Does a Kineticist's electric blast conduct like normal electricity?

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$begingroup$


I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.



My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.



This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)



By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.



I would like to know what the Pathfinder boffins think about this ruling.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Related question about magic electricity conduction—as noted there, you don’t want it to.
    $endgroup$
    – KRyan
    Feb 6 at 14:42















10












$begingroup$


I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.



My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.



This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)



By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.



I would like to know what the Pathfinder boffins think about this ruling.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    Related question about magic electricity conduction—as noted there, you don’t want it to.
    $endgroup$
    – KRyan
    Feb 6 at 14:42













10












10








10





$begingroup$


I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.



My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.



This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)



By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.



I would like to know what the Pathfinder boffins think about this ruling.










share|improve this question











$endgroup$




I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.



My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.



This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)



By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.



I would like to know what the Pathfinder boffins think about this ruling.







pathfinder kineticist






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edited Feb 6 at 23:03









V2Blast

23.4k375147




23.4k375147










asked Feb 6 at 7:44









Juan OttoJuan Otto

512




512







  • 1




    $begingroup$
    Related question about magic electricity conduction—as noted there, you don’t want it to.
    $endgroup$
    – KRyan
    Feb 6 at 14:42












  • 1




    $begingroup$
    Related question about magic electricity conduction—as noted there, you don’t want it to.
    $endgroup$
    – KRyan
    Feb 6 at 14:42







1




1




$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
Feb 6 at 14:42




$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
Feb 6 at 14:42










2 Answers
2






active

oldest

votes


















16












$begingroup$

No, Pathfinder has no rules about electricity conducting between multiple creatures



There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:




Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)




And Lightning Bolt says:




You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.




By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:




You shoot an arc of electricity to shock a single foe.




All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.



Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.



If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.






share|improve this answer











$endgroup$












  • $begingroup$
    "Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:32






  • 1




    $begingroup$
    That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:33










  • $begingroup$
    @Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
    $endgroup$
    – Carcer
    Feb 6 at 22:45










  • $begingroup$
    @Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
    $endgroup$
    – Mołot
    Feb 6 at 23:24










  • $begingroup$
    @carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
    $endgroup$
    – Ifusaso
    Feb 7 at 13:17


















7












$begingroup$

By RAW, magical electricity does not conduct that way.



Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.




Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater




As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:




All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.




For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.




Blast Type: energy; Damage electricity



You shoot an arc of electricity to shock a single foe.




Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.




Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.




On the other hand, the GM's ruling takes priority.



Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:




Some spells might function differently underwater, subject to GM discretion.







share|improve this answer









$endgroup$








  • 1




    $begingroup$
    In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
    $endgroup$
    – Mindwin
    Feb 6 at 15:09










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









16












$begingroup$

No, Pathfinder has no rules about electricity conducting between multiple creatures



There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:




Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)




And Lightning Bolt says:




You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.




By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:




You shoot an arc of electricity to shock a single foe.




All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.



Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.



If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.






share|improve this answer











$endgroup$












  • $begingroup$
    "Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:32






  • 1




    $begingroup$
    That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:33










  • $begingroup$
    @Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
    $endgroup$
    – Carcer
    Feb 6 at 22:45










  • $begingroup$
    @Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
    $endgroup$
    – Mołot
    Feb 6 at 23:24










  • $begingroup$
    @carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
    $endgroup$
    – Ifusaso
    Feb 7 at 13:17















16












$begingroup$

No, Pathfinder has no rules about electricity conducting between multiple creatures



There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:




Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)




And Lightning Bolt says:




You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.




By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:




You shoot an arc of electricity to shock a single foe.




All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.



Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.



If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.






share|improve this answer











$endgroup$












  • $begingroup$
    "Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:32






  • 1




    $begingroup$
    That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:33










  • $begingroup$
    @Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
    $endgroup$
    – Carcer
    Feb 6 at 22:45










  • $begingroup$
    @Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
    $endgroup$
    – Mołot
    Feb 6 at 23:24










  • $begingroup$
    @carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
    $endgroup$
    – Ifusaso
    Feb 7 at 13:17













16












16








16





$begingroup$

No, Pathfinder has no rules about electricity conducting between multiple creatures



There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:




Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)




And Lightning Bolt says:




You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.




