How can I adjudicate a character attempting a “shield crush” attack to pin a creature?

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33












$begingroup$


In a recent game at my table, the cleric wanted to use his shield to pin a ghoul against the wall in order to stop it hitting people and make it easier to hit.



The player was thinking of it like a grapple or pin, but those mechanics didn't make sense -- the grapple only stops a creature, but doesn't really inhibit its ability to attack or make it easier to hit; and the pin is only available with a feat the player doesn't have.



But it was a good story beat that I didn't want to refuse, so in the moment I just mechanically called for a shove to knock the ghoul prone, and in the narrative he had the ghoul pinned against the wall with his shield instead of actually prone. It wasn't exactly what we wanted, but it was the closest thing I could come up with.



Is there a better way to mechanically represent crushing your enemy against a surface?










share|improve this question











$endgroup$
















    33












    $begingroup$


    In a recent game at my table, the cleric wanted to use his shield to pin a ghoul against the wall in order to stop it hitting people and make it easier to hit.



    The player was thinking of it like a grapple or pin, but those mechanics didn't make sense -- the grapple only stops a creature, but doesn't really inhibit its ability to attack or make it easier to hit; and the pin is only available with a feat the player doesn't have.



    But it was a good story beat that I didn't want to refuse, so in the moment I just mechanically called for a shove to knock the ghoul prone, and in the narrative he had the ghoul pinned against the wall with his shield instead of actually prone. It wasn't exactly what we wanted, but it was the closest thing I could come up with.



    Is there a better way to mechanically represent crushing your enemy against a surface?










    share|improve this question











    $endgroup$














      33












      33








      33





      $begingroup$


      In a recent game at my table, the cleric wanted to use his shield to pin a ghoul against the wall in order to stop it hitting people and make it easier to hit.



      The player was thinking of it like a grapple or pin, but those mechanics didn't make sense -- the grapple only stops a creature, but doesn't really inhibit its ability to attack or make it easier to hit; and the pin is only available with a feat the player doesn't have.



      But it was a good story beat that I didn't want to refuse, so in the moment I just mechanically called for a shove to knock the ghoul prone, and in the narrative he had the ghoul pinned against the wall with his shield instead of actually prone. It wasn't exactly what we wanted, but it was the closest thing I could come up with.



      Is there a better way to mechanically represent crushing your enemy against a surface?










      share|improve this question











      $endgroup$




      In a recent game at my table, the cleric wanted to use his shield to pin a ghoul against the wall in order to stop it hitting people and make it easier to hit.



      The player was thinking of it like a grapple or pin, but those mechanics didn't make sense -- the grapple only stops a creature, but doesn't really inhibit its ability to attack or make it easier to hit; and the pin is only available with a feat the player doesn't have.



      But it was a good story beat that I didn't want to refuse, so in the moment I just mechanically called for a shove to knock the ghoul prone, and in the narrative he had the ghoul pinned against the wall with his shield instead of actually prone. It wasn't exactly what we wanted, but it was the closest thing I could come up with.



      Is there a better way to mechanically represent crushing your enemy against a surface?







      dnd-5e attack grapple shield






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Feb 4 at 4:02









      SevenSidedDie

      208k31666943




      208k31666943










      asked Feb 4 at 3:09









      Darth PseudonymDarth Pseudonym

      14.3k33680




      14.3k33680




















          2 Answers
          2






          active

          oldest

          votes


















          47












          $begingroup$

          Prone was an excellent choice



          You said that the cleric wanted "to stop [the ghoul from] hitting people and make it easier to hit." The prone condition has the following two applicable features:




          • The creature has disadvantage on attack rolls.

          • An attack roll against the creature has advantage
            if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.



          It might seem like the "prone" condition doesn't apply because the ghoul is not splayed out on the ground. But keep in mind that "prone" does not always mean knocked down: it's a spectrum of conditions that make movement awkward and inconvenience a creature at short range (while making it harder to hit at a distance). As an example, consider the following rules on Flying Movement (PHB, p. 191):




          If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.




          This text indicates that a flying creature can be "prone" while still (supernaturally) flying, which wouldn't make much sense if "prone" only had its traditional meaning.



