Why does stackalloc initialization have inconsistent behavior?

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13















The following code initializes two stackalloc arrays with non-zero values. While array A is properly initialized, array B remains filled with zeroes, contrary to what is expected.



By disassembling the compiled executable, one can see that no initialization code is generated for array B. Why is that?



using System;

namespace ConsoleApp1

class Program

static unsafe void Main(string args)

double a1 = 1;
double* A = stackalloc double a1, 0, 0, a1, a1 ; // results in 1 0 0 1 1
double* B = stackalloc double a1, 0, 0, 0, 0; // results in 0 0 0 0 0

for (int i = 0; i < 5; i++) Console.Write($"A[i] ");
Console.WriteLine();
for (int i = 0; i < 5; i++) Console.Write($"B[i] ");





Expected results:



1 0 0 1 1
1 0 0 0 0


Actual results:



1 0 0 1 1
0 0 0 0 0









share|improve this question



















  • 1





    @ChrisF why would you expect replacing i with j would make a difference? (it doesn't, but curious)

    – Kirk Woll
    Dec 30 '18 at 22:33






  • 1





    This seems really peculiar to me. (i.e. I'm ready to learn something ;) ) but replacing a1 with the literal 1 in the second one produces entirely different results (it works).

    – Kirk Woll
    Dec 30 '18 at 22:34







  • 2





    @KirkWoll - I wasn't really expecting anything, but wanted to rule out any possible strangeness with reusing the variable. I've had cases where despite scoping indicating otherwise, variables and their values have persisted outside loops. In this case I wanted to check that the code was actually writing out each element of B and not just ,e.g., B[4]

    – ChrisF
    Dec 30 '18 at 22:36






  • 2





    Looks like a bug in the compiler. As far as I can see, it triggered if you have 3 or more zero constant expressions, and no non-zero constant expressions.

    – PetSerAl
    Dec 30 '18 at 22:42






  • 2





    I've attempted a 🦇 signal to @jaredpar. We'll see if he's ready to come to our aid. ;)

    – Kirk Woll
    Dec 30 '18 at 22:45















13















The following code initializes two stackalloc arrays with non-zero values. While array A is properly initialized, array B remains filled with zeroes, contrary to what is expected.



By disassembling the compiled executable, one can see that no initialization code is generated for array B. Why is that?



using System;

namespace ConsoleApp1

class Program

static unsafe void Main(string args)

double a1 = 1;
double* A = stackalloc double a1, 0, 0, a1, a1 ; // results in 1 0 0 1 1
double* B = stackalloc double a1, 0, 0, 0, 0; // results in 0 0 0 0 0

for (int i = 0; i < 5; i++) Console.Write($"A[i] ");
Console.WriteLine();
for (int i = 0; i < 5; i++) Console.Write($"B[i] ");





Expected results:



1 0 0 1 1
1 0 0 0 0


Actual results:



1 0 0 1 1
0 0 0 0 0









share|improve this question



















  • 1





    @ChrisF why would you expect replacing i with j would make a difference? (it doesn't, but curious)

    – Kirk Woll
    Dec 30 '18 at 22:33






  • 1





    This seems really peculiar to me. (i.e. I'm ready to learn something ;) ) but replacing a1 with the literal 1 in the second one produces entirely different results (it works).

    – Kirk Woll
    Dec 30 '18 at 22:34







  • 2





    @KirkWoll - I wasn't really expecting anything, but wanted to rule out any possible strangeness with reusing the variable. I've had cases where despite scoping indicating otherwise, variables and their values have persisted outside loops. In this case I wanted to check that the code was actually writing out each element of B and not just ,e.g., B[4]

    – ChrisF
    Dec 30 '18 at 22:36






  • 2





    Looks like a bug in the compiler. As far as I can see, it triggered if you have 3 or more zero constant expressions, and no non-zero constant expressions.

