
set to Example
. That way you avoid the instanceof
and type casting altogether.
If your two interfaces Interface1
and Interface2
are not that loosely coupled, and you will often need to call methods from both, maybe separating the interfaces wasn't such a good idea, or maybe you want to have another interface which extends both.
In general (although not always), instanceof
checks and type casts often indicate some OO design flaw. Sometimes the design would fit for the rest of the program, but you would have a small case where it is simpler to type cast rather than refactor everything. But if possible you should always strive to avoid it at first, as part of your design.
add a comment |
You have two different options (I bet there are a lot more).
The first is to create your own interface
which extends the other two:
interface Interface3 extends Interface1, Interface2
And then use that throughout your code:
public void doSomething(Interface3 interface3)
...
The other way (and in my opinion the better one) is to use generics per method:
public <T extends Interface1 & Interface2> void doSomething(T t)
...
The latter option is in fact less restricted than the former, because the generic type T
gets dynamically inferred and thus leads to less coupling (a class doesn't have to implement a specific grouping interface, like the first example).
1
"And then use that throughout your code" The significant downside to this is that you have to makeExample
(and any other classes) implement this class.
– Andy Turner
Jan 14 at 15:37
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
5
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
4
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
add a comment |
The core issue
Slightly tweaking your example so I can address the core issue:
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
So you defined the method DoTheThing(Interface1 example)
. This is basically saying "to do the thing, I need an Interface1
object".
But then, in your method body, it appears that you actually need an Interface2
object. Then why didn't you ask for one in your method parameters? Quite obviously, you should've been asking for an Interface2
What you're doing here is assuming that whatever Interface1
object you get will also be an Interface2
object. This is not something you can rely on. You might have some classes which implement both interfaces, but you might as well have some classes which only implement one and not the other.
There is no inherent requirement whereby Interface1
and Interface2
need to both be implemented on the same object. You can't know (nor rely on the assumption) that this is the case.
Unless you define the inherent requirement and apply it.
interface InterfaceBoth extends Interface1, Interface2
public void DoTheThing(InterfaceBoth example)
example.someInterface2Method();
In this case, you've required InterfaceBoth
object to both implement Interface1
and Interface2
. So whenever you ask for an InterfaceBoth
object, you can be sure to get an object which implements both Interface1
and Interface2
, and thus you can use methods from either interface without even needing to cast or check the type.
You (and the compiler) know that this method will always be available, and there's no chance of this not working.
Note: You could've used Example
instead of creating the InterfaceBoth
interface, but then you would only be able to use objects of type Example
and not any other class which would implement both interfaces. I assume you're interested in handling any class which implements both interfaces, not just Example
.
Deconstructing the issue further.
Look at this code:
ICarrot myObject = new Superman();
If you assume this code compiles, what can you tell me about the Superman
class? That it clearly implements the ICarrot
interface. That is all you can tell me. You have no idea whether Superman
implements the IShovel
interface or not.
So if I try to do this:
myObject.SomeMethodThatIsFromSupermanButNotFromICarrot();
or this:
myObject.SomeMethodThatIsFromIShovelButNotFromICarrot();
Should you be surprised if I told you this code compiles? You should, because this code doesn't compile.
You may say "but I know that it's a Superman
object which has this method!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
variable.
You may say "but I know that it's a Superman
object which implements the IShovel
interface!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
or IShovel
variable.
Knowing this, let's look back at your code.
Interface1 example = new Example();
All you've said is that you have an Interface1
variable.
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It makes no sense for you to assume that this Interface1
object also happens to implement a second unrelated interface. Even if this code works on a technical level, it is a sign of bad design, the developer is expecting some inherent correlation between two interfaces without actually having created this correlation.
You may say "but I know I'm putting an Example
object in, the compiler should know that too!" but you'd be missing the point that if this were a method parameter, you would have no way of knowing what the callers of your method are sending.
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
When other callers call this method, the compiler is only going to stop them if the passed object does not implement Interface1
. The compiler is not going to stop someone from passing an object of a class which implements Interface1
but does not implement Interface2
.
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
add a comment |
Your example does not break LSP, but it seems to break SRP. If you encounter such case where you need to cast an object to its 2nd interface, the method that contains such code can be considered busy.
Implementing 2 (or more) interfaces in a class is fine. In deciding which interface to use as its data type depends entirely on the context of the code that will use it.
Casting is fine, especially when changing context.
class Payment implements Expirable, Limited
/* ... */
class PaymentProcessor
// Using payment here because i'm working with payments.
public void process(Payment payment)
boolean expired = expirationChecker.check(payment);
boolean pastLimit = limitChecker.check(payment);
if (!expired && !pastLimit)
acceptPayment(payment);
class ExpirationChecker
// This the `Expirable` world, so i'm using Expirable here
public boolean check(Expirable expirable)
// code
class LimitChecker
// This class is about checking limits, thats why im using `Limited` here
public boolean check(Limited limited)
// code
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
add a comment |
Usually, many, client-specific interfaces are fine, and somewhat part of the Interface segregation principle (the "I" in SOLID). Some more specific points, on a technical level, have already been mentioned in other answers.
Particularly that you can go too far with this segregation, by having a class like
class Person implements FirstNameProvider, LastNameProvider, AgeProvider ...
@Override String getFirstName() ...
@Override String getLastName() ...
@Override int getAge() ...
...
Or, conversely, that you have an implementing class that is too powerful, as in
class Application implements DatabaseReader, DataProcessor, UserInteraction, Visualizer
...
I think that the main point in the Interface Segregation Principle is that the interfaces should be client-specific. They should basically "summarize" the functions that are required by a certain client, for a certain task.
To put it that way: The issue is to strike the right balance between the extremes that I sketched above. When I'm trying to figure out interfaces and their relationships (mutually, and in terms of the classes that implement them), I always try to take a step back and ask myself, in an intentionally naïve way: Who is going to receive what, and what is he going to do with it?
Regarding your example: When all your clients always need the functionality of Interface1
and Interface2
at the same time, then you should consider either defining an
interface Combined extends Interface1, Interface2
or not have different interfaces in the first place. On the other hand, when the functionalities are completely distinct and unrelated and never used together, then you should wonder why the single class is implementing them at the same time.
At this point, one could refer to another principle, namely Composition over inheritance. Although it is not classically related to implementing multiple interfaces, composition can also be favorable in this case. For example, you could change your class to not implement the interfaces directly, but only provide instances that implement them:
class Example
Interface1 getInterface1() ...
Interface2 getInterface2() ...
It looks a bit odd in this Example
(sic!), but depending on the complexity of the implementation of Interface1
and Interface2
, it can really make sense to keep them separated.
Edited in response to the comment:
The intention here is not to pass the concrete class Example
to methods that need both interfaces. A case where this could make sense is rather when a class combines the functionalities of both interfaces, but does not do so by directly implementing them at the same time. It's hard to make up an example that does not look too contrived, but something like this might bring the idea across:
interface DatabaseReader String read();
interface DatabaseWriter void write(String s);
class Database
DatabaseConnection connection = create();
DatabaseReader reader = createReader(connection);
DatabaseReader writer = createWriter(connection);
DatabaseReader getReader() return reader;
DatabaseReader getWriter() return writer;
The client will still rely on the interfaces. Methods like
void create(DatabaseWriter writer) ...
void read (DatabaseReader reader) ...
void update(DatabaseReader reader, DatabaseWriter writer) ...
could then be called with
create(database.getWriter());
read (database.getReader());
update(database.getReader(), database.getWriter());
respectively.
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such asCombined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.
– Michael
Jan 15 at 11:45
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like theExample
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)
– Marco13
Jan 16 at 15:54
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
add a comment |
With the help of various posts and comments on this page, a solution has been produced, which I feel is correct for my scenario.
The following shows the iterative changes to the solution to meet SOLID principles.
Requirement
To produce the response for a web service, key + object pairs are added to a response object. There are lots of different key + object pairs that need to be added, each of which may have unique processing required to transform the data from the source to the format required in the response.
From this it is clear that whilst the different key / value pairs may have different processing requirements to transform the source data to the target response object, they all have a common goal of adding an object to the response object.
Therefore, the following interface was produced in solution iteration 1:
Solution Iteration 1
ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
Any developer that needs to add an object to the response can now do so using an existing implementation that matches their requirement, or add a new implementation given a new scenario
This is great as we have a common interface which acts as a contract for this common practise of adding response objects
However, one scenario requires that the target object should be taken from the source object given a particular key, "identifier".
There are options here, the first is to add an implementation of the existing interface as follows:
public class GetIdentifierResponseObjectProvider<T extends Map, S extends Map> implements ResponseObjectProvider<T, S>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get("identifier"));
This works, however this scenario could be required for other source object keys ("startDate", "endDate" etc...) so this implementation should be made more generic to allow for reuse in this scenario.
Additionally, other implementations may require more context information to perform the addObject operation... So a new generic type should be added to cater for this
Solution Iteration 2
ResponseObjectProvider<T, S, U>
void addObject(T targetObject, S sourceObject, String targetKey);
void setParams(U params);
U getParams();
This interface caters for both usage scenarios; the implementations that require additional params to perform the addObject operation and the implementations that do not
However, considering the latter of the usage scenarios, the implementations that do not require additional parameters will break the SOLID Interface Segregation Principle as these implementations will override getParams and setParams methods but not implement them. e.g:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S, U>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(U));
public void setParams(U params)
//unimplemented method
U getParams()
//unimplemented method
Solution Iteration 3
To fix the Interface Segregation issue, the getParams and setParams interface methods were moved into a new Interface:
public interface ParametersProvider<T>
void setParams(T params);
T getParams();
The implementations that require parameters can now implement the ParametersProvider interface:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S>, ParametersProvider<U>
private String params;
public void setParams(U params)
this.params = params;
public U getParams()
return this.params;
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(params));
}
This solves the Interface Segregation issue but causes two more issues... If the calling client wants to program to an interface, i.e:
ResponseObjectProvider responseObjectProvider = new GetObjectBySourceKeyResponseObjectProvider<>();
Then the addObject method will be available to the instance, but NOT the getParams and setParams methods of the ParametersProvider interface... To call these a cast is required, and to be safe an instanceof check should also be performed:
if(responseObjectProvider instanceof ParametersProvider)
((ParametersProvider)responseObjectProvider).setParams("identifier");
Not only is this undesirable it also breaks the Liskov Substitution Principle - "if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program"
i.e. if we replaced an implementation of ResponseObjectProvider that also implements ParametersProvider, with an implementation that does not implement ParametersProvider then this could alter the some of the desirable properties of the program... Additionally, the client needs to be aware of which implementation is in use to call the correct methods
An additional problem is the usage for calling clients. If the calling client wanted to use an instance that implements both interfaces to perform addObject multiple times, the setParams method would need to be called before addObject... This could cause avoidable bugs if care is not taken when calling.