          Jeremy Crawford has described the various ways that the Shove action can be interpreted as something other than a "shove" (like "a throw, slamming into the other person, and so on.") Similarly, "prone" condition could cover a number of conditions that are analogous without actually requiring the creature to be lying down on the ground.



          There are other options



          If the Cleric was trying ensure the ghoul was not only inconvenienced but also trapped, he could have tried to both Shove the ghoul prone and Grapple it. For example, if he had the Shield Master Feat, he could use the Attack action to grapple the ghoul (with a free hand), and then a bonus action to Shove the ghoul into the wall with your permission that this would mechanically make it prone. This would stop the ghoul from simply using half its movement remove the prone condition. Or if the cleric had the Grappler Feat, he could attempt to "pin" the ghoul to the wall, if it was already grappled by him (again, with a free hand), causing both him and the ghoul to become restrained.



          But if the cleric didn't have a Feat or special ability that would permit him to render the ghoul restrained via an Action, I'd be hesitant to let him do so. You'd essentially be giving the cleric the ability to do with one attack what other characters can only do with several (or a Feat). If the cleric had only one attack available (as most classes of cleric do), I think that your decision to declare the ghoul to be "prone" was completely appropriate.






          share|improve this answer











          $endgroup$












          • $begingroup$
            The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
            $endgroup$
            – Szega
            Feb 4 at 8:05










          • $begingroup$
            @Szega I've clarified that both the grapple attempts would require free hands.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 13:11










          • $begingroup$
            @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
            $endgroup$
            – Darth Pseudonym
            Feb 4 at 14:30











          • $begingroup$
            Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 14:43


















          13












          $begingroup$

          Grappled was the right choice



          Grappled:




          • A grappled creature’s speed becomes 0, and it can’t benefit from any
            bonus to its speed.

          • The condition ends if the grappler is incapacitated (see the condition).

          • The condition also ends if an effect removes the grappled creature from the reach of
            the grappler or grappling effect, such as when a creature is hurled away by the
            thunderwave spell.



          Using official rules, you can take an action to grapple an opponent:




          When you want to grab a creature or wrestle with it, you can use the
          Attack action to make a special melee attack, a grapple. If you’re
          able to make multiple attacks with the Attack action, this attack
          replaces one of them. (...) Using at least one free hand, you try to seize the target
          by making a grapple check instead of an attack roll: a Strength
          (Athletics) check contested by the target’s Strength (Athletics) or
          Dexterity (Acrobatics) check




          In addition to grappling, you can give the ghoul disadvantage on its attacks, as it is pinned against the wall, and give attacks against it disadvantage, as the cleric is in the way. In the rules (thanks David Coffron), it says:




          The GM can also decide that circumstances influence a roll in one
          direction or the other and grant advantage or impose disadvantage as a
          result.




          This covers all the effects you were intending, follows all the rules, and is balanced.






          share|improve this answer











          $endgroup$








          • 5




            $begingroup$
            To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
            $endgroup$
            – David Coffron
            Feb 4 at 13:16










          • $begingroup$
            @DavidCoffron Thanks, I added this to the answer
            $endgroup$
            – Justin
            Feb 4 at 15:36










          Your Answer





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          2 Answers
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          2 Answers
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          active

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          active

          oldest

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          47












          $begingroup$

          Prone was an excellent choice



          You said that the cleric wanted "to stop [the ghoul from] hitting people and make it easier to hit." The prone condition has the following two applicable features:




          • The creature has disadvantage on attack rolls.

          • An attack roll against the creature has advantage
            if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.



          It might seem like the "prone" condition doesn't apply because the ghoul is not splayed out on the ground. But keep in mind that "prone" does not always mean knocked down: it's a spectrum of conditions that make movement awkward and inconvenience a creature at short range (while making it harder to hit at a distance). As an example, consider the following rules on Flying Movement (PHB, p. 191):




          If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.




          This text indicates that a flying creature can be "prone" while still (supernaturally) flying, which wouldn't make much sense if "prone" only had its traditional meaning.



          Jeremy Crawford has described the various ways that the Shove action can be interpreted as something other than a "shove" (like "a throw, slamming into the other person, and so on.") Similarly, "prone" condition could cover a number of conditions that are analogous without actually requiring the creature to be lying down on the ground.