    – PetSerAl
    Dec 30 '18 at 22:42






  • 2





    I've attempted a 🦇 signal to @jaredpar. We'll see if he's ready to come to our aid. ;)

    – Kirk Woll
    Dec 30 '18 at 22:45













13












13








13


4






The following code initializes two stackalloc arrays with non-zero values. While array A is properly initialized, array B remains filled with zeroes, contrary to what is expected.



By disassembling the compiled executable, one can see that no initialization code is generated for array B. Why is that?



using System;

namespace ConsoleApp1

class Program

static unsafe void Main(string args)

double a1 = 1;
double* A = stackalloc double a1, 0, 0, a1, a1 ; // results in 1 0 0 1 1
double* B = stackalloc double a1, 0, 0, 0, 0; // results in 0 0 0 0 0

for (int i = 0; i < 5; i++) Console.Write($"A[i] ");
Console.WriteLine();
for (int i = 0; i < 5; i++) Console.Write($"B[i] ");





Expected results:



1 0 0 1 1
1 0 0 0 0


Actual results:



1 0 0 1 1
0 0 0 0 0









share|improve this question
















The following code initializes two stackalloc arrays with non-zero values. While array A is properly initialized, array B remains filled with zeroes, contrary to what is expected.



By disassembling the compiled executable, one can see that no initialization code is generated for array B. Why is that?



using System;

namespace ConsoleApp1

class Program

static unsafe void Main(string args)

double a1 = 1;
double* A = stackalloc double a1, 0, 0, a1, a1 ; // results in 1 0 0 1 1
double* B = stackalloc double a1, 0, 0, 0, 0; // results in 0 0 0 0 0

for (int i = 0; i < 5; i++) Console.Write($"A[i] ");
Console.WriteLine();
for (int i = 0; i < 5; i++) Console.Write($"B[i] ");





Expected results:



1 0 0 1 1
1 0 0 0 0


Actual results:



1 0 0 1 1
0 0 0 0 0






c#






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 31 '18 at 6:54









marc_s

572k12811061253




572k12811061253










asked Dec 30 '18 at 22:23









Igor GribanovIgor Gribanov

763




763







  • 1





    @ChrisF why would you expect replacing i with j would make a difference? (it doesn't, but curious)

    – Kirk Woll
    Dec 30 '18 at 22:33






  • 1





    This seems really peculiar to me. (i.e. I'm ready to learn something ;) ) but replacing a1 with the literal 1 in the second one produces entirely different results (it works).

    – Kirk Woll
    Dec 30 '18 at 22:34







  • 2





    @KirkWoll - I wasn't really expecting anything, but wanted to rule out any possible strangeness with reusing the variable. I've had cases where despite scoping indicating otherwise, variables and their values have persisted outside loops. In this case I wanted to check that the code was actually writing out each element of B and not just ,e.g., B[4]

    – ChrisF
    Dec 30 '18 at 22:36






  • 2





    Looks like a bug in the compiler. As far as I can see, it triggered if you have 3 or more zero constant expressions, and no non-zero constant expressions.

    – PetSerAl
    Dec 30 '18 at 22:42






  • 2





    I've attempted a 🦇 signal to @jaredpar. We'll see if he's ready to come to our aid. ;)

    – Kirk Woll
    Dec 30 '18 at 22:45












  • 1





    @ChrisF why would you expect replacing i with j would make a difference? (it doesn't, but curious)

    – Kirk Woll
    Dec 30 '18 at 22:33






  • 1





    This seems really peculiar to me. (i.e. I'm ready to learn something ;) ) but replacing a1 with the literal 1 in the second one produces entirely different results (it works).

    – Kirk Woll
    Dec 30 '18 at 22:34







  • 2





    @KirkWoll - I wasn't really expecting anything, but wanted to rule out any possible strangeness with reusing the variable. I've had cases where despite scoping indicating otherwise, variables and their values have persisted outside loops. In this case I wanted to check that the code was actually writing out each element of B and not just ,e.g., B[4]

    – ChrisF
    Dec 30 '18 at 22:36






  • 2





    Looks like a bug in the compiler. As far as I can see, it triggered if you have 3 or more zero constant expressions, and no non-zero constant expressions.

