Do you need to learn recipes first to use Craft (Alchemy)?

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$begingroup$


A character in my group, now at Level 2, put Ranks in Craft (Alchemy).
He has not actually used it yet, but plans to do so.



My question is:



Which alchemical items is he at least theoretically able to craft? This is not about crafting time or DC!



There are hundreds of items across the rulebooks listed as "Alchemical Items" — alchemical powders, poisons, drugs, arrows, etc.



Are there any RAW/RAI specifying which of these items he knows how to craft? How many? Up to a specific DC/price?



If he does not know all alchemical recipes, how does he acquire new ones?










share|improve this question











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  • $begingroup$
    I chose Hey-i-can-chan's answer because it straight forward answers the question asked. I'd also like to point future readers to Semada's answer, because it explains in a good way why the system works like that.
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:24















2












$begingroup$


A character in my group, now at Level 2, put Ranks in Craft (Alchemy).
He has not actually used it yet, but plans to do so.



My question is:



Which alchemical items is he at least theoretically able to craft? This is not about crafting time or DC!



There are hundreds of items across the rulebooks listed as "Alchemical Items" — alchemical powders, poisons, drugs, arrows, etc.



Are there any RAW/RAI specifying which of these items he knows how to craft? How many? Up to a specific DC/price?



If he does not know all alchemical recipes, how does he acquire new ones?










share|improve this question











$endgroup$











  • $begingroup$
    I chose Hey-i-can-chan's answer because it straight forward answers the question asked. I'd also like to point future readers to Semada's answer, because it explains in a good way why the system works like that.
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:24













2












2








2





$begingroup$


A character in my group, now at Level 2, put Ranks in Craft (Alchemy).
He has not actually used it yet, but plans to do so.



My question is:



Which alchemical items is he at least theoretically able to craft? This is not about crafting time or DC!



There are hundreds of items across the rulebooks listed as "Alchemical Items" — alchemical powders, poisons, drugs, arrows, etc.



Are there any RAW/RAI specifying which of these items he knows how to craft? How many? Up to a specific DC/price?



If he does not know all alchemical recipes, how does he acquire new ones?










share|improve this question











$endgroup$




A character in my group, now at Level 2, put Ranks in Craft (Alchemy).
He has not actually used it yet, but plans to do so.



My question is:



Which alchemical items is he at least theoretically able to craft? This is not about crafting time or DC!



There are hundreds of items across the rulebooks listed as "Alchemical Items" — alchemical powders, poisons, drugs, arrows, etc.



Are there any RAW/RAI specifying which of these items he knows how to craft? How many? Up to a specific DC/price?



If he does not know all alchemical recipes, how does he acquire new ones?







pathfinder crafting alchemy






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 13 at 19:25









SevenSidedDie

207k31664940




207k31664940










asked Jan 13 at 16:27









Pantheos MaxPantheos Max

958




958











  • $begingroup$
    I chose Hey-i-can-chan's answer because it straight forward answers the question asked. I'd also like to point future readers to Semada's answer, because it explains in a good way why the system works like that.
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:24
















  • $begingroup$
    I chose Hey-i-can-chan's answer because it straight forward answers the question asked. I'd also like to point future readers to Semada's answer, because it explains in a good way why the system works like that.
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:24















$begingroup$
I chose Hey-i-can-chan's answer because it straight forward answers the question asked. I'd also like to point future readers to Semada's answer, because it explains in a good way why the system works like that.
$endgroup$
– Pantheos Max
Jan 13 at 18:24




$begingroup$
I chose Hey-i-can-chan's answer because it straight forward answers the question asked. I'd also like to point future readers to Semada's answer, because it explains in a good way why the system works like that.
$endgroup$
– Pantheos Max
Jan 13 at 18:24










2 Answers
2






active

oldest

votes


















6












$begingroup$

By default, a craftsman can use the skill Craft to create any and all alchemical items if he meets the requirements for crafting alchemical items. (Usually, all a craftsman needs to be able to craft alchemical items is raw materials, but appropriate tools help a lot. Pathfinder removed the restriction of its its forebear—Dungeons & Dragons 3.5—that to create alchemical items requires being a spellcaster.)



Yes, that means the craftsman can create the hundreds of alchemical items scattered across dozens of books—no special research is needed to learn any fancy secret formulas, for instance.



This isn't in any way unbalanced. While it may seem strange, the limiting factor is time: it can take a craftsman days or even weeks to create even a lone flask of alchemist's fire, for instance.