          There are other options



          If the Cleric was trying ensure the ghoul was not only inconvenienced but also trapped, he could have tried to both Shove the ghoul prone and Grapple it. For example, if he had the Shield Master Feat, he could use the Attack action to grapple the ghoul (with a free hand), and then a bonus action to Shove the ghoul into the wall with your permission that this would mechanically make it prone. This would stop the ghoul from simply using half its movement remove the prone condition. Or if the cleric had the Grappler Feat, he could attempt to "pin" the ghoul to the wall, if it was already grappled by him (again, with a free hand), causing both him and the ghoul to become restrained.



          But if the cleric didn't have a Feat or special ability that would permit him to render the ghoul restrained via an Action, I'd be hesitant to let him do so. You'd essentially be giving the cleric the ability to do with one attack what other characters can only do with several (or a Feat). If the cleric had only one attack available (as most classes of cleric do), I think that your decision to declare the ghoul to be "prone" was completely appropriate.






          share|improve this answer











          $endgroup$












          • $begingroup$
            The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
            $endgroup$
            – Szega
            Feb 4 at 8:05










          • $begingroup$
            @Szega I've clarified that both the grapple attempts would require free hands.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 13:11










          • $begingroup$
            @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
            $endgroup$
            – Darth Pseudonym
            Feb 4 at 14:30











          • $begingroup$
            Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 14:43















          47












          $begingroup$

          Prone was an excellent choice



          You said that the cleric wanted "to stop [the ghoul from] hitting people and make it easier to hit." The prone condition has the following two applicable features:




          • The creature has disadvantage on attack rolls.

          • An attack roll against the creature has advantage
            if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.



          It might seem like the "prone" condition doesn't apply because the ghoul is not splayed out on the ground. But keep in mind that "prone" does not always mean knocked down: it's a spectrum of conditions that make movement awkward and inconvenience a creature at short range (while making it harder to hit at a distance). As an example, consider the following rules on Flying Movement (PHB, p. 191):




          If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.




          This text indicates that a flying creature can be "prone" while still (supernaturally) flying, which wouldn't make much sense if "prone" only had its traditional meaning.



          Jeremy Crawford has described the various ways that the Shove action can be interpreted as something other than a "shove" (like "a throw, slamming into the other person, and so on.") Similarly, "prone" condition could cover a number of conditions that are analogous without actually requiring the creature to be lying down on the ground.



          There are other options



          If the Cleric was trying ensure the ghoul was not only inconvenienced but also trapped, he could have tried to both Shove the ghoul prone and Grapple it. For example, if he had the Shield Master Feat, he could use the Attack action to grapple the ghoul (with a free hand), and then a bonus action to Shove the ghoul into the wall with your permission that this would mechanically make it prone. This would stop the ghoul from simply using half its movement remove the prone condition. Or if the cleric had the Grappler Feat, he could attempt to "pin" the ghoul to the wall, if it was already grappled by him (again, with a free hand), causing both him and the ghoul to become restrained.



          But if the cleric didn't have a Feat or special ability that would permit him to render the ghoul restrained via an Action, I'd be hesitant to let him do so. You'd essentially be giving the cleric the ability to do with one attack what other characters can only do with several (or a Feat). If the cleric had only one attack available (as most classes of cleric do), I think that your decision to declare the ghoul to be "prone" was completely appropriate.






          share|improve this answer











          $endgroup$












          • $begingroup$
            The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
            $endgroup$
            – Szega
            Feb 4 at 8:05










          • $begingroup$
            @Szega I've clarified that both the grapple attempts would require free hands.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 13:11










          • $begingroup$
            @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
            $endgroup$
            – Darth Pseudonym
            Feb 4 at 14:30











          • $begingroup$
            Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 14:43













          47












          47








          47





          $begingroup$

          Prone was an excellent choice



          You said that the cleric wanted "to stop [the ghoul from] hitting people and make it easier to hit." The prone condition has the following two applicable features:




          • The creature has disadvantage on attack rolls.

          • An attack roll against the creature has advantage
            if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.



