How do I overcome Regen X/Good as a wizard, in Pathfinder, short of summoning a celestial with a good aligned weapon?

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Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.



How do you overcome that as an arcane caster?



Is there any damage dealing spell with the 'good' descriptor that can handle that?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
    $endgroup$
    – GreySage
    Jan 24 at 23:31






  • 1




    $begingroup$
    You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
    $endgroup$
    – Geoffrey Brent
    Jan 25 at 2:23










  • $begingroup$
    Well, primarily by dealing damage. Such as GreySage suggested, or by applying Blissful Spell, such as Hey i can chan suggested. I know of some methods, such as summoning a creature to deal 'good damage', but that is very unsatisfactory IMO. Grey Sage: Thanks. I will. I accepted the other answer, as I feel the Blissful spell metamagic is a more general solution, but i might be kidding myself :)
    $endgroup$
    – user3801839
    Jan 25 at 13:10















4












$begingroup$


Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.



How do you overcome that as an arcane caster?



Is there any damage dealing spell with the 'good' descriptor that can handle that?










share|improve this question











$endgroup$







  • 3




    $begingroup$
    Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
    $endgroup$
    – GreySage
    Jan 24 at 23:31






  • 1




    $begingroup$
    You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
    $endgroup$
    – Geoffrey Brent
    Jan 25 at 2:23










  • $begingroup$
    Well, primarily by dealing damage. Such as GreySage suggested, or by applying Blissful Spell, such as Hey i can chan suggested. I know of some methods, such as summoning a creature to deal 'good damage', but that is very unsatisfactory IMO. Grey Sage: Thanks. I will. I accepted the other answer, as I feel the Blissful spell metamagic is a more general solution, but i might be kidding myself :)
    $endgroup$
    – user3801839
    Jan 25 at 13:10













4












4








4





$begingroup$


Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.



How do you overcome that as an arcane caster?



Is there any damage dealing spell with the 'good' descriptor that can handle that?










share|improve this question











$endgroup$




Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.



How do you overcome that as an arcane caster?



Is there any damage dealing spell with the 'good' descriptor that can handle that?







pathfinder spells damage-reduction regeneration






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 25 at 13:19







user3801839

















asked Jan 24 at 22:29









user3801839user3801839

2326




2326







  • 3




    $begingroup$
    Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
    $endgroup$
    – GreySage
    Jan 24 at 23:31






  • 1




    $begingroup$
    You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
    $endgroup$
    – Geoffrey Brent
    Jan 25 at 2:23










  • $begingroup$
    Well, primarily by dealing damage. Such as GreySage suggested, or by applying Blissful Spell, such as Hey i can chan suggested. I know of some methods, such as summoning a creature to deal 'good damage', but that is very unsatisfactory IMO. Grey Sage: Thanks. I will. I accepted the other answer, as I feel the Blissful spell metamagic is a more general solution, but i might be kidding myself :)
    $endgroup$
    – user3801839
    Jan 25 at 13:10












  • 3




    $begingroup$
    Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
    $endgroup$
    – GreySage
    Jan 24 at 23:31






  • 1




    $begingroup$
    You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
    $endgroup$
    – Geoffrey Brent
    Jan 25 at 2:23










  • $begingroup$
    Well, primarily by dealing damage. Such as GreySage suggested, or by applying Blissful Spell, such as Hey i can chan suggested. I know of some methods, such as summoning a creature to deal 'good damage', but that is very unsatisfactory IMO. Grey Sage: Thanks. I will. I accepted the other answer, as I feel the Blissful spell metamagic is a more general solution, but i might be kidding myself :)
    $endgroup$
    – user3801839
    Jan 25 at 13:10