And, of course, a GM can rule that some alchemical items do possess secret formulas, unknown to the PCs that must be discovered during play. However, such items are usually better suited as actual magic item as the creating magic items is usually gated behind much stricter creation prerequisites.






share|improve this answer











$endgroup$












  • $begingroup$
    The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:30










  • $begingroup$
    @PantheosMax My apologies. Pathfinder removed that requirement.
    $endgroup$
    – Hey I Can Chan
    Jan 13 at 19:09










  • $begingroup$
    maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
    $endgroup$
    – Pantheos Max
    Jan 15 at 8:02


















0












$begingroup$

We label things names for convenience to quickly identify specific effects, but that doesn't mean something that creates the same effect is created the same way. There is nothing saying you have to create an alchemist fire a very certain way. There is nothing saying an alchemist fire only works buy spewing out a small amount of liquid fire. As long as the end result is the same, it doesn't matter how its created or what materials are used (except for cost purposes).



Dont think of alchemical items as specific recipes. Think of them as desired effects. A skilled alchemist knows how ingredients react with each other and under different circumstances. If your desired effect is a bomb, chances are he can create one with hundreds of different combinations of ingredients.






share|improve this answer









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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    6












    $begingroup$

    By default, a craftsman can use the skill Craft to create any and all alchemical items if he meets the requirements for crafting alchemical items. (Usually, all a craftsman needs to be able to craft alchemical items is raw materials, but appropriate tools help a lot. Pathfinder removed the restriction of its its forebear—Dungeons & Dragons 3.5—that to create alchemical items requires being a spellcaster.)



    Yes, that means the craftsman can create the hundreds of alchemical items scattered across dozens of books—no special research is needed to learn any fancy secret formulas, for instance.



    This isn't in any way unbalanced. While it may seem strange, the limiting factor is time: it can take a craftsman days or even weeks to create even a lone flask of alchemist's fire, for instance.



    And, of course, a GM can rule that some alchemical items do possess secret formulas, unknown to the PCs that must be discovered during play. However, such items are usually better suited as actual magic item as the creating magic items is usually gated behind much stricter creation prerequisites.






    share|improve this answer











    $endgroup$












    • $begingroup$
      The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
      $endgroup$
      – Pantheos Max
      Jan 13 at 18:30










    • $begingroup$
      @PantheosMax My apologies. Pathfinder removed that requirement.
      $endgroup$
      – Hey I Can Chan
      Jan 13 at 19:09










    • $begingroup$
      maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
      $endgroup$
      – Pantheos Max
      Jan 15 at 8:02















    6












    $begingroup$

    By default, a craftsman can use the skill Craft to create any and all alchemical items if he meets the requirements for crafting alchemical items. (Usually, all a craftsman needs to be able to craft alchemical items is raw materials, but appropriate tools help a lot. Pathfinder removed the restriction of its its forebear—Dungeons & Dragons 3.5—that to create alchemical items requires being a spellcaster.)



    Yes, that means the craftsman can create the hundreds of alchemical items scattered across dozens of books—no special research is needed to learn any fancy secret formulas, for instance.



    This isn't in any way unbalanced. While it may seem strange, the limiting factor is time: it can take a craftsman days or even weeks to create even a lone flask of alchemist's fire, for instance.



    And, of course, a GM can rule that some alchemical items do possess secret formulas, unknown to the PCs that must be discovered during play. However, such items are usually better suited as actual magic item as the creating magic items is usually gated behind much stricter creation prerequisites.






    share|improve this answer











    $endgroup$












    • $begingroup$
      The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
      $endgroup$
      – Pantheos Max
      Jan 13 at 18:30










    • $begingroup$
      @PantheosMax My apologies. Pathfinder removed that requirement.
      $endgroup$
      – Hey I Can Chan
      Jan 13 at 19:09










    • $begingroup$
      maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
      $endgroup$
      – Pantheos Max
      Jan 15 at 8:02













    6












    6








    6





    $begingroup$

    By default, a craftsman can use the skill Craft to create any and all alchemical items if he meets the requirements for crafting alchemical items. (Usually, all a craftsman needs to be able to craft alchemical items is raw materials, but appropriate tools help a lot. Pathfinder removed the restriction of its its forebear—Dungeons & Dragons 3.5—that to create alchemical items requires being a spellcaster.)



    Yes, that means the craftsman can create the hundreds of alchemical items scattered across dozens of books—no special research is needed to learn any fancy secret formulas, for instance.



    This isn't in any way unbalanced. While it may seem strange, the limiting factor is time: it can take a craftsman days or even weeks to create even a lone flask of alchemist's fire, for instance.



    And, of course, a GM can rule that some alchemical items do possess secret formulas, unknown to the PCs that must be discovered during play. However, such items are usually better suited as actual magic item as the creating magic items is usually gated behind much stricter creation prerequisites.






    share|improve this answer











    $endgroup$



    By default, a craftsman can use the skill Craft to create any and all alchemical items if he meets the requirements for crafting alchemical items. (Usually, all a craftsman needs to be able to craft alchemical items is raw materials, but appropriate tools help a lot. Pathfinder removed the restriction of its its forebear—Dungeons & Dragons 3.5—that to create alchemical items requires being a spellcaster.)



    Yes, that means the craftsman can create the hundreds of alchemical items scattered across dozens of books—no special research is needed to learn any fancy secret formulas, for instance.