By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:




You shoot an arc of electricity to shock a single foe.




All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.



Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.



If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.






share|improve this answer











$endgroup$



No, Pathfinder has no rules about electricity conducting between multiple creatures



There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:




Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)




And Lightning Bolt says:




You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.




By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:




You shoot an arc of electricity to shock a single foe.




All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.



Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.



If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.







share|improve this answer














share|improve this answer



share|improve this answer








edited Feb 6 at 8:52

























answered Feb 6 at 8:34









CarcerCarcer

24.4k471130




24.4k471130











  • $begingroup$
    "Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:32






  • 1




    $begingroup$
    That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:33










  • $begingroup$
    @Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
    $endgroup$
    – Carcer
    Feb 6 at 22:45










  • $begingroup$
    @Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
    $endgroup$
    – Mołot
    Feb 6 at 23:24










  • $begingroup$
    @carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
    $endgroup$
    – Ifusaso
    Feb 7 at 13:17
















  • $begingroup$
    "Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:32






  • 1




    $begingroup$
    That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
    $endgroup$
    – Ifusaso
    Feb 6 at 18:33










  • $begingroup$
    @Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
    $endgroup$
    – Carcer
    Feb 6 at 22:45










  • $begingroup$
    @Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
    $endgroup$
    – Mołot
    Feb 6 at 23:24










  • $begingroup$
    @carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
    $endgroup$
    – Ifusaso
    Feb 7 at 13:17















$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
Feb 6 at 18:32




$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
Feb 6 at 18:32




1




1




$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
Feb 6 at 18:33




$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
Feb 6 at 18:33












$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
Feb 6 at 22:45




$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
Feb 6 at 22:45












$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
Feb 6 at 23:24




$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
Feb 6 at 23:24












$begingroup$
@carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
$endgroup$
– Ifusaso
Feb 7 at 13:17




$begingroup$
@carcer I'm an electronics engineer. Everyone would be shocked by real-world electricity because it does work like that, unless the 2nd person is not also touching the ground. The same would work even without shoes on, just to a lesser extent.
$endgroup$
– Ifusaso
Feb 7 at 13:17













7












$begingroup$

By RAW, magical electricity does not conduct that way.



Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.




Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater




As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:




All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.




For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.




Blast Type: energy; Damage electricity



You shoot an arc of electricity to shock a single foe.




Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.




Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.




On the other hand, the GM's ruling takes priority.



Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:




Some spells might function differently underwater, subject to GM discretion.







share|improve this answer









$endgroup$








  • 1




    $begingroup$
    In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
    $endgroup$
    – Mindwin
    Feb 6 at 15:09















7












$begingroup$

By RAW, magical electricity does not conduct that way.



Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.




Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater




As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:




All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.




For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.




Blast Type: energy; Damage electricity



You shoot an arc of electricity to shock a single foe.




Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.




Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.




On the other hand, the GM's ruling takes priority.



Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:




Some spells might function differently underwater, subject to GM discretion.







share|improve this answer









$endgroup$








  • 1




    $begingroup$
    In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
    $endgroup$
    – Mindwin
    Feb 6 at 15:09













7












7








7





$begingroup$

By RAW, magical electricity does not conduct that way.



Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.




Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater




As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:




All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.




For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.




Blast Type: energy; Damage electricity



You shoot an arc of electricity to shock a single foe.




Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.




Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.




On the other hand, the GM's ruling takes priority.



Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:




Some spells might function differently underwater, subject to GM discretion.







share|improve this answer









$endgroup$



By RAW, magical electricity does not conduct that way.



Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.




Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater




As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:




All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.




For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.




Blast Type: energy; Damage electricity



You shoot an arc of electricity to shock a single foe.




Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.




Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.




On the other hand, the GM's ruling takes priority.



Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:




Some spells might function differently underwater, subject to GM discretion.








share|improve this answer












share|improve this answer



share|improve this answer










answered Feb 6 at 8:32









MikeQMikeQ

13.9k53082




13.9k53082







  • 1




    $begingroup$
    In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
    $endgroup$
    – Mindwin
    Feb 6 at 15:09












  • 1




    $begingroup$
    In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
    $endgroup$
    – Mindwin
    Feb 6 at 15:09







1




1




$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
Feb 6 at 15:09




$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
Feb 6 at 15:09

















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