Solution Iteration 4 - Final Solution
The interfaces produced from Solution Iteration 3 solve all of the currently known usage requirements, with some flexibility provided by generics for implementation using different types. However, this solution breaks the Liskov Substitution Principle and has a non-obvious usage of setParams for the calling client
The solution is to have two separate interfaces, ParameterisedResponseObjectProvider and ResponseObjectProvider.
This allows the client to program to an interface, and would select the appropriate interface depending on whether the objects being added to the response require additional parameters or not
The new interface was first implemented as an extension of ResponseObjectProvider:
public interface ParameterisedResponseObjectProvider<T,S,U> extends ResponseObjectProvider<T, S>
void setParams(U params);
U getParams();
However, this still had the usage issue, where the calling client would first need to call setParams before calling addObject and also make the code less readable.
So the final solution has two separate interfaces defined as follows:
public interface ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
public interface ParameterisedResponseObjectProvider<T,S,U>
void addObject(T targetObject, S sourceObject, String targetKey, U params);
This solution solves the breaches of Interface Segregation and Liskov Substitution principles and also improves the usage for calling clients and improves the readability of the code.
It does mean that the client needs to be aware of the different interfaces, but since the contracts are different this seems to be a justified decision especially when considering all the issues that the solution has avoided.
add a comment |
The problem you describe often comes about through over-zealous application of the Interface Segregation Principle, encouraged by languages' inability to specify that members of one interface should, by default, be chained to static methods which could implement sensible behaviors.
Consider, for example, a basic sequence/enumeration interface and the following behaviors:
Produce an enumerator which can read out the objects if no other iterator has yet been created.
Produce an enumerator which can read out the objects even if another iterator has already been created and used.
Report how many items are in the sequence
Report the value of the Nth item in the sequence
Copy a range of items from the object into an array of that type.
Yield a reference to an immutable object that can accommodate the above operations efficiently with contents that are guaranteed never to change.
I would suggest that such abilities should be part of the basic sequence/enumeration interface, along with a method/property to indicate which of the above operations are meaningfully supported. Some kinds of single-shot on-demand enumerators (e.g. an infinite truly-random sequence generator) might not be able to support any of those functions, but segregating such functions into separate interfaces will make it much harder to produce efficient wrappers for many kinds of operations.
One could produce a wrapper class that would accommodate all of the above operations, though not necessarily efficiently, on any finite sequence which supports the first ability. If, however, the class is being used to wrap an object that already supports some of those abilities (e.g. access the Nth item), having the wrapper use the underlying behaviors could be much more efficient than having it do everything via the second function above (e.g. creating a new enumerator, and using that to iteratively read and ignore items from the sequence until the desired one is reached).
Having all objects that produce any kind of sequence support an interface that includes all of the above, along with an indication of what abilities are supported, would be cleaner than trying to have different interfaces for different subsets of abilities, and requiring that wrapper classes make explicit provision for any combinations they want to expose to their clients.
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8 Answers
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I'm aware that I could have a wrapper interface that extends both
interfaces, but then I could end up with multiple interfaces to cater
for all the possible permutations of interfaces that can be
implemented by the same class
I suspect that if you're finding that lots of your classes implement different combinations of interfaces then either: your concrete classes are doing too much; or (less likely) your interfaces are too small and too specialised, to the point of being useless individually.
If you have good reason for some code to require something that is both a Interface1
and a Interface2
then absolutely go ahead and make a combined version that extends both. If you struggle to think of an appropriate name for this (no, not FooAndBar
) then that's an indicator that your design is wrong.
Absolutely do not rely on casting anything. It should only be used as a last resort and usually only for very specific problems (e.g. serialization).
My favourite and most-used design pattern is the decorator pattern. As such most of my classes will only ever implement one interface (except for more generic interfaces such as Comparable
). I would say that if your classes are frequently/always implementing more than one interface then that's a code smell.
If you're instantiating the object and using it within the same scope then you should just be writing
Example example = new Example();
Just so it's clear (I'm not sure if this is what you were suggesting), under no circumstances should you ever be writing anything like this:
Interface1 example = new Example();
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
2
@jml then maybe a specification of Interface1 with your said methods would be better (interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
2
@jml Then what Lino suggests is probably what you want.Request
andParametizedRequest
are better thanRequest
andHasParameters
.
– Michael
Jan 14 at 16:43
3
@jmlHasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods toRequest
, likehasParameters()
,getParameters()
andsetParameters()
. With Java 8 you can even have thosedefault
tofalse
,emptyList()
andthrow OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.
– jbx
Jan 14 at 19:21
1
With Java 8 you could include yourgetParams()
andsetParams()
inInterface1
with default do-nothing implementations, likepublic default void setParams(Params p)
andpublic default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
|
show 4 more comments
I'm aware that I could have a wrapper interface that extends both
interfaces, but then I could end up with multiple interfaces to cater
for all the possible permutations of interfaces that can be
implemented by the same class
I suspect that if you're finding that lots of your classes implement different combinations of interfaces then either: your concrete classes are doing too much; or (less likely) your interfaces are too small and too specialised, to the point of being useless individually.
If you have good reason for some code to require something that is both a Interface1
and a Interface2
then absolutely go ahead and make a combined version that extends both. If you struggle to think of an appropriate name for this (no, not FooAndBar
) then that's an indicator that your design is wrong.
Absolutely do not rely on casting anything. It should only be used as a last resort and usually only for very specific problems (e.g. serialization).
My favourite and most-used design pattern is the decorator pattern. As such most of my classes will only ever implement one interface (except for more generic interfaces such as Comparable
). I would say that if your classes are frequently/always implementing more than one interface then that's a code smell.
If you're instantiating the object and using it within the same scope then you should just be writing
Example example = new Example();
Just so it's clear (I'm not sure if this is what you were suggesting), under no circumstances should you ever be writing anything like this:
Interface1 example = new Example();
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
2
@jml then maybe a specification of Interface1 with your said methods would be better (interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
2
@jml Then what Lino suggests is probably what you want.Request
andParametizedRequest
are better thanRequest
andHasParameters
.
– Michael
Jan 14 at 16:43
3
@jmlHasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods toRequest
, likehasParameters()
,getParameters()
andsetParameters()
. With Java 8 you can even have thosedefault
tofalse
,emptyList()
andthrow OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.
– jbx
Jan 14 at 19:21
1
With Java 8 you could include yourgetParams()
andsetParams()
inInterface1
with default do-nothing implementations, likepublic default void setParams(Params p)
andpublic default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
|
show 4 more comments
I'm aware that I could have a wrapper interface that extends both
interfaces, but then I could end up with multiple interfaces to cater
for all the possible permutations of interfaces that can be
implemented by the same class
I suspect that if you're finding that lots of your classes implement different combinations of interfaces then either: your concrete classes are doing too much; or (less likely) your interfaces are too small and too specialised, to the point of being useless individually.
If you have good reason for some code to require something that is both a Interface1
and a Interface2
then absolutely go ahead and make a combined version that extends both. If you struggle to think of an appropriate name for this (no, not FooAndBar
) then that's an indicator that your design is wrong.
Absolutely do not rely on casting anything. It should only be used as a last resort and usually only for very specific problems (e.g. serialization).
My favourite and most-used design pattern is the decorator pattern. As such most of my classes will only ever implement one interface (except for more generic interfaces such as Comparable
). I would say that if your classes are frequently/always implementing more than one interface then that's a code smell.
If you're instantiating the object and using it within the same scope then you should just be writing
Example example = new Example();
Just so it's clear (I'm not sure if this is what you were suggesting), under no circumstances should you ever be writing anything like this:
Interface1 example = new Example();
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
I'm aware that I could have a wrapper interface that extends both
interfaces, but then I could end up with multiple interfaces to cater
for all the possible permutations of interfaces that can be
implemented by the same class
I suspect that if you're finding that lots of your classes implement different combinations of interfaces then either: your concrete classes are doing too much; or (less likely) your interfaces are too small and too specialised, to the point of being useless individually.
If you have good reason for some code to require something that is both a Interface1
and a Interface2
then absolutely go ahead and make a combined version that extends both. If you struggle to think of an appropriate name for this (no, not FooAndBar
) then that's an indicator that your design is wrong.
Absolutely do not rely on casting anything. It should only be used as a last resort and usually only for very specific problems (e.g. serialization).
My favourite and most-used design pattern is the decorator pattern. As such most of my classes will only ever implement one interface (except for more generic interfaces such as Comparable
). I would say that if your classes are frequently/always implementing more than one interface then that's a code smell.
If you're instantiating the object and using it within the same scope then you should just be writing
Example example = new Example();
Just so it's clear (I'm not sure if this is what you were suggesting), under no circumstances should you ever be writing anything like this:
Interface1 example = new Example();
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
edited 2 days ago
answered Jan 14 at 15:38
MichaelMichael
19.8k83471
19.8k83471
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
2
@jml then maybe a specification of Interface1 with your said methods would be better (interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
2
@jml Then what Lino suggests is probably what you want.Request
andParametizedRequest
are better thanRequest
andHasParameters
.
– Michael
Jan 14 at 16:43
3
@jmlHasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods toRequest
, likehasParameters()
,getParameters()
andsetParameters()
. With Java 8 you can even have thosedefault
tofalse
,emptyList()
andthrow OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.
– jbx
Jan 14 at 19:21
1
With Java 8 you could include yourgetParams()
andsetParams()
inInterface1
with default do-nothing implementations, likepublic default void setParams(Params p)
andpublic default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
|
show 4 more comments
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
2
@jml then maybe a specification of Interface1 with your said methods would be better (interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
2
@jml Then what Lino suggests is probably what you want.Request
andParametizedRequest
are better thanRequest
andHasParameters
.
– Michael
Jan 14 at 16:43
3
@jmlHasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods toRequest
, likehasParameters()
,getParameters()
andsetParameters()
. With Java 8 you can even have thosedefault
tofalse
,emptyList()
andthrow OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.
– jbx
Jan 14 at 19:21
1
With Java 8 you could include yourgetParams()
andsetParams()
inInterface1
with default do-nothing implementations, likepublic default void setParams(Params p)
andpublic default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
It is an interesting point you make when you say "to the point of being useless individually" - Interface2 in this example actually refers to an interface I have called HasParameters, which has methods getParams() and setParams() as not all implementations of Interface1 actually need to work with params. I was attempting to not break the Interface Segregation Principle, by having lots of implementations with empty getParams() and setParams() methods but like you say, Interface2 is pretty useless on its own...