    This isn't in any way unbalanced. While it may seem strange, the limiting factor is time: it can take a craftsman days or even weeks to create even a lone flask of alchemist's fire, for instance.



    And, of course, a GM can rule that some alchemical items do possess secret formulas, unknown to the PCs that must be discovered during play. However, such items are usually better suited as actual magic item as the creating magic items is usually gated behind much stricter creation prerequisites.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Jan 13 at 19:09

























    answered Jan 13 at 16:50









    Hey I Can ChanHey I Can Chan

    143k12253609




    143k12253609











    • $begingroup$
      The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
      $endgroup$
      – Pantheos Max
      Jan 13 at 18:30










    • $begingroup$
      @PantheosMax My apologies. Pathfinder removed that requirement.
      $endgroup$
      – Hey I Can Chan
      Jan 13 at 19:09










    • $begingroup$
      maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
      $endgroup$
      – Pantheos Max
      Jan 15 at 8:02
















    • $begingroup$
      The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
      $endgroup$
      – Pantheos Max
      Jan 13 at 18:30










    • $begingroup$
      @PantheosMax My apologies. Pathfinder removed that requirement.
      $endgroup$
      – Hey I Can Chan
      Jan 13 at 19:09










    • $begingroup$
      maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
      $endgroup$
      – Pantheos Max
      Jan 15 at 8:02















    $begingroup$
    The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:30




    $begingroup$
    The player in question actually is a spellcaster (alchemist), but why must a crafter(alchemy) be a spellcaster?
    $endgroup$
    – Pantheos Max
    Jan 13 at 18:30












    $begingroup$
    @PantheosMax My apologies. Pathfinder removed that requirement.
    $endgroup$
    – Hey I Can Chan
    Jan 13 at 19:09




    $begingroup$
    @PantheosMax My apologies. Pathfinder removed that requirement.
    $endgroup$
    – Hey I Can Chan
    Jan 13 at 19:09












    $begingroup$
    maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
    $endgroup$
    – Pantheos Max
    Jan 15 at 8:02




    $begingroup$
    maybe noteworthy, in Pathfinder there is the requirement to be a 3rd level spellcaster to take the Item Creation Feat: "Brew Potion" link
    $endgroup$
    – Pantheos Max
    Jan 15 at 8:02













    0












    $begingroup$

    We label things names for convenience to quickly identify specific effects, but that doesn't mean something that creates the same effect is created the same way. There is nothing saying you have to create an alchemist fire a very certain way. There is nothing saying an alchemist fire only works buy spewing out a small amount of liquid fire. As long as the end result is the same, it doesn't matter how its created or what materials are used (except for cost purposes).



    Dont think of alchemical items as specific recipes. Think of them as desired effects. A skilled alchemist knows how ingredients react with each other and under different circumstances. If your desired effect is a bomb, chances are he can create one with hundreds of different combinations of ingredients.






    share|improve this answer









    $endgroup$

















      0












      $begingroup$

      We label things names for convenience to quickly identify specific effects, but that doesn't mean something that creates the same effect is created the same way. There is nothing saying you have to create an alchemist fire a very certain way. There is nothing saying an alchemist fire only works buy spewing out a small amount of liquid fire. As long as the end result is the same, it doesn't matter how its created or what materials are used (except for cost purposes).



      Dont think of alchemical items as specific recipes. Think of them as desired effects. A skilled alchemist knows how ingredients react with each other and under different circumstances. If your desired effect is a bomb, chances are he can create one with hundreds of different combinations of ingredients.






      share|improve this answer









      $endgroup$















        0












        0








        0





        $begingroup$

        We label things names for convenience to quickly identify specific effects, but that doesn't mean something that creates the same effect is created the same way. There is nothing saying you have to create an alchemist fire a very certain way. There is nothing saying an alchemist fire only works buy spewing out a small amount of liquid fire. As long as the end result is the same, it doesn't matter how its created or what materials are used (except for cost purposes).



        Dont think of alchemical items as specific recipes. Think of them as desired effects. A skilled alchemist knows how ingredients react with each other and under different circumstances. If your desired effect is a bomb, chances are he can create one with hundreds of different combinations of ingredients.






        share|improve this answer









        $endgroup$



        We label things names for convenience to quickly identify specific effects, but that doesn't mean something that creates the same effect is created the same way. There is nothing saying you have to create an alchemist fire a very certain way. There is nothing saying an alchemist fire only works buy spewing out a small amount of liquid fire. As long as the end result is the same, it doesn't matter how its created or what materials are used (except for cost purposes).



        Dont think of alchemical items as specific recipes. Think of them as desired effects. A skilled alchemist knows how ingredients react with each other and under different circumstances. If your desired effect is a bomb, chances are he can create one with hundreds of different combinations of ingredients.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 13 at 17:02









        SemadaSemada

        99818




        99818



























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