How to make a procedural node setup to for raindrop effect for EEVEE?
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I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.
rendering materials nodes procedural eevee
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up vote
1
down vote
favorite
I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.
rendering materials nodes procedural eevee
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.
rendering materials nodes procedural eevee
I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone knows how to create a node setup that does what's being shown in the video.
rendering materials nodes procedural eevee
rendering materials nodes procedural eevee
edited 5 hours ago
asked 6 hours ago
Amir
1,2581524
1,2581524
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add a comment |Â
2 Answers
2
active
oldest
votes
up vote
3
down vote
Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:
On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.
Note: This approach only really work well on cube-like geometry with rounded corners.
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
1
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
 |Â
show 1 more comment
up vote
0
down vote
use a UV distortion to make rain drop more natural.
in this case i use a wave texture to deform. like this
New contributor
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:
On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.
Note: This approach only really work well on cube-like geometry with rounded corners.
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
1
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
 |Â
show 1 more comment
up vote
3
down vote
Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:
On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.
Note: This approach only really work well on cube-like geometry with rounded corners.
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
1
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
 |Â
show 1 more comment
up vote
3
down vote
up vote
3
down vote
Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:
On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.
Note: This approach only really work well on cube-like geometry with rounded corners.
Use a Voronoi texture node to control roughness and normal (bump). Use a mapping node to stretch the texture in z-axis and animate the z-axis location to make the rain drops run down the sides:
On top of this, try to experiment with a noise texture to modulate the x and y axis to make the drops go down in a not so straight line.
Note: This approach only really work well on cube-like geometry with rounded corners.
answered 5 hours ago
Tobias Einarsson
1,086612
1,086612
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
1
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
 |Â
show 1 more comment
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
1
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
So does this give you the raindrop-moving-effect when you start rendering like what is being shown in the video?
â Amir
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Yes, if you animate the mapping nodes z-axis location.
â Tobias Einarsson
5 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Quite possibly the example in your question uses multiple instances of mapping nodes / voronoi nodes to make a couple of layers with drops of different sizes and different speeds. But the basic setup should look something like what I showed.
â Tobias Einarsson
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
Could you please work on it a bit more so that you can literally make something that depicts what the video shows. Then I can accept your post as the answer to my question.
â Amir
4 hours ago
1
1
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
If you want replicate exactly what the video depicts I think your better off asking the author of the video for the .blend-file. And also, isnâÂÂt experimenting on your own the best (and most fun) way to learn?
â Tobias Einarsson
4 hours ago
 |Â
show 1 more comment
up vote
0
down vote
use a UV distortion to make rain drop more natural.
in this case i use a wave texture to deform. like this
New contributor
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
add a comment |Â
up vote
0
down vote
use a UV distortion to make rain drop more natural.
in this case i use a wave texture to deform. like this
New contributor
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
add a comment |Â
up vote
0
down vote
up vote
0
down vote
use a UV distortion to make rain drop more natural.
in this case i use a wave texture to deform. like this
New contributor
use a UV distortion to make rain drop more natural.
in this case i use a wave texture to deform. like this
New contributor
New contributor
answered 52 mins ago
eris
1
1
New contributor
New contributor
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
add a comment |Â
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
Could you please post a .gif of what you've made or at least upload the .blend file here and put the link in your response?
â Amir
49 mins ago
add a comment |Â
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