– jml
Jan 14 at 15:49
2
2
@jml then maybe a specification of Interface1 with your said methods would be better (
interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
@jml then maybe a specification of Interface1 with your said methods would be better (
interface Interface2 extends Interface1 /* get and set params */
– Lino
Jan 14 at 15:58
2
2
@jml Then what Lino suggests is probably what you want.
Request
and ParametizedRequest
are better than Request
and HasParameters
.– Michael
Jan 14 at 16:43
@jml Then what Lino suggests is probably what you want.
Request
and ParametizedRequest
are better than Request
and HasParameters
.– Michael
Jan 14 at 16:43
3
3
@jml
HasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods to Request
, like hasParameters()
, getParameters()
and setParameters()
. With Java 8 you can even have those default
to false
, emptyList()
and throw OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.– jbx
Jan 14 at 19:21
@jml
HasParameters
doesn't feel like an interface, but an attribute. Maybe in reality what you need to do is add the methods to Request
, like hasParameters()
, getParameters()
and setParameters()
. With Java 8 you can even have those default
to false
, emptyList()
and throw OperationNotSupportedException
respectively if you don't want to have to implement them all the time. Java's Collection classes do this all the time.– jbx
Jan 14 at 19:21
1
1
With Java 8 you could include your
getParams()
and setParams()
in Interface1
with default do-nothing implementations, like public default void setParams(Params p)
and public default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
With Java 8 you could include your
getParams()
and setParams()
in Interface1
with default do-nothing implementations, like public default void setParams(Params p)
and public default Params getParams() return null;
– Stephen P
Jan 14 at 19:55
|
show 4 more comments
Your class can implement multiple interfaces fine, and it is not breaking any OOP principles. On the contrary, it is following the interface segregation principle.
It is confusing why would you have a situation where something of type Interface1
is expected to provide someInterface2Method()
. That is where your design is wrong.
Think about it in a slightly different way: Imagine you have another method, void method1(Interface1 interface1)
. It can't expect interface1
to also be an instance of Interface2
. If it was the case, the type of the argument should have been different. The example you have shown is precisely this, having a variable of type Interface1
but expecting it to also be of type Interface2
.
If you want to be able to call both methods, you should have the type of your variable example
set to Example
. That way you avoid the instanceof
and type casting altogether.
If your two interfaces Interface1
and Interface2
are not that loosely coupled, and you will often need to call methods from both, maybe separating the interfaces wasn't such a good idea, or maybe you want to have another interface which extends both.
In general (although not always), instanceof
checks and type casts often indicate some OO design flaw. Sometimes the design would fit for the rest of the program, but you would have a small case where it is simpler to type cast rather than refactor everything. But if possible you should always strive to avoid it at first, as part of your design.
add a comment |
Your class can implement multiple interfaces fine, and it is not breaking any OOP principles. On the contrary, it is following the interface segregation principle.
It is confusing why would you have a situation where something of type Interface1
is expected to provide someInterface2Method()
. That is where your design is wrong.
Think about it in a slightly different way: Imagine you have another method, void method1(Interface1 interface1)
. It can't expect interface1
to also be an instance of Interface2
. If it was the case, the type of the argument should have been different. The example you have shown is precisely this, having a variable of type Interface1
but expecting it to also be of type Interface2
.
If you want to be able to call both methods, you should have the type of your variable example
set to Example
. That way you avoid the instanceof
and type casting altogether.
If your two interfaces Interface1
and Interface2
are not that loosely coupled, and you will often need to call methods from both, maybe separating the interfaces wasn't such a good idea, or maybe you want to have another interface which extends both.
In general (although not always), instanceof
checks and type casts often indicate some OO design flaw. Sometimes the design would fit for the rest of the program, but you would have a small case where it is simpler to type cast rather than refactor everything. But if possible you should always strive to avoid it at first, as part of your design.
add a comment |
Your class can implement multiple interfaces fine, and it is not breaking any OOP principles. On the contrary, it is following the interface segregation principle.
It is confusing why would you have a situation where something of type Interface1
is expected to provide someInterface2Method()
. That is where your design is wrong.
Think about it in a slightly different way: Imagine you have another method, void method1(Interface1 interface1)
. It can't expect interface1
to also be an instance of Interface2
. If it was the case, the type of the argument should have been different. The example you have shown is precisely this, having a variable of type Interface1
but expecting it to also be of type Interface2
.
If you want to be able to call both methods, you should have the type of your variable example
set to Example
. That way you avoid the instanceof
and type casting altogether.
If your two interfaces Interface1
and Interface2
are not that loosely coupled, and you will often need to call methods from both, maybe separating the interfaces wasn't such a good idea, or maybe you want to have another interface which extends both.
In general (although not always), instanceof
checks and type casts often indicate some OO design flaw. Sometimes the design would fit for the rest of the program, but you would have a small case where it is simpler to type cast rather than refactor everything. But if possible you should always strive to avoid it at first, as part of your design.
Your class can implement multiple interfaces fine, and it is not breaking any OOP principles. On the contrary, it is following the interface segregation principle.
It is confusing why would you have a situation where something of type Interface1
is expected to provide someInterface2Method()
. That is where your design is wrong.
Think about it in a slightly different way: Imagine you have another method, void method1(Interface1 interface1)
. It can't expect interface1
to also be an instance of Interface2
. If it was the case, the type of the argument should have been different. The example you have shown is precisely this, having a variable of type Interface1
but expecting it to also be of type Interface2
.
If you want to be able to call both methods, you should have the type of your variable example
set to Example
. That way you avoid the instanceof
and type casting altogether.
If your two interfaces Interface1
and Interface2
are not that loosely coupled, and you will often need to call methods from both, maybe separating the interfaces wasn't such a good idea, or maybe you want to have another interface which extends both.
In general (although not always), instanceof
checks and type casts often indicate some OO design flaw. Sometimes the design would fit for the rest of the program, but you would have a small case where it is simpler to type cast rather than refactor everything. But if possible you should always strive to avoid it at first, as part of your design.
edited Jan 15 at 9:33
answered Jan 14 at 16:11
jbxjbx
11.2k1058111
11.2k1058111
add a comment |
add a comment |
You have two different options (I bet there are a lot more).
The first is to create your own interface
which extends the other two:
interface Interface3 extends Interface1, Interface2
And then use that throughout your code:
public void doSomething(Interface3 interface3)
...
The other way (and in my opinion the better one) is to use generics per method:
public <T extends Interface1 & Interface2> void doSomething(T t)
...
The latter option is in fact less restricted than the former, because the generic type T
gets dynamically inferred and thus leads to less coupling (a class doesn't have to implement a specific grouping interface, like the first example).
1
"And then use that throughout your code" The significant downside to this is that you have to makeExample
(and any other classes) implement this class.
– Andy Turner
Jan 14 at 15:37
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
5
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
4
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
add a comment |
You have two different options (I bet there are a lot more).
The first is to create your own interface
which extends the other two:
interface Interface3 extends Interface1, Interface2
And then use that throughout your code:
public void doSomething(Interface3 interface3)
...
The other way (and in my opinion the better one) is to use generics per method:
public <T extends Interface1 & Interface2> void doSomething(T t)
...
The latter option is in fact less restricted than the former, because the generic type T
gets dynamically inferred and thus leads to less coupling (a class doesn't have to implement a specific grouping interface, like the first example).
1
"And then use that throughout your code" The significant downside to this is that you have to makeExample
(and any other classes) implement this class.
– Andy Turner
Jan 14 at 15:37
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
5
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
4
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
add a comment |
You have two different options (I bet there are a lot more).
The first is to create your own interface
which extends the other two:
interface Interface3 extends Interface1, Interface2
And then use that throughout your code:
public void doSomething(Interface3 interface3)
...
The other way (and in my opinion the better one) is to use generics per method:
public <T extends Interface1 & Interface2> void doSomething(T t)
...
The latter option is in fact less restricted than the former, because the generic type T
gets dynamically inferred and thus leads to less coupling (a class doesn't have to implement a specific grouping interface, like the first example).
You have two different options (I bet there are a lot more).
The first is to create your own interface
which extends the other two:
interface Interface3 extends Interface1, Interface2
And then use that throughout your code:
public void doSomething(Interface3 interface3)
...
The other way (and in my opinion the better one) is to use generics per method:
public <T extends Interface1 & Interface2> void doSomething(T t)
...
The latter option is in fact less restricted than the former, because the generic type T
gets dynamically inferred and thus leads to less coupling (a class doesn't have to implement a specific grouping interface, like the first example).
edited Jan 15 at 6:41
Peter Mortensen
13.6k1984111
13.6k1984111
answered Jan 14 at 15:36
LinoLino
8,03422037
8,03422037
1
"And then use that throughout your code" The significant downside to this is that you have to makeExample
(and any other classes) implement this class.
– Andy Turner
Jan 14 at 15:37
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
5
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
4
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
add a comment |
1
"And then use that throughout your code" The significant downside to this is that you have to makeExample
(and any other classes) implement this class.
– Andy Turner
Jan 14 at 15:37
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
5
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
4
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
1
1
"And then use that throughout your code" The significant downside to this is that you have to make
Example
(and any other classes) implement this class.– Andy Turner
Jan 14 at 15:37
"And then use that throughout your code" The significant downside to this is that you have to make
Example
(and any other classes) implement this class.– Andy Turner
Jan 14 at 15:37
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
@Andy I agree and that's why the second approach is more flexible and may probably be preferred
– Lino
Jan 14 at 15:38
5
5
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
It's worth stating your preferred option first; or, at the very least, stating "My preferred way" or similar, which is a much stronger endorsement than "the other way".
– Andy Turner
Jan 14 at 15:41
4
4
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
While you are providing correct technical solutions to the issue, be wary of implementing workarounds when the underlying issue is an architecture one. You may find yourself with even more issues in the end stemming from an incorrect design.
– Vincent Savard
Jan 14 at 19:32
add a comment |
The core issue
Slightly tweaking your example so I can address the core issue:
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
So you defined the method DoTheThing(Interface1 example)
. This is basically saying "to do the thing, I need an Interface1
object".
But then, in your method body, it appears that you actually need an Interface2
object. Then why didn't you ask for one in your method parameters? Quite obviously, you should've been asking for an Interface2
What you're doing here is assuming that whatever Interface1
object you get will also be an Interface2
object. This is not something you can rely on. You might have some classes which implement both interfaces, but you might as well have some classes which only implement one and not the other.
There is no inherent requirement whereby Interface1
and Interface2
need to both be implemented on the same object. You can't know (nor rely on the assumption) that this is the case.