    – PetSerAl
    Dec 30 '18 at 22:42






  • 2





    I've attempted a 🦇 signal to @jaredpar. We'll see if he's ready to come to our aid. ;)

    – Kirk Woll
    Dec 30 '18 at 22:45







1




1





@ChrisF why would you expect replacing i with j would make a difference? (it doesn't, but curious)

– Kirk Woll
Dec 30 '18 at 22:33





@ChrisF why would you expect replacing i with j would make a difference? (it doesn't, but curious)

– Kirk Woll
Dec 30 '18 at 22:33




1




1





This seems really peculiar to me. (i.e. I'm ready to learn something ;) ) but replacing a1 with the literal 1 in the second one produces entirely different results (it works).

– Kirk Woll
Dec 30 '18 at 22:34






This seems really peculiar to me. (i.e. I'm ready to learn something ;) ) but replacing a1 with the literal 1 in the second one produces entirely different results (it works).

– Kirk Woll
Dec 30 '18 at 22:34





2




2





@KirkWoll - I wasn't really expecting anything, but wanted to rule out any possible strangeness with reusing the variable. I've had cases where despite scoping indicating otherwise, variables and their values have persisted outside loops. In this case I wanted to check that the code was actually writing out each element of B and not just ,e.g., B[4]

– ChrisF
Dec 30 '18 at 22:36





@KirkWoll - I wasn't really expecting anything, but wanted to rule out any possible strangeness with reusing the variable. I've had cases where despite scoping indicating otherwise, variables and their values have persisted outside loops. In this case I wanted to check that the code was actually writing out each element of B and not just ,e.g., B[4]

– ChrisF
Dec 30 '18 at 22:36




2




2





Looks like a bug in the compiler. As far as I can see, it triggered if you have 3 or more zero constant expressions, and no non-zero constant expressions.

– PetSerAl
Dec 30 '18 at 22:42





Looks like a bug in the compiler. As far as I can see, it triggered if you have 3 or more zero constant expressions, and no non-zero constant expressions.

– PetSerAl
Dec 30 '18 at 22:42




2




2





I've attempted a 🦇 signal to @jaredpar. We'll see if he's ready to come to our aid. ;)

– Kirk Woll
Dec 30 '18 at 22:45





I've attempted a 🦇 signal to @jaredpar. We'll see if he's ready to come to our aid. ;)

– Kirk Woll
Dec 30 '18 at 22:45












2 Answers
2






active

oldest

votes


















8














Thanks for writing up a nice repro here! This appears to be a duplicate of issue 29092. The repro is a bit different but at a quick glance it's hitting the same problem and should also be fixed. The fix for this will be included in Dev16.






share|improve this answer























  • Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

    – Ian Kemp
    Dec 30 '18 at 23:10






  • 1





    The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

    – JaredPar
    Jan 2 at 23:25


















2














As it is stated by @JaredPar, It is a bug that is needed to be fixed.



As a workarround, I found two ways to avoid this problem.



one is to use const varible



const double a1 = 1;
double* A = stackalloc double[5] a1, 0, 0, 0, a1 ; // output 1 0 0 0 1


or



double a1 = 1;
double a0 = 0;
double* A = stackalloc double[5] a1, a0, a0, a0, a1 ; // output 1 0 0 0 1





share|improve this answer






















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    2 Answers
    2






    active

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    2 Answers
    2






    active

    oldest

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    active

    oldest

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    active

    oldest

    votes









    8














    Thanks for writing up a nice repro here! This appears to be a duplicate of issue 29092. The repro is a bit different but at a quick glance it's hitting the same problem and should also be fixed. The fix for this will be included in Dev16.