          It might seem like the "prone" condition doesn't apply because the ghoul is not splayed out on the ground. But keep in mind that "prone" does not always mean knocked down: it's a spectrum of conditions that make movement awkward and inconvenience a creature at short range (while making it harder to hit at a distance). As an example, consider the following rules on Flying Movement (PHB, p. 191):




          If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.




          This text indicates that a flying creature can be "prone" while still (supernaturally) flying, which wouldn't make much sense if "prone" only had its traditional meaning.



          Jeremy Crawford has described the various ways that the Shove action can be interpreted as something other than a "shove" (like "a throw, slamming into the other person, and so on.") Similarly, "prone" condition could cover a number of conditions that are analogous without actually requiring the creature to be lying down on the ground.



          There are other options



          If the Cleric was trying ensure the ghoul was not only inconvenienced but also trapped, he could have tried to both Shove the ghoul prone and Grapple it. For example, if he had the Shield Master Feat, he could use the Attack action to grapple the ghoul (with a free hand), and then a bonus action to Shove the ghoul into the wall with your permission that this would mechanically make it prone. This would stop the ghoul from simply using half its movement remove the prone condition. Or if the cleric had the Grappler Feat, he could attempt to "pin" the ghoul to the wall, if it was already grappled by him (again, with a free hand), causing both him and the ghoul to become restrained.



          But if the cleric didn't have a Feat or special ability that would permit him to render the ghoul restrained via an Action, I'd be hesitant to let him do so. You'd essentially be giving the cleric the ability to do with one attack what other characters can only do with several (or a Feat). If the cleric had only one attack available (as most classes of cleric do), I think that your decision to declare the ghoul to be "prone" was completely appropriate.






          share|improve this answer











          $endgroup$



          Prone was an excellent choice



          You said that the cleric wanted "to stop [the ghoul from] hitting people and make it easier to hit." The prone condition has the following two applicable features:




          • The creature has disadvantage on attack rolls.

          • An attack roll against the creature has advantage
            if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.



          It might seem like the "prone" condition doesn't apply because the ghoul is not splayed out on the ground. But keep in mind that "prone" does not always mean knocked down: it's a spectrum of conditions that make movement awkward and inconvenience a creature at short range (while making it harder to hit at a distance). As an example, consider the following rules on Flying Movement (PHB, p. 191):




          If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.




          This text indicates that a flying creature can be "prone" while still (supernaturally) flying, which wouldn't make much sense if "prone" only had its traditional meaning.



          Jeremy Crawford has described the various ways that the Shove action can be interpreted as something other than a "shove" (like "a throw, slamming into the other person, and so on.") Similarly, "prone" condition could cover a number of conditions that are analogous without actually requiring the creature to be lying down on the ground.



          There are other options



          If the Cleric was trying ensure the ghoul was not only inconvenienced but also trapped, he could have tried to both Shove the ghoul prone and Grapple it. For example, if he had the Shield Master Feat, he could use the Attack action to grapple the ghoul (with a free hand), and then a bonus action to Shove the ghoul into the wall with your permission that this would mechanically make it prone. This would stop the ghoul from simply using half its movement remove the prone condition. Or if the cleric had the Grappler Feat, he could attempt to "pin" the ghoul to the wall, if it was already grappled by him (again, with a free hand), causing both him and the ghoul to become restrained.



          But if the cleric didn't have a Feat or special ability that would permit him to render the ghoul restrained via an Action, I'd be hesitant to let him do so. You'd essentially be giving the cleric the ability to do with one attack what other characters can only do with several (or a Feat). If the cleric had only one attack available (as most classes of cleric do), I think that your decision to declare the ghoul to be "prone" was completely appropriate.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Feb 4 at 14:42

























          answered Feb 4 at 4:49









          GandalfmeansmeGandalfmeansme

          22.6k486136




          22.6k486136











          • $begingroup$
            The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
            $endgroup$
            – Szega
            Feb 4 at 8:05










          • $begingroup$
            @Szega I've clarified that both the grapple attempts would require free hands.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 13:11










          • $begingroup$
            @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
            $endgroup$
            – Darth Pseudonym
            Feb 4 at 14:30











          • $begingroup$
            Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 14:43
















          • $begingroup$
            The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
            $endgroup$
            – Szega
            Feb 4 at 8:05










          • $begingroup$
            @Szega I've clarified that both the grapple attempts would require free hands.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 13:11