Unless you define the inherent requirement and apply it.
interface InterfaceBoth extends Interface1, Interface2
public void DoTheThing(InterfaceBoth example)
example.someInterface2Method();
In this case, you've required InterfaceBoth
object to both implement Interface1
and Interface2
. So whenever you ask for an InterfaceBoth
object, you can be sure to get an object which implements both Interface1
and Interface2
, and thus you can use methods from either interface without even needing to cast or check the type.
You (and the compiler) know that this method will always be available, and there's no chance of this not working.
Note: You could've used Example
instead of creating the InterfaceBoth
interface, but then you would only be able to use objects of type Example
and not any other class which would implement both interfaces. I assume you're interested in handling any class which implements both interfaces, not just Example
.
Deconstructing the issue further.
Look at this code:
ICarrot myObject = new Superman();
If you assume this code compiles, what can you tell me about the Superman
class? That it clearly implements the ICarrot
interface. That is all you can tell me. You have no idea whether Superman
implements the IShovel
interface or not.
So if I try to do this:
myObject.SomeMethodThatIsFromSupermanButNotFromICarrot();
or this:
myObject.SomeMethodThatIsFromIShovelButNotFromICarrot();
Should you be surprised if I told you this code compiles? You should, because this code doesn't compile.
You may say "but I know that it's a Superman
object which has this method!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
variable.
You may say "but I know that it's a Superman
object which implements the IShovel
interface!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
or IShovel
variable.
Knowing this, let's look back at your code.
Interface1 example = new Example();
All you've said is that you have an Interface1
variable.
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It makes no sense for you to assume that this Interface1
object also happens to implement a second unrelated interface. Even if this code works on a technical level, it is a sign of bad design, the developer is expecting some inherent correlation between two interfaces without actually having created this correlation.
You may say "but I know I'm putting an Example
object in, the compiler should know that too!" but you'd be missing the point that if this were a method parameter, you would have no way of knowing what the callers of your method are sending.
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
When other callers call this method, the compiler is only going to stop them if the passed object does not implement Interface1
. The compiler is not going to stop someone from passing an object of a class which implements Interface1
but does not implement Interface2
.
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
add a comment |
The core issue
Slightly tweaking your example so I can address the core issue:
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
So you defined the method DoTheThing(Interface1 example)
. This is basically saying "to do the thing, I need an Interface1
object".
But then, in your method body, it appears that you actually need an Interface2
object. Then why didn't you ask for one in your method parameters? Quite obviously, you should've been asking for an Interface2
What you're doing here is assuming that whatever Interface1
object you get will also be an Interface2
object. This is not something you can rely on. You might have some classes which implement both interfaces, but you might as well have some classes which only implement one and not the other.
There is no inherent requirement whereby Interface1
and Interface2
need to both be implemented on the same object. You can't know (nor rely on the assumption) that this is the case.
Unless you define the inherent requirement and apply it.
interface InterfaceBoth extends Interface1, Interface2
public void DoTheThing(InterfaceBoth example)
example.someInterface2Method();
In this case, you've required InterfaceBoth
object to both implement Interface1
and Interface2
. So whenever you ask for an InterfaceBoth
object, you can be sure to get an object which implements both Interface1
and Interface2
, and thus you can use methods from either interface without even needing to cast or check the type.
You (and the compiler) know that this method will always be available, and there's no chance of this not working.
Note: You could've used Example
instead of creating the InterfaceBoth
interface, but then you would only be able to use objects of type Example
and not any other class which would implement both interfaces. I assume you're interested in handling any class which implements both interfaces, not just Example
.
Deconstructing the issue further.
Look at this code:
ICarrot myObject = new Superman();
If you assume this code compiles, what can you tell me about the Superman
class? That it clearly implements the ICarrot
interface. That is all you can tell me. You have no idea whether Superman
implements the IShovel
interface or not.
So if I try to do this:
myObject.SomeMethodThatIsFromSupermanButNotFromICarrot();
or this:
myObject.SomeMethodThatIsFromIShovelButNotFromICarrot();
Should you be surprised if I told you this code compiles? You should, because this code doesn't compile.
You may say "but I know that it's a Superman
object which has this method!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
variable.
You may say "but I know that it's a Superman
object which implements the IShovel
interface!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
or IShovel
variable.
Knowing this, let's look back at your code.
Interface1 example = new Example();
All you've said is that you have an Interface1
variable.
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It makes no sense for you to assume that this Interface1
object also happens to implement a second unrelated interface. Even if this code works on a technical level, it is a sign of bad design, the developer is expecting some inherent correlation between two interfaces without actually having created this correlation.
You may say "but I know I'm putting an Example
object in, the compiler should know that too!" but you'd be missing the point that if this were a method parameter, you would have no way of knowing what the callers of your method are sending.
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
When other callers call this method, the compiler is only going to stop them if the passed object does not implement Interface1
. The compiler is not going to stop someone from passing an object of a class which implements Interface1
but does not implement Interface2
.
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
add a comment |
The core issue
Slightly tweaking your example so I can address the core issue:
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
So you defined the method DoTheThing(Interface1 example)
. This is basically saying "to do the thing, I need an Interface1
object".
But then, in your method body, it appears that you actually need an Interface2
object. Then why didn't you ask for one in your method parameters? Quite obviously, you should've been asking for an Interface2
What you're doing here is assuming that whatever Interface1
object you get will also be an Interface2
object. This is not something you can rely on. You might have some classes which implement both interfaces, but you might as well have some classes which only implement one and not the other.
There is no inherent requirement whereby Interface1
and Interface2
need to both be implemented on the same object. You can't know (nor rely on the assumption) that this is the case.
Unless you define the inherent requirement and apply it.
interface InterfaceBoth extends Interface1, Interface2
public void DoTheThing(InterfaceBoth example)
example.someInterface2Method();
In this case, you've required InterfaceBoth
object to both implement Interface1
and Interface2
. So whenever you ask for an InterfaceBoth
object, you can be sure to get an object which implements both Interface1
and Interface2
, and thus you can use methods from either interface without even needing to cast or check the type.
You (and the compiler) know that this method will always be available, and there's no chance of this not working.
Note: You could've used Example
instead of creating the InterfaceBoth
interface, but then you would only be able to use objects of type Example
and not any other class which would implement both interfaces. I assume you're interested in handling any class which implements both interfaces, not just Example
.
Deconstructing the issue further.
Look at this code:
ICarrot myObject = new Superman();
If you assume this code compiles, what can you tell me about the Superman
class? That it clearly implements the ICarrot
interface. That is all you can tell me. You have no idea whether Superman
implements the IShovel
interface or not.
So if I try to do this:
myObject.SomeMethodThatIsFromSupermanButNotFromICarrot();
or this:
myObject.SomeMethodThatIsFromIShovelButNotFromICarrot();
Should you be surprised if I told you this code compiles? You should, because this code doesn't compile.
You may say "but I know that it's a Superman
object which has this method!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
variable.
You may say "but I know that it's a Superman
object which implements the IShovel
interface!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
or IShovel
variable.
Knowing this, let's look back at your code.
Interface1 example = new Example();
All you've said is that you have an Interface1
variable.
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It makes no sense for you to assume that this Interface1
object also happens to implement a second unrelated interface. Even if this code works on a technical level, it is a sign of bad design, the developer is expecting some inherent correlation between two interfaces without actually having created this correlation.
You may say "but I know I'm putting an Example
object in, the compiler should know that too!" but you'd be missing the point that if this were a method parameter, you would have no way of knowing what the callers of your method are sending.
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
When other callers call this method, the compiler is only going to stop them if the passed object does not implement Interface1
. The compiler is not going to stop someone from passing an object of a class which implements Interface1
but does not implement Interface2
.
The core issue
Slightly tweaking your example so I can address the core issue:
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
So you defined the method DoTheThing(Interface1 example)
. This is basically saying "to do the thing, I need an Interface1
object".
But then, in your method body, it appears that you actually need an Interface2
object. Then why didn't you ask for one in your method parameters? Quite obviously, you should've been asking for an Interface2
What you're doing here is assuming that whatever Interface1
object you get will also be an Interface2
object. This is not something you can rely on. You might have some classes which implement both interfaces, but you might as well have some classes which only implement one and not the other.
There is no inherent requirement whereby Interface1
and Interface2
need to both be implemented on the same object. You can't know (nor rely on the assumption) that this is the case.
Unless you define the inherent requirement and apply it.
interface InterfaceBoth extends Interface1, Interface2
public void DoTheThing(InterfaceBoth example)
example.someInterface2Method();
In this case, you've required InterfaceBoth
object to both implement Interface1
and Interface2
. So whenever you ask for an InterfaceBoth
object, you can be sure to get an object which implements both Interface1
and Interface2
, and thus you can use methods from either interface without even needing to cast or check the type.
You (and the compiler) know that this method will always be available, and there's no chance of this not working.
Note: You could've used Example
instead of creating the InterfaceBoth
interface, but then you would only be able to use objects of type Example
and not any other class which would implement both interfaces. I assume you're interested in handling any class which implements both interfaces, not just Example
.
Deconstructing the issue further.
Look at this code:
ICarrot myObject = new Superman();
If you assume this code compiles, what can you tell me about the Superman
class? That it clearly implements the ICarrot
interface. That is all you can tell me. You have no idea whether Superman
implements the IShovel
interface or not.
So if I try to do this:
myObject.SomeMethodThatIsFromSupermanButNotFromICarrot();
or this:
myObject.SomeMethodThatIsFromIShovelButNotFromICarrot();
Should you be surprised if I told you this code compiles? You should, because this code doesn't compile.
You may say "but I know that it's a Superman
object which has this method!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
variable.
You may say "but I know that it's a Superman
object which implements the IShovel
interface!". But then you'd be forgetting that you only told the compiler it was an ICarrot
variable, not a Superman
or IShovel
variable.
Knowing this, let's look back at your code.
Interface1 example = new Example();
All you've said is that you have an Interface1
variable.
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
It makes no sense for you to assume that this Interface1
object also happens to implement a second unrelated interface. Even if this code works on a technical level, it is a sign of bad design, the developer is expecting some inherent correlation between two interfaces without actually having created this correlation.
You may say "but I know I'm putting an Example
object in, the compiler should know that too!" but you'd be missing the point that if this were a method parameter, you would have no way of knowing what the callers of your method are sending.
public void DoTheThing(Interface1 example)
if (example instanceof Interface2)
((Interface2) example).someInterface2Method();
When other callers call this method, the compiler is only going to stop them if the passed object does not implement Interface1
. The compiler is not going to stop someone from passing an object of a class which implements Interface1
but does not implement Interface2
.
edited Jan 15 at 11:35
answered Jan 15 at 8:06
FlaterFlater
7,34832543
7,34832543
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
add a comment |
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
The first ~50% of your answer is explaining something that the OP already understands in a very long-winded way. "I'm aware that I could have a wrapper interface that extends both interfaces"
– Michael
Jan 15 at 11:28
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
@Michael: That only applies to the small "Unless you define..." paragraph, not "The core issue". That second paragraph isn't just added to offer a solution, but also to explain how it ideologically differs from OP's initial situation, to further clarify why OP's implicit expectations are not acknowledged by the compiler. Understanding you can do it (which is what OP does know, you're right about that) is not the same as understanding why you should do it and why the compiler expects you to and refuses to otherwise accept the code.
