How to make a procedural node setup to for raindrop effect for EEVEE?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
1
down vote

favorite












I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.



enter image description here










share|improve this question





























    up vote
    1
    down vote

    favorite












    I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.



    enter image description here










    share|improve this question

























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.



      enter image description here










      share|improve this question















      I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.



      enter image description here







      rendering materials nodes procedural eevee






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 5 hours ago

























      asked 6 hours ago









      Amir

      1,2581524




      1,2581524




















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          3
          down vote













          Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:



          enter image description here



          On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.



          Note: This approach only really work well on cube-like geometry with rounded corners.






          share|improve this answer




















          • So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
            – Amir
            5 hours ago










          • Yes, if you animate the mapping nodes z-axis location.
            – Tobias Einarsson
            5 hours ago










          • Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
            – Tobias Einarsson
            4 hours ago










          • Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
            – Amir
            4 hours ago






          • 1




            If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
            – Tobias Einarsson
            4 hours ago


















          up vote
          0
          down vote













          use a UV distortion to make rain drop more natural.
          in this case i use a wave texture to deform. like this
          enter image description here






          share|improve this answer








          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.

















          • Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
            – Amir
            49 mins ago











          Your Answer




          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: false,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













           

          draft saved


          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f121131%2fhow-to-make-a-procedural-node-setup-to-for-raindrop-effect-for-eevee%23new-answer', 'question_page');

          );

          Post as a guest






























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          3
          down vote













          Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:



          enter image description here



          On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.



          Note: This approach only really work well on cube-like geometry with rounded corners.






          share|improve this answer




















          • So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
            – Amir
            5 hours ago










          • Yes, if you animate the mapping nodes z-axis location.
            – Tobias Einarsson
            5 hours ago










          • Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
            – Tobias Einarsson
            4 hours ago










          • Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
            – Amir
            4 hours ago






          • 1




            If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
            – Tobias Einarsson
            4 hours ago















          up vote
          3
          down vote













          Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:



          enter image description here



          On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.



          Note: This approach only really work well on cube-like geometry with rounded corners.






          share|improve this answer




















          • So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
            – Amir
            5 hours ago










          • Yes, if you animate the mapping nodes z-axis location.
            – Tobias Einarsson
            5 hours ago










          • Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
            – Tobias Einarsson
            4 hours ago










          • Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
            – Amir
            4 hours ago






          • 1




            If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
            – Tobias Einarsson
            4 hours ago













          up vote
          3
          down vote










          up vote
          3
          down vote









          Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:



          enter image description here



          On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.



          Note: This approach only really work well on cube-like geometry with rounded corners.






          share|improve this answer












          Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:



          enter image description here



          On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.



          Note: This approach only really work well on cube-like geometry with rounded corners.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 5 hours ago









          Tobias Einarsson

          1,086612




          1,086612











          • So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
            – Amir
            5 hours ago










          • Yes, if you animate the mapping nodes z-axis location.
            – Tobias Einarsson
            5 hours ago










          • Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
            – Tobias Einarsson
            4 hours ago










          • Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
            – Amir
            4 hours ago






          • 1




            If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
            – Tobias Einarsson
            4 hours ago

















          • So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
            – Amir
            5 hours ago










          • Yes, if you animate the mapping nodes z-axis location.
            – Tobias Einarsson
            5 hours ago










          • Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
            – Tobias Einarsson
            4 hours ago










          • Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
            – Amir
            4 hours ago






          • 1




            If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
            – Tobias Einarsson
            4 hours ago
















          So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
          – Amir
          5 hours ago




          So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
          – Amir
          5 hours ago












          Yes, if you animate the mapping nodes z-axis location.
          – Tobias Einarsson
          5 hours ago




          Yes, if you animate the mapping nodes z-axis location.
          – Tobias Einarsson
          5 hours ago












          Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
          – Tobias Einarsson
          4 hours ago




          Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
          – Tobias Einarsson
          4 hours ago












          Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
          – Amir
          4 hours ago




          Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
          – Amir
          4 hours ago




          1




          1




          If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
          – Tobias Einarsson
          4 hours ago





          If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isn’t experimenting on your own the best (and most fun) way to learn?
          – Tobias Einarsson
          4 hours ago













          up vote
          0
          down vote













          use a UV distortion to make rain drop more natural.
          in this case i use a wave texture to deform. like this
          enter image description here






          share|improve this answer








          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.

















          • Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
            – Amir
            49 mins ago















          up vote
          0
          down vote













          use a UV distortion to make rain drop more natural.
          in this case i use a wave texture to deform. like this
          enter image description here






          share|improve this answer








          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.

















          • Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
            – Amir
            49 mins ago













          up vote
          0
          down vote










          up vote
          0
          down vote









          use a UV distortion to make rain drop more natural.
          in this case i use a wave texture to deform. like this
          enter image description here






          share|improve this answer








          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          use a UV distortion to make rain drop more natural.
          in this case i use a wave texture to deform. like this
          enter image description here







          share|improve this answer








          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer






          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered 52 mins ago









          eris

          1




          1




          New contributor




          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          eris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.











          • Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
            – Amir
            49 mins ago

















          • Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
            – Amir
            49 mins ago
















          Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
          – Amir
          49 mins ago





          Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
          – Amir
          49 mins ago


















           

          draft saved


          draft discarded















































           


          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f121131%2fhow-to-make-a-procedural-node-setup-to-for-raindrop-effect-for-eevee%23new-answer', 'question_page');

          );

          Post as a guest













































































          Popular posts from this blog

          How to check contact read email or not when send email to Individual?

          Displaying single band from multi-band raster using QGIS

          How many registers does an x86_64 CPU actually have?