    share|improve this answer























    • Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

      – Ian Kemp
      Dec 30 '18 at 23:10






    • 1





      The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

      – JaredPar
      Jan 2 at 23:25















    8














    Thanks for writing up a nice repro here! This appears to be a duplicate of issue 29092. The repro is a bit different but at a quick glance it's hitting the same problem and should also be fixed. The fix for this will be included in Dev16.






    share|improve this answer























    • Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

      – Ian Kemp
      Dec 30 '18 at 23:10






    • 1





      The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

      – JaredPar
      Jan 2 at 23:25













    8












    8








    8







    Thanks for writing up a nice repro here! This appears to be a duplicate of issue 29092. The repro is a bit different but at a quick glance it's hitting the same problem and should also be fixed. The fix for this will be included in Dev16.






    share|improve this answer













    Thanks for writing up a nice repro here! This appears to be a duplicate of issue 29092. The repro is a bit different but at a quick glance it's hitting the same problem and should also be fixed. The fix for this will be included in Dev16.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Dec 30 '18 at 22:57









    JaredParJaredPar

    570k11810581342




    570k11810581342












    • Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

      – Ian Kemp
      Dec 30 '18 at 23:10






    • 1





      The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

      – JaredPar
      Jan 2 at 23:25

















    • Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

      – Ian Kemp
      Dec 30 '18 at 23:10






    • 1





      The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

      – JaredPar
      Jan 2 at 23:25
















    Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

    – Ian Kemp
    Dec 30 '18 at 23:10





    Stupid question: if you fixed it in September, why was it not shipped with all versions of Roslyn since?

    – Ian Kemp
    Dec 30 '18 at 23:10




    1




    1





    The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

    – JaredPar
    Jan 2 at 23:25





    The fix has been shipped then. The reason you didn't see a fix in the 15.9 build, which shipped in November, is that there is a delay between when VS stops taking fixes from us and when a version of VS ships. We essentially shut down 15.9 work in early September hence this didn't make it. The fix should appear in 16.0 builds though. If it doesn't then that means it's not a dupe.

    – JaredPar
    Jan 2 at 23:25













    2














    As it is stated by @JaredPar, It is a bug that is needed to be fixed.



    As a workarround, I found two ways to avoid this problem.



    one is to use const varible



    const double a1 = 1;
    double* A = stackalloc double[5] a1, 0, 0, 0, a1 ; // output 1 0 0 0 1


    or



    double a1 = 1;
    double a0 = 0;
    double* A = stackalloc double[5] a1, a0, a0, a0, a1 ; // output 1 0 0 0 1





    share|improve this answer



























      2














      As it is stated by @JaredPar, It is a bug that is needed to be fixed.



      As a workarround, I found two ways to avoid this problem.



      one is to use const varible



      const double a1 = 1;
      double* A = stackalloc double[5] a1, 0, 0, 0, a1 ; // output 1 0 0 0 1


      or



      double a1 = 1;
      double a0 = 0;
      double* A = stackalloc double[5] a1, a0, a0, a0, a1 ; // output 1 0 0 0 1





      share|improve this answer

























        2












        2








        2







        As it is stated by @JaredPar, It is a bug that is needed to be fixed.



        As a workarround, I found two ways to avoid this problem.



        one is to use const varible



        const double a1 = 1;
        double* A = stackalloc double[5] a1, 0, 0, 0, a1 ; // output 1 0 0 0 1


        or



        double a1 = 1;
        double a0 = 0;
        double* A = stackalloc double[5] a1, a0, a0, a0, a1 ; // output 1 0 0 0 1





        share|improve this answer













        As it is stated by @JaredPar, It is a bug that is needed to be fixed.



        As a workarround, I found two ways to avoid this problem.



        one is to use const varible



        const double a1 = 1;
        double* A = stackalloc double[5] a1, 0, 0, 0, a1 ; // output 1 0 0 0 1


        or



        double a1 = 1;
        double a0 = 0;
        double* A = stackalloc double[5] a1, a0, a0, a0, a1 ; // output 1 0 0 0 1






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Dec 30 '18 at 23:03









        SimonareSimonare

        7,18611435




        7,18611435



























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