– Flater
Jan 15 at 11:32
add a comment |
Your example does not break LSP, but it seems to break SRP. If you encounter such case where you need to cast an object to its 2nd interface, the method that contains such code can be considered busy.
Implementing 2 (or more) interfaces in a class is fine. In deciding which interface to use as its data type depends entirely on the context of the code that will use it.
Casting is fine, especially when changing context.
class Payment implements Expirable, Limited
/* ... */
class PaymentProcessor
// Using payment here because i'm working with payments.
public void process(Payment payment)
boolean expired = expirationChecker.check(payment);
boolean pastLimit = limitChecker.check(payment);
if (!expired && !pastLimit)
acceptPayment(payment);
class ExpirationChecker
// This the `Expirable` world, so i'm using Expirable here
public boolean check(Expirable expirable)
// code
class LimitChecker
// This class is about checking limits, thats why im using `Limited` here
public boolean check(Limited limited)
// code
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
add a comment |
Your example does not break LSP, but it seems to break SRP. If you encounter such case where you need to cast an object to its 2nd interface, the method that contains such code can be considered busy.
Implementing 2 (or more) interfaces in a class is fine. In deciding which interface to use as its data type depends entirely on the context of the code that will use it.
Casting is fine, especially when changing context.
class Payment implements Expirable, Limited
/* ... */
class PaymentProcessor
// Using payment here because i'm working with payments.
public void process(Payment payment)
boolean expired = expirationChecker.check(payment);
boolean pastLimit = limitChecker.check(payment);
if (!expired && !pastLimit)
acceptPayment(payment);
class ExpirationChecker
// This the `Expirable` world, so i'm using Expirable here
public boolean check(Expirable expirable)
// code
class LimitChecker
// This class is about checking limits, thats why im using `Limited` here
public boolean check(Limited limited)
// code
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
add a comment |
Your example does not break LSP, but it seems to break SRP. If you encounter such case where you need to cast an object to its 2nd interface, the method that contains such code can be considered busy.
Implementing 2 (or more) interfaces in a class is fine. In deciding which interface to use as its data type depends entirely on the context of the code that will use it.
Casting is fine, especially when changing context.
class Payment implements Expirable, Limited
/* ... */
class PaymentProcessor
// Using payment here because i'm working with payments.
public void process(Payment payment)
boolean expired = expirationChecker.check(payment);
boolean pastLimit = limitChecker.check(payment);
if (!expired && !pastLimit)
acceptPayment(payment);
class ExpirationChecker
// This the `Expirable` world, so i'm using Expirable here
public boolean check(Expirable expirable)
// code
class LimitChecker
// This class is about checking limits, thats why im using `Limited` here
public boolean check(Limited limited)
// code
Your example does not break LSP, but it seems to break SRP. If you encounter such case where you need to cast an object to its 2nd interface, the method that contains such code can be considered busy.
Implementing 2 (or more) interfaces in a class is fine. In deciding which interface to use as its data type depends entirely on the context of the code that will use it.
Casting is fine, especially when changing context.
class Payment implements Expirable, Limited
/* ... */
class PaymentProcessor
// Using payment here because i'm working with payments.
public void process(Payment payment)
boolean expired = expirationChecker.check(payment);
boolean pastLimit = limitChecker.check(payment);
if (!expired && !pastLimit)
acceptPayment(payment);
class ExpirationChecker
// This the `Expirable` world, so i'm using Expirable here
public boolean check(Expirable expirable)
// code
class LimitChecker
// This class is about checking limits, thats why im using `Limited` here
public boolean check(Limited limited)
// code
edited Jan 15 at 8:24
answered Jan 14 at 15:46
KaNa0011KaNa0011
556413
556413
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
add a comment |
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
LSV? Don't you mean LSP?
– Peter Mortensen
Jan 15 at 6:42
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
That was certainly a typo, sorry for that.
– KaNa0011
Jan 15 at 8:25
add a comment |
Usually, many, client-specific interfaces are fine, and somewhat part of the Interface segregation principle (the "I" in SOLID). Some more specific points, on a technical level, have already been mentioned in other answers.
Particularly that you can go too far with this segregation, by having a class like
class Person implements FirstNameProvider, LastNameProvider, AgeProvider ...
@Override String getFirstName() ...
@Override String getLastName() ...
@Override int getAge() ...
...
Or, conversely, that you have an implementing class that is too powerful, as in
class Application implements DatabaseReader, DataProcessor, UserInteraction, Visualizer
...
I think that the main point in the Interface Segregation Principle is that the interfaces should be client-specific. They should basically "summarize" the functions that are required by a certain client, for a certain task.
To put it that way: The issue is to strike the right balance between the extremes that I sketched above. When I'm trying to figure out interfaces and their relationships (mutually, and in terms of the classes that implement them), I always try to take a step back and ask myself, in an intentionally naïve way: Who is going to receive what, and what is he going to do with it?
Regarding your example: When all your clients always need the functionality of Interface1
and Interface2
at the same time, then you should consider either defining an
interface Combined extends Interface1, Interface2
or not have different interfaces in the first place. On the other hand, when the functionalities are completely distinct and unrelated and never used together, then you should wonder why the single class is implementing them at the same time.
At this point, one could refer to another principle, namely Composition over inheritance. Although it is not classically related to implementing multiple interfaces, composition can also be favorable in this case. For example, you could change your class to not implement the interfaces directly, but only provide instances that implement them:
class Example
Interface1 getInterface1() ...
Interface2 getInterface2() ...
It looks a bit odd in this Example
(sic!), but depending on the complexity of the implementation of Interface1
and Interface2
, it can really make sense to keep them separated.
Edited in response to the comment:
The intention here is not to pass the concrete class Example
to methods that need both interfaces. A case where this could make sense is rather when a class combines the functionalities of both interfaces, but does not do so by directly implementing them at the same time. It's hard to make up an example that does not look too contrived, but something like this might bring the idea across:
interface DatabaseReader String read();
interface DatabaseWriter void write(String s);
class Database
DatabaseConnection connection = create();
DatabaseReader reader = createReader(connection);
DatabaseReader writer = createWriter(connection);
DatabaseReader getReader() return reader;
DatabaseReader getWriter() return writer;
The client will still rely on the interfaces. Methods like
void create(DatabaseWriter writer) ...
void read (DatabaseReader reader) ...
void update(DatabaseReader reader, DatabaseWriter writer) ...
could then be called with
create(database.getWriter());
read (database.getReader());
update(database.getReader(), database.getWriter());
respectively.
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such asCombined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.
– Michael
Jan 15 at 11:45
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like theExample
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)
– Marco13
Jan 16 at 15:54
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
add a comment |
Usually, many, client-specific interfaces are fine, and somewhat part of the Interface segregation principle (the "I" in SOLID). Some more specific points, on a technical level, have already been mentioned in other answers.
Particularly that you can go too far with this segregation, by having a class like
class Person implements FirstNameProvider, LastNameProvider, AgeProvider ...
@Override String getFirstName() ...
@Override String getLastName() ...
@Override int getAge() ...
...
Or, conversely, that you have an implementing class that is too powerful, as in
class Application implements DatabaseReader, DataProcessor, UserInteraction, Visualizer
...
I think that the main point in the Interface Segregation Principle is that the interfaces should be client-specific. They should basically "summarize" the functions that are required by a certain client, for a certain task.
To put it that way: The issue is to strike the right balance between the extremes that I sketched above. When I'm trying to figure out interfaces and their relationships (mutually, and in terms of the classes that implement them), I always try to take a step back and ask myself, in an intentionally naïve way: Who is going to receive what, and what is he going to do with it?
Regarding your example: When all your clients always need the functionality of Interface1
and Interface2
at the same time, then you should consider either defining an
interface Combined extends Interface1, Interface2
or not have different interfaces in the first place. On the other hand, when the functionalities are completely distinct and unrelated and never used together, then you should wonder why the single class is implementing them at the same time.
At this point, one could refer to another principle, namely Composition over inheritance. Although it is not classically related to implementing multiple interfaces, composition can also be favorable in this case. For example, you could change your class to not implement the interfaces directly, but only provide instances that implement them:
class Example
Interface1 getInterface1() ...
Interface2 getInterface2() ...
It looks a bit odd in this Example
(sic!), but depending on the complexity of the implementation of Interface1
and Interface2
, it can really make sense to keep them separated.
Edited in response to the comment:
The intention here is not to pass the concrete class Example
to methods that need both interfaces. A case where this could make sense is rather when a class combines the functionalities of both interfaces, but does not do so by directly implementing them at the same time. It's hard to make up an example that does not look too contrived, but something like this might bring the idea across:
interface DatabaseReader String read();
interface DatabaseWriter void write(String s);
class Database
DatabaseConnection connection = create();
DatabaseReader reader = createReader(connection);
DatabaseReader writer = createWriter(connection);
DatabaseReader getReader() return reader;
DatabaseReader getWriter() return writer;
The client will still rely on the interfaces. Methods like
void create(DatabaseWriter writer) ...
void read (DatabaseReader reader) ...
void update(DatabaseReader reader, DatabaseWriter writer) ...
could then be called with
create(database.getWriter());
read (database.getReader());
update(database.getReader(), database.getWriter());
respectively.
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such asCombined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.
– Michael
Jan 15 at 11:45
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like theExample
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)
– Marco13
Jan 16 at 15:54
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
add a comment |
Usually, many, client-specific interfaces are fine, and somewhat part of the Interface segregation principle (the "I" in SOLID). Some more specific points, on a technical level, have already been mentioned in other answers.
Particularly that you can go too far with this segregation, by having a class like
class Person implements FirstNameProvider, LastNameProvider, AgeProvider ...
@Override String getFirstName() ...
@Override String getLastName() ...
@Override int getAge() ...
...
Or, conversely, that you have an implementing class that is too powerful, as in
class Application implements DatabaseReader, DataProcessor, UserInteraction, Visualizer
...
I think that the main point in the Interface Segregation Principle is that the interfaces should be client-specific. They should basically "summarize" the functions that are required by a certain client, for a certain task.