          • $begingroup$
            @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
            $endgroup$
            – Darth Pseudonym
            Feb 4 at 14:30











          • $begingroup$
            Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
            $endgroup$
            – Gandalfmeansme
            Feb 4 at 14:43















          $begingroup$
          The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
          $endgroup$
          – Szega
          Feb 4 at 8:05




          $begingroup$
          The feat that lets you pin is Grappler, afair. With Tavern Brawler, he could grapple with an unarmed attack, but not a shove.
          $endgroup$
          – Szega
          Feb 4 at 8:05












          $begingroup$
          @Szega I've clarified that both the grapple attempts would require free hands.
          $endgroup$
          – Gandalfmeansme
          Feb 4 at 13:11




          $begingroup$
          @Szega I've clarified that both the grapple attempts would require free hands.
          $endgroup$
          – Gandalfmeansme
          Feb 4 at 13:11












          $begingroup$
          @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
          $endgroup$
          – Darth Pseudonym
          Feb 4 at 14:30





          $begingroup$
          @Gandalfmeansme The issue is that Tavern Brawler does not enable pinning, as you stated; Grappler does that.
          $endgroup$
          – Darth Pseudonym
          Feb 4 at 14:30













          $begingroup$
          Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
          $endgroup$
          – Gandalfmeansme
          Feb 4 at 14:43




          $begingroup$
          Ah! That was a late night slip on my part. Corrected now. Thanks, both of you.
          $endgroup$
          – Gandalfmeansme
          Feb 4 at 14:43













          13












          $begingroup$

          Grappled was the right choice



          Grappled:




          • A grappled creature’s speed becomes 0, and it can’t benefit from any
            bonus to its speed.

          • The condition ends if the grappler is incapacitated (see the condition).

          • The condition also ends if an effect removes the grappled creature from the reach of
            the grappler or grappling effect, such as when a creature is hurled away by the
            thunderwave spell.



          Using official rules, you can take an action to grapple an opponent:




          When you want to grab a creature or wrestle with it, you can use the
          Attack action to make a special melee attack, a grapple. If you’re
          able to make multiple attacks with the Attack action, this attack
          replaces one of them. (...) Using at least one free hand, you try to seize the target
          by making a grapple check instead of an attack roll: a Strength
          (Athletics) check contested by the target’s Strength (Athletics) or
          Dexterity (Acrobatics) check




          In addition to grappling, you can give the ghoul disadvantage on its attacks, as it is pinned against the wall, and give attacks against it disadvantage, as the cleric is in the way. In the rules (thanks David Coffron), it says:




          The GM can also decide that circumstances influence a roll in one
          direction or the other and grant advantage or impose disadvantage as a
          result.




          This covers all the effects you were intending, follows all the rules, and is balanced.






          share|improve this answer











          $endgroup$








          • 5




            $begingroup$
            To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
            $endgroup$
            – David Coffron
            Feb 4 at 13:16










          • $begingroup$
            @DavidCoffron Thanks, I added this to the answer
            $endgroup$
            – Justin
            Feb 4 at 15:36















          13












          $begingroup$

          Grappled was the right choice



          Grappled:




          • A grappled creature’s speed becomes 0, and it can’t benefit from any
            bonus to its speed.

          • The condition ends if the grappler is incapacitated (see the condition).

          • The condition also ends if an effect removes the grappled creature from the reach of
            the grappler or grappling effect, such as when a creature is hurled away by the
            thunderwave spell.



          Using official rules, you can take an action to grapple an opponent:




          When you want to grab a creature or wrestle with it, you can use the
          Attack action to make a special melee attack, a grapple. If you’re
          able to make multiple attacks with the Attack action, this attack
          replaces one of them. (...) Using at least one free hand, you try to seize the target
          by making a grapple check instead of an attack roll: a Strength
          (Athletics) check contested by the target’s Strength (Athletics) or
          Dexterity (Acrobatics) check




          In addition to grappling, you can give the ghoul disadvantage on its attacks, as it is pinned against the wall, and give attacks against it disadvantage, as the cleric is in the way. In the rules (thanks David Coffron), it says:




          The GM can also decide that circumstances influence a roll in one
          direction or the other and grant advantage or impose disadvantage as a
          result.