3




3




$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
Jan 24 at 23:31




$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
Jan 24 at 23:31




1




1




$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
Jan 25 at 2:23




$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
Jan 25 at 2:23












$begingroup$
Well, primarily by dealing damage. Such as GreySage suggested, or by applying Blissful Spell, such as Hey i can chan suggested. I know of some methods, such as summoning a creature to deal 'good damage', but that is very unsatisfactory IMO. Grey Sage: Thanks. I will. I accepted the other answer, as I feel the Blissful spell metamagic is a more general solution, but i might be kidding myself :)
$endgroup$
– user3801839
Jan 25 at 13:10




$begingroup$
Well, primarily by dealing damage. Such as GreySage suggested, or by applying Blissful Spell, such as Hey i can chan suggested. I know of some methods, such as summoning a creature to deal 'good damage', but that is very unsatisfactory IMO. Grey Sage: Thanks. I will. I accepted the other answer, as I feel the Blissful spell metamagic is a more general solution, but i might be kidding myself :)
$endgroup$
– user3801839
Jan 25 at 13:10










2 Answers
2






active

oldest

votes


















5












$begingroup$

This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage and smack some evil with it!



However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.



Bear in mind, though, that the benefit of the metamagic feat Blissful Spell can only be applied to a spell "that targets a single creature." (See also Aiming a Spell for more on the differences between spells' various Target entries.)



This makes the feat probably okay to use with, for example, the spell magic missile… as long as the caster's only targeting one creature with the spell, the magic missile spell's Target entry reading Targets up to five creatures, no two of which can be more than 15 ft. apart. Yet this targeting limitation makes the feat incompatible with, for example, the spell fireball, as that spell—an area spell—simply has no Target entry. Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't, in fact, targeted spells; Aiming a Spell on Rays makes this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." This makes ray spells also incompatible with the feat Blissful Spell.



In other words, while the feat Blissful Spell is broadly applicable in the abstract, for this particular use the caster must pick carefully which spells to apply it to.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Dang, that's a really good solution to the problem.
    $endgroup$
    – GreySage
    Jan 24 at 23:51






  • 1




    $begingroup$
    @GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
    $endgroup$
    – Hey I Can Chan
    Jan 24 at 23:56










  • $begingroup$
    I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
    $endgroup$
    – user3801839
    Jan 25 at 2:35






  • 2




    $begingroup$
    @user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
    $endgroup$
    – Hey I Can Chan
    Jan 25 at 3:45


















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Against Evil creatures a purely Arcane caster has 2 options



I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.



Burst of Radiance




This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.




This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.



Angelic Aspect




This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.




This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.



Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.



As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.






share|improve this answer









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  • 1




    $begingroup$
    Would Angelic Aspect allow your Ray spells to count as Good?
    $endgroup$
    – Ifusaso
    Jan 25 at 10:13










  • $begingroup$
    @Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
    $endgroup$
    – GreySage
    Jan 25 at 16:17










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2 Answers
2






active

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votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









5












$begingroup$

This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage and smack some evil with it!



However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.



Bear in mind, though, that the benefit of the metamagic feat Blissful Spell can only be applied to a spell "that targets a single creature." (See also Aiming a Spell for more on the differences between spells' various Target entries.)



This makes the feat probably okay to use with, for example, the spell magic missile… as long as the caster's only targeting one creature with the spell, the magic missile spell's Target entry reading Targets up to five creatures, no two of which can be more than 15 ft. apart. Yet this targeting limitation makes the feat incompatible with, for example, the spell fireball, as that spell—an area spell—simply has no Target entry. Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't, in fact, targeted spells; Aiming a Spell on Rays makes this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." This makes ray spells also incompatible with the feat Blissful Spell.



In other words, while the feat Blissful Spell is broadly applicable in the abstract, for this particular use the caster must pick carefully which spells to apply it to.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Dang, that's a really good solution to the problem.
    $endgroup$
    – GreySage
    Jan 24 at 23:51






  • 1




    $begingroup$
    @GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
    $endgroup$
    – Hey I Can Chan
    Jan 24 at 23:56










  • $begingroup$
    I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
    $endgroup$
    – user3801839
    Jan 25 at 2:35






  • 2




    $begingroup$
    @user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
    $endgroup$
    – Hey I Can Chan
    Jan 25 at 3:45















5












$begingroup$

This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage and smack some evil with it!