To put it that way: The issue is to strike the right balance between the extremes that I sketched above. When I'm trying to figure out interfaces and their relationships (mutually, and in terms of the classes that implement them), I always try to take a step back and ask myself, in an intentionally naïve way: Who is going to receive what, and what is he going to do with it?
Regarding your example: When all your clients always need the functionality of Interface1
and Interface2
at the same time, then you should consider either defining an
interface Combined extends Interface1, Interface2
or not have different interfaces in the first place. On the other hand, when the functionalities are completely distinct and unrelated and never used together, then you should wonder why the single class is implementing them at the same time.
At this point, one could refer to another principle, namely Composition over inheritance. Although it is not classically related to implementing multiple interfaces, composition can also be favorable in this case. For example, you could change your class to not implement the interfaces directly, but only provide instances that implement them:
class Example
Interface1 getInterface1() ...
Interface2 getInterface2() ...
It looks a bit odd in this Example
(sic!), but depending on the complexity of the implementation of Interface1
and Interface2
, it can really make sense to keep them separated.
Edited in response to the comment:
The intention here is not to pass the concrete class Example
to methods that need both interfaces. A case where this could make sense is rather when a class combines the functionalities of both interfaces, but does not do so by directly implementing them at the same time. It's hard to make up an example that does not look too contrived, but something like this might bring the idea across:
interface DatabaseReader String read();
interface DatabaseWriter void write(String s);
class Database
DatabaseConnection connection = create();
DatabaseReader reader = createReader(connection);
DatabaseReader writer = createWriter(connection);
DatabaseReader getReader() return reader;
DatabaseReader getWriter() return writer;
The client will still rely on the interfaces. Methods like
void create(DatabaseWriter writer) ...
void read (DatabaseReader reader) ...
void update(DatabaseReader reader, DatabaseWriter writer) ...
could then be called with
create(database.getWriter());
read (database.getReader());
update(database.getReader(), database.getWriter());
respectively.
Usually, many, client-specific interfaces are fine, and somewhat part of the Interface segregation principle (the "I" in SOLID). Some more specific points, on a technical level, have already been mentioned in other answers.
Particularly that you can go too far with this segregation, by having a class like
class Person implements FirstNameProvider, LastNameProvider, AgeProvider ...
@Override String getFirstName() ...
@Override String getLastName() ...
@Override int getAge() ...
...
Or, conversely, that you have an implementing class that is too powerful, as in
class Application implements DatabaseReader, DataProcessor, UserInteraction, Visualizer
...
I think that the main point in the Interface Segregation Principle is that the interfaces should be client-specific. They should basically "summarize" the functions that are required by a certain client, for a certain task.
To put it that way: The issue is to strike the right balance between the extremes that I sketched above. When I'm trying to figure out interfaces and their relationships (mutually, and in terms of the classes that implement them), I always try to take a step back and ask myself, in an intentionally naïve way: Who is going to receive what, and what is he going to do with it?
Regarding your example: When all your clients always need the functionality of Interface1
and Interface2
at the same time, then you should consider either defining an
interface Combined extends Interface1, Interface2
or not have different interfaces in the first place. On the other hand, when the functionalities are completely distinct and unrelated and never used together, then you should wonder why the single class is implementing them at the same time.
At this point, one could refer to another principle, namely Composition over inheritance. Although it is not classically related to implementing multiple interfaces, composition can also be favorable in this case. For example, you could change your class to not implement the interfaces directly, but only provide instances that implement them:
class Example
Interface1 getInterface1() ...
Interface2 getInterface2() ...
It looks a bit odd in this Example
(sic!), but depending on the complexity of the implementation of Interface1
and Interface2
, it can really make sense to keep them separated.
Edited in response to the comment:
The intention here is not to pass the concrete class Example
to methods that need both interfaces. A case where this could make sense is rather when a class combines the functionalities of both interfaces, but does not do so by directly implementing them at the same time. It's hard to make up an example that does not look too contrived, but something like this might bring the idea across:
interface DatabaseReader String read();
interface DatabaseWriter void write(String s);
class Database
DatabaseConnection connection = create();
DatabaseReader reader = createReader(connection);
DatabaseReader writer = createWriter(connection);
DatabaseReader getReader() return reader;
DatabaseReader getWriter() return writer;
The client will still rely on the interfaces. Methods like
void create(DatabaseWriter writer) ...
void read (DatabaseReader reader) ...
void update(DatabaseReader reader, DatabaseWriter writer) ...
could then be called with
create(database.getWriter());
read (database.getReader());
update(database.getReader(), database.getWriter());
respectively.
edited Jan 17 at 0:08
answered Jan 14 at 18:29
Marco13Marco13
42.2k857108
42.2k857108
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such asCombined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.
– Michael
Jan 15 at 11:45
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like theExample
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)
– Marco13
Jan 16 at 15:54
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
add a comment |
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such asCombined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.
– Michael
Jan 15 at 11:45
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like theExample
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)
– Marco13
Jan 16 at 15:54
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
This is the correct answer. The interface is built for the contract that the client code needs fulfilled. If the client code reasonably expects to be able to call someInterface1Method AND someInterface2Method, then that is a new contract. From wikipedia on ISP: "no client should be forced to depend on methods it does not use." and "clients will only have to know about the methods that are of interest to them."
– Xtros
Jan 15 at 0:04
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such as
Combined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.– Michael
Jan 15 at 11:45
I'm not sure I agree with the last point. If you've decided that you can't conceptually make an interface such as
Combined
because the two interfaces are unrelated then dumping the two objects into one compositional object isn't any better. If they're conceptually unrelated, the consuming method(s) should just take two parameters.– Michael
Jan 15 at 11:45
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like the
Example
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)– Marco13
Jan 16 at 15:54
@Michael I hesitated with the last point, because it might look odd or cause misunderstandings. To be clear: Did you understand this like the
Example
-object should be passed to a "consuming" method that needs both interfaces? This was not was I meant. (If it could be understood this way, I'd try to make this clearer...)– Marco13
Jan 16 at 15:54
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
Yeah, that kind of thing. What else would you use it for?
– Michael
Jan 16 at 17:00
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
@Michael I added an 'edit'. If you think that this is toooo far fetched or contrived, I'd rather omit the (originally) last paragraph and the 'edit'...
– Marco13
Jan 17 at 0:09
add a comment |
With the help of various posts and comments on this page, a solution has been produced, which I feel is correct for my scenario.
The following shows the iterative changes to the solution to meet SOLID principles.
Requirement
To produce the response for a web service, key + object pairs are added to a response object. There are lots of different key + object pairs that need to be added, each of which may have unique processing required to transform the data from the source to the format required in the response.
From this it is clear that whilst the different key / value pairs may have different processing requirements to transform the source data to the target response object, they all have a common goal of adding an object to the response object.
Therefore, the following interface was produced in solution iteration 1:
Solution Iteration 1
ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
Any developer that needs to add an object to the response can now do so using an existing implementation that matches their requirement, or add a new implementation given a new scenario
This is great as we have a common interface which acts as a contract for this common practise of adding response objects
However, one scenario requires that the target object should be taken from the source object given a particular key, "identifier".
There are options here, the first is to add an implementation of the existing interface as follows:
public class GetIdentifierResponseObjectProvider<T extends Map, S extends Map> implements ResponseObjectProvider<T, S>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get("identifier"));
This works, however this scenario could be required for other source object keys ("startDate", "endDate" etc...) so this implementation should be made more generic to allow for reuse in this scenario.
Additionally, other implementations may require more context information to perform the addObject operation... So a new generic type should be added to cater for this
Solution Iteration 2
ResponseObjectProvider<T, S, U>
void addObject(T targetObject, S sourceObject, String targetKey);
void setParams(U params);
U getParams();
This interface caters for both usage scenarios; the implementations that require additional params to perform the addObject operation and the implementations that do not
However, considering the latter of the usage scenarios, the implementations that do not require additional parameters will break the SOLID Interface Segregation Principle as these implementations will override getParams and setParams methods but not implement them. e.g:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S, U>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(U));
public void setParams(U params)
//unimplemented method
U getParams()
//unimplemented method
Solution Iteration 3
To fix the Interface Segregation issue, the getParams and setParams interface methods were moved into a new Interface:
public interface ParametersProvider<T>
void setParams(T params);
T getParams();
The implementations that require parameters can now implement the ParametersProvider interface:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S>, ParametersProvider<U>
private String params;
public void setParams(U params)
this.params = params;
public U getParams()
return this.params;
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(params));
}
This solves the Interface Segregation issue but causes two more issues... If the calling client wants to program to an interface, i.e:
ResponseObjectProvider responseObjectProvider = new GetObjectBySourceKeyResponseObjectProvider<>();
Then the addObject method will be available to the instance, but NOT the getParams and setParams methods of the ParametersProvider interface... To call these a cast is required, and to be safe an instanceof check should also be performed:
if(responseObjectProvider instanceof ParametersProvider)
((ParametersProvider)responseObjectProvider).setParams("identifier");
Not only is this undesirable it also breaks the Liskov Substitution Principle - "if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program"
i.e. if we replaced an implementation of ResponseObjectProvider that also implements ParametersProvider, with an implementation that does not implement ParametersProvider then this could alter the some of the desirable properties of the program... Additionally, the client needs to be aware of which implementation is in use to call the correct methods
An additional problem is the usage for calling clients. If the calling client wanted to use an instance that implements both interfaces to perform addObject multiple times, the setParams method would need to be called before addObject... This could cause avoidable bugs if care is not taken when calling.
Solution Iteration 4 - Final Solution
The interfaces produced from Solution Iteration 3 solve all of the currently known usage requirements, with some flexibility provided by generics for implementation using different types. However, this solution breaks the Liskov Substitution Principle and has a non-obvious usage of setParams for the calling client
The solution is to have two separate interfaces, ParameterisedResponseObjectProvider and ResponseObjectProvider.
This allows the client to program to an interface, and would select the appropriate interface depending on whether the objects being added to the response require additional parameters or not
The new interface was first implemented as an extension of ResponseObjectProvider:
public interface ParameterisedResponseObjectProvider<T,S,U> extends ResponseObjectProvider<T, S>
void setParams(U params);
U getParams();
However, this still had the usage issue, where the calling client would first need to call setParams before calling addObject and also make the code less readable.
So the final solution has two separate interfaces defined as follows:
public interface ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
public interface ParameterisedResponseObjectProvider<T,S,U>
void addObject(T targetObject, S sourceObject, String targetKey, U params);
This solution solves the breaches of Interface Segregation and Liskov Substitution principles and also improves the usage for calling clients and improves the readability of the code.