          This covers all the effects you were intending, follows all the rules, and is balanced.






          share|improve this answer











          $endgroup$








          • 5




            $begingroup$
            To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
            $endgroup$
            – David Coffron
            Feb 4 at 13:16










          • $begingroup$
            @DavidCoffron Thanks, I added this to the answer
            $endgroup$
            – Justin
            Feb 4 at 15:36













          13












          13








          13





          $begingroup$

          Grappled was the right choice



          Grappled:




          • A grappled creature’s speed becomes 0, and it can’t benefit from any
            bonus to its speed.

          • The condition ends if the grappler is incapacitated (see the condition).

          • The condition also ends if an effect removes the grappled creature from the reach of
            the grappler or grappling effect, such as when a creature is hurled away by the
            thunderwave spell.



          Using official rules, you can take an action to grapple an opponent:




          When you want to grab a creature or wrestle with it, you can use the
          Attack action to make a special melee attack, a grapple. If you’re
          able to make multiple attacks with the Attack action, this attack
          replaces one of them. (...) Using at least one free hand, you try to seize the target
          by making a grapple check instead of an attack roll: a Strength
          (Athletics) check contested by the target’s Strength (Athletics) or
          Dexterity (Acrobatics) check




          In addition to grappling, you can give the ghoul disadvantage on its attacks, as it is pinned against the wall, and give attacks against it disadvantage, as the cleric is in the way. In the rules (thanks David Coffron), it says:




          The GM can also decide that circumstances influence a roll in one
          direction or the other and grant advantage or impose disadvantage as a
          result.




          This covers all the effects you were intending, follows all the rules, and is balanced.






          share|improve this answer











          $endgroup$



          Grappled was the right choice



          Grappled:




          • A grappled creature’s speed becomes 0, and it can’t benefit from any
            bonus to its speed.

          • The condition ends if the grappler is incapacitated (see the condition).

          • The condition also ends if an effect removes the grappled creature from the reach of
            the grappler or grappling effect, such as when a creature is hurled away by the
            thunderwave spell.



          Using official rules, you can take an action to grapple an opponent:




          When you want to grab a creature or wrestle with it, you can use the
          Attack action to make a special melee attack, a grapple. If you’re
          able to make multiple attacks with the Attack action, this attack
          replaces one of them. (...) Using at least one free hand, you try to seize the target
          by making a grapple check instead of an attack roll: a Strength
          (Athletics) check contested by the target’s Strength (Athletics) or
          Dexterity (Acrobatics) check




          In addition to grappling, you can give the ghoul disadvantage on its attacks, as it is pinned against the wall, and give attacks against it disadvantage, as the cleric is in the way. In the rules (thanks David Coffron), it says:




          The GM can also decide that circumstances influence a roll in one
          direction or the other and grant advantage or impose disadvantage as a
          result.




          This covers all the effects you were intending, follows all the rules, and is balanced.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Feb 4 at 15:42

























          answered Feb 4 at 4:03









          JustinJustin

          2,0381927




          2,0381927







          • 5




            $begingroup$
            To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
            $endgroup$
            – David Coffron
            Feb 4 at 13:16










          • $begingroup$
            @DavidCoffron Thanks, I added this to the answer
            $endgroup$
            – Justin
            Feb 4 at 15:36












          • 5




            $begingroup$
            To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
            $endgroup$
            – David Coffron
            Feb 4 at 13:16










          • $begingroup$
            @DavidCoffron Thanks, I added this to the answer
            $endgroup$
            – Justin
            Feb 4 at 15:36







          5




          5




          $begingroup$
          To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
          $endgroup$
          – David Coffron
          Feb 4 at 13:16




          $begingroup$
          To be honest, your homebrew solution is not homebrew. It's just the grappled condition with attention to this rule: "The GM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result."
          $endgroup$
          – David Coffron
          Feb 4 at 13:16












          $begingroup$
          @DavidCoffron Thanks, I added this to the answer
          $endgroup$
          – Justin
          Feb 4 at 15:36




          $begingroup$
          @DavidCoffron Thanks, I added this to the answer
          $endgroup$
          – Justin
          Feb 4 at 15:36

















          draft saved

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