However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.



Bear in mind, though, that the benefit of the metamagic feat Blissful Spell can only be applied to a spell "that targets a single creature." (See also Aiming a Spell for more on the differences between spells' various Target entries.)



This makes the feat probably okay to use with, for example, the spell magic missile… as long as the caster's only targeting one creature with the spell, the magic missile spell's Target entry reading Targets up to five creatures, no two of which can be more than 15 ft. apart. Yet this targeting limitation makes the feat incompatible with, for example, the spell fireball, as that spell—an area spell—simply has no Target entry. Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't, in fact, targeted spells; Aiming a Spell on Rays makes this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." This makes ray spells also incompatible with the feat Blissful Spell.



In other words, while the feat Blissful Spell is broadly applicable in the abstract, for this particular use the caster must pick carefully which spells to apply it to.






share|improve this answer











$endgroup$








  • 1




    $begingroup$
    Dang, that's a really good solution to the problem.
    $endgroup$
    – GreySage
    Jan 24 at 23:51






  • 1




    $begingroup$
    @GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
    $endgroup$
    – Hey I Can Chan
    Jan 24 at 23:56










  • $begingroup$
    I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
    $endgroup$
    – user3801839
    Jan 25 at 2:35






  • 2




    $begingroup$
    @user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
    $endgroup$
    – Hey I Can Chan
    Jan 25 at 3:45













5












5








5





$begingroup$

This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage and smack some evil with it!



However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.



Bear in mind, though, that the benefit of the metamagic feat Blissful Spell can only be applied to a spell "that targets a single creature." (See also Aiming a Spell for more on the differences between spells' various Target entries.)



This makes the feat probably okay to use with, for example, the spell magic missile… as long as the caster's only targeting one creature with the spell, the magic missile spell's Target entry reading Targets up to five creatures, no two of which can be more than 15 ft. apart. Yet this targeting limitation makes the feat incompatible with, for example, the spell fireball, as that spell—an area spell—simply has no Target entry. Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't, in fact, targeted spells; Aiming a Spell on Rays makes this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." This makes ray spells also incompatible with the feat Blissful Spell.



In other words, while the feat Blissful Spell is broadly applicable in the abstract, for this particular use the caster must pick carefully which spells to apply it to.






share|improve this answer











$endgroup$



This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage and smack some evil with it!



However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.



Bear in mind, though, that the benefit of the metamagic feat Blissful Spell can only be applied to a spell "that targets a single creature." (See also Aiming a Spell for more on the differences between spells' various Target entries.)



This makes the feat probably okay to use with, for example, the spell magic missile… as long as the caster's only targeting one creature with the spell, the magic missile spell's Target entry reading Targets up to five creatures, no two of which can be more than 15 ft. apart. Yet this targeting limitation makes the feat incompatible with, for example, the spell fireball, as that spell—an area spell—simply has no Target entry. Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't, in fact, targeted spells; Aiming a Spell on Rays makes this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." This makes ray spells also incompatible with the feat Blissful Spell.



In other words, while the feat Blissful Spell is broadly applicable in the abstract, for this particular use the caster must pick carefully which spells to apply it to.







share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 25 at 12:19

























answered Jan 24 at 23:41









Hey I Can ChanHey I Can Chan

143k12255612




143k12255612







  • 1




    $begingroup$
    Dang, that's a really good solution to the problem.
    $endgroup$
    – GreySage
    Jan 24 at 23:51






  • 1




    $begingroup$
    @GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
    $endgroup$
    – Hey I Can Chan
    Jan 24 at 23:56










  • $begingroup$
    I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
    $endgroup$
    – user3801839
    Jan 25 at 2:35






  • 2




    $begingroup$
    @user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
    $endgroup$
    – Hey I Can Chan
    Jan 25 at 3:45