It does mean that the client needs to be aware of the different interfaces, but since the contracts are different this seems to be a justified decision especially when considering all the issues that the solution has avoided.
add a comment |
With the help of various posts and comments on this page, a solution has been produced, which I feel is correct for my scenario.
The following shows the iterative changes to the solution to meet SOLID principles.
Requirement
To produce the response for a web service, key + object pairs are added to a response object. There are lots of different key + object pairs that need to be added, each of which may have unique processing required to transform the data from the source to the format required in the response.
From this it is clear that whilst the different key / value pairs may have different processing requirements to transform the source data to the target response object, they all have a common goal of adding an object to the response object.
Therefore, the following interface was produced in solution iteration 1:
Solution Iteration 1
ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
Any developer that needs to add an object to the response can now do so using an existing implementation that matches their requirement, or add a new implementation given a new scenario
This is great as we have a common interface which acts as a contract for this common practise of adding response objects
However, one scenario requires that the target object should be taken from the source object given a particular key, "identifier".
There are options here, the first is to add an implementation of the existing interface as follows:
public class GetIdentifierResponseObjectProvider<T extends Map, S extends Map> implements ResponseObjectProvider<T, S>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get("identifier"));
This works, however this scenario could be required for other source object keys ("startDate", "endDate" etc...) so this implementation should be made more generic to allow for reuse in this scenario.
Additionally, other implementations may require more context information to perform the addObject operation... So a new generic type should be added to cater for this
Solution Iteration 2
ResponseObjectProvider<T, S, U>
void addObject(T targetObject, S sourceObject, String targetKey);
void setParams(U params);
U getParams();
This interface caters for both usage scenarios; the implementations that require additional params to perform the addObject operation and the implementations that do not
However, considering the latter of the usage scenarios, the implementations that do not require additional parameters will break the SOLID Interface Segregation Principle as these implementations will override getParams and setParams methods but not implement them. e.g:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S, U>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(U));
public void setParams(U params)
//unimplemented method
U getParams()
//unimplemented method
Solution Iteration 3
To fix the Interface Segregation issue, the getParams and setParams interface methods were moved into a new Interface:
public interface ParametersProvider<T>
void setParams(T params);
T getParams();
The implementations that require parameters can now implement the ParametersProvider interface:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S>, ParametersProvider<U>
private String params;
public void setParams(U params)
this.params = params;
public U getParams()
return this.params;
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(params));
}
This solves the Interface Segregation issue but causes two more issues... If the calling client wants to program to an interface, i.e:
ResponseObjectProvider responseObjectProvider = new GetObjectBySourceKeyResponseObjectProvider<>();
Then the addObject method will be available to the instance, but NOT the getParams and setParams methods of the ParametersProvider interface... To call these a cast is required, and to be safe an instanceof check should also be performed:
if(responseObjectProvider instanceof ParametersProvider)
((ParametersProvider)responseObjectProvider).setParams("identifier");
Not only is this undesirable it also breaks the Liskov Substitution Principle - "if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program"
i.e. if we replaced an implementation of ResponseObjectProvider that also implements ParametersProvider, with an implementation that does not implement ParametersProvider then this could alter the some of the desirable properties of the program... Additionally, the client needs to be aware of which implementation is in use to call the correct methods
An additional problem is the usage for calling clients. If the calling client wanted to use an instance that implements both interfaces to perform addObject multiple times, the setParams method would need to be called before addObject... This could cause avoidable bugs if care is not taken when calling.
Solution Iteration 4 - Final Solution
The interfaces produced from Solution Iteration 3 solve all of the currently known usage requirements, with some flexibility provided by generics for implementation using different types. However, this solution breaks the Liskov Substitution Principle and has a non-obvious usage of setParams for the calling client
The solution is to have two separate interfaces, ParameterisedResponseObjectProvider and ResponseObjectProvider.
This allows the client to program to an interface, and would select the appropriate interface depending on whether the objects being added to the response require additional parameters or not
The new interface was first implemented as an extension of ResponseObjectProvider:
public interface ParameterisedResponseObjectProvider<T,S,U> extends ResponseObjectProvider<T, S>
void setParams(U params);
U getParams();
However, this still had the usage issue, where the calling client would first need to call setParams before calling addObject and also make the code less readable.
So the final solution has two separate interfaces defined as follows:
public interface ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
public interface ParameterisedResponseObjectProvider<T,S,U>
void addObject(T targetObject, S sourceObject, String targetKey, U params);
This solution solves the breaches of Interface Segregation and Liskov Substitution principles and also improves the usage for calling clients and improves the readability of the code.
It does mean that the client needs to be aware of the different interfaces, but since the contracts are different this seems to be a justified decision especially when considering all the issues that the solution has avoided.
add a comment |
With the help of various posts and comments on this page, a solution has been produced, which I feel is correct for my scenario.
The following shows the iterative changes to the solution to meet SOLID principles.
Requirement
To produce the response for a web service, key + object pairs are added to a response object. There are lots of different key + object pairs that need to be added, each of which may have unique processing required to transform the data from the source to the format required in the response.
From this it is clear that whilst the different key / value pairs may have different processing requirements to transform the source data to the target response object, they all have a common goal of adding an object to the response object.
Therefore, the following interface was produced in solution iteration 1:
Solution Iteration 1
ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
Any developer that needs to add an object to the response can now do so using an existing implementation that matches their requirement, or add a new implementation given a new scenario
This is great as we have a common interface which acts as a contract for this common practise of adding response objects
However, one scenario requires that the target object should be taken from the source object given a particular key, "identifier".
There are options here, the first is to add an implementation of the existing interface as follows:
public class GetIdentifierResponseObjectProvider<T extends Map, S extends Map> implements ResponseObjectProvider<T, S>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get("identifier"));
This works, however this scenario could be required for other source object keys ("startDate", "endDate" etc...) so this implementation should be made more generic to allow for reuse in this scenario.
Additionally, other implementations may require more context information to perform the addObject operation... So a new generic type should be added to cater for this
Solution Iteration 2
ResponseObjectProvider<T, S, U>
void addObject(T targetObject, S sourceObject, String targetKey);
void setParams(U params);
U getParams();
This interface caters for both usage scenarios; the implementations that require additional params to perform the addObject operation and the implementations that do not
However, considering the latter of the usage scenarios, the implementations that do not require additional parameters will break the SOLID Interface Segregation Principle as these implementations will override getParams and setParams methods but not implement them. e.g:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S, U>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(U));
public void setParams(U params)
//unimplemented method
U getParams()
//unimplemented method
Solution Iteration 3
To fix the Interface Segregation issue, the getParams and setParams interface methods were moved into a new Interface:
public interface ParametersProvider<T>
void setParams(T params);
T getParams();
The implementations that require parameters can now implement the ParametersProvider interface:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S>, ParametersProvider<U>
private String params;
public void setParams(U params)
this.params = params;
public U getParams()
return this.params;
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(params));
}
This solves the Interface Segregation issue but causes two more issues... If the calling client wants to program to an interface, i.e:
ResponseObjectProvider responseObjectProvider = new GetObjectBySourceKeyResponseObjectProvider<>();
Then the addObject method will be available to the instance, but NOT the getParams and setParams methods of the ParametersProvider interface... To call these a cast is required, and to be safe an instanceof check should also be performed:
if(responseObjectProvider instanceof ParametersProvider)
((ParametersProvider)responseObjectProvider).setParams("identifier");
Not only is this undesirable it also breaks the Liskov Substitution Principle - "if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program"
i.e. if we replaced an implementation of ResponseObjectProvider that also implements ParametersProvider, with an implementation that does not implement ParametersProvider then this could alter the some of the desirable properties of the program... Additionally, the client needs to be aware of which implementation is in use to call the correct methods
An additional problem is the usage for calling clients. If the calling client wanted to use an instance that implements both interfaces to perform addObject multiple times, the setParams method would need to be called before addObject... This could cause avoidable bugs if care is not taken when calling.
Solution Iteration 4 - Final Solution
The interfaces produced from Solution Iteration 3 solve all of the currently known usage requirements, with some flexibility provided by generics for implementation using different types. However, this solution breaks the Liskov Substitution Principle and has a non-obvious usage of setParams for the calling client
The solution is to have two separate interfaces, ParameterisedResponseObjectProvider and ResponseObjectProvider.
This allows the client to program to an interface, and would select the appropriate interface depending on whether the objects being added to the response require additional parameters or not
The new interface was first implemented as an extension of ResponseObjectProvider:
public interface ParameterisedResponseObjectProvider<T,S,U> extends ResponseObjectProvider<T, S>
void setParams(U params);
U getParams();
However, this still had the usage issue, where the calling client would first need to call setParams before calling addObject and also make the code less readable.
So the final solution has two separate interfaces defined as follows:
public interface ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
public interface ParameterisedResponseObjectProvider<T,S,U>
void addObject(T targetObject, S sourceObject, String targetKey, U params);
This solution solves the breaches of Interface Segregation and Liskov Substitution principles and also improves the usage for calling clients and improves the readability of the code.
It does mean that the client needs to be aware of the different interfaces, but since the contracts are different this seems to be a justified decision especially when considering all the issues that the solution has avoided.
With the help of various posts and comments on this page, a solution has been produced, which I feel is correct for my scenario.
The following shows the iterative changes to the solution to meet SOLID principles.
Requirement
To produce the response for a web service, key + object pairs are added to a response object. There are lots of different key + object pairs that need to be added, each of which may have unique processing required to transform the data from the source to the format required in the response.
From this it is clear that whilst the different key / value pairs may have different processing requirements to transform the source data to the target response object, they all have a common goal of adding an object to the response object.
Therefore, the following interface was produced in solution iteration 1:
Solution Iteration 1
ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
Any developer that needs to add an object to the response can now do so using an existing implementation that matches their requirement, or add a new implementation given a new scenario
This is great as we have a common interface which acts as a contract for this common practise of adding response objects
However, one scenario requires that the target object should be taken from the source object given a particular key, "identifier".
There are options here, the first is to add an implementation of the existing interface as follows:
public class GetIdentifierResponseObjectProvider<T extends Map, S extends Map> implements ResponseObjectProvider<T, S>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get("identifier"));
This works, however this scenario could be required for other source object keys ("startDate", "endDate" etc...) so this implementation should be made more generic to allow for reuse in this scenario.
Additionally, other implementations may require more context information to perform the addObject operation... So a new generic type should be added to cater for this
Solution Iteration 2
ResponseObjectProvider<T, S, U>
void addObject(T targetObject, S sourceObject, String targetKey);
void setParams(U params);
U getParams();
This interface caters for both usage scenarios; the implementations that require additional params to perform the addObject operation and the implementations that do not
However, considering the latter of the usage scenarios, the implementations that do not require additional parameters will break the SOLID Interface Segregation Principle as these implementations will override getParams and setParams methods but not implement them. e.g:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S, U>
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(U));
public void setParams(U params)
//unimplemented method
U getParams()
//unimplemented method
Solution Iteration 3
To fix the Interface Segregation issue, the getParams and setParams interface methods were moved into a new Interface:
public interface ParametersProvider<T>
void setParams(T params);
T getParams();
The implementations that require parameters can now implement the ParametersProvider interface:
public class GetObjectBySourceKeyResponseObjectProvider<T extends Map, S extends Map, U extends String> implements ResponseObjectProvider<T, S>, ParametersProvider<U>
private String params;
public void setParams(U params)
this.params = params;
public U getParams()
return this.params;
public void addObject(final T targetObject, final S sourceObject, final String targetKey)
targetObject.put(targetKey, sourceObject.get(params));
}
This solves the Interface Segregation issue but causes two more issues... If the calling client wants to program to an interface, i.e:
ResponseObjectProvider responseObjectProvider = new GetObjectBySourceKeyResponseObjectProvider<>();
Then the addObject method will be available to the instance, but NOT the getParams and setParams methods of the ParametersProvider interface... To call these a cast is required, and to be safe an instanceof check should also be performed:
if(responseObjectProvider instanceof ParametersProvider)
((ParametersProvider)responseObjectProvider).setParams("identifier");
Not only is this undesirable it also breaks the Liskov Substitution Principle - "if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program"
i.e. if we replaced an implementation of ResponseObjectProvider that also implements ParametersProvider, with an implementation that does not implement ParametersProvider then this could alter the some of the desirable properties of the program... Additionally, the client needs to be aware of which implementation is in use to call the correct methods
An additional problem is the usage for calling clients. If the calling client wanted to use an instance that implements both interfaces to perform addObject multiple times, the setParams method would need to be called before addObject... This could cause avoidable bugs if care is not taken when calling.
Solution Iteration 4 - Final Solution
The interfaces produced from Solution Iteration 3 solve all of the currently known usage requirements, with some flexibility provided by generics for implementation using different types. However, this solution breaks the Liskov Substitution Principle and has a non-obvious usage of setParams for the calling client
The solution is to have two separate interfaces, ParameterisedResponseObjectProvider and ResponseObjectProvider.
This allows the client to program to an interface, and would select the appropriate interface depending on whether the objects being added to the response require additional parameters or not
The new interface was first implemented as an extension of ResponseObjectProvider:
public interface ParameterisedResponseObjectProvider<T,S,U> extends ResponseObjectProvider<T, S>
void setParams(U params);
U getParams();
However, this still had the usage issue, where the calling client would first need to call setParams before calling addObject and also make the code less readable.
So the final solution has two separate interfaces defined as follows:
public interface ResponseObjectProvider<T, S>
void addObject(T targetObject, S sourceObject, String targetKey);
public interface ParameterisedResponseObjectProvider<T,S,U>
void addObject(T targetObject, S sourceObject, String targetKey, U params);
This solution solves the breaches of Interface Segregation and Liskov Substitution principles and also improves the usage for calling clients and improves the readability of the code.
It does mean that the client needs to be aware of the different interfaces, but since the contracts are different this seems to be a justified decision especially when considering all the issues that the solution has avoided.
answered Jan 16 at 14:10
jmljml
27236
27236
add a comment |
add a comment |
The problem you describe often comes about through over-zealous application of the Interface Segregation Principle, encouraged by languages' inability to specify that members of one interface should, by default, be chained to static methods which could implement sensible behaviors.
Consider, for example, a basic sequence/enumeration interface and the following behaviors:
Produce an enumerator which can read out the objects if no other iterator has yet been created.
Produce an enumerator which can read out the objects even if another iterator has already been created and used.
Report how many items are in the sequence
Report the value of the Nth item in the sequence
Copy a range of items from the object into an array of that type.
Yield a reference to an immutable object that can accommodate the above operations efficiently with contents that are guaranteed never to change.
I would suggest that such abilities should be part of the basic sequence/enumeration interface, along with a method/property to indicate which of the above operations are meaningfully supported. Some kinds of single-shot on-demand enumerators (e.g. an infinite truly-random sequence generator) might not be able to support any of those functions, but segregating such functions into separate interfaces will make it much harder to produce efficient wrappers for many kinds of operations.
One could produce a wrapper class that would accommodate all of the above operations, though not necessarily efficiently, on any finite sequence which supports the first ability. If, however, the class is being used to wrap an object that already supports some of those abilities (e.g. access the Nth item), having the wrapper use the underlying behaviors could be much more efficient than having it do everything via the second function above (e.g. creating a new enumerator, and using that to iteratively read and ignore items from the sequence until the desired one is reached).
Having all objects that produce any kind of sequence support an interface that includes all of the above, along with an indication of what abilities are supported, would be cleaner than trying to have different interfaces for different subsets of abilities, and requiring that wrapper classes make explicit provision for any combinations they want to expose to their clients.
add a comment |
The problem you describe often comes about through over-zealous application of the Interface Segregation Principle, encouraged by languages' inability to specify that members of one interface should, by default, be chained to static methods which could implement sensible behaviors.
Consider, for example, a basic sequence/enumeration interface and the following behaviors:
Produce an enumerator which can read out the objects if no other iterator has yet been created.
Produce an enumerator which can read out the objects even if another iterator has already been created and used.
Report how many items are in the sequence
Report the value of the Nth item in the sequence
Copy a range of items from the object into an array of that type.
Yield a reference to an immutable object that can accommodate the above operations efficiently with contents that are guaranteed never to change.
I would suggest that such abilities should be part of the basic sequence/enumeration interface, along with a method/property to indicate which of the above operations are meaningfully supported. Some kinds of single-shot on-demand enumerators (e.g. an infinite truly-random sequence generator) might not be able to support any of those functions, but segregating such functions into separate interfaces will make it much harder to produce efficient wrappers for many kinds of operations.
One could produce a wrapper class that would accommodate all of the above operations, though not necessarily efficiently, on any finite sequence which supports the first ability. If, however, the class is being used to wrap an object that already supports some of those abilities (e.g. access the Nth item), having the wrapper use the underlying behaviors could be much more efficient than having it do everything via the second function above (e.g. creating a new enumerator, and using that to iteratively read and ignore items from the sequence until the desired one is reached).
Having all objects that produce any kind of sequence support an interface that includes all of the above, along with an indication of what abilities are supported, would be cleaner than trying to have different interfaces for different subsets of abilities, and requiring that wrapper classes make explicit provision for any combinations they want to expose to their clients.
add a comment |
The problem you describe often comes about through over-zealous application of the Interface Segregation Principle, encouraged by languages' inability to specify that members of one interface should, by default, be chained to static methods which could implement sensible behaviors.
Consider, for example, a basic sequence/enumeration interface and the following behaviors:
Produce an enumerator which can read out the objects if no other iterator has yet been created.
Produce an enumerator which can read out the objects even if another iterator has already been created and used.
Report how many items are in the sequence
Report the value of the Nth item in the sequence
Copy a range of items from the object into an array of that type.
Yield a reference to an immutable object that can accommodate the above operations efficiently with contents that are guaranteed never to change.
I would suggest that such abilities should be part of the basic sequence/enumeration interface, along with a method/property to indicate which of the above operations are meaningfully supported. Some kinds of single-shot on-demand enumerators (e.g. an infinite truly-random sequence generator) might not be able to support any of those functions, but segregating such functions into separate interfaces will make it much harder to produce efficient wrappers for many kinds of operations.
One could produce a wrapper class that would accommodate all of the above operations, though not necessarily efficiently, on any finite sequence which supports the first ability. If, however, the class is being used to wrap an object that already supports some of those abilities (e.g. access the Nth item), having the wrapper use the underlying behaviors could be much more efficient than having it do everything via the second function above (e.g. creating a new enumerator, and using that to iteratively read and ignore items from the sequence until the desired one is reached).
Having all objects that produce any kind of sequence support an interface that includes all of the above, along with an indication of what abilities are supported, would be cleaner than trying to have different interfaces for different subsets of abilities, and requiring that wrapper classes make explicit provision for any combinations they want to expose to their clients.
The problem you describe often comes about through over-zealous application of the Interface Segregation Principle, encouraged by languages' inability to specify that members of one interface should, by default, be chained to static methods which could implement sensible behaviors.
Consider, for example, a basic sequence/enumeration interface and the following behaviors:
Produce an enumerator which can read out the objects if no other iterator has yet been created.
Produce an enumerator which can read out the objects even if another iterator has already been created and used.
Report how many items are in the sequence
Report the value of the Nth item in the sequence
Copy a range of items from the object into an array of that type.
Yield a reference to an immutable object that can accommodate the above operations efficiently with contents that are guaranteed never to change.
I would suggest that such abilities should be part of the basic sequence/enumeration interface, along with a method/property to indicate which of the above operations are meaningfully supported. Some kinds of single-shot on-demand enumerators (e.g. an infinite truly-random sequence generator) might not be able to support any of those functions, but segregating such functions into separate interfaces will make it much harder to produce efficient wrappers for many kinds of operations.
One could produce a wrapper class that would accommodate all of the above operations, though not necessarily efficiently, on any finite sequence which supports the first ability. If, however, the class is being used to wrap an object that already supports some of those abilities (e.g. access the Nth item), having the wrapper use the underlying behaviors could be much more efficient than having it do everything via the second function above (e.g. creating a new enumerator, and using that to iteratively read and ignore items from the sequence until the desired one is reached).
Having all objects that produce any kind of sequence support an interface that includes all of the above, along with an indication of what abilities are supported, would be cleaner than trying to have different interfaces for different subsets of abilities, and requiring that wrapper classes make explicit provision for any combinations they want to expose to their clients.
answered Jan 14 at 19:50
supercatsupercat
56.7k2117151
56.7k2117151
add a comment |
add a comment |
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21
I wouldn't add the check. If I had to have both interfaces in play in a single scope I'd make the compile time type Example, not Interface1.
– duffymo
Jan 14 at 15:28
1
You definitely don't need to cast in this situation. It should always be a last resort. Probably more than 90% of casts are simply a result of bad design.
– Michael
Jan 14 at 15:28
9
create a third interface which extends those 2 you've mentioned and use the former throughout your code. or use generics to be more forgiving:
public <T extends Interfac1 & Interface2> void doSomething(T t)
– Lino
Jan 14 at 15:28
8
Can't you use
Example example = new Example();
?– Andy Turner
Jan 14 at 15:30
2
Given that casts are a reasonable feature of the Java language, we can't answer these questions without knowing the purpose of the class and interfaces and why you want to cast.
– Matt Timmermans
Jan 14 at 15:59