  • 1




    $begingroup$
    Dang, that's a really good solution to the problem.
    $endgroup$
    – GreySage
    Jan 24 at 23:51






  • 1




    $begingroup$
    @GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
    $endgroup$
    – Hey I Can Chan
    Jan 24 at 23:56










  • $begingroup$
    I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
    $endgroup$
    – user3801839
    Jan 25 at 2:35






  • 2




    $begingroup$
    @user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
    $endgroup$
    – Hey I Can Chan
    Jan 25 at 3:45







1




1




$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
Jan 24 at 23:51




$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
Jan 24 at 23:51




1




1




$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
Jan 24 at 23:56




$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
Jan 24 at 23:56












$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
Jan 25 at 2:35




$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
Jan 25 at 2:35




2




2




$begingroup$
@user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
$endgroup$
– Hey I Can Chan
Jan 25 at 3:45




$begingroup$
@user3801839 The Blissful Spell feat's benefit begins by saying, "You can alter any spell that targets a single creature to become a blissful spell…." The rules for rays says, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." What target means is covered in more detail under Aiming a Spell, where the entry on Target or Targets is separate from the entry on Rays. Seriously, I'd like the rules to be different, too, because that'd make the feat way easier to use!
$endgroup$
– Hey I Can Chan
Jan 25 at 3:45













4












$begingroup$

Against Evil creatures a purely Arcane caster has 2 options



I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.



Burst of Radiance




This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.




This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.



Angelic Aspect




This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.




This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.



Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.



As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Would Angelic Aspect allow your Ray spells to count as Good?
    $endgroup$
    – Ifusaso
    Jan 25 at 10:13










  • $begingroup$
    @Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
    $endgroup$
    – GreySage
    Jan 25 at 16:17















4












$begingroup$

Against Evil creatures a purely Arcane caster has 2 options



I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.



Burst of Radiance




This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.




This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.



Angelic Aspect




This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.




This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.



Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.



As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    Would Angelic Aspect allow your Ray spells to count as Good?
    $endgroup$
    – Ifusaso
    Jan 25 at 10:13










  • $begingroup$
    @Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
    $endgroup$
    – GreySage
    Jan 25 at 16:17













4












4








4





$begingroup$

Against Evil creatures a purely Arcane caster has 2 options



I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.



Burst of Radiance




This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.




This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.



Angelic Aspect




This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.




This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.



Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.



As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.






share|improve this answer









$endgroup$



Against Evil creatures a purely Arcane caster has 2 options



I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.



Burst of Radiance




This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.




This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.



Angelic Aspect




This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.




This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.



Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.



As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 24 at 23:21









GreySageGreySage

15.2k45195




15.2k45195







  • 1




    $begingroup$
    Would Angelic Aspect allow your Ray spells to count as Good?
    $endgroup$
    – Ifusaso
    Jan 25 at 10:13










  • $begingroup$
    @Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
    $endgroup$
    – GreySage
    Jan 25 at 16:17












  • 1




    $begingroup$
    Would Angelic Aspect allow your Ray spells to count as Good?
    $endgroup$
    – Ifusaso
    Jan 25 at 10:13










  • $begingroup$
    @Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
    $endgroup$
    – GreySage
    Jan 25 at 16:17







1




1




$begingroup$
Would Angelic Aspect allow your Ray spells to count as Good?
$endgroup$
– Ifusaso
Jan 25 at 10:13




$begingroup$
Would Angelic Aspect allow your Ray spells to count as Good?
$endgroup$
– Ifusaso
Jan 25 at 10:13












$begingroup$
@Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
$endgroup$
– GreySage
Jan 25 at 16:17




$begingroup$
@Ifusaso Probably not, you don't 'wield' Rays and they wouldn't match the nature of the spell (going off things like "natural weapons" and "weapons you wield" suggests to me that it only applies to physical objects you hit people with). Rays are always a weird case because they are like weapons in a lot of ways, but also not like them in a lot of ways.
$endgroup$
– GreySage
Jan 25 at 